In tombs show rank beside name
Symeon
Cross fingers that no-one has suggested this exactly before
I know it goes against a lot of people's idea that rank spoils teams because good teams always ask for it, but it would mean they wouldn't have to ask you your rank to see it.
I know it goes against a lot of people's idea that rank spoils teams because good teams always ask for it, but it would mean they wouldn't have to ask you your rank to see it.
Navaros
/signed
It would stop all rank 3's from lying about being rank 5's, and rank 6's lying about being rank 8's etc.
Definitely should be a way to check another player's actual rank.
Thumbs up!
It would stop all rank 3's from lying about being rank 5's, and rank 6's lying about being rank 8's etc.
Definitely should be a way to check another player's actual rank.
Thumbs up!
Trance Addict
I'm rank 12. Jesus emote included. It looks a lot like a deer.
striderkaaru
/notsigned
this may sound great for currently ranked players, but it makes it infinitely harder for people who want to start pvp'ing in tombs. it might be because you don't want noobs on your team, but i think it will only foster a more elitist environment where the number next to your name is more important than anything else.
i have my own qualms about the whole rank system since i have just recently started tombing, but i will keep those to myself for now. instead, i will tell a story.
i have only recently started tombing. last night was my second night, as a matter of fact. i got into a group who asked for one kd/as warrior (which i was). later on, while discussing strategy, i found out that they only wanted r3+ players. there was a bit of a mix up, and in the confusion, they forgot to ask me to prove my rank. we started and actually did pretty well. i am both open-minded and a quick learner. i even became target caller at one point, and there were never any complaints. it was good for me to learn the dynamics of tombing and get to know the maps. the team played well as a whole and there were no complaints when we eventually lost. we even went again and kept the team together for a good while.
the point is, i never would have had that chance if they booted me because of a number next to my name. with all that said, we all had a great time and no one minded having me on the team.
this suggestion is meant to keep new players out of the loop and preventing them from getting any experience.
definitely thumbs down.
this may sound great for currently ranked players, but it makes it infinitely harder for people who want to start pvp'ing in tombs. it might be because you don't want noobs on your team, but i think it will only foster a more elitist environment where the number next to your name is more important than anything else.
i have my own qualms about the whole rank system since i have just recently started tombing, but i will keep those to myself for now. instead, i will tell a story.
i have only recently started tombing. last night was my second night, as a matter of fact. i got into a group who asked for one kd/as warrior (which i was). later on, while discussing strategy, i found out that they only wanted r3+ players. there was a bit of a mix up, and in the confusion, they forgot to ask me to prove my rank. we started and actually did pretty well. i am both open-minded and a quick learner. i even became target caller at one point, and there were never any complaints. it was good for me to learn the dynamics of tombing and get to know the maps. the team played well as a whole and there were no complaints when we eventually lost. we even went again and kept the team together for a good while.
the point is, i never would have had that chance if they booted me because of a number next to my name. with all that said, we all had a great time and no one minded having me on the team.
this suggestion is meant to keep new players out of the loop and preventing them from getting any experience.
definitely thumbs down.
Trance Addict
/signed
I have 8xx fame and I still show a deer. So, get a different emote for every rank 3+ or get me a way to actually prove that I am a R5, since, as the topic creator stated, there's basically no difference between R3/4/5 and 6/7/8 so people can just lie and say they're higher than they actually are.
I have 8xx fame and I still show a deer. So, get a different emote for every rank 3+ or get me a way to actually prove that I am a R5, since, as the topic creator stated, there's basically no difference between R3/4/5 and 6/7/8 so people can just lie and say they're higher than they actually are.
EternalTempest
/notsigned
As a pve thinking about doing pvp, having rank of "0" attached to my name when I do deciced to do PvP getting exculded due to no experience will drive me to random arena's where rank doesn't matter. It sounds like for the higher ups ranks there should be more emotes.
As a pve thinking about doing pvp, having rank of "0" attached to my name when I do deciced to do PvP getting exculded due to no experience will drive me to random arena's where rank doesn't matter. It sounds like for the higher ups ranks there should be more emotes.
