W/X FoW Spider Farmer
w0lla
just a thought,, Iam using the axe build, could it be efficient to replace Cleave with Whirling Axe? Takes 2 adrenaline, so u could spam it nicely, +21dmg with 16axe, cleave is 4adrenaline.
2 Whirling axes for the cost of one cleave?.
Cyclone and Whirling axe good combo? havent tried it yet.
2 Whirling axes for the cost of one cleave?.
Cyclone and Whirling axe good combo? havent tried it yet.
Xaero Gouki Kriegor
Quote:
Originally Posted by Racthoh
Quote:
Originally Posted by lambda the great
Iwould recast Live Vic after they rended three times then used HH and got HP back up and then repeated for the scales.
oh ty, im gonna try killing them next
krytas
Im just wondering, would the run be more difficult as a Wa/Mo because you cant rely on stops like healing signet to heal you when you just escaped from skales and are at -8 hp degen with 150 hp left.
Across The Battle
usually you can stop and wait for natural regen, or youll get a snarling driftwood aggro that healing hands can heal you
Racthoh
Or bring some Berserker's armour with no superior rune in it, and swap once you get by. (oops, added that to the first post as well)
Xaero Gouki Kriegor
i pack healing signet instead of balth spirit, i can get enough energy from my zealous blade to sustain hh and frenzy, and i dont care much about getting adren from the spiders, i get enough just being hit normaly and attacking 25% faster. i use healing signet mainly for running as well, i might switch to silverwing or balth spirit if i get more use to running without healing signet though, but then again i dunno, i need a lot of room in my inventory when i do this run, sometimes i go in with full clean inventory and still have to leave a few things on the ground, those extra armor peices might take up some room, it is really helpful if you accidently agro some driftwoods and a dryder in which you will have to use healing signet some because the dryder strips hh
krytas
Through Trial and error, i LEARNED to bring healing signet over bath spirit because I have a zealous mod and once i aggro the skales and a dryder, i'm basically dead unless i break aggro and by some miracle driftwoods come and i put up HH.
Kaane
Ugh. I've cleared the whole thing once, but every time I've been going back I've been dying on like the 2nd group.
My problem is it's very hard to get the first few groups pulled far enough away from the others so I don't aggro them, and I've also been having problems getting them bunched up so they aren't healing. Any tips on the pulls for the first few groups? Across The Battle
If your not using the healing hands build you should be able to go in and whack the dryders all to death usually..
If you are using the healing hands build, I have a similar problem, I pull two dryders away and then they start to drop, I have to just hope I dont aggro the 3rd.. I would suggest not trying to get them balled up, a lot of times they appear to be close enough but accually arent(for me at least) and healing spring heals them up, its really annoying to try and power through that. What I do is sit back and wait for them all to spawn and go on thier little patrols. They are usually far enough apart for you to just go in and take them out one by one.. Thats my method, but racthoh has some "leet spider farming method of doom" he isnt sharing me thinks -_- Racthoh
The 3rd one can be pulled from the side, depending on how the skales spawn. You can try pulling from the front, you just need to make sure your bubble doesn't touch where the front dryder was standing.
