Top End Warrior Sword "built-in" MODS?

bobmcclune

bobmcclune

Krytan Explorer

Join Date: Oct 2005

Terd Eaters Association [YUM]

W/R

I am searching for the BEST POSSIBLE sword for my playing style...

I like using the sword and that is the route I will most likely continue to go. However I am not sure what to use. I understand the mods that can be added to the swords and what they do, however...I am not sure what is considered a "GOOD" built-in MODS...?

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

good build in mod are probably the 15% more dmg over 50% health

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Sword to some is considered the tanking weapon of choice, in which case you'll more often than not be in a stance so "In Stance" is probably the best way to go.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Although this highly depends on WHAT you want to use the sword for (PvP versus PvE), what armor you like and what skills you like to use, I would say the following is the ranking of the swords you should target:

Inherent modifier (in order of preference):

+15% damage, -5 energy
+15% damage while health is above 50%
+15% damage, - 10 armor
+15% damage, - 1 health degeneration

Sword Hilt (in order of preference);

Vampiric Hilt, +3 health/-1 health degeneration
Zealous Hilt, +1 energy/-1 energy degeneration
Barbed Hilt (lengthens bleeding)
Furious Hilt, double adrenaline 10% chance
Sundering Hilt, +10% armor penetration 10% chance
Shocking Hilt (or any other elemental hilt)

Sword Pommel (in order of preference):

Fortitude +30 health
Defense +5 armor
Enchanting (20% longer)
Swordsmanship (20% chance)
Slaying (your choice) - +20% damage

bobmcclune

bobmcclune

Krytan Explorer

Join Date: Oct 2005

Terd Eaters Association [YUM]

W/R

Is there a list of all inherent mods?

RobotMULE

RobotMULE

Frost Gate Guardian

Join Date: Sep 2005

Mo/W

Other than
+15% damage, -5 energy
+15% damage while health is above 50%
+15% damage, - 10 armor
+15% damage, - 1 health degeneration

theres also..

15% while in a stance
15% while enchanted
20% while health < 50%
20%? while hexed
15%? vs hexed

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by bobmcclune
Is there a list of all inherent mods?
if by this you mean like how hornbows have a 10% armor pen or how some bows shoot faster of have a better flight, swords dont have anything of the sort.

Ondo

Ondo

Lion's Arch Merchant

Join Date: Aug 2005

USA

Heavenly Shadows [milf]

W/R

I use a Barbed Long Sword of Fortitude mostly. Lengthens bleeding duration (severe artery/gash) and health +25 to offset the superior rune. The shield I use is a stance shield.

AznPhate

Lion's Arch Merchant

Join Date: Aug 2005

Scars Meadow

Mo/W

15% unconditional ?;-)

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

I'm using a Gold Flamberge, with 15>50, customized for an extra 20% and 19% damaged while hexed, it's max damage and req 10 swords. I've used it since when I can't remember, I do extra damage anyways for extra 20% custom, and being hexed while over 50% hp makes me do an additional 34%...really can't beat it right now with the other weapons I've got.

So yes, my advice: Stance or hexed, enchanted or customized, make sure you can get the max% you can out of a sword/axe/hammer. It'll help in the long run, and depending on the hilt/pommel, you could even make it better.

--The Shim

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Actually, in a pvp aspect, a while hexed mod may work if the hex is something you can deal with that doesn't need to get removed...

[para bond, conjure phantasm, etc.]

But to be honest, why would you want your enemy to control your mod? [especially when it's ideal to be controlling it yourself?]