most hp possible??

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

To get the most hp possible what skills would i have to go ive had a breif look over skills but i would like to ... err obtain other peoples veiws on the best skills as it is always interesting

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

demonic flesh.

hmyk

Frost Gate Guardian

Join Date: Jul 2005

Finland

Mul On Mese

fertile season

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

Endure + Defy Pain.

devilru

Academy Page

Join Date: Jun 2005

公平さの光 [微笑]

symbiosis + a ton of enchantments

Selus of Amoe

Selus of Amoe

Ascalonian Squire

Join Date: Oct 2005

N/A

W/Mo

Vital Blessing.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

According to some calculations made by Savio, the max possible hp is somewhere around 8600.

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

you should see me running around in comp arenas with 1.3k hp

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

the most amount of hp possible is with symbiosis, fertile seasons, +30 bonus on the staff (2 of them), rune of sup vigor and 7 monks spamming enchants on you...

...lol

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

There was a screenshot of some guys healing or over 8k points with Infuse Health, Symbiosis and loads of enchantments. But they were only four(4!).

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

for a monk/r and a warrior tank
Fertile season + symbios + a lot of enchantments (including vital blessing) + endure pain + defy pain rofl thats a lot!!

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

BASE hp? 590 ^^

if you are looking for some crazy massive life build that would take 5 minutes of constant spiking to kill, listen to these guys and add up all of the life that the skills and spirits would add.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by mortalis doleo
+30 bonus on the staff (2 of them)
Actually, a sword/axe with +30 hp and a shield with +45 hp would give you 15 more hp.

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

haha nice call. however that 45 hp is situational (stance, enchanted, hexed) and would not always be factored into hp. 590 is the max that you can have at all times. however, as you gusy are adding up the max hp with skills and enchantments, you will want to throw that equipment in there. good thinking ^^

Selus of Amoe

Selus of Amoe

Ascalonian Squire

Join Date: Oct 2005

N/A

W/Mo

Anyone ever thought of using a life train build for tombs or something? Having so much health that you could tear down the enemy before they did you... Although it would easily be beaten if enemies could rid of enchantments and such.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

i thought of a build like that before the enchant sustain and ether renewal got nerfed... but if you just kill symbiosis, you're team is helpless...

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

lol
Demonic Flesh
Vital Blessing
Symbiosis
Fertile
7 mo/n Spamming Enchant
OMFG!
gee gee tombs build
PSYCHE

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

lol, they kill symbiosis and you all die at once.
mhmm, you need a e/n self-spamming enchantments, a necro/ranger handling fertile season, symbiosis and necro enchants, and then a tonna mo/x s doing their thing.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Not really a build, moved to Q&A.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

If max is 8600, you can tank siege weapons in GvG for around 6-8 hits.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

8600 isn't a practical number. If you wanted to do something that would last a reasonable amount of time, I'd estimate around 2000-3000 constant hp.

[email protected]

Frost Gate Guardian

Join Date: Feb 2005

It's possible to enchant the symbiosis to protect it as well right?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Warrior/Necromancer, nrager, and 6 monks on team

~600 before skills

Max Fertile Season up for ~300 HP.

Max Symbiosis Up (~125 HP per enchantment)

Defy/Endure Pain for ~260 HP each

Demonic Flesh for ~180 HP

There are about 30 Enchantments that the monks should be able to get you (in a perfect world..in the real world..the first would have worn off by the time the 30th was cast) - including Vital Blessing which gives its own ~170 HP. 30 Enchantments is ~3750 from Sym.

I come up with ~5520 HP (ROUGH rounding of course) as a maximum..

So...I'm probably missing a few of the health increasing spells that others were thinking of.

But my calculations show about 5.5k HP.

EDIT: I now think that this sites listings show lvl12 in the skills - not the max. So with the extra given from extra levels not calculated in the skill listing - You could add probably about 2k HP to my total. Getting it close to the before calculated 8.6k.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

well i can get my warrior upto 1000 health when needed...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Former Ruling
Warrior/Necromancer, nrager, and 6 monks on team

~600 before skills

Max Fertile Season up for ~300 HP.

Max Symbiosis Up (~125 HP per enchantment)

Defy/Endure Pain for ~260 HP each

Demonic Flesh for ~180 HP

There are about 30 Enchantments that the monks should be able to get you (in a perfect world..in the real world..the first would have worn off by the time the 30th was cast) - including Vital Blessing which gives its own ~170 HP. 30 Enchantments is ~3750 from Sym.

I come up with ~5520 HP (ROUGH rounding of course) as a maximum..

So...I'm probably missing a few of the health increasing spells that others were thinking of.

But my calculations show about 5.5k HP.

EDIT: I now think that this sites listings show lvl12 in the skills - not the max. So with the extra given from extra levels not calculated in the skill listing - You could add probably about 2k HP to my total. Getting it close to the before calculated 8.6k.
Symbiosis at 16 BM give 158 hp/enchantment. Also, W/Me would have more self-enchants available to them.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I figured it was around 150 at the higher lvl, thats where the last paragraph comes from.

But I completely forgot about Mesmer, dropping necromancer (and in turn demonic flesh) opens up room for about 5 enchantments from the mesmer secondary. Which would account for the extra damage leaading up to your 8.6k figure.