Symeon
I guess we have rather divided opinions on the rank issue
Trance Addict
Quote:
Originally Posted by EternalTempest
/notsigned
As a pve thinking about doing pvp, having rank of "0" attached to my name when I do deciced to do PvP getting exculded due to no experience will drive me to random arena's where rank doesn't matter. It sounds like for the higher ups ranks there should be more emotes. |
Navaros
Quote:
Originally Posted by King Symeon
I guess we have rather divided opinions on the rank issue
|
Yeah, it basically boils down into 2 camps:
1. Those incapable of getting a good rank, hate the rank system
2. Those who have a good rank, love the rank system
I think the devs should put more stock in the camp who loves the rank system. Everyone had to endure the "I can only get into crappy parties!" grind to get to rank 6 when they first started out. They they broke free from that with perservance and dedication which eventually led them to become rank 6. Those players shouldn't have their achievements lessened simply because less-dedicated, less-skilled players outnumber them.
The game should not cater to those are incapable of getting a good rank. Rather, it should cater to those who are skilled and dedicated enough to have a good rank.
Trance Addict
Quote:
Everyone had to endure the "I can only get into crappy parties!" grind to get to rank 6 when they first started out. |
CoCantz
Im not a PvP player atm = no rank = thumbs down for the rank system
as allready ponted out - I would/will have props getting my ranks up if I didnt know PvP players that want me in their team. Im a good Necro and ppl req. me to join their PvP-team even though I dont really play PvP and have much pvp-xp - cuz I know my necro and can play any build. Therefor Im way more useful than a r3/6/whatever nOOb that was lifted to his rank by good teammates... blah blah - you've heard it
- CoCantz
as allready ponted out - I would/will have props getting my ranks up if I didnt know PvP players that want me in their team. Im a good Necro and ppl req. me to join their PvP-team even though I dont really play PvP and have much pvp-xp - cuz I know my necro and can play any build. Therefor Im way more useful than a r3/6/whatever nOOb that was lifted to his rank by good teammates... blah blah - you've heard it
- CoCantz
Pevil Lihatuh
"Yeah, it basically boils down into 2 camps:
1. Those incapable of getting a good rank, hate the rank system
2. Those who have a good rank, love the rank system"
This is why people hate the rank system. Comments like this. I have no rank. Why? Coz I've never tombed. I would like to start one day. However from all the stories I read, I won't get into any group. I don't care if I get another group of all rank 0, coz if we're good enough the rank 3's are gonna die anyway. But if everyone sees I'm a 0, I stand no chance.
Then again people with the attitude of "omg they are rank 0, I'm not even gonna ask why" aren't the kind I'd wanna play with.
If you gotta have it like this, why not just have a new emote for every step in the rank ladder. Then you know what rank someone is, and if they refuse to /rank you know they were lying.
I don't mind the rank system. I shouldn't have too much trouble getting started as my guildies will always be up for some PvP. I just don't like the "omg you n00bs clearly suck" attitude that most people seem to get from rank.
1. Those incapable of getting a good rank, hate the rank system
2. Those who have a good rank, love the rank system"
This is why people hate the rank system. Comments like this. I have no rank. Why? Coz I've never tombed. I would like to start one day. However from all the stories I read, I won't get into any group. I don't care if I get another group of all rank 0, coz if we're good enough the rank 3's are gonna die anyway. But if everyone sees I'm a 0, I stand no chance.
Then again people with the attitude of "omg they are rank 0, I'm not even gonna ask why" aren't the kind I'd wanna play with.
If you gotta have it like this, why not just have a new emote for every step in the rank ladder. Then you know what rank someone is, and if they refuse to /rank you know they were lying.
I don't mind the rank system. I shouldn't have too much trouble getting started as my guildies will always be up for some PvP. I just don't like the "omg you n00bs clearly suck" attitude that most people seem to get from rank.
Navaros
Quote:
Originally Posted by Pevil Lihatuh
I just don't like the "omg you n00bs clearly suck" attitude that most people seem to get from rank.
|
Knowing this, the rank system is the best way of gauging that chances are good that a high ranked player will not suck. It's not a perfect system, but at least it's something - and something is far better than nothing.
