W/X FoW Spider Farmer
TheYellowKid
Quote:
*flattered* lol
im finding this run quite easy bar the occasional wandering skale, jus finished doin it and got 4 shards on my run, and 1 at the start of the one before but had to go out so didnt get to do the spiders..
atm im using dolyak sig, watch yourself and phsical resistance for defense. dolyak and phys resis. would prob be cool for spiders but its nice for the first set of driftwood (think thats right!!) that u meet before the dryder because recently ive had the wandering patrol come a lot further down then the first time i done it and it would be nice to be able to run if i see em otherwise they kill me!
Jedit
Quote:
Originally Posted by jonnybegood
of course not against the dryders
In which case you're not using it on the beach, which is when you least want to be using Dolyak Signet - straying Skales are certain death when you're slowed.
You really, really need to get the standard build to work before you start experimenting.
You really, really need to get the standard build to work before you start experimenting.
jonnybegood
Well I can't test out the original cuz I do not use a sword or zealous mod.
And I am glad you noticed, so are you the designer for those avatars?
And I am glad you noticed, so are you the designer for those avatars?
Jedit
Quote:
Originally Posted by jonnybegood
Well I can't test out the original cuz I do not use a sword or zealous mod.
There's a successful axe build as well. Sub Dolyak Sig for Phys Res if you don't want to switch to W/Me and put in Balth's Spirit for one of the attack skills if you want to go that way, but in the end you'll find a Zealous mod is much more useful. Energy still isn't a problem, and while it's nice to chuck out an Exe's Strike every other swing, adrenaline really isn't a big issue either. It's better to have the constant gain that you don't need to worry about being stripped. Balth's Spirit is really for builds that use energy skills over adrenal skills, and those builds are all sword-based.
jonnybegood
Yeah I just saw a SS of sum1 using phys res, I also tried using glads defence but was still over whelmed because I dont have a armor mod, but I think switching to W/Me will be the best bet.
Grinder
Great guide Racthoh.
Here is the W/Me build I've been using for this run. I use an IDS with +5 armour and the Desert Collector Shield.
To the Limit!
Power Attack/Hundred Blades {E}
Galrath Slash
Final Thrust
Watch Yourself!
Physical Resistance
Healing Signet
Sprint
I use Sup Tactics and Sup Swords runes.
Inspiration Magic = 5
Strength = 9
Swordsmanship = 10+3
Tactics = 10+3+1
If you can position yourself well you almost fill your adren. skills each time you use "To the Limit!". I usualy aggro 1 or 2 groups at a time because the max bonus from TtL is 6 adren.
This build might not work if you like to go with a chest run group because I find that I always get kicked as a W/Me
Here is the W/Me build I've been using for this run. I use an IDS with +5 armour and the Desert Collector Shield.
To the Limit!
Power Attack/Hundred Blades {E}
Galrath Slash
Final Thrust
Watch Yourself!
Physical Resistance
Healing Signet
Sprint
I use Sup Tactics and Sup Swords runes.
Inspiration Magic = 5
Strength = 9
Swordsmanship = 10+3
Tactics = 10+3+1
If you can position yourself well you almost fill your adren. skills each time you use "To the Limit!". I usualy aggro 1 or 2 groups at a time because the max bonus from TtL is 6 adren.
This build might not work if you like to go with a chest run group because I find that I always get kicked as a W/Me
Murder In China
You forgot a Minor Rune of Strength.
Xaero Gouki Kriegor
Quote:
Originally Posted by Racthoh
This picture is from a while back from a thread in the screenshot exposition. I covered up the skill tab because at that time I was keeping the build hidden. I can assure you however, that the skills on the tab are identical to what I posted here.
