Trapper hating =\

Seriphym

Pre-Searing Cadet

Join Date: Nov 2005

BMW

W/R

I am a W/R and a trapper. Recently, and sadly, i have found out how hard it is for someone to trap unless in a complete trapping group, which in its self is hard enough. You can never find more than 2 trappers together at any given moment =\. Im jsut curious, is there a trapping guild out ther maybe, and if so are you recruiting. Im tired of changing skills to sword just so i can farm with monks and eles =\.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Wondering how affective a W/R is at trapping without expertise to lower the cost of laying all those traps. Also, as a W/R people probably don't think of you as being a trapper build. Just my thoughts.

Seriphym

Pre-Searing Cadet

Join Date: Nov 2005

BMW

W/R

well i was a W/Mo but i decided i wasnt too keen on that anymore. And I joined several trapping partys and I can hold my own. Besides strength's armor pen. works well with my bow.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

You shouldn't need a bow in a trapper group.

Go to ToA district 1. There is almost always a trapper group starting. Don't expect to be let in though, because you are a Warrior.

You don't have much energy to lay enough traps down. You can't have 16 WS (not necessary to trap, but some people prefer it). If you are putting points into Strength, you are wasting points that would be more effective helping the trapping group, Spirits for example. Since you don't have points to go in Expertise, you could put 12 in WS and 12 in Beast Mastery to get a better than average EW than most groups bring.

I would rather see any caster/R down there trying to be a trapper than a Warrior. Energy is going to be a huge issue for you.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Yeah man, I've seen some Mo/Rs and W/Rs invite themselves to my group when I'm setting up a UW trap group. I don't have anything against them joining, but a high expertise and 16 WS is preferable. I do like how you're not your typical warrior though... that's somewhat refreshing. I'd suggest making a ranger if you want to trap and such though. Good luck!

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I've trapped with a warrior before. All you need for energy are spirits and a good staff. You can lay out traps just as fast as you can possibly put them out from what I've seen.

By the way, most ranger trappers you'll find in PvE don't know how trapping works ; I've seen some who had 11 in WS while I, the W/r, had 12.

Rey Lentless

Rey Lentless

Krytan Explorer

Join Date: May 2005

So you lay one level 12 dust trap and you're done?

That's not a good build.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

With QZ and EW up it costs 10. With a good staff (i.e. the ideal trapping staff that gives +14 energy) and glad's armor you can have a decent amount of energy. So you'd be able to lay more than one dust trap. Granted, however your trap laying ability would be considerably weakened due to the lack of expertise.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

W/R is not a trapper build. I don't understand the thought behind this, are you tank trapping in PvE? Like dropping barbed and spike in front of yourself and then tanking?

Ollj

Ollj

Jungle Guide

Join Date: May 2005

a warrior ranger with traps?
hillarous!

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I think the reason you find it hard to trap unless in a complete trapping group is that one guy with traps on his own is just an annoyance, not really a huge factor in anything. It's only as useful as...any other character, except it takes longer for you to do all your stuff. Trapping has to be done a certain way, and no normal group wants to wait around and do things a certain way for the ONE trapper in their party when they could wizz through it otherwise.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

a warrior trapping is like a mesmer tanking. Yeah..it's doable...but its not the best build for that task.

You can only lay the two cheapest traps, barbed then fire...then you gotta wait, and wait longer than rangers because they energy regen at 3, you do it at 2.

A trapping guild would only accept rangers.

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

Still ur being creative, and thus eventualy you fill succeed. Try trapping for an iway group, that could work well since they'd never suspect you!

Laurelin Goldtree

Laurelin Goldtree

Academy Page

Join Date: Jun 2005

East Coast, US

The Fellowship of Lost Elves [TFLE]

Quote:
Originally Posted by Vilaptca
Since you don't have points to go in Expertise, you could put 12 in WS and 12 in Beast Mastery to get a better than average EW than most groups bring.
12 BM is too high for EW-having your EW last 78 secs (lvl 5 BM) or even 70 secs (lvl 4 BM) is much more effective. It serves as a timer for pulling-that way your traps don't pop before you pull.

EDIT: Make sure to take in a +energy staff. +15 is perfect and there are a few green staves out there that are relatively cheap with +15 energy (I bought Flint's Fleshcleaver for 5k) and make sure you've got your Glad's on. Your only real issue won't be energy so much, but getting into elitist Trapper groups-the guys who won't take you because your WS isn't 16.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

A proper trapper can lay at least 20 traps before the first one pops. I doubt a warrior could even lay a third of that but good luck trying.

