W/X FoW Spider Farmer

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Triple Chop, Cyclone axe, Executioners strike, penetrating blow, watch yourself, physical resistance, healing sig, sprint
Axe mas: 16 (sup+help)
Tactics: 12
Strength: 7 (for 11 sec sprint)
Inspiration: 2

Works best for me..

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Certainly Leech. The standard W/Me build uses the following skills:

Physical Resistance
Watch Yourself
Healing Signet
Sprint

The final 4 skills are generally attack skills of your choice. Many people like to use cyclone axe/triple chop and group up many spiders at once. Another popular build involves dragon slash and 3 other adrenaline sword attacks. It is really up to you on what you want to use for attacks. If you are find yourself taking too much damage with the skills above, you can add in doylak signet, or replace watch yourself with doylak signet.

Quote:
Originally Posted by Racthoh
Decided Healing Signet was a much better choice to Balthazar's Spirit. I'm surprised you didn't decide to go with another attack skill. I find that it cuts down the run time pretty considerably.

leech

leech

Frost Gate Guardian

Join Date: Jun 2006

awesome, thanks aB-

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by aB-
I'm surprised you didn't decide to go with another attack skill. I find that it cuts down the run time pretty considerably. Down to 5k, and I didn't feel like selling materials. I didn't want to take any chances.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Racthoh
Down to 5k, and I didn't feel like selling materials. I didn't want to take any chances. I subbed out an attack skill for Watch Yourself on my last run for that very reason.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Racthoh
First run in a while was 6 shards as well, and a rare shadow blade. Decided Healing Signet was a much better choice to Balthazar's Spirit. forgot to mention the req 9 15^50 shadow blade with +30 hp, i didn have time to sell it for muh so i just put 4k on it, but ive gotten tons of perfect stance chaos axes, been thinking about switching to one of those if i find zealous +5 armor mods, just need to find a damage skill in axe with potential with final thrust, but really this brought back why sword is superior lol 80ish non elite attack, i woulda done deepwound skill but remembered they have melandru, so really cant think of a very effective axe variant to the wammo, oh well, guess im sticking to my sword, but dang it would be different using a zealous chaos, seeing something glow and swing that fast while farming these

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Xaero Gouki Kriegor
forgot to mention the req 9 15^50 shadow blade with +30 hp, i didn have time to sell it for muh so i just put 4k on it, I just choked... Someone really got a sweet deal.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

yea, i dont wanna hear the actual price of that, might make me cry, but ive gotten several gold chaos axes, couple were perfect, gave some to guildies, but if i kept them all unided and just saved up, i could probaly have a bag and a half from unided gold chaos axes alone from this run

**edit**

thats from drops alone, i wouldn even waste money obsidian keys, get lots of golds from spiders, dryders, and driftwoods alone

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Xaero Gouki Kriegor
...i wouldn even waste money obsidian keys, get lots of golds from spiders, dryders, and driftwoods alone Yea, I stopped buying keys when factions came out. Everyone's too intrested in the 'NEW' skins.

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

It's been said before, but I have to say it again. Superb build, you have my admiration Racthoh. I played with the original one for maybe five runs, with successful clearing of the cave and then jumped right in to the HH build. There is barely a comparison in speed.

Anyway, on to my actual question: Has anyone noticed wastrels worry doing double damage sometimes? I don't have a screen, but have noticed it multiple times, so I know I am not crazy. I am just wondering if anyone knows what causes it, and if there is a cure. I can't seem to pinpoint what is going on.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

yea, i just timed a front spider slaughter 3:55 flat lol, but the double of wastrel worry is probaly from frenzy, remember frenzy doubles damage

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Ahh yes, frenzy. I am indeed aware of the double damage, but I don't usually have it up vs. the Dryders. That's got to be it though. Guess I will have to just be more careful

Megengo

Academy Page

Join Date: Apr 2006

The Midnight Hand

R/Mo

I almost never get golds (non chest) while farming the cave. I get a gold drop every 1 out of 5 runs maybe, and it almost always is some crappy shadow staff. I still take keys because I have had much more luck getting good items out of them.

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

I use a slightly modded build to suit my needs.

Galrath slash, Hundred blades, Final thrust, Dolyak sig, Heal sig, Sprint, Vig spirit and Mending. Mending i use to reduce the amount of degen the spiders drop on me. Att points are setup as follows. 8 Heal prayers, 10 strength, 14 swords, 10 tactics. I use knight's stats armor along with the following runes. sup vig, sup absorb, sup swords, minor strength, minor tactics. my shield is a +37 while enchant, -2 damage received while enchant. sword i use a customised sundering shadow blade of fortitude. 15-22 req 11, 14^50, 20/19 sundering and +30 hp.

