W/X FoW Spider Farmer

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by pegasux
yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx. Yes, I do. The drops seem better in the forest, so I run over there after clearing the Spiders(Spider run is easier). The build I use:

W/Me
Axe: 8+1+3
Strength: 11+1
Tactics: 11+1
Inspiration: 3

Zealous Axe of Defense, Gladiator with Knight's boots, and desert stance shield(I want to try a Legionnaire set for this)

Skills:

Cyclone Axe, Cleave, Watch Yourself, Elemental Resistance, Sprint, Healing Signet, Dolyak Signet, Flurry

Credit to: kvndoom(IDS thread), Lambda the Great, and of course, Racthoh

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by pegasux
yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx. yeap they do even the first abysall dropped a shard on that ended up with 7 shards altogether. not my best run but close to my top 10 runs there. ive even had a dryder drop one. dont know about the skales, since i dont bother with them unless i get unlucky. yes i have killed the skale before but it takes so damn long not worth it lol. u get 1 hit in and have to heal. yes the HoD helm works good on them.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Quote:
Originally Posted by MisterB
Yes, I do. The drops seem better in the forest, so I run over there after clearing the Spiders(Spider run is easier). The build I use:

W/Me
Axe: 8+1+3
Strength: 11+1
Tactics: 11+1
Inspiration: 3

Zealous Axe of Defense, Gladiator with Knight's boots, and desert stance shield(I want to try a Legionnaire set for this)

Skills:

Cyclone Axe, Cleave, Watch Yourself, Elemental Resistance, Sprint, Healing Signet, Dolyak Signet, Flurry

Credit to: kvndoom(IDS thread), Lambda the Great, and of course, Racthoh Thanks MisterB, Gonna give it a shot today. Was thinking of a build along the same lines with without Dolyaks.

Physical Resistance
Mantra of Lightning
Heal Sig
I Will Survive
Srint
Triple Chop
Cyclone
Executioners

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Elemental Resistance gives ~50% elemental reduction at 0 inspiration, but it looks like your build needs more energy from the Mantra. I would recommend Watch Yourself instead of I Will Survive, unless you have Sentinel armor.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

ive got to say racthoh now that i have gotten used to your new build i love it so much, so fast and brutal without the downtime of constant heal sigs

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Quote:
Originally Posted by LuxA
I'm having pretty good success with:

W/Me

Insp - 2
Str - 2+1
Axe - 12+3+1
Tac - 12+3

Triple Chop (E)
Cyclone Axe
Penetrating Blow
Penetrating Chop
Watch Yourself!
Healing Signet
Physical Resistance
Sprint I tried something similar, basically used Penetrating Chop instead of Executioner's and running only 1 superior. Prophecies areas just don't stand up to Factions skills like Triple Chop.

Tibby

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by Racthoh
One of few things you can do:

1. In the event you have to aggro some skales, run into a stopping point for one of the driftwood's patrol paths. This requires that you have prior knowledge of the run and know where all of the groups stop. Also, you can't aggro any dryders unless you want to cancel Wastrel's with Frenzy to prevent that damage.

2. After running, remove whatever armour you have with your superior rune for 75 more health. When the degen stops and you're well about 75 health, throw the armour back on.

3. +health armour and the denravi helm.

Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html a bit late but what i usualy do after running past the first group of skales is i run straight to the group of driftwood walking to wards those skales and i cast balthazars spirit and then HH.its fun to argo all 3 groups of driftwood and cyclone away.

btw Racthoh have u thought of replacing live vicariously with vigorous spirit? +15 per hit from spirit instead of 12 from live vicariously also u dont suffer the -1 degen leaving u with -1 mana regen all the time.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Oops, forgot to add that to the first part... yeah, cast your enchantments when you're among the driftwood so they heal you up.

Vigourous Spirit = 1 second cast time.
Dozens of Spiders with 1/2 second Savage Shot.

Problems.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

with balths you dont need to worry about the -1 energy regen lost... since with all the spiders attacking you, you have unlimited energy.

Tibby

Ascalonian Squire

Join Date: Jun 2005

i recently tried the axe build LuxA posted on one warrior and tried the HH build Racthoh post and i have to say the spiders go down slow with the sword build but its nice that u get to jus jump into all those spiders with out a care in the world but then again i do that with the axe build to triple chop them all xD

Daft Frik

Academy Page

Join Date: Jun 2005

Ireland

GFU

W/

Quote:
Originally Posted by Tibby
i recently tried the axe build LuxA posted on one warrior and tried the HH build Racthoh post and i have to say the spiders go down slow with the sword build but its nice that u get to jus jump into all those spiders with out a care in the world but then again i do that with the axe build to triple chop them all xD You could always use the HH build with axe skills... Swap Triple Chop for Cyclone, I guess.

