I've had a different thought on the build:
This has not been tested yet but; instead of healing signet and watch yourself, which both require tactics, i decided to switch them to vigorous spirit and live vicarously with 11 points on healing prayers. Along with a vamparic axe, i can dock about 27 hp/hit, i also thought of bringing flurry, in case i need that fast health boost. I m thinking about bringing cleave or eviscerate, executioner's strike, and penetrating blow for my main source of damage. then of course, i ll have sprint and dolyak signet.
Any comments? =) If you're maintaining an enchantment and using a vampiric axe, you would need to have Balthazar's Spirit to maintain the energy for Flurry.
Concerning the anti-farming... guild went in last night in hopes to clear the place but a few of us lagged out and had to drop. We had gotten I believe it was 7 shards before even entering the temple of war. We restart, 1 shard by the time we've restored the temple of war. Whether or not that's just bad luck or what, but it seems like the anti-farming code kicks in once you go in a second time. Personally, I've been getting at least 3 shards a go and I never do more than one run at a time.
This has not been tested yet but; instead of healing signet and watch yourself, which both require tactics, i decided to switch them to vigorous spirit and live vicarously with 11 points on healing prayers. Along with a vamparic axe, i can dock about 27 hp/hit, i also thought of bringing flurry, in case i need that fast health boost. I m thinking about bringing cleave or eviscerate, executioner's strike, and penetrating blow for my main source of damage. then of course, i ll have sprint and dolyak signet.
Any comments? =) If you're maintaining an enchantment and using a vampiric axe, you would need to have Balthazar's Spirit to maintain the energy for Flurry.
Concerning the anti-farming... guild went in last night in hopes to clear the place but a few of us lagged out and had to drop. We had gotten I believe it was 7 shards before even entering the temple of war. We restart, 1 shard by the time we've restored the temple of war. Whether or not that's just bad luck or what, but it seems like the anti-farming code kicks in once you go in a second time. Personally, I've been getting at least 3 shards a go and I never do more than one run at a time.