In either case, 16 sword, Frenzy... you can drop the dryder before the spiders kill you, then use Healing Hands, followed by Sprint to escape. No leet method other than what I show in the videos. Maybe there is something subtle I do, I dunno. I'd have to be controlling your game to figure that out. lambda the great
Make sure you stand on that little hill when pulling the third one(if therer are no pesky scales)
Xaero Gouki Kriegor
i pull the first 2 with long bow to the mini land bridge island, peninsula? sp and just rip them apart, for the other dryder, i kinda get near that stone on the right, near the edge of the beach, and measure aroudn 3-4 ingame feet away from it to the left and attack with the bow to get him kinda started out, if i see any more red dots appear right when i hit him with the bow, lol i run immedietaly , but if i got him half way agroed back and red dots appear on accident, i just finish him, hit hh and sprint away like he said ^
sometimes to get started, i killed the first 3 spiders that spawn, then i run away, then i watch the spawn and start in hugging the left wall tryn to take out as many as i can without agroing the rest, from there, their population just starts going down to 0, if they ever ball up, i usualy make sure my sprint is ready, run right in the group while huggin the left wall a bit, stop in their pit , hit x quickly and then hit sprint and run out, this usually trails them a lil bit in your escape path so taht you can have a lil chain of them to start you off, so that your not called shot to death by the whole group at once, but i have to do this cus im still wearing normal glad armor with tanzit defender , i dont even have the strength req to get the full 16 al lol, krytas
Hmm i think I'm gonna stick with this build:
I was pretty pissed at the W/Mo build because after nearly killing myself five times just trying to run to the spiders I found out I can't aggro ALL the spiders and still live even with HH. This build may be slower but I can make the run easier and aggro all the spiders. SnipiousMax
^^Kyrtas, instead of final thrust, use Sun and Moon slash. Once you charge your adrenaline, you'll have all of your attack skills very close to being recharged the entire time. This makes things go by MUCH quicker.
Xaero Gouki Kriegor
Quote:
Originally Posted by krytas
aB-
I find that Dragon Slash and Final Thrust synergize so poorly that it is better to take another skill. Dragon Slash should always have 5 adrenaline charged up after the first swing of it, 4 if you are using less than 16 sword. And by using final thrust you eliminate that 5 adrenaline and are forced to start your chain over again.
Xaero Gouki Kriegor
when i did this run in the past without the wammo build, i always took 2 adren attacks, 1 IAS stance and 1 energy attack, this synergize perfectly, but when i modified it, had more then 2 adren attack, or more then 2 energy skills, like having power attack, physical ressitance, and thrill of victory, the energy always synergized badly, i would stick with just 2 adren 1 energy attack and an energy stance like flurry,frenzy, or physical resistance. seemed to have best luck going taht way in skill selection
Anubis Servants
Ascalon and knights are now part specific and damage reduction from shields and stuff is only good vs physical damage. So wastrels will now always do 64 and better off to go with legionaire glads and no ascalon and knights pieces. Anet I guess is starting to try and nerf the warrior a little bit. Also standing slash is now 6 adreline which is good for sword builds.
SnipiousMax
Quote:
Originally Posted by Anubis Servants
Also standing slash is now 6 adreline which is good for sword builds.
I was very happy about that!
Xaero Gouki Kriegor
wastrel worry does no damage if you cancel it out much, and really , i think im going to start going with full ascalon, the -3 damage seems still a bit more favorable then 10 more al in my opinion though. but really the nerf didn hurt this build much only the people using glad armor with 1 peice ascalon, the damage you wanna reduce anyway is physical, unless they made the spiders needle attack elemental? lol
Arangja
Quote:
Originally Posted by Xaero Gouki Kriegor
wastrel worry does no damage if you cancel it out much, and really , i think im going to start going with full ascalon, the -3 damage seems still a bit more favorable then 10 more al in my opinion though. but really the nerf didn hurt this build much only the people using glad armor with 1 peice ascalon, the damage you wanna reduce anyway is physical, unless they made the spiders needle attack elemental? lol
LOL yea but please don't give them any ideas
Next we know we might be hit by lightning instead of arrows. Anubis Servants
next update "Spider have been changed to shoot cruise missles instead of arrows. Haha we pwned you noobs."
Xaero Gouki Kriegor
Im kinda lazy, so when we lose favor, I dont feel like switch skills, attributes, and items around, so I just go ettin farming with my Spider farmer:
Works just as good as any other ettin farming build, maybe not as fast as the conjure weapon + frenzy build, but still prettty decent Griev
so whats better to wear now? Full Ascalon or Legionairres?
Bah, I gotta go buy some new boots. lambda the great
Anyone wanna lend me some money so I can buy some farming armor??? and Grawl farming Crones do 8+ dmg on me even with a 72 armor bonus and 1-2s with a 128 armo bonus.