Vvon

Vvon

Academy Page

Join Date: Mar 2006

Silicon Forest, Oregon

United Heroes of Ascalon [UHA]

W/Me

Quote:
Originally Posted by Shadow Dragon
I use a slightly modded build to suit my needs.

Galrath slash, Hundred blades, Final thrust, Dolyak sig, Heal sig, Sprint, Vig spirit and Mending. Mending i use to reduce the amount of degen the spiders drop on me. Att points are setup as follows. 8 Heal prayers, 10 strength, 14 swords, 10 tactics. I use knight's stats armor along with the following runes. sup vig, sup absorb, sup swords, minor strength, minor tactics. my shield is a +37 while enchant, -2 damage received while enchant. sword i use a customised sundering shadow blade of fortitude. 15-22 req 11, 14^50, 20/19 sundering and +30 hp. That seems a great idea.
Coupled with the although i would use the axe wariant for the attack skills, it seems as though it would be amazing at stopping degeneration.
^^

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

This run's actually easier for me now after the absorption changes.
Reason? I ran 7 strength 2 inspiration, with a Strongroot's Shelter (req 9). So I was gimping myself out of 13 armor before, which isn't a small sum. Having bought a tactics correspondant to the Strongroot's Shelter, and even with the absorption changes, the spiders crit for 9 instead of 12 now.

gg. I ought to try the W/Mo build sometime though, but I'm not that hardcore.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i was proposing another idea on the wammo build, i haven't used the balthazar spirit one, but does balthazar actualy provide enough energy alone? what if you had a vampiric blade + balthazar's spirit? get healed +13 instead of +12 with 10 hp (+3 hp -1 degen = -2hp second = 1 hp) but also do 3 more damage per hit? and switch back to zealous when you get low on spiders to provide energy for you?

**edit**

in conclusion it would be like having an extra -1 damage reduction but lil faster in killing, but the whole idea of using vampiricblade + balth spirit, is just food for though for optimizing the wammo build even more

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Once you get down to fewer spiders, the effectiveness of Balthazar's Spirit isn't all that good. If you clear the whole cave (I always do) it just feels like a wasted slot.

I'm trying to see if there is a way to eliminate Watch Yourself entirely, since I never use it once I'm inside the cave itself. Perhaps if you didn't aggro every spider with the Healing Hands build on the outside, you can swap out Watch Yourself! for another attack skill. The inside is what takes the longest, and besides even neglecting to wait until the poison wears off (which is what I have been doing) before aggroing the next dryder, it is where the bulk of the time comes from.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

yea exactly, i have done this with a tanzit defender, which means i had 16 al missing, it was risky business, i came close to dieing few times, but i did get it done, but i figured this was almost close enough simulation of not having watch yourself at all, since it was a req 9 str and i didn get the full 16 al

**edit** but yea i see what you mean, the dryder pulling is a real drag, i hate the cave part cus of the slowness of killing the dryders, but having healing signet instead of balth spirit seems to be faster, since i just charge after the next dryder with my bow since i got healing signet to speed things up recovery wise between spider groups, but what if possible, you took off 3 or 2 points, add on superior tactics or major tactics to meet req 9 shield requirements and take off watch yourself, pump more into hp and cover up damage loss from no watch yourself with more hp per hit and getting hit during hh time, i saw a shield the other day taht was req 7 tactics -2/-2 just imagining only having 7 tactics using major or sup rune to meet the 7 tactics, maxing healing prayer and having more hp addon and maybe investing some in strenght as left over for more sprint

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

would geoffer's bulwark a good shield?
req 9 tactics
16 armor
+30hp always
+10 armor Vs. piercing

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Mathijn, the math has been worked out that -2 always is better then +10 armor vs

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Across The Battle
Mathijn, the math has been worked out that -2 always is better then +10 armor vs
always -> when the damaged delt is more less then 19.

---
edit: not 19, 12.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

yea, there is exceptions, -2 isnt always greater then +10 al

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

ok, i didn't know that math
gonna do this when i get on =)
last time i did it it was a long time ago =)

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i replaced balthazar spirit with dolyak signet and set stats from wammo spider farmer to 16 weap 9 tactics 9 str 8 healing prayers and got awesome results:



i now officialy love this build, farming avicara with 16 weapon + frenzy is sweet, with only one minor skill and att change from the original build. . .

