Class Concept: Stalker

KonohaFlash

Academy Page

Join Date: Jun 2005

Profession: Stalker

*has a base 3 energy regen pip

Attributes:

Stealth
Knife Mastery
Assassination
Gadgetry

Armors:

Assassin Garb - 60 AL, en bonus per armor piece (similar to ranger's druid armor)
Battle Garb - 65 AL, + 10 AL vs Physical
Duelist Outfit - 65 AL, + 15 AL while in a stance

Weapons:

Knife/Dagger - 9-25 damage; same attack speed as swords/axes

Sample Skills:


Stealth

- primary attribute of stalkers, increases base movement speed by 0.75% per point in this attribute


Lightfoot (10 en, 45 secs recharge) - Stance

For 6-18 seconds, you move 25% faster and do no set-off traps.


Shadow Clone (10 en, 3 sec cast, 45 secs recharge) - Skill

Create a Shadow Clone at this location. The clone dies after 6-24 seconds.


Silence (10 en, 3/4 sec cast, 30 secs recharge) - Melee Attack [Elite]

If this attack hits, you attack for +12-24 damage and disables the target's 'spells' and 'shouts' for 5-15 seconds.


Shadow Form (15 en, 1 sec cast, 45 secs recharge) - Skill [Elite]

Remove all enchantments. For 8-18 seconds, you have a 75% chance to 'evade' attacks and cannot be targeted by hexes and enchantments.


Signet of the Chameleon (2 sec cast, 30 secs recharge)- Signet [Elite]

For 8-13 seconds, you are undetectable by radar and can only be targeted manually*.

*Auto-targeting through 'Next Target' (usually Tab), 'Target Closest' or 'Previous Target' will not work. Can only be targeted manually via mouse-click. Note that this is not invisibility per se.


Knife Mastery

- a weapon attribute similar to the sword, axe and hammer mastery of Warriors

Deep Thrust (6 adrenaline) - Knife Attack [Elite]

If this attack hits, you strike for +10-24 more damage and your target suffers Bleeding for 5-21 seconds. This attack has 20% armor penetration.


Wild Swing (5 en, next attack, 10 secs recharge) - Knife Attack

If it hits a non-moving target, this attack interrupts that target's current action and deals no damage. If it hits a moving target, then you strike for +5-17 more damage.


Assassination


Finishing Blow (9 adrenaline) - Melee Attack [Elite]

If it hits and your target is already suffering from Bleeding, you inflict Deep Wound, lowering your target's health by 20% for 8-18 seconds and strike for +12-24 damage. If the target is already suffering from Deep Wound then you strike for double damage.


Hunter's Blow (10 en, next attack, 10 secs) - Melee Attack

If this attack hits a fleeing enemy, you strike for +5-17 damage, and your target suffers from Crippled and Bleeding.


Killer Instinct (6 adrenaline) - Stance

For the next 5-10 seconds, you attack 33% faster and score critical hits. Lose all adrenaline when Killer Instinct ends. Killer instinct ends prematurely if you use a non-attack skill.


"You're mine!" (5 en, 20 sec recharge) - Shout [Elite]

For 3-7 seconds, your target is easily interrupted.


Gather Momentum (5 en, instant, 30 sec recharge) - Skill [Elite]

For the next 5-10 seconds, you gain adrenaline and energy regen while moving. The amount of adrenaline and energy you gain depends on your rank in Assassination and your movement speed.


Concealed Weapon (5 en, instant, 15 sec recharge) - Stance

For the next 5-10 seconds, the next time your attack is 'blocked'. Concealed Weapon deals 10-46 damage to your attacker and begins 'Bleeding' for 3-21 seconds.

Gadgetry


Trip Wire (15 en, 2 sec cast, 30 sec recharge) - Trap

When Trip Wire is triggered, all foes in the area are knocked-down. Trip Wire expires
after 90 seconds. While activating this skill, you are easily interrupted.


Smoke Screen (10 en, 2 sec cast, 20 sec recharge) - Trap

For 10 seconds, creatures adjacent to this location has a 50% chance of evading incoming attacks.
While activating this skill, you are easily interrupted.


