W/X FoW Spider Farmer

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

well really its
-3 damage reduction v.s. 10 al
Does 10 al really reduce 3 damage from attacks?
Im starting to consider full knights

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

If you are stacking a lot of defensive moves (physical resist+watch yourself or doylak) then knights armor is a much better choice than legionnaires. The most damage you would ever be likely to take is 1-5, and since armor stacks with diminishing returns, -3 damage reduction would be much better. However, on some of the lighter armor builds like the W/Mo build using only watch yourself, it MAY be better to use legionnaires, but I still suspect that knights armor would be more effective.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

well you see dude, im getting obsidian, im just wondering what i should pick for the torso and leggings to go round and round with pve and pvp before i spend 800k on 2 armor peices, i already do the spider run on the wammo build only using watch yourself with normal glad armor

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

In that case, I would not consider Knight's at all. Outside of farming mobs that deal physical damage, in the PvP world swapping to an elemental weapon is too nice a choice to take down warriors. Legionnaires ties you down to stances, although in PvP I'd go with rush/frenzy anyway and PvE who cares what you run as long as it works.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

i still say glads would be better because it has the +20 vs physical.

and if u put physical resist on the dmg reduction is lowered by at least 10 dmg, so id say that 20 amor is about half that. so that would easily beat out the -3 from knights armor.

im not sure if thats true or not, but thats what id think of it as.

Anubis Servants

Academy Page

Join Date: Jan 2006

United Exodus

W/Mo

its really -3 damage reduction vs 40 armor when you think about knighrs vs legionaire. Also if you chose knights that means your tied to an ascalon or knights helmet so you cannot have a +1 axe, strength, or sword helmet which lowers your damage a bit. With 4 pieces legionaire and sword helm with physical resistance and dolyak I am taking 0 damage and every now and then just 1 damage.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

well i have full glads armor but the only defencive skills i use are physical resistance and dolyak sig(+34 armor) and i always take 0 dmg. maybe a 1 or 2 from a 'called shot' when im healing.

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

Dolyak is a bit much along with Physical resistance..But i take -5 from using heal signet and -2 normally. Im also able to aggro all of the spider at the mouth of the cave, but i have to spam heal sig when i get down to 300 so its a bit of a hassle.

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

Quote:
Originally Posted by Anubis Servants
its really -3 damage reduction vs 40 armor when you think about knighrs vs legionaire. Also if you chose knights that means your tied to an ascalon or knights helmet so you cannot have a +1 axe, strength, or sword helmet which lowers your damage a bit. With 4 pieces legionaire and sword helm with physical resistance and dolyak I am taking 0 damage and every now and then just 1 damage. Who said if you wear knights you have to have a knights helm? I'm running mostly 15k ascalon (till I can afford the rest) and an executioners helm myself.

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

Quote:
Originally Posted by bos_dr
i still say glads would be better because it has the +20 vs physical.

and if u put physical resist on the dmg reduction is lowered by at least 10 dmg, so id say that 20 amor is about half that. so that would easily beat out the -3 from knights armor.

im not sure if thats true or not, but thats what id think of it as. Knights also has +20 vs. physical.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

all armor has at least 100 al vs physical except sentinels if it dont have 13 strength and the stone skin gauntlets and dragon/dreadnought with 90al vs physical and , which will only give you 95 al, keep that in mind and compare these 2 armors

extra -3 damage reduction vs extra 10 al


**edite**
thats warrior armor btw ^_^, wish it was monks, monks are the real people who need high al armor

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Griev
Knights also has +20 vs. physical. i see... but extra energy is nice

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

Quote:
Originally Posted by bos_dr
i see... but extra energy is nice Oh I agree on that for sure.. just for FoW I only use 2 energy skills... so it doesn't really matter. I use my Glads for missions and quests.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

yeah i only use 2 energy skills, sprint and physical resist. and to top that, my sword is zealous

but i would like your guys's opinion on the best armor setup... im looking into getting FoW armor but im not sure of what to get.

Anubis Servants

Academy Page

Join Date: Jan 2006

United Exodus

W/Mo

Quote:
Originally Posted by Griev
Who said if you wear knights you have to have a knights helm? I'm running mostly 15k ascalon (till I can afford the rest) and an executioners helm myself. By not wearing a knights or ascalon helm you are running 15% chance now of not getting the -3 damage reduction which doesn't sound like alot but it adds up at the mouth of the spider cave.