, i havent tested on ice imps to see if it can ids farm, but would be pretty awesome with 16 sword + frenzy, slaughtering imps, btw stay away from the groups with monks and necros,

it worked great on grawls in talus chute, until they used their dang malaise and stripped my enchantments, then i had balthazar spirit in place of sprint, it worked so awesome, i was using vampiric sword btw to add more damage, and switch to zealous when the enemies ran low, it worked so awesomely until those dang crones strippped them, but to be honest, i dont see how they stripped my enchantments, and rarely strip a 55er that goes and kills the grawls, plain unfair >:-( 55ers deserve to be stripped more then a war, i wondered if anyone else tried grawl with a frenzy wammo variant and got stripped as well, i dont see how 55ers rarely get stripped in that area


**EDIT**

OK i tried it on the ice imps, it can work, if you bunch them up really close, if you have to walk too far of a distance to attack one, you will die but it kils the ice imps really fast, only downfall is decrease speed movement, so it is kinda hard to do them because its hard to get to a fresh new one soon as one is dead and your being hammered withotu using live vic to heal by attacking and having hh out by recharge also frenzy + walking slowly to the next one = BAD BAD, so try let it end or cancel it out once one is dead, but be careful killing them with this build is tricky

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

After a lot of testing and playing, for a while now, I have been using a setup which allows me to take no damage but degen, spend a minimum amount of time healing, and eventualy, clear the cave in 40 minutes, total fow time.



Standing Slash
Galrath Slash
Silverwing Slash
Dragon Slash {e}
Healing Signet
"Shields Up!"
Physical Resistance
Sprint (10 secodns).

(note: no dolyak!)

knight's armor with duelist's helm, including a changable helm and boots for a second set of runes.

attributes:
setup 1 (up to the cave):
swordsmanship 14 (12+1+1)
tactics 13 (12+1)
strengh 4 (3+1)
hp 530.

setup 2 (starting at the cave entrance)
swordsmanship 16 (12+1+3)
tactics 15 (12+3)
strengh 4 (3+1)
hp 380.


it's ether sundering (the 17% which I currently have), or 10% furious. I still haven't decided.


With all of this, and with phys res active, I only get hit for 3~2 damage when getting a critical in the head, once in a while. I only need "shields up!" for healing, and in every activation of it (20 seconds long), I would normaly heal twice for 152*2, which is enough for 38 seconds. (152*2/8=38). activating phys res every 30 seconds, and shields up not more then that, (using it only when I have to heal, usualy around those 8 seconds after the last one recharged), does not require any energy managment.

The luring tactics has also changed. I lure the 3 first dryders, and then rush to the inner one. with a bit care, there is no danger in killing the dryder while under the spiders' attacks. then, standing right can almost always allow to kill the spiders one by one without any healing springs in the way. if they are too bunched up, I just rush the next dryder, and go on in the cave. sometimes I even clear the whole cave from the dryders, and then do the way back while killing the spiders.

With those 4 adrenaline skills, and the fast recharge due to dragon slash, atleast half of my attacks are skills, which deal around 65~70 damage. (furious helps a lot when I use it).

another thing to note is that I don't relay on adrenaline to defend myself, meaning I can stop attacking anytime, if I want to pick up loot, or talk on the phone. (with just clicking phys res, shields up, and the sig in the right way).



Please share with me your thoughts and ideas.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by mathijn
ok, i didn't know that math
gonna do this when i get on =)
last time i did it it was a long time ago =)
2^(-(10 / 40))*X = 0.840896415*X is the damage change from 10 extra armor. (84%)

1-2^(-(10 / 40)) is the part saved, which is, when equale to 2, makes:

(1-2^(-(10/40)))*X=2
X=2/(1-2^(-(10/40)))

2 / (1 - (2^(-(10 / 40)))) = 12.570427

since armor is relative and damage reduction is absulote, for 12 or less damage, 2 armor reduction is better, and vice versa.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by foo
spend a minimum amount of time healing, and eventualy, clear the cave in 40 minutes, total fow time. just curious, around what time does it take to kill each spider? i mean time for one spider using your attack bar?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Xaero Gouki Kriegor
just curious, around what time does it take to kill each spider? i mean time for one spider using your attack bar? It's depends on how your adrenal charge looks when you get to it, so I cant say how much for just one, but I can safely say I get from dryder to dryder, (including the 6 spawning spiders) in 3 minutes.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

hmm u got a nice shield there +10 piercing attack, -2 stance

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

foo, should quivering blade work instead of dragon slash?
4 adrealine, +36 dmg

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by foo

it's ether sundering (the 17% which I currently have), or 10% furious. I still haven't decided.
Go with the 10% Furious, when it triggers with dragon slash you get 10 hits of adrenaline, recharging dragon slash instantly.


That is the same build I run, and I'm not quite as quick as you are, but 40 mins sounds about right. Once I have my adrenaline up, I don't stop till I'm at the end of the cave.

How long did it take you to find that shield? That's absolutely perfect.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

I hate to make a new off-topic post, but what is the song used in the Time Trial video?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

(thanks Koning : )

Quote:
Originally Posted by SnipiousMax
Go with the 10% Furious, when it triggers with dragon slash you get 10 hits of adrenaline, recharging dragon slash instantly.