IMO, a warrior is for tanking and using conventional attacks because that's what they are designed for.
Armour counts for nothing in a trapper group or solo trapping.

If you really must try to trap with a warrior in a group, i'd suggest taking peace and harmony for around 30 seconds of (non-divine ) +1 energy regeneration.

Fallstar

Academy Page

Join Date: Oct 2005

Australia

PC Powerplay

W/E

How could he possibly take peace and harmony?
Isn't a W/R already?
Or are you saying he should play support in a trapper group as a W/Mo?

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

Quote:
Originally Posted by Laurelin Goldtree
EDIT: Make sure to take in a +energy staff. +15 is perfect and there are a few green staves out there that are relatively cheap with +15 energy (I bought Flint's Fleshcleaver for 5k) and make sure you've got your Glad's on. Your only real issue won't be energy so much, but getting into elitist Trapper groups-the guys who won't take you because your WS isn't 16.
Actually you can get a +13 energy staff from the Fires in the East quest in Ascalon; which can be modded to +18.

Larry the Hippo

Lion's Arch Merchant

Join Date: Aug 2005

Hippo Guild

W/Mo

now i may be completly wrong on this because im not a trapper, but why not just use an off hand with 12 energy and faster recharge and a wand with 5 energy and faster recharge. seems to make the most sense to me...

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

With the right build I think a warrior/ranger could trap, something along the lines of victory is mine and some defensive stances to block the aaxtes would make the warrior a good tank for continued trapping. Although I still would imagine a ranger would be better at tanking as he can get 16 WS

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Fallstar
How could he possibly take peace and harmony?
Isn't a W/R already?
Or are you saying he should play support in a trapper group as a W/Mo?
I guess i should sleep more. lol.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

i don't mean to put you down or anything, but there are logistic reasons why you are having a hard time getting into a trap group. if you think about it, a w/r just isn't suited for trapping.

the main issue is energy. a warrior with full glad armor has 28 energy. a ranger with full druid armor has 31 energy. ok, so it's not much of a difference in terms of energy pool. however, a ranger has 3 pips of energy regen as opposed to 2 from a warrior. base energy pool is good for the first set of traps, but after that, it's all about recovering energy. also, rangers have expertise which drive the energy costs of everything down greatly. so, with all of this energy management, rangers can trap non stop while you will have periods of waiting. being a ranger is just more efficient.

with regards to ew and qz, ew might lower the costs of skills, but qz drives that right back up. once again, expertise is useful here.

the point was brought up about a warrior being a good tank. a good trap set doesn't need a tank for continual trapping. 2 skilled rangers (even with 14 ws) can kill an aatxe group near instantaneously with 1 trap set. plus, rangers have evasive stances too. and as it has been mentioned, a bow is hardly needed for trapping. any group that needs to attack with bows after traps are set off are clearly not being efficient.

you say that your warrior can hold his own trapping. how big were the trap groups? if it was 3 or more, then i'm sorry to say that the rangers were doing the bulk of the work.

once again, i'm not trying to put you down. i'm glad that you're experimenting and doing something different. i'm just explaining why most trap groups will be unwilling to take you. they will see you as minimal help taking a share of the loot.

beginners_luck

Academy Page

Join Date: Sep 2005

Me/

You might try being a stance tank/trapper, like was previously suggested: Take a bunch of tactics and traps, and pull the mobs into the ranger's traps. You make sure the monsters don't get by you, and hopefully, you won't die yourself. Gladiator's Defense and the Riposte Skills, among others, seem pretty useful for that. Of course, traps would have to take a small backseat to your stances.

beginners_luck

Academy Page

Join Date: Sep 2005

Me/

Quote:
Originally Posted by Scourgey
I still would imagine a ranger would be better at tanking as he can get 16 WS
How would 16 in Wilderness Survival make a Ranger a better tank? I'd imagine that 16 in Expertise would be for that, no?

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

16 wouldnt do anything except for throw dirt and whirling having longer times but u have oath shot to help u in that. with more WS u can kill them fast and the effects are longer and like always a good ATK is a good DEF

Laurelin Goldtree

Laurelin Goldtree

Academy Page

Join Date: Jun 2005

East Coast, US

The Fellowship of Lost Elves [TFLE]

Quote:
Originally Posted by Daegul Mistweaver
Actually you can get a +13 energy staff from the Fires in the East quest in Ascalon; which can be modded to +18.
I did not know that....I suppose I should pay more attention to my quest items-I usually sell them to the nearest merchant and forget them, lol....I recently found out that that great -50hp icon everyone was after was a quest reward...and I've had at least 7 characters do that quest: I sold it to a merchant every time...I'll have to check that out-my ele hasn't done that quest yet. Thanx.