ok i guess call me a newb if im wrong, but it seems your attempting to kill a skale right? well life transfer goes like this:
Life Transfer {Elite} - Hex Spell
For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
with 10 energy cost and 30 recharge 2 cast time
wouldn it be more wiser to go with w/e, switchout life transfer for obsidian flesh:
Obsidian Flesh {Elite} - Enchantment Spell
For 8-18 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
same recharge Less time to cast, lats a bit longer, and invulnerable to spells
but i dunno maybe life transfer is the best, maybe grength's balance even or ranger with troll urgent. mainly i been thinking of ways to be able to take on more then 1 skale, i dont really care about gaining any money, i just wanna be able to clear that whole beach, there must be a way somehow to kill those skales easily and take on more then once, as i can see in that picture it seems the -3 degen would be easier to overcome but the short duration of that -3 and the recharge seem painful as hell, there must be a way to clear that whole beach with a War
Life Transfer {Elite} - Hex Spell
For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
with 10 energy cost and 30 recharge 2 cast time
wouldn it be more wiser to go with w/e, switchout life transfer for obsidian flesh:
Obsidian Flesh {Elite} - Enchantment Spell
For 8-18 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
same recharge Less time to cast, lats a bit longer, and invulnerable to spells
but i dunno maybe life transfer is the best, maybe grength's balance even or ranger with troll urgent. mainly i been thinking of ways to be able to take on more then 1 skale, i dont really care about gaining any money, i just wanna be able to clear that whole beach, there must be a way somehow to kill those skales easily and take on more then once, as i can see in that picture it seems the -3 degen would be easier to overcome but the short duration of that -3 and the recharge seem painful as hell, there must be a way to clear that whole beach with a War
Teutonic Paladin
Is the first post on this thread still viable for farming the spiders?
fenix
Is there anyone online that farms spiders who can show me how to do it? I'm a bit stuck
Edit:
Msg me ingame: Fenix Ironstar
Edit:
Msg me ingame: Fenix Ironstar
Lambentviper
yes, the first build is till very viable. the other builds are just other peoples personal builds that they like to use. I can probably show you. but US would need to have favor.
Racthoh
Quote:
Originally Posted by Teutonic Paladin
Is the first post on this thread still viable for farming the spiders?
Been using it since the start of October, still using it now. It has gotten easier since my original post since you don't have to worry about the timing against Healing Spring and Flurry is fixed.
{IceFire}
I have been running this axe build. told to me by a friend.
cyclone axe
cleave/exe strike
pene blow
dolyak
shields up!
sprint
heal sig
watchful spirit
dont cast watchful until the spiders w/ no dryders around.... makes the degen alot easier... spam heal sig under the shout or dolyak etc. works well IMO
cyclone axe
cleave/exe strike
pene blow
dolyak
shields up!
sprint
heal sig
watchful spirit
dont cast watchful until the spiders w/ no dryders around.... makes the degen alot easier... spam heal sig under the shout or dolyak etc. works well IMO
SaintGreg
Tried the build for the first time today, its pretty nice good job! I subbed in physical resistance for flurry, but I'm thinking now that it's probably not needed, either that or sub in more swordsmanship for less strength and tactics.
Had a bit of a problem with wandering skales, I'm going to start pulling now instead of just fighting my way in.
Had a bit of a problem with wandering skales, I'm going to start pulling now instead of just fighting my way in.
Lambentviper
Im still waiting toi give a Shields Up! build a try. but america wont take favor for their lives
Quote:
Originally Posted by jonnybegood
Quote:
Yeah I just saw a SS of sum1 using phys res, I also tried using glads defence but was still over whelmed because I dont have a armor mod, but I think switching to W/Me will be the best bet.
May i ask why you brought Glads Defence? seems like a waste of an elite (for this run, anyways) and can easily (and more usefully) be swapped with Shields Up!
TheYellowKid
with a bit of practice skales are easy to avoid.. 95% of the time i dont even aggro any, jus a little bit of patience and i can time my run past the first lot, then i kill watevas around to clear out the area a bit, then jus run to the left of the rock huggin the wall so i dont aggro the skales that usally sit jus in the water, if theres wandering skales instead again jus timing and if they spot me i sprint away even if its into a dryder because they dont really pose much of a problem, afta that its jus a bit of timing again afta everything bar the skales are killed then ur on the beach..