Lucifer PVP
I use
Originally Posted by w0lla
w/me Pent Chop Pent Blow Cyclone Axe Triple Chop Doyak Signet Heal Signet Mantra Physical Resistance Sprint glad armor Sometimes when i really get bored i will replace Pent Blow with hex breaker and kill the skales. Pull one at a time and use hex breaker when they cast life transfer. Quote: just a thought,, Iam using the axe build, could it be efficient to replace Cleave with Whirling Axe? Takes 2 adrenaline, so u could spam it nicely, +21dmg with 16axe, cleave is 4adrenaline.
2 Whirling axes for the cost of one cleave?. Cyclone and Whirling axe good combo? havent tried it yet. Works well Senator Tom
Still take 0-6 dmg after the update? T.T
Racthoh
I don't think this has changed drastically, losing that -2 does suck but you can just craft some legionnaires armour if need be. If you're Prophecies only, the original build or even the w/mo build should be fine. Mind if, if you're using the w/mo build and you are dying then try it with Flurry instead.
krytas
I never even used knights boots for my farming, i had put a sup str on it for Hydra Farming and let it to collect dust in my storage
Draxus
I havent been able to get in FoW as Europe is being Europe....
Well anyway after the update im more worried about equipment to compensate for this. What is better Geofers Bulwark for +10 to piercing or collecters crimson carapace -2 dmg? Xaero Gouki Kriegor
i just recently replaced galgrath with standing slash on the wammo build, does same damage as galgrath, just lower adren req, this also is always useful if your constanly in frenzy like you are on the wammo build
Anubis Servants
I was just wondering if this is a bug since I just today started trying to use the sword build, but Im using sskai sword and i use dragon slash and instead of 5 adreline it gave 10 and recharged dragon slash instantly and it did that 3 times in a row. I thought double adreline meant instead of 1 strike of adreline you get 2 not 5 to 10.
krytas
Quote:
Originally Posted by Anubis Servants
I was just wondering if this is a bug since I just today started trying to use the sword build, but Im using sskai sword and i use dragon slash and instead of 5 adreline it gave 10 and recharged dragon slash instantly and it did that 3 times in a row. I thought double adreline meant instead of 1 strike of adreline you get 2 not 5 to 10.
5 X 2= 10...Easy enough?
Anubis Servants
Well I thought it went like this you hit a monster you normally get 1 adreline strike right. Well now you have a 10% chance of getting 2 adreline strikes. I thought the skill was set as you always get 5 adreline strikes not have a chance to get 10. I normally use axes and use sundering mods never really used sword and furious before today.
Hidden in the Mist
Quote:
Originally Posted by Anubis Servants
Well I thought it went like this you hit a monster you normally get 1 adreline strike right. Well now you have a 10% chance of getting 2 adreline strikes. I thought the skill was set as you always get 5 adreline strikes not have a chance to get 10. I normally use axes and use sundering mods never really used sword and furious before today.
Well 5*2 is 10 and that is doubled. I'm guessing when you get damaged, you have a chance for double adenaline also.
Belicosos Finos
This is a great thread.
Managed to clear the cave for the first time yesterday. 3 shards, 26 spider legs, and numerous blues and purples made it more than worthwhile. Used the following build W/Me Whirling Axe {E} Power Attack Sprint Endure Pain "I will survive" "Watch yourself" Physical Resistance Healing Signet bos_dr
i found this build to work nicely:
W/Me standing slash silverwing slash galrath slash dragon slash {E} healing sig dolyak sig watch yourself physical resistance did they happen to add more scales? i noticed alot more of them lately krytas
Quote:
Originally Posted by Belicosos Finos
This is a great thread.
Managed to clear the cave for the first time yesterday. 3 shards, 26 spider legs, and numerous blues and purples made it more than worthwhile. Used the following build W/Me Whirling Axe {E} Power Attack Sprint Endure Pain "I will survive" "Watch yourself" Physical Resistance Healing Signet Take out power attack, endure pain, and "i will survive" once you become more comfortable, take more attack skills. Like executioners strike and penetrating blow. Griev
Okay I was told that Knights now reduced more physical damage then legionairres in full stance.
so is Knights the new armor to use? Alpha Moth
Im also wondering which is the best armor combonation now?
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