Tibby

Ascalonian Squire

Join Date: Jun 2005

did that but still pretty slow

Dee Flows

Pre-Searing Cadet

Join Date: May 2006

Hi you all say you get 2 shards per run on average. i was wondering how long the run takes. some of you say 50 but im not sure if that included extra killing and what not. thankyou

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

my runs take about 45-50 min now with triple chop w/me build.

anyone else noticed some droprate change or am i just unlucky? 3 runs, first 1 0 shard, 2nd 0 shard, 3th only 2 shards?

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I've only done 2 (successful) runs recently, as I've been working on about a million other things, and the only times I could run in FoW we don't have favor.

Run 1: failed due to me not doing it for ages
Run 2: 4 Shards, 1 Sapphire
Run 3: 1 Shard, a million clean chaos axes
Run 4: Left for coffee and died >.>
Run 5: Scales spawned where Driftwoods should

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

ah nvm about the drops, got 3 shards last run + black dye

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Very interesting, I finally found the W/Mo build and I will try it tonight.

Im suprized that I have yet to see one of my favorite skills in anyones build.... of course there are 69 pages and I have only read about half of them

Tactics= 13
Sword= 12
Strength= 11
Inspiration= 4

Sprint
Healing Sig
Phyiscal Defense
Dolyak Sig
Hundred Blades
Final Thrust
Gal Slash
Thrill of Victory (this is the one im talking about)

I will give it a shot tonight and get back to ya.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Not too fond of Thrill of Victory, especially when going solo against degeneration of all things. The difference between a 13 tactics ToV and 12 sword Pure Strike is +12 damage. Pure Strike however, doesn't have that higher health condition. Since you're using a superior rune, and against a level 24 enemy, you can't lead with the ToV and get any additional damage. You basically just sit there with it waiting until your health total is higher and then use it. Subsequante spiders will encounter the same problem, waiting until you've knocked off enough health before using it.

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

With Spiders all you have to do is lead with Hundred Blades then Gal Slash.. then ToV...in that order you will always have more hp than the spiders. Even if you have to heal before you use it. Having 13 in Tactics help you to keep your hp above that of the spiders. It does the same damage as Gal Slash, which makes your build have 3 skills that do at least 60-70 damage...

One thing that I have noticed is that you and the spiders start with almost the exact same HP (Dryders, however, are a different story), as long as you lead with HB you will have more hp than the spider which makes ToV a nice skill to take large chunks of hp from them.... also the recharge time of ToV is pretty low (actually the same, 8 seconds) once you get the enemy to 1/2 health, the fights only 3 skills from being over.

Its cut my run times down a lot and works very well if the skills are done in the right sequence. You could always give it a try and tell me what you think afterwards.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ See I just dont' see using ToV when there are so many wonderful adrenaline attacks for the sword now!

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

for example silverwing slash

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Well, I forgot to tell all of ya.... I dont have factions, we have a baby on the way and were saving all our money for whatever expenses might come up.

So im working with a limited skill pool.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^Start practicing how to farm spiders with one hand! Congrats! We've got another on the way in September.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Racthoh
As of yesterday, I finally finished exploring Cantha as much as I think I can (87%, ugh forget it) so I'll probably start experimenting again with this. The problem is, I've grown too attached to Healing Hands and Frenzy. Spending 1/4 of a second to heal, as opposed to 2 seconds multiple times per run saves a fair amount of time. Not to mention since I'm playing with 16 sword, and Frenzy. i can only recommend you try out with Mending + live vicariously, spamming adrenaline skills (hint Whirling axe). even after taking all spiders i dont need to use heal signet, and you dont have to put up healing hands or anything, just bash ur way thru, it actually works so well, im ashamed of mentioning it here ^^

i use whirling and the 2 penetrating blows, with 15-6 in axe and 8 in heal, the rest spread over str and tactics

is the fastest ive gone on this run

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Except I will never touch axe, and you only need Healing Hands for the outside clearing as I've found Live Vicariously + Watch Yourself is more than enough to tank inside the cave.

And I'll probably drop Balthazar's Spirit for Silverwing Slash, speed it up more so the Final Thrust will always hit for double. (+43 +43 +86, oh boy oh boy)

Quote:
Its cut my run times down a lot and works very well if the skills are done in the right sequence. You could always give it a try and tell me what you think afterwards. I'm too attached to IAS stances.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Racthoh
Except I will never touch axe, used to think like you, now i got the half of my inventory (no kidding, i can SS to prove it..) with axes, swords, hammers.. and the occasional bow too ^^

its just dropping healing hands frees up an elite skill slot and whirling axe does a nice lil increase of your dps, especially if u got a furious axe with u, ive had it recharge about 4 times one after the other ^^

PS and ty for this whole thing btw, it really helped me in my GW career mad props for it

Tibby

Ascalonian Squire

Join Date: Jun 2005

hey fb2000 can u explain ur build in a bit more detail i want to have a axe elite with me instead of hh but dont want to use heal sig repeatedly

also @Racthoh or whom ever, what is ur take on weapons with -10 defence while attacking or the -5 energy.can 10 defence be spared against all those spiders? is 15 or 20 mana enough?