another thing i done today was to shoot the middle of 3 dryders outside the cave and let them run towards me, when they stop i backed off a little bit and kept doin that until one ran back to its position, when it does that if u walk forward again it comes back to attack u again. At this point jus kill the other 2 dryders and then lead the last dryder away from its original position (because it will prob be further back and this way u dont aggro the spiders til ur ready), if its position was left lead it left and if it was right lead it right.. easy!
yea i agree with lambent glads is prob a waste because they dont do melee damage and it only lasts wat 10 secs?
another thing i done today was to shoot the middle of 3 dryders outside the cave and let them run towards me, when they stop i backed off a little bit and kept doin that until one ran back to its position, when it does that if u walk forward again it comes back to attack u again. At this point jus kill the other 2 dryders and then lead the last dryder away from its original position (because it will prob be further back and this way u dont aggro the spiders til ur ready), if its position was left lead it left and if it was right lead it right.. easy!
yea i agree with lambent glads is prob a waste because they dont do melee damage and it only lasts wat 10 secs?
Saphatorael
Thx alot for the guide
PS: nice music, Breaking Benjamin ftw
PS: nice music, Breaking Benjamin ftw
jonnybegood
I finally did a Whole run last night at like 3 am, I had to add in watch your self for flurry, but it took perfect gear to do it.
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours.
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours.
SnipiousMax
Quote:
Originally Posted by jonnybegood
I finally did a Whole run last night at like 3 am, I had to add in watch your self for flurry, but it took perfect gear to do it.
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours. It get's much faster.
On another note, by using Physical Resistance, I've managed to switch my attributes around to get 16 in sword, without losing anything to my key skills. I'm still using:
Hundred blades, Galrath, Final, Watch Yourself, Phyiscal Resistance, Heal Sig, Sprint and <switch>. I've taught the build to my guildies, and everyone is loving it!
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours. It get's much faster.
On another note, by using Physical Resistance, I've managed to switch my attributes around to get 16 in sword, without losing anything to my key skills. I'm still using:
Hundred blades, Galrath, Final, Watch Yourself, Phyiscal Resistance, Heal Sig, Sprint and <switch>. I've taught the build to my guildies, and everyone is loving it!
0siris
Quote:
Originally Posted by SnipiousMax
It get's much faster.
On another note, by using Physical Resistance, I've managed to switch my attributes around to get 16 in sword, without losing anything to my key skills. I'm still using:
Hundred blades, Galrath, Final, Watch Yourself, Phyiscal Resistance, Heal Sig, Sprint and <switch>. I've taught the build to my guildies, and everyone is loving it! Whoa...this thread made it all the way to the second page. Cant have that...
Yup. It sure does get faster once you get the hang of it. I tried doing this with Dolyak signet and Physical resistance but I find Physical resistance to be much more convenient. With just a few points into inspiration you can make it last around 45 seconds. In that time you should be able to clear close to 2 groups of spiders.
On another note, I finally figured out how to operate gamecam so I will try to host a little movie I made. Just putting some finishing touches on it
On another note, by using Physical Resistance, I've managed to switch my attributes around to get 16 in sword, without losing anything to my key skills. I'm still using:
Hundred blades, Galrath, Final, Watch Yourself, Phyiscal Resistance, Heal Sig, Sprint and <switch>. I've taught the build to my guildies, and everyone is loving it! Whoa...this thread made it all the way to the second page. Cant have that...
Yup. It sure does get faster once you get the hang of it. I tried doing this with Dolyak signet and Physical resistance but I find Physical resistance to be much more convenient. With just a few points into inspiration you can make it last around 45 seconds. In that time you should be able to clear close to 2 groups of spiders.
On another note, I finally figured out how to operate gamecam so I will try to host a little movie I made. Just putting some finishing touches on it
Zeldawind
Quote:
Originally Posted by jonnybegood
I finally did a Whole run last night at like 3 am, I had to add in watch your self for flurry, but it took perfect gear to do it.