Talk is cheap. Anyone can say they are good at playing the game. Rank gives some actual credibility to an unknown player in a way that mere talk never could.
romO
Quote:
Originally Posted by Pevil Lihatuh
"Yeah, it basically boils down into 2 camps:
1. Those incapable of getting a good rank, hate the rank system 2. Those who have a good rank, love the rank system" This is why people hate the rank system. Comments like this. I have no rank. Why? Coz I've never tombed. I would like to start one day. However from all the stories I read, I won't get into any group. I don't care if I get another group of all rank 0, coz if we're good enough the rank 3's are gonna die anyway. But if everyone sees I'm a 0, I stand no chance. Then again people with the attitude of "omg they are rank 0, I'm not even gonna ask why" aren't the kind I'd wanna play with. If you gotta have it like this, why not just have a new emote for every step in the rank ladder. Then you know what rank someone is, and if they refuse to /rank you know they were lying. I don't mind the rank system. I shouldn't have too much trouble getting started as my guildies will always be up for some PvP. I just don't like the "omg you n00bs clearly suck" attitude that most people seem to get from rank. |
Lasareth
I'm in a relatively small guild that doesn't pvp in ToPK. When I go there, I wouldn't like to have the fact that I'm not a high rank displayed for people to judge me on. If people are really that concerned about rank, all it takes is a quick /rank to see which multiple of 3 you are.
I'm all for being able to decide based on rank, but I don't think that this type of selectivity should be encouraged in this way.
I'm all for being able to decide based on rank, but I don't think that this type of selectivity should be encouraged in this way.
Epinephrine
Rank can be meaningless, as you can be the least useful member of an IWAY team for example, and simply play a lot. I may not be the most experienced player in tombs, but I bet my win % is a heck of a lot better than many. I don't play much as it takes too long to organise (and I chiefly play during my daughter's nap, or once everyone is tucked in for the night/before my bedtime), and I don't like FoTM. So, I play TA mostly.
Let's (for sake of argument) say I have a >50% win record. I go in mostly with my guild, play rarely in tombs and I am Rank 1. I have maybe 40 tombs battles under my belt, from which I have 25+ fame, and have been to the HoH 3 times, and faced iQ in one of them (and I think done a good job, though they won). Someone with many more hours to waste instead has run 1000 tombs battles in the past while, uses whatever the most braindead FoTM he can find is and has eked out a good 125 fame or so. Who would you rather have? The guy who needs to be told what to play, has a dismal win ratio and higher rank or the guy who has a good grasp of strategy but not enough play-time?
The fact is that as long as you win a portion of your matches you can build up rank, and you don't need to be good to do so - you just need to play a lot. That's no measure of ability. I won't say there is no correlation, as I am sure there is, but the fact is that I'd pick a guy wwho gets the metagame and can justify a build over the guy who slapped together an IWAY warrior and has won his rank through the 5% of his matches that he wins.
Really now, you think that the warrior who was smited off of in all those matches dominated by smiting needed to do anything much? He could be a bloody henchman and he would've served - "go stand there and radiate damage" - yet that's how these guys built fame? Right, really good system. Well, luckily I never pub tomb, only with guild, so it's not like it affects me, but my rank 1 is better than many higher ranks out there, as I did it with good strings of wins, with builds I helped make, and not through endless FoTM runs hoping for an easy victory.
Let's (for sake of argument) say I have a >50% win record. I go in mostly with my guild, play rarely in tombs and I am Rank 1. I have maybe 40 tombs battles under my belt, from which I have 25+ fame, and have been to the HoH 3 times, and faced iQ in one of them (and I think done a good job, though they won). Someone with many more hours to waste instead has run 1000 tombs battles in the past while, uses whatever the most braindead FoTM he can find is and has eked out a good 125 fame or so. Who would you rather have? The guy who needs to be told what to play, has a dismal win ratio and higher rank or the guy who has a good grasp of strategy but not enough play-time?
The fact is that as long as you win a portion of your matches you can build up rank, and you don't need to be good to do so - you just need to play a lot. That's no measure of ability. I won't say there is no correlation, as I am sure there is, but the fact is that I'd pick a guy wwho gets the metagame and can justify a build over the guy who slapped together an IWAY warrior and has won his rank through the 5% of his matches that he wins.
Really now, you think that the warrior who was smited off of in all those matches dominated by smiting needed to do anything much? He could be a bloody henchman and he would've served - "go stand there and radiate damage" - yet that's how these guys built fame? Right, really good system. Well, luckily I never pub tomb, only with guild, so it's not like it affects me, but my rank 1 is better than many higher ranks out there, as I did it with good strings of wins, with builds I helped make, and not through endless FoTM runs hoping for an easy victory.
EternalTempest
I agree that with the current system I will have to starting doing pugs if I do Tombs and grind till I get a certain rank as it now.