That is the same build I run, and I'm not quite as quick as you are, but 40 mins sounds about right. Once I have my adrenaline up, I don't stop till I'm at the end of the cave.

How long did it take you to find that shield? That's absolutely perfect.
Yeah, furious on dragons slash lets you use around 7 skill attacks in a row, but I'm still wondering. (sundering is equvalent to around 3 extra damage points per hit, on avrage).

I got a req8str +9 from a guildie, and was using it for a while, then got a req8tacts +9 at an auction, so I got the spare armor and changed the attributes. (and figured out strengh is not really neccesery), then I got this one. I just posted a WTB thread in the buy forun, and got the right people to know I'm after it :] (get friendly with enough fow chest runners, and you could get one too). oh, and there was a little luck in it too...


Quote:
Originally Posted by mathijn
foo, should quivering blade work instead of dragon slash?
4 adrealine, +36 dmg Quivering blade could have been nice, but dragons slash, more then it's own damage, is useful in recharging the other 6~8 andrenal skills. for every X adrenal skill, you need x NORMAL attack to activate it, which means, with X=4,6,8,8, that for every 1 regular attack, you will have only (1 / 4) + (1 / 6) + (1 / 8) + (1 / 8) = 0.666 skill attacks, which is a ratio of 3:2, while dragons slash lets you have a ratio of atleast 1:1.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

To show why I'm using dragon's slash and the other attack skills:

[note: when using an adrenal skill, first thing that happens, is that every other adrenal skill losses one hit, then, the hit itself, recharged all adrenal skills, that's why when using only attacks, (and nothing like "rush"), a skill would never be empty].


the skills are:
standing slash, silverwind slash, galrath slash, dragons slash.
adrenal cost, acordingly: 6, 8, 8, 10.

at the begining: (0,0,0,0):
and then:
hit (1,1,1,1)
hit (2,2,2,2)
hit (3,3,3,3)
hit (4,4,4,4)
hit (5,5,5,5)
hit (6,6,6,6)
standing (1,6,6,6)
hit (2,7,7,7)
hit (3,8,8,8)
silverwing (3,1,9,8)
galrath (3,2,1,9)
hit (4,3,2,10)
dragons (9,8,7,6)
standing (1,8,7,6)
silverwing (1,1,7,6)
hit (2,2,8,7)
galrath (2,2,1,7)
hit (3,3,2,8)
hit (4,4,3,9)
hit (5,5,4,10)
dragons (10,10,9,6)
standing (1,10,9,6)
silverwing (1,1,9,6)
galrath (1,1,1,6)
hit (2,2,2,7)
hit (3,3,3,8)
hit (4,4,4,9)
hit (5,5,5,10)
dragons (10,10,10,6) standing, silverwing, galrath... and so on....


around half the attacks, are skill attacks.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
I hate to make a new off-topic post, but what is the song used in the Time Trial video? Believe I put it in the credits, Overburdened by Dusturbed.

Interestingly enough Xaero Gouki Kriegor, my original build was the one that I used to farm avicara in Mineral Springs as well (which I believe is where that screenshot is) and IDS when they were first discovered. I really should try farming them again with HH, provided sprint lasts long enough to break aggro.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

it will work, but the ice imps part is really tricky, the slow down hexes are tough, its really hard to do unless they are agroed together closely

**edit**
but to be honest, im still lil mad that the grawl strip the enchantments, god it would have been awesome to farm all those grawl with frenzy + 16 weapon, i mean it would of been a perfect, post nerf grawl farmer, but it makes avicara killing super fun to do, god it kills the hell out of them fast, i remember the old build with hundred blades, flurry, galgrath, final thrust, took much longer then this, this will easily replace my other farming areas when we dont have favor

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Xaero Gouki Kriegor
but to be honest, im still lil mad that the grawl strip the enchantments, god it would have been awesome to farm all those grawl with frenzy + 16 weapon, i mean it would of been a perfect, post nerf grawl farmer *cough* http://www.guildwarsguru.com/forum/s....php?t=3017708 *cough* post #17 *cough*.
Quote: Originally Posted by A-net
Updated Warrior Ascalon and Knight's Armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3. those wands they use hurt badly, around 7-8 dmg with dolyak, defy pain, and watch yourself up, i still dont see how you can solo it with that let alone just dolyak + watchyourself, but as far as the wammo spider farmer version goes . . . , i am getting closer:



they dont malaise you if you you stay a lil away from them, which leaves only the melee open, but, doing the grawl with the hh frenzy is none the less, lil fun, still tryn to get down a perfect technique to take out the melee only

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

maybe a little strange/noobish?
but u could try a W/R with EoE