As far as the -3 damage reduction vs +10 you are forgetting that it is really more then that now because you have to wear 5 parts of knights to ensure you get the -3 reduction and the additional 40 armor covers that from legionaire and you get to use a helm that can add to your damage.

I take at most 1 damage while using healing sig. Another reason I use dolyak and physical resistance is because after spiders I go and kill the abyssals and rangers around the first tower and dolyak makes it easier by preventing knock down from abyssals.

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

Quote:
Originally Posted by Anubis Servants
By not wearing a knights or ascalon helm you are running 15% chance now of not getting the -3 damage reduction which doesn't sound like alot but it adds up at the mouth of the spider cave.

As far as the -3 damage reduction vs +10 you are forgetting that it is really more then that now because you have to wear 5 parts of knights to ensure you get the -3 reduction and the additional 40 armor covers that from legionaire and you get to use a helm that can add to your damage.

I take at most 1 damage while using healing sig. Another reason I use dolyak and physical resistance is because after spiders I go and kill the abyssals and rangers around the first tower and dolyak makes it easier by preventing knock down from abyssals. Right.. but that applies to running weapon helm with any other armor type. It's not some disadvantage to knights, its a disadvantage to all armor. I run Dolyak and PR myself, and wear knights.. never take more than 2 damage.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

so would knights (or 15k ascalon) be the best overall armor? and if i was doing a mission or something, would it be best to have full knights and a... say... healing ankh for the extra energy? or would having glads with a shield be exactly the same?

... if u get what im saying.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Anubis Servants
By not wearing a knights or ascalon helm you are running 15% chance now of not getting the -3 damage reduction which doesn't sound like alot but it adds up at the mouth of the spider cave.

As far as the -3 damage reduction vs +10 you are forgetting that it is really more then that now because you have to wear 5 parts of knights to ensure you get the -3 reduction and the additional 40 armor covers that from legionaire and you get to use a helm that can add to your damage. By using Legionnaire's armor, you only gain +10 armor on the piece that is getting hit. So the situation is the same. If you are hit in the head and are wearing Legionnaire's armor everywhere else, you will not gain the +10 armor advantage. The bonus armor does not stack to become 40, but is only applied to the individual pieces if that makes sense.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by bos_dr
so would knights (or 15k ascalon) be the best overall armor? and if i was doing a mission or something, would it be best to have full knights and a... say... healing ankh for the extra energy? or would having glads with a shield be exactly the same?

... if u get what im saying. Knight's is only good if all you are facing is physical damage (slashing, blunt, piercing, etc..). And since only 3 of the 7 professions in the game deal physical damage with the weapons of their respective profession normally, I would never consider a full suit of Knight's (unless you're a hardcore Troll farmer, and that's probably it).

The 16 armour from your shield should not be given up since it is factored into your defense regardless of where you are hit.

Spiral

Spiral

Academy Page

Join Date: Jun 2006

VNGD

W/Mo

Dunno if this was discussed earlier in the thread or not, but did they add more skales? Because its hard to get to the cave now. =\

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Racthoh
Knight's is only good if all you are facing is physical damage (slashing, blunt, piercing, etc..). And since only 3 of the 7 professions in the game deal physical damage with the weapons of their respective profession normally, I would never consider a full suit of Knight's (unless you're a hardcore Troll farmer, and that's probably it).

The 16 armour from your shield should not be given up since it is factored into your defense regardless of where you are hit. ok then.

well actually... theres 8 professions.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Spiral
Dunno if this was discussed earlier in the thread or not, but did they add more skales? Because its hard to get to the cave now. =\ they could have, they could of not, but dude, you just gotta practice, soon as you do it more and more and more, you get where you can move through the worst of worst spawns and gain almost an instinct to the movement directions and the way the spawns and wandering scales will react, after studying and watching and doing the run over and over, youll become a gray ghost, Trust me

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

they haven't put more skales on the beach, but I noticed the ghost on the beach (captain ....) has moved to the middle of the beach.
Or has this always been...
Anyways I think i'm gonna craft a set of legionnaire's now (although i can still easily complete run with glads)

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Koning
Anyways I think i'm gonna craft a set of legionnaire's now (although i can still easily complete run with glads)
yea. . . still, dunno if legionaire is needed, -2 from shield and 100 al still works alright:

Spiral

Spiral

Academy Page

Join Date: Jun 2006

VNGD

W/Mo

Ehh

I think I just got a horrible spawn, the skales werent moving. everything is back to normal.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by Koning
they haven't put more skales on the beach, but I noticed the ghost on the beach (captain ....) has moved to the middle of the beach.
Or has this always been...
Anyways I think i'm gonna craft a set of legionnaire's now (although i can still easily complete run with glads) I got myself the full glads eccept for the chest piece, the chest piece I got Legionnairs and put the sup rune of absorption on there, just for in case they deside that that is also going to start to become regional Also desided on Legionnairs for the fact that I am almost always in a stance, so I get 80 + 20 +10 + -3 from the sup rune, on the chest which is the biggest area and I think the erea that is being hit the most. On the rest of my body I got 80 + 20 + -3 from the sup rune that should be more than enough for any batle.

I did some tests in Cantha agains some mesmers and mages and rits and it was fine was able to handle that without dying, they do however do a slight bit more dammage than usual but nothing that can't be handled.

The rest full glads, tried a test run yesterday in FoW and looks like its working fine there too

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by Xaero Gouki Kriegor
yea. . . still, dunno if legionaire is needed, -2 from shield and 100 al still works alright:

Firstly sorry for the double post, but wanted to ask Xaero something. I noticed in your image that you do not have Balthezars Sirit, don't you run out of energy?? Just wondering because you have no way of recharging your energy, HH & Frenzy both takes 5 energy each time you use them, also sprint uses energy too??

Was just wondering how you are maintaining your energy, because for me if I dont have energy I cant use HH and that means i'm dead lol

LOL ok I think I solved my own question hehehehe, u using a zelous sword right?

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

yep sure am dude, also, use frenzy, only when it ends, dont do it every time it recharges, this also charges up a heck of a lot of energy, and for the no balth spirit thing, im a pussy when it comes to running to the cave, lol i need my healing signet

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by Xaero Gouki Kriegor
yep sure am dude, also, use frenzy, only when it ends, dont do it every time it recharges, this also charges up a heck of a lot of energy, and for the no balth spirit thing, im a pussy when it comes to running to the cave, lol i need my healing signet LOL yea but sometimes going there without it gets expensive, once the scale has you on degen and you cant get away from them fast enough and there is no driftwood around to heal you (freelance healers lol) then I do miss my healing sig

But where to find a zelous sword, and how much will it cost??
Do any of you guys have an idea??

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

what i did is that i made a sword from the crafter in cantha... mainly because its a katana . but u can get a zealous sword hilt for maybe 1-2k. i have that 1 with what im using.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by bos_dr
well actually... theres 8 professions. racthoh doesn't acknowledge mesmers.
my guess is that's the prof he left out.

=P

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by striderkaaru
racthoh doesn't acknowledge mesmers.
my guess is that's the prof he left out.

=P I was gonna say oops, typo... but that works just as well.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

lol yes good excuse. . i dont see much from a mesmer except for PvP or GvG.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Quote:
Originally Posted by striderkaaru
racthoh doesn't acknowledge mesmers.
my guess is that's the prof he left out.

=P Strider makes me smile

And yay for updating the first post racthoh

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

Quote:
Originally Posted by bos_dr
but u can get a zealous sword hilt for maybe 1-2k. i have that 1 with what im using. i spammed for 2 hours wtb zealous sword hilt..i got offers from 15-20k for it...then i found some1 for 9k and bought...

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Šiljo
i spammed for 2 hours wtb zealous sword hilt..i got offers from 15-20k for it...then i found some1 for 9k and bought... WOW! i baught mine for about 1.5k. pm me in the game ill help u look for a cheap 1.

sun yat cin

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Šiljo
i spammed for 2 hours wtb zealous sword hilt..i got offers from 15-20k for it...then i found some1 for 9k and bought... Our own price check gurus list the zealous sword mod at 4k-8k. You can check the price here.

But really, asking 10k isn't out of the question. Zealous mods only drop on gold weapons now... Its something that is always in demand, and the supply is fairly low, so people can ask whatever they want for them. If you got one for 9k it wasn't too far from the going rate. If you got one for 1.5k, you really really got a bargin.

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

haha! score 1 for me

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

@ SnipiousMax

yes i checked the price thats why i spammed for three hours..no way im paying some greedy person 15-20k...but overpricing is common nowadays...

bos_dr

bos_dr

Academy Page

Join Date: Jul 2006

just pm me in game and say something like "u said that ud help me find zealous hilt on the guru forums" or something so i know its u. ill help u if im not busy.