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours. for me it takes around 45-50 minutes. But whit the change to my build (to solo farm points beyond spiders) it became a bit slower. But its still very easy to do and once you've learned how to pass the skales fast that has taken a lot of time away for me. And the spiders well you will learn how to notice healing spring faster and that will make it easier aswell, or learn how to make them split up is nice aswell
EDIT: woohoo post number 1100
I had trouble at first trying to kill a huge group stuck together but I had to get the spread out, bit sadly I only mad 6k for 2 1/2 hours. for me it takes around 45-50 minutes. But whit the change to my build (to solo farm points beyond spiders) it became a bit slower. But its still very easy to do and once you've learned how to pass the skales fast that has taken a lot of time away for me. And the spiders well you will learn how to notice healing spring faster and that will make it easier aswell, or learn how to make them split up is nice aswell
EDIT: woohoo post number 1100
Cerulean Niteshadow
Quote:
Originally Posted by Zeldawind
for me it takes around 45-50 minutes. But whit the change to my build (to solo farm points beyond spiders) it became a bit slower. But its still very easy to do and once you've learned how to pass the skales fast that has taken a lot of time away for me. And the spiders well you will learn how to notice healing spring faster and that will make it easier aswell, or learn how to make them split up is nice aswell
EDIT: woohoo post number 1100 What changes did you make and what else are you farming?
Oh and besides what are you farming where are they?
EDIT: woohoo post number 1100 What changes did you make and what else are you farming?
Oh and besides what are you farming where are they?
Ulivious The Reaper
can i just replace Eviscrate with somthing like cleave, i mean just until i can cap eviscrate?
Jedit
Quote:
Originally Posted by Ulivious The Reaper
can i just replace Eviscrate with somthing like cleave, i mean just until i can cap eviscrate?
Sure. I used Cleave forever, only switching recently to Eviscerate. Eviscerate is slightly faster, though - a lot faster, if you can time it right (Evisc-Exe's-Penetrating-Cyclone is often a dead Spider if it's below half health).
Raxxman
I find Evis bad for this as it triggers a regen via Melandru's Resilience.
Also while under conditions the spiders try to drop healsprings, not that that's a problem unless you're unlucky with a healsig.
Also while under conditions the spiders try to drop healsprings, not that that's a problem unless you're unlucky with a healsig.
Solberg the Exiled
Very true, I find that while they have deep would on them, they will try to drop healing spring whether you're next to them or not.
Racthoh
Well that shouldn't be too much of a problem, afterall when this first started they would use the Healing Spring regardless.
mint
3 straight runs...3 straight horrible scale spawns
I hope this won't be a continuing trend
At least I managed to kill them 2/3 of the time
I hope this won't be a continuing trend
At least I managed to kill them 2/3 of the time
0siris
Im almost done with the video...only 2 more hours left of rendering Now for the trick question...anyone know where I can host a 300 meg file?!
There are a couple of situations I ran into where I had to run through a group of skales and dryders. It is totally doable.
There are a couple of situations I ran into where I had to run through a group of skales and dryders. It is totally doable.
mint
Quote:
Originally Posted by Torric Icefist
anyone know where I can host a 300 meg file?!
filefront
htb723
Quote:
Originally Posted by ultimate2
Blah.. i wanna try this but dont want waste 1k cuz maybe i fail.. :/
If you don't wanna pay the 1k, join a chest run group. Only 125g, but some people don't like to take farmers. It's cheaper, and if you die, you can watch the runners, or leave. Your choice.
Jedit
Quote:
Originally Posted by Raxxman
I find Evis bad for this as it triggers a regen via Melandru's Resilience.
Think of it this way: if a Spider is at 500 health, then Deep Wounding it will reduce its health by 100 for the duration. It will then start gaining 4 health per second. Unless it gains health in this manner for 25 seconds or you don't kill it before the condition ends, it has lost health.
My rule of thumb is never to use Eviscerate unless I can finish the Spider without healing. I usually spam an extra Heal Sig before going to work, moving from 250 health to about 400 instead of waiting till I reach 150 to start it off. Then I chain Eviscerate, PB, Cyclone, Exe's, PB if charged/swing if not and Cyclone. After that, the Spider is usually on about 20% health and killing them is easy.
My rule of thumb is never to use Eviscerate unless I can finish the Spider without healing. I usually spam an extra Heal Sig before going to work, moving from 250 health to about 400 instead of waiting till I reach 150 to start it off. Then I chain Eviscerate, PB, Cyclone, Exe's, PB if charged/swing if not and Cyclone. After that, the Spider is usually on about 20% health and killing them is easy.
