New class idea ~ The Orderer
thirtypercent
yes... another class idea. i know there are many classes that are similar to current classes so ive came up with this. its something like the opposite of a mesmer. a mesmer can destroy a person if a person does an action, whereas an orderer can destory a person if a person does not do a required action. this proffesion would also require more team work among a team.
ok.. i know u dont know what im talking about. nevermind, lets take a look at some of the skills and you might get it. (the skill names are stupid.. i cant think of better names.. )
Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 20-50 damage every 4 seconds.
Attack Now!
If target foe does not deal an attack within 8 seconds, u steal 40-80 health and 2-6 energy from the foe.
Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.
Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.
Cast Now!
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers energy degeneration of 1 for 10-20 seconds and u gain 1 energy regeneration of 1 for 10-20 seconds.
Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.
Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.
You Need Help!
Hex. If no spell is casted on target foe within 8-5 seconds, target foe loses 5-10 energy.
Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.
Elite: Remove Your Poison Now!
Target foe is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.
(the degeneration caused by the *** Now!s canot be stacked)
feel free to comment
ok.. i know u dont know what im talking about. nevermind, lets take a look at some of the skills and you might get it. (the skill names are stupid.. i cant think of better names.. )
Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 20-50 damage every 4 seconds.
Attack Now!
If target foe does not deal an attack within 8 seconds, u steal 40-80 health and 2-6 energy from the foe.
Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.
Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.
Cast Now!
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers energy degeneration of 1 for 10-20 seconds and u gain 1 energy regeneration of 1 for 10-20 seconds.
Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.
Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.
You Need Help!
Hex. If no spell is casted on target foe within 8-5 seconds, target foe loses 5-10 energy.
Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.
Elite: Remove Your Poison Now!
Target foe is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.
(the degeneration caused by the *** Now!s canot be stacked)
feel free to comment
carnivore
wastrel's worry gone wild.
Mo/R9
This could cause so many problems in team arenas and tombs...
wolver1ne
Hmm. I say leave new profession and skills ideas to Anet. They know the game structure and story better than any of us.
NatalieD
These just seem like ideas for mesmer or necro skills, not so much a new class.
Scown-dog
Steal Enchantment Echoes could be a new fab. This don't seem balanced at all to me. Though they might be able to work with loooong recharge times.
darkMishkin
'' I'm using Cast Now II! "
An interesting general idea, but I can't see it personally. Sounds like an attribute line.
An interesting general idea, but I can't see it personally. Sounds like an attribute line.
thirtypercent
added exclaimation marks to the skills
Symeon
these skills are too powerful
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...
thirtypercent
Quote:
Originally Posted by King Symeon
these skills are too powerful
remind me a bit of wastrels worry, but there are more of them. I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds. Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm... |
Urda
Funny ideas. I thought of "move now" too. (meteorshower?)
But not ballanced at all , if not impossible in combination with mesmer.
I can already see the new FoTM :
The always unresistable-damage-dealing, incredible Orderer/Mesmer build...
But not ballanced at all , if not impossible in combination with mesmer.
I can already see the new FoTM :
The always unresistable-damage-dealing, incredible Orderer/Mesmer build...
Sister Rosette
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.
^Wtf is the point of this?
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.
^Wtf is the point of this?
Trance Addict
Quote:
Elite: Remove Your Poison Now! Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds. ^Wtf is the point of this? |
judge1121
Quote:
Originally Posted by Trance Addict
Virulence on your own teammates ftw?
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Deadlyjunk
Basically, this class should get a different name: the Wastrel's Worry Modification!
/not signed
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wolver1ne
Quote:
Originally Posted by thirtypercent
added exclaimation marks to the skills
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Symeon
dunno what that poison skill is meant to be for
DeanBB
It is too powerful in combination with a mesmer. If you cast, you're punished. If you don't cast, you're punished. Pretty much remove curse would have to be used by everyone in order to deal with this. The Purge Signet would become the most powerful skill in the game!
romO
yeah i dont know how well this would work because the O/Me profession might be a tad too powerful, but these are incredibly interesting. i love the skill suggestions. i wouldnt prefer an entire class for this, but i would love to see some of these types of skills implemented.
JL_99
Quote:
Originally Posted by thirtypercent
Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 30-60 damage every 4 seconds. |
Quote:
Originally Posted by thirtypercent
Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy. |
Quote:
Originally Posted by thirtypercent
Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy. |
Quote:
Originally Posted by thirtypercent
Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds. |
Quote:
Originally Posted by thirtypercent
Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds. |
Quote:
Originally Posted by thirtypercent
Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment. |
[/flame]
Sorry for the excessive sarcasm...but your new class sounds kind of like a Me/R or a Me/Ele to me
romO
i see where youre trying to go JL_99, but these skills are pretty distinct from the ones that we currently have that you mentioned. for instance, for his steal enchantment suggestion, you had the idea that it is far too similar to inspired enchantment. however, his new skill is supposed to transfer the benefits to you. inspired enchantment only gives you the ability to use it. also, i believe that the main focus of the skill would be to crack down on those who use energy degeneration skills so that they must maintain their energy degen while their team is reaping no real benefits. and for your comment on his ecstacy skill (which i really do love btw), the point is that it is a hex and it is stopping strictly that one enemy from casting as much because their energy is being drained. quickening zephyr has the same effect on everyone on both teams, and is only beneficial if one team creates a strategy to play around it. being hexed with this skills would have no such loophole which is what would make it so effective.
JL_99
Quote:
Originally Posted by romO
quickening zephyr has the same effect on everyone on both teams, and is only beneficial if one team creates a strategy to play around it. being hexed with this skills would have no such loophole which is what would make it so effective.
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thirtypercent
Quote:
Originally Posted by Sister Rosette
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds. ^Wtf is the point of this? |
Xue Yi Liang
lol - damage for not doing stuff? That sounds frighteningly like something from real life ....
The Orderer's primary weapon? A rolling pin!
And armor? Pink flowered muumuu!
and hair curlers!
Mow the lawn NOW!
The Orderer's primary weapon? A rolling pin!
And armor? Pink flowered muumuu!
and hair curlers!
Mow the lawn NOW!
Indian
hmm u can call ir "Commander" instead of orderer
commander sounds better
commander sounds better
thirtypercent
Quote:
Originally Posted by Xue Yi Liang
lol - damage for not doing stuff? That sounds frighteningly like something from real life ....
The Orderer's primary weapon? A rolling pin! And armor? Pink flowered muumuu! and hair curlers! Mow the lawn NOW! |
Arngrim120
Yeah...a little too mesmer like IMO.
/not signed
/not signed
thirtypercent
Quote:
Originally Posted by Arngrim120
Yeah...a little too mesmer like IMO.
/not signed |