Daft Frik

Academy Page

Join Date: Jun 2005

Ireland

GFU

W/

Quote:
Originally Posted by fb2000
i can only recommend you try out with Mending + live vicariously, spamming adrenaline skills (hint Whirling axe). I thought of doing that, but there's something so dirty about bringing mending.

fb2000

Desert Nomad

Join Date: Apr 2006

well skills are like this obviously:

Whirling Axe, Penetrating Blow, the faction duplicate of it (forgot the name..) or Executioners strike, sprint, dolyak, heal sign, mending, live vicariously

as far as i remember I used to have 8 in healing and 16 in axe, the rest spent over str and tactics, dont have the actual spread, not that crucial anyway

just use the enchantments when youre not facing dryders.. and whirling axe recharges very fast, so it gives u one less thing to worry about (wastrels worry is piss easy to cancel with it)

you can bring whatever elite skill you like, its a pretty safe run tbh
theoretically you could bring triple chop / cyclone axe (ud obviously need a way to get energy ^^) and pile up all the spiders outside to further make stuff faster, but itd be a bit slower on the inside of the cave/getting there parts imo

i feel good for actually revealing something^^. ive used mending since i ever read of this spider thing, tried mending + watchful spirit (5 regen, beat that) with battlerage, however this new setup does beat the speed on it a bit

*goes try a new build vs skales *
ps bah you bastids have favor again :F well i wont tell you the build then ;P

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Tibby
also @Racthoh or whom ever, what is ur take on weapons with -10 defence while attacking or the -5 energy.can 10 defence be spared against all those spiders? is 15 or 20 mana enough? I use a -5 energy sword...but I only have two energy skills, and only one energy skill I use once I get to the spiders.

I wouldn't use a -10 armor weapon against the spiders.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by SnipiousMax
I wouldn't use a -10 armor weapon against the spiders. I wouldn't use that either, but that's me.

Btw, what is the fastest run anyone can ever do with what build? (can we make a competition ?)

I seem always to have a around 45 min. run with triple chop w/me build.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Koning
Btw, what is the fastest run anyone can ever do with what build? (can we make a competition ?) I think I'm at around 35 minutes with my w/mo build... still need to try it with Silverwing Slash to see how much faster it gets.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

The W/Mo build with swords is good once you reach the spider cave, but relies way too much on the monters spawns, bad spawn = dead or a lot of time wasted trying to get around it.
W/Me axe with triple chop seems to be the best in the average run and more simple to use.

yassy_visera

yassy_visera

Ascalonian Squire

Join Date: Mar 2006

Tarn

Mo/W

i seen alot of ppl saying they have -7dmg reduct, this is impossible unless they bumped it up, used to be 5, absorption/shield or rune/armor or any combo there of, max was -5. dont believe me? do a search for it here on guru, now unless they updated it, should still be -5 max reduction, if any one is truely intrested i can post the link, just need to find it again havent read it in a while, therefor i say anet might of upped it. GGing to ya

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by yassy_visera
i seen alot of ppl saying they have -7dmg reduct, this is impossible unless they bumped it up, used to be 5, absorption/shield or rune/armor or any combo there of, max was -5. dont believe me? do a search for it here on guru, now unless they updated it, should still be -5 max reduction, if any one is truely intrested i can post the link, just need to find it again havent read it in a while, therefor i say anet might of upped it. GGing to ya Lets see, -2 from ascalon boots, -3 from superior absorption, -2 from shield, another -2 from shield... and hell, theres even a -1 (10%) on a wand somewhere. So that looks like 9 absorption I am personally playing with.

yassy_visera

yassy_visera

Ascalonian Squire

Join Date: Mar 2006

Tarn

Mo/W

oh btw tripple chop works great, some ones prolly alrdy posted about it but i am short on time tonight, works wonders with cyclone lotta dmg compared and great for pleasing the masses but EP can be a pain from time to time, but i go with 0 inspiration so, to lazy to up it

yassy_visera

yassy_visera

Ascalonian Squire

Join Date: Mar 2006

Tarn

Mo/W

boots thats a 12% chance of -2, with sup abs that -3 100% of the time and a wand that -1 10% ans shield (condition)

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by yassy_visera
boots thats a 12% chance of -2, with sup abs that -3 100% of the time and a wand that -1 10% ans shield (condition) boots 12% chance wtf? its unconditional? and why would u use a wand??
if you feel u need that big of a dmg reduction, just look into a -2 -2 shield..

ive done this run even without a shield with dmg reduction, without eiher dolyak or
watch urself.. its not that hard

Porphyre

Academy Page

Join Date: Mar 2006

Quebec, Canada

Protectors of Tyria

E/

Quote:
Originally Posted by Koning
Btw, what is the fastest run anyone can ever do with what build? (can we make a competition ?)
build. Done it in 40 min this morning with the triple chop warrior/mesmer build.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ I cleared the front of the cave in less than 10 mins, I'll time the whole run tonight.