TheYellowKid
Quote:
Originally Posted by Torric Icefist
Im almost done with the video...only 2 more hours left of rendering Now for the trick question...anyone know where I can host a 300 meg file?!
There are a couple of situations I ran into where I had to run through a group of skales and dryders. It is totally doable. its worth killing the dryders and driftwood..
1. it makes the path clearer and its easier to see whats skales and not
2. ive got shards a couple times from the first group of driftwood and sometimes the second group past the first set of skales..
1.2 Dryders are sissy's, its perfectly easy to take on 3 dryders at once, jus time all ur moves to coincide with westrels and dont worry if u start to lose health cos the sig cancels it aswell
2.2 again dryders can drop shards
main thing is tho neither of these groups pose any threats.
for getting past the skales just have patience. If theres six right near eachother or something try to get past as many without aggroing then use ur sprint when u have no other choice and try to make sure u kno where a safe spot is.. to stop and spam heal sig..
9/10 i dont aggro any skales, dunno y maybe im lucky, last time they killed me was @ the first dryder, the patrol of monks and warriors came really far down, tried to move but managed to aggro a skale aswell, with no where to go plus 3 sets of enemies attackin jus accepted my death and came back and tried again..
There are a couple of situations I ran into where I had to run through a group of skales and dryders. It is totally doable. its worth killing the dryders and driftwood..
1. it makes the path clearer and its easier to see whats skales and not
2. ive got shards a couple times from the first group of driftwood and sometimes the second group past the first set of skales..
1.2 Dryders are sissy's, its perfectly easy to take on 3 dryders at once, jus time all ur moves to coincide with westrels and dont worry if u start to lose health cos the sig cancels it aswell
2.2 again dryders can drop shards
main thing is tho neither of these groups pose any threats.
for getting past the skales just have patience. If theres six right near eachother or something try to get past as many without aggroing then use ur sprint when u have no other choice and try to make sure u kno where a safe spot is.. to stop and spam heal sig..
9/10 i dont aggro any skales, dunno y maybe im lucky, last time they killed me was @ the first dryder, the patrol of monks and warriors came really far down, tried to move but managed to aggro a skale aswell, with no where to go plus 3 sets of enemies attackin jus accepted my death and came back and tried again..
Rebel Dragon
im a noob in soling fow but wheni get it to the spiders
(its not hard acept if you get the shitty mesmers on yout al killin you..)
but hwen i get there im dieying also i need to use heal sig all the time and i still have my dolyak. defensive stance. watch yourself on...
any1 got tips?/ or is willing to help me ingame?(for free)
IGN: Rebel Dragon W
(its not hard acept if you get the shitty mesmers on yout al killin you..)
but hwen i get there im dieying also i need to use heal sig all the time and i still have my dolyak. defensive stance. watch yourself on...
any1 got tips?/ or is willing to help me ingame?(for free)
IGN: Rebel Dragon W
Rustjive
Try it with Physical Resistance instead of Dolyak Signet. There is no drawback to this, except for that you can't run an IAS stance. But if you need to run away, you can do it on command, the duration is long, you don't need to spec very much into Inspiration at all. It also maximizes the effectiveness of any stance equipment you might have.
Also, using Defensive Stance precludes you from using skills and has minimal effectiveness - it may give you extra armor, but the Spiders use Called Shot, which prevents your stance from blocking.
Like most runs and solo farms, equipment is key. As the number of enemies increases (since pulling the spiders is difficult), the -received damage really becomes important. With the -3 from Superior Absorbtion, -2 in stance, -1 from Knight's, most of the damage after the +40 armor from Physical Resistance will be mitigated. Although superior absorb is expensive, major will do fine. The other parts are standard and easily obtainable anyways.
Also, using Defensive Stance precludes you from using skills and has minimal effectiveness - it may give you extra armor, but the Spiders use Called Shot, which prevents your stance from blocking.
