New class idea ~ The Orderer

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

yes... another class idea. i know there are many classes that are similar to current classes so ive came up with this. its something like the opposite of a mesmer. a mesmer can destroy a person if a person does an action, whereas an orderer can destory a person if a person does not do a required action. this proffesion would also require more team work among a team.

ok.. i know u dont know what im talking about. nevermind, lets take a look at some of the skills and you might get it. (the skill names are stupid.. i cant think of better names.. )


Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 20-50 damage every 4 seconds.

Attack Now!
If target foe does not deal an attack within 8 seconds, u steal 40-80 health and 2-6 energy from the foe.

Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.

Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.

Cast Now!
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers energy degeneration of 1 for 10-20 seconds and u gain 1 energy regeneration of 1 for 10-20 seconds.

Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.

Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.

You Need Help!
Hex. If no spell is casted on target foe within 8-5 seconds, target foe loses 5-10 energy.

Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.

Elite: Remove Your Poison Now!
Target foe is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

(the degeneration caused by the *** Now!s canot be stacked)
feel free to comment

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

wastrel's worry gone wild.

Mo/R9

Frost Gate Guardian

Join Date: Jun 2005

Gold Coast, Australia

Mo/R

This could cause so many problems in team arenas and tombs...

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

Hmm. I say leave new profession and skills ideas to Anet. They know the game structure and story better than any of us.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

These just seem like ideas for mesmer or necro skills, not so much a new class.

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

Steal Enchantment Echoes could be a new fab. This don't seem balanced at all to me. Though they might be able to work with loooong recharge times.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

'' I'm using Cast Now II! "

An interesting general idea, but I can't see it personally. Sounds like an attribute line.

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

added exclaimation marks to the skills

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

these skills are too powerful
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by King Symeon
these skills are too powerful
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...
when used on warriors, thats when secondary class come in handy. and the degen cant be stacked like casting 2 congure phantasms on a target would not cause 10 degen.

Urda

Urda

Ascalonian Squire

Join Date: Sep 2005

Funny ideas. I thought of "move now" too. (meteorshower?)
But not ballanced at all , if not impossible in combination with mesmer.

I can already see the new FoTM :
The always unresistable-damage-dealing, incredible Orderer/Mesmer build...

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

^Wtf is the point of this?

Trance Addict

Frost Gate Guardian

Join Date: Oct 2005

Montreal, Canada

[ruff] Doggy Style

Quote:
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

^Wtf is the point of this?
Virulence on your own teammates ftw?

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

Quote:
Originally Posted by Trance Addict
Virulence on your own teammates ftw?
maybe he wants to add a heal if it is removed?

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Basically, this class should get a different name: the Wastrel's Worry Modification!

/not signed

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

Quote:
Originally Posted by thirtypercent
added exclaimation marks to the skills
Why? Are all of them shouts?

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

dunno what that poison skill is meant to be for

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

It is too powerful in combination with a mesmer. If you cast, you're punished. If you don't cast, you're punished. Pretty much remove curse would have to be used by everyone in order to deal with this. The Purge Signet would become the most powerful skill in the game!

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

yeah i dont know how well this would work because the O/Me profession might be a tad too powerful, but these are incredibly interesting. i love the skill suggestions. i wouldnt prefer an entire class for this, but i would love to see some of these types of skills implemented.

JL_99

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by thirtypercent
Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 30-60 damage every 4 seconds.
This exists...its called wastrels worry spammed a couple times.

Quote:
Originally Posted by thirtypercent
Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.
A little spell I like to call firestorm...or maelstorm...or meteor shower...

Quote:
Originally Posted by thirtypercent
Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.
Like crippled on crack?

Quote:
Originally Posted by thirtypercent
Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.
I didn't like this one as much as Cast Now I!...I guess the sequals never quite meet my expectations...

Quote:
Originally Posted by thirtypercent
Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.
This is a little spirit I like to call "Quickening Zephyr", but fast cast instead of recharge I suppose.

Quote:
Originally Posted by thirtypercent
Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.
I propose a different name for this one...something like "inspired enchantment II"

[/flame]

Sorry for the excessive sarcasm...but your new class sounds kind of like a Me/R or a Me/Ele to me

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

i see where youre trying to go JL_99, but these skills are pretty distinct from the ones that we currently have that you mentioned. for instance, for his steal enchantment suggestion, you had the idea that it is far too similar to inspired enchantment. however, his new skill is supposed to transfer the benefits to you. inspired enchantment only gives you the ability to use it. also, i believe that the main focus of the skill would be to crack down on those who use energy degeneration skills so that they must maintain their energy degen while their team is reaping no real benefits. and for your comment on his ecstacy skill (which i really do love btw), the point is that it is a hex and it is stopping strictly that one enemy from casting as much because their energy is being drained. quickening zephyr has the same effect on everyone on both teams, and is only beneficial if one team creates a strategy to play around it. being hexed with this skills would have no such loophole which is what would make it so effective.

JL_99

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by romO
quickening zephyr has the same effect on everyone on both teams, and is only beneficial if one team creates a strategy to play around it. being hexed with this skills would have no such loophole which is what would make it so effective.
That's true. I like the idea of a character that can apply spirit-like effects to single targets, even if that wasn't the original intent of the post. Still, if anything it seems like some of these ideas would be better as additional mesmer skills in Chapter 2 as opposed to a whole new class.

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Sister Rosette
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

^Wtf is the point of this?
lol sorry its supposed to be foe and not ally

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

lol - damage for not doing stuff? That sounds frighteningly like something from real life ....

The Orderer's primary weapon? A rolling pin!

And armor? Pink flowered muumuu!

and hair curlers!


Mow the lawn NOW!

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

hmm u can call ir "Commander" instead of orderer

commander sounds better

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Xue Yi Liang
lol - damage for not doing stuff? That sounds frighteningly like something from real life ....

The Orderer's primary weapon? A rolling pin!

And armor? Pink flowered muumuu!

and hair curlers!


Mow the lawn NOW!
.lol.

Arngrim120

Arngrim120

Ascalonian Squire

Join Date: Sep 2005

San Antonio, TX

The Rakers

R/N

Yeah...a little too mesmer like IMO.

/not signed

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Arngrim120
Yeah...a little too mesmer like IMO.

/not signed
what its the most un-mesmer it can get