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

Speaking of that Staff, I still havent been able to get this questwith any of my Charecters. Is there a quest that is a pre requiste for it?

Seriphym

Pre-Searing Cadet

Join Date: Nov 2005

BMW

W/R

Ty all for your input. as far as not having expertise for spirits-if imin a ranger/trapping party, i can always just mooch off them.
And i decided to cut the bow and went back to my sword and shield-i can do any actual damage needed then with those.
And i made a enw character-a R/Mo this time, shoudl work better. Im gonna have to find a good new secondary for my Warrior. I dont like the W/Mo set up-just not fitting for me. so any suggestions there would be appriciatededed

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

I think it's quite a challenge to use a warrior as a trapper.
Sure you won't match leet ws16 trappers but in trapper groups with 6 or more relative newby trappers it could be an asset.
I never used a warrior as a trapper, but I have used an E/R as a trapper and noticed even with +4 energy regen that my energy tended to get depleted too fast (due to having no expertise).
When using only barbed and flame I could also bring other helpfull skills like blind (from a distance) and enervating charge (aaxtes need 4 or 5 hits to kill someone instead of 2 or 3) and imo proved to be a real asset to the team.
Ofcourse a build like that won't make it to a leet 2 or 3 person trapper and perform effectively, but it is my opinion that this game is more about having fun and not about being 'economic'

I'd imagine a W/R could in theory prove to be such an asset to the rest of the team by using some type of warrior setup. Good luck finding it, that should prove interesting.

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

Quote:
Originally Posted by Talin Verderben
Speaking of that Staff, I still havent been able to get this questwith any of my Charecters. Is there a quest that is a pre requiste for it?
Search for my posts; I popped the info out there somewheres.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Larry the Hippo
now i may be completly wrong on this because im not a trapper, but why not just use an off hand with 12 energy and faster recharge and a wand with 5 energy and faster recharge. seems to make the most sense to me...
Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.

javik

Ascalonian Squire

Join Date: Nov 2005

R/Me

maybe some of these super leet players are right about a warrior not being able to cut it, but i would love to have a warrior trapper in any trapping party so if your bored 1 evening and want to trap, ill start a group with ya. I thought about building a warrior/ranger and it would be cool to have traps, and have an anti intterupt stance, so in the case of an emergency (cause trappers never messs up and die, we only stay down there till our inventories are filled and leave when we get bored) u could put traps down while taking fire. Creativity is fun, and figure out how u can be an asset to the team. Some trappers r picky, but i dont care, i try to trap from warcamp all the time and you only often need to set double sets, so pm and we will have some fun.

Oh yeah, and if there really is some trapping guild that is cool with adults and has ts or vent, i would be interested

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Seriphym
i can always just mooch off them.
i know that this is moot point now since you've created a ranger, but this is why you weren't accepted into trapper groups for uw. people do trap groups to farm. someone who isn't pulling their weight but is taking a share of the spoils essentially takes away from what the rest of the team would get.

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

Quote:
Originally Posted by Daegul Mistweaver
Search for my posts; I popped the info out there somewheres.
I just cheated and bought one from someone in Ascalon last night. I probably paid more than it was worth really, but I had the money and its no bigiie, I will make it back in the UW. Prob made some new player really happy too!

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

Quote:
Originally Posted by Talin Verderben
I just cheated and bought one from someone in Ascalon last night. I probably paid more than it was worth really, but I had the money and its no bigiie, I will make it back in the UW. Prob made some new player really happy too!
I doubt it. That quest is rather buggy, and isn't always offered when it should be; so you might have paid a small sum and saved yourself hours of frustration.

Larry the Hippo

Lion's Arch Merchant

Join Date: Aug 2005

Hippo Guild

W/Mo

Quote:
Originally Posted by Vilaptca
Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.
with 16 in WS and 12 in expertise, you should still be able to get atleast 7 for the req on an offhand. not completely sure on this though.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

Quote:
Originally Posted by Vilaptca
Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.
obviously it wouldn't be "a random attribute" it would be a usefull one.
i have a W/N with 39 energy.
also, my build sucks. i have to try this trapping thing.
arg i wish we had mroe than 4 char slots... thank goodness i dont pvp.