Like most runs and solo farms, equipment is key. As the number of enemies increases (since pulling the spiders is difficult), the -received damage really becomes important. With the -3 from Superior Absorbtion, -2 in stance, -1 from Knight's, most of the damage after the +40 armor from Physical Resistance will be mitigated. Although superior absorb is expensive, major will do fine. The other parts are standard and easily obtainable anyways.
TheYellowKid
i use major absorb, knights boots and -2 in stance shield
along with:
phys resis, dolyak, watch yourself.. works fine for me usually take 0 sometimes i take 6's but dont kno why lol maybe crits.. have no defence bonuses on my weapon jus zealous and axe master.
never used defensive stance but maybe thats the prob?
if u wanna pay the entrance fee and your on europe then ill com
IGN: Warlord Samson
along with:
phys resis, dolyak, watch yourself.. works fine for me usually take 0 sometimes i take 6's but dont kno why lol maybe crits.. have no defence bonuses on my weapon jus zealous and axe master.
never used defensive stance but maybe thats the prob?
if u wanna pay the entrance fee and your on europe then ill com
IGN: Warlord Samson
Fred Kiwi
Well, I've just done my second set of attempts at this...mixed results. When I did it with a partner a while ago, I could do the spiders quite easily, mainly because there were no scales hugging the wall where I like to pull spiders to.
Anyway, this time, I got to the spiders but there were scales wandering very close so I had to fight all of them at once. Also - I've just tried using physical resistance instead of WY @about 5 inspiration, but the scale spawns were fugly. It handled driftwoods no problem. But - do you think I should replace dolyaks with it instead? Also I'm probably gonna need help dealing with running past scales and fighting all spiders at once.
IGN: fred kiwi
edit: oops, several posts detailing this. Couldn't be bothered to read all of it
Anyway, this time, I got to the spiders but there were scales wandering very close so I had to fight all of them at once. Also - I've just tried using physical resistance instead of WY @about 5 inspiration, but the scale spawns were fugly. It handled driftwoods no problem. But - do you think I should replace dolyaks with it instead? Also I'm probably gonna need help dealing with running past scales and fighting all spiders at once.
IGN: fred kiwi
edit: oops, several posts detailing this. Couldn't be bothered to read all of it
Rebel Dragon
i tryed again and now with W/Me with physical resistance.. it works fine..
i use dolyak sig. watch yourself!, physical resistance.
then i use the shield from thirsty river with -2 while in stance.
or i use my eternal shield wih +25hp always and -2 dmg while in stance
then i use my victos axe and gladiator armor wtih knights boots.. and a majro absorb.. i went pretty slow cosue it was my first succesfull time and i get the hand of it but after all i found an full inventory.. 3 shards a key about 200 wood and some other crafting and 1.8k
i use dolyak sig. watch yourself!, physical resistance.
then i use the shield from thirsty river with -2 while in stance.
or i use my eternal shield wih +25hp always and -2 dmg while in stance
then i use my victos axe and gladiator armor wtih knights boots.. and a majro absorb.. i went pretty slow cosue it was my first succesfull time and i get the hand of it but after all i found an full inventory.. 3 shards a key about 200 wood and some other crafting and 1.8k
0siris
Good job Rebel
You shouldn't need both Dolyak Signet and Physical resistance. Go with one of the two and you should still take no more than 1-5 damage.
Sorry I have been dragging on the video...I rendered last night until 4:00AM and passed out on my keyboard. It turns out when I view the video this morning it is encoded in lowest quality, barely visible, and basically a total piece of garbage. So here I am....rendering....again
You shouldn't need both Dolyak Signet and Physical resistance. Go with one of the two and you should still take no more than 1-5 damage.
Sorry I have been dragging on the video...I rendered last night until 4:00AM and passed out on my keyboard. It turns out when I view the video this morning it is encoded in lowest quality, barely visible, and basically a total piece of garbage. So here I am....rendering....again
Fred Kiwi
Just completed my first run. I got 1 shard, 150 wood, 6 steel, 50 iron, 35 dust, 500 in seeds, 1.4 in legs. Pretty disappointing .
And I still can't deal with those dodgy spawns
And I still can't deal with those dodgy spawns