Heck, why even pay the 100k+ for a 15>50 bow at all, when there are just as good 15>50 bows to be aquired from collectors.
I am running a Poisoners Ascalon Bow of Fortitude currently. Req 9 max dmg, 15>50 +29 health and customized. Cost me squat, 5 Topaz crests. I love this bow and see no reason to waste all that money on a high end bow. Got the items to trade for the shortbow version now and I am going to go grab it tonight. Look for a Vamp string (prefer this to the 10/10 sundering for many of the reasons posted here) and either a Fort grip or +5 Defense grip. Unsure yet.
Whats so good about 10/10 armour penetration on weapon?
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to the OP: sundering mods are pretty much pointless. say you're a warrior with a sundering sword hilt. you, on average, deal around 42 damage to a spellcaster. 10% of 42 would be 4.2 more damage. so, 46.2 damage to your target would be what you end up with. it's not great at all, people just assumed that 10% was "t3h 00b3r" and would "pWn t3h n00b|3s" and such. they never bothered to do the calculations.
but, keep it on the low. i can still get other mods for cheaper because of these crazy prices for crappy mods like this.
but, keep it on the low. i can still get other mods for cheaper because of these crazy prices for crappy mods like this.
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Originally Posted by Wasteland Squidget
Statistically, it's about the equivilant of one point of strength.
So you're right, it isn't very much at all. People just want to have the best items possible, skill aside, so in those rare situations where they need that extra point of damage they'll have it. |
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Originally Posted by kg_lildude1
actually statistically it is a 10% chance to have the equivalent of 10 strength on that hit
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If that made sense

all bows have a % of armor penetration, but you must also take into account the distance, and height from you to your target
armor penetration does not stack like that
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Originally Posted by Jade
Wouldn't putting a sundering string on a horn bow then be worth having a total of 20%, even if it was only 10% of your hits?
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Actually, if you're lucky you can hit with that 10% AP all the time. Then again, you could never. 10% chance doesn't mean you will hit once every ten hits.
And that would be an extra 4.6, not 4.2dmg.
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Originally Posted by heist23
to the OP: sundering mods are pretty much pointless. say you're a warrior with a sundering sword hilt. you, on average, deal around 42 damage to a spellcaster. 10% of 42 would be 4.2 more damage. so, 46.2 damage to your target would be what you end up with. it's not great at all, people just assumed that 10% was "t3h 00b3r" and would "pWn t3h n00b|3s" and such. they never bothered to do the calculations.
but, keep it on the low. i can still get other mods for cheaper because of these crazy prices for crappy mods like this. |
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Originally Posted by -Loki-
I might be mistaken, but last time I checked, you cannot get all variations of max damaxe, max native mod bows at collectors.
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There are limits though, the only flatbow is 15% while enchanted, not quite as useful.
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Just did a test: went into comp arenas with some random prebuild and no points in marksmanship, brought an unmodded bow and a vamp bow. Attacked a warrior, all hits for 0 dmg. Put on vamp bow, all hits for 0 dmg but i'm getting 5 health per hit now. Attack a pet, all hits for 2-3 dmg. Put on a vamp bow, all hits for 2-3 dmg but i'm getting 5 health per hit now.
Conclusion: vamp bow adds no damage whatsoever, but merely gives you +5 per hit (even if it didn't do 5 dmg!), and changes your opponent view to show -5 of their damage as life stealing. Looks like sundering is the only string mod that increases damage. IMO all the strings suck unless you need ele damage.
Yes, my teammates were rather upset.
Conclusion: vamp bow adds no damage whatsoever, but merely gives you +5 per hit (even if it didn't do 5 dmg!), and changes your opponent view to show -5 of their damage as life stealing. Looks like sundering is the only string mod that increases damage. IMO all the strings suck unless you need ele damage.
Yes, my teammates were rather upset.
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Is it me or is this thread riddled with wrong information? Wheres Ensign when you need him? I could try to clarify some points (last time i checked, vamp hilt is +X unreducable dmg ON TOP of your regular dmg, which you receive as health), but after reading the "noone uses +armor mod" from Kriegar i might be considered out of touch with the game. I have to assume that people only use armor-ignoring damage now, since Ensign calculated that the armor mod usually offeres better protection against everything.
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Originally Posted by Joker The Owner
i dont really see a point in it either cuz u hit more dmg in 1 of every 10 hits but vampiric deals more dmg every time (well -1 regen is fixable by mending)
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Vampiric does damage separate from your weapons damage, so I dunno if you get to see the -5 float up like you do with other damage.
However, I've been on the recieving end with my warrior; thanks to my buffs I took 0 damage from the guys attack, but still lost 5 each hit to "Vampiric". Total absorption of 4, for the record. Vamp ignores all.
However, I've been on the recieving end with my warrior; thanks to my buffs I took 0 damage from the guys attack, but still lost 5 each hit to "Vampiric". Total absorption of 4, for the record. Vamp ignores all.