Screamer (15 en, 2 sec cast, 15 sec recharge) - Preparation

For the next 12 seconds, your physical attacks deal 3-9 more damage. Screamer ends any stance
used by your target if your attacks hit.


General Skills


Dual Wield (0 en, 0 cast, 0 recharge) - Skill [Elite]

Use dual weapons. Whenever you have Dual Wield equipped, you can equip a melee weapon on your off-hand slot. (works similar to Charm Animal)


Blazing Speed (5 en, 15 seconds) - Stance

For the next 8 seconds, you move 33% faster but take double damage.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Better than the other assassin ideas I've seen, but unfortunately it's still an assassin...which lots of people say wouldnt work in GW. I'm not one of them, so you get my praise for thinking up a very developed assassin idea.

KonohaFlash

Academy Page

Join Date: Jun 2005

thanks, ive seen quite a few assassin concepts myself.. just thought id give it a crack

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I'd think daggers would have to deal LESS damage than swords. Even short swords dish out 15-22 max so daggers should be less than that, perhaps 11-18?

What effect does dual wielding have?

Flaxx

Flaxx

Banned

Join Date: Sep 2005

Northern Ireland

Grey Mortals

W/Mo

i like this idea, its certainly very well though out, but it seems to me the stalker would not work very well in a group, especially if there were warriors charging all over the place alerting enemies and ruining stealth, but thats their problem really.
Good stuff

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

I think the primary attribute would have to be limited to increased speed "while in stance", constant high speed is a very worrying concept for PvP.

Nice ideas though and Beautifully laid out!!

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

Daggers COULD be more deadly then swords, but maybe in a rare type of dagger? Not sure, but I like this guy's thinking. And possibly dual wield (even though I'd like to see it standard) could open up the ability for greater chance to block attacks in a type of dagger parry.

Not to steal your thread, but an idea upon a dual wield skill could be thrown into your dagger mastery attribute, with the higher the attribute level, the higher percentage you automatically have to block an attack.. possibly 15% at level 12, 18% at 16 mastery?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Flaxx
i like this idea, its certainly very well though out, but it seems to me the stalker would not work very well in a group, especially if there were warriors charging all over the place alerting enemies and ruining stealth, but thats their problem really.
Good stuff
How would that ruin the Assassin's stealth? If anything, having a warrior around drawing agg would help the Assassin sneak up and do critical hits.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Personally I see this as a branch off of a ranger. I dont know why but I just do.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

"Signet of the Chameleon (2 sec cast, 30 secs recharge)- Signet [Elite]

For 8-13 seconds, you are undetectable by radar and can only be targeted manually*."

Function in PvP would be completely different than PvE.


You're on the right track with some of your stuff. You could probably go through some of my skill/set ideas and point out alot of how they're the same as existing skills.

But it appears as if you didn't attempt to avoid it. I tried, based on one fact, an alure of a different class should be that it's different, and requires a different playing style, thereby adding variety and individuality to a game.
Warriors already tank/shout/stance/adrenaline/weapon specialization. Rangers have traps and interrupts.


Assassination? That's like A Ranger having Rangering ....I know you're class idea was stalker, but it kinda strikes the funnybone as it was linked in the assassin idea topic. You're not the only one either, which adds to the humor.

I would generally disaprove of "magic" such as the clone idea. Maybe call it misdirection, or throw voice, while possibly having the same effect, to make the monster run a different way, or call it scarecrow(a dummy/trap that the monster beats the hellouta for a few)
If anyone would be to clone, it would be Necro, or Mesmer(illusion of it)

Lightfoot, sounds similar to a Knightonline Skill that improves speed, Lightfeet, specifically for Rogue/Archer/assassin background, bigger speed boost is the only difference.


No need to reply, in fact i won't even check back. Just felt it would be off topic to critisiz in the other thread.

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Reminds me a lot of assassins from Diablo 2...

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by KonohaFlash
Dual Wield (0 en, 0 cast, 0 recharge) - Skill [Elite]

Use dual weapons. Whenever you have Dual Wield equipped, you can equip a melee weapon on your off-hand slot. (works similar to Charm Animal)

I came up with something like this a while ago for warriors (and warrior secondaries).




And is the assassin class not god enough, you have to make something pretty much the same type?
Why don't we throw in a ninja too?