Tombs should be dropped to 6 players, both due to the prevalence of spiking, the popularity of IWAY, and the difficulty in getting a full 8 player team together these days in any reasonable amount of time.
An expert ranger spike cannot be countered by anything but a lightning fast monk with near zero latency. Drop the number of players down to 6, and this wouldn't be a problem, as you'd have to make serious concessions (such as monks or an order nec) to have enough rangers to do this. Same goes for air spike. Spiking will still be viable (like it is in 4v4), but it won't be the be all end all of tombing.
IWAY relies on lots of bodies, with only 6 warriors, you can more easily wipe the team out before the speed buff has a chance to kill you. Considering that IWAY has never caught on in 4v4 despite the popularity of both IWAY and 4v4 with beginners, 6 players might be the perfect balance of keeping it somewhat effective, and nerfing it without actually nerfing it.
It seems like good players are moving away from tombs these days, making it hard to fill up an 8 player team without taking risky players along. 6 players would be alot easier to get then 8, seems like it's always the last player that's the hardest to find.
Lastly, dropping tombs to 6 might revitalize it a bit. GvG requires 8 players, since you sometimes have to split your party and more roles must be filled, but why must tombs be 8? Dropping it to 6 would create an entirely new subset of builds, as of now you have your 4v4 builds and 8v8 builds, with a little variation between what works in GvG and what works in tombs. That variation would increase alot if tombs had a different number of players than GvG.
agree or disagree?
M