Anet has done a lot to hide a information from the displays. I think the reason they did this across the board is to discourage party decisions based off some stat, or exact armor levels, or lack of skill in your active bar due to someone else thing you’re an xx/xx and telling you how to play your character.
There two arguments against this are:
1) To soften the harder time to get to parties due to not enough rank (be it bad player or new to PvP tombs.
2) The argument of rank doesn't hold the real "weight/skill" of it. All it shows you played tombs, no argument for skill. Some it's earned but if the system allows for unskilled players to get rank, then it's busted (even though there are some high ranking members who earned it the hard way).
Let me word this to get less flames:
In math if you need an exact number and you have a system where you add an variable/guess + a specific number (where rank actually works) you still don't equal an exact number
True Ranked + Rank with no skill does not equal "Rank" as a 100% sure. It's a system that kinda works.
Anet has done a lot to hide a information from the displays. I think the reason they did this across the board is to discourage party decisions based off some stat, or exact armor levels, or lack of skill in your active bar due to someone else thing you’re an xx/xx and telling you how to play your character.
There two arguments against this are:
1) To soften the harder time to get to parties due to not enough rank (be it bad player or new to PvP tombs.
2) The argument of rank doesn't hold the real "weight/skill" of it. All it shows you played tombs, no argument for skill. Some it's earned but if the system allows for unskilled players to get rank, then it's busted (even though there are some high ranking members who earned it the hard way).
Let me word this to get less flames:
In math if you need an exact number and you have a system where you add an variable/guess + a specific number (where rank actually works) you still don't equal an exact number
True Ranked + Rank with no skill does not equal "Rank" as a 100% sure. It's a system that kinda works.
Pevil Lihatuh
lol someone beat me to it. And agreed on how good players are the exception
Indeed, Rank can show you have skill. Thats why I don't want rid of rank. However, with recent certain builds, you can get away with having very little skill. People should simply take on someone and if that person happens to suck, get rid of 'em No doubt that you wouldn't get to R12 by playing IWAY with no skill, coz its unlikely you'd get all that way without coming across a group who was actually good enough to counter you.
What we really need for a suggestion is a brain transplant, so 'cheap' players just decide not to pvp and all the other good players get the rank thing out of their head hehe
Indeed, Rank can show you have skill. Thats why I don't want rid of rank. However, with recent certain builds, you can get away with having very little skill. People should simply take on someone and if that person happens to suck, get rid of 'em No doubt that you wouldn't get to R12 by playing IWAY with no skill, coz its unlikely you'd get all that way without coming across a group who was actually good enough to counter you.
What we really need for a suggestion is a brain transplant, so 'cheap' players just decide not to pvp and all the other good players get the rank thing out of their head hehe
Navaros
Quote:
Originally Posted by Pevil Lihatuh
People should simply take on someone and if that person happens to suck, get rid of 'em
|
No one has time to take in 7 random strangers and then test them all out and drop them if they suck.
Rank helps to alleviate this problem in a practical way that people actually have enough time to do.
Symeon
Ummm I really have started an argument between the two factions, those for rank and those against it
All I suggested was that rank could be shown by someone's name, just to prevent people having to ask for it.
All I suggested was that rank could be shown by someone's name, just to prevent people having to ask for it.
Racthoh
Rank doesn't really show you have skill. Rank shows you were able to open up a fansite and read about which FoTM is working for people, then IWAY up to rank 3 and claim you are rank 5.
Great, so now we have a whole lot of players who only know how to use a shout and swing an axe. Quite frankly I'd prefer to stay a low rank and beat the snot out of the elitists who wouldn't take me because of a fancy number emote that I may or may not have. I've played with some damn good players, and their traits have shed off onto me, and while I may not be the best PvPer in the world, I can hold my own because of the environment I've been in.
To be honest, I wish that rank 3+ players were only allowed to play with players of their own rank. That way, all those IWAY bandwagon players would eventually come up against some real competition and have theirs handed to them time and time again. And best of all, their fame would never increase if they continue to rely on the same methods over and over again.
Great, so now we have a whole lot of players who only know how to use a shout and swing an axe. Quite frankly I'd prefer to stay a low rank and beat the snot out of the elitists who wouldn't take me because of a fancy number emote that I may or may not have. I've played with some damn good players, and their traits have shed off onto me, and while I may not be the best PvPer in the world, I can hold my own because of the environment I've been in.
To be honest, I wish that rank 3+ players were only allowed to play with players of their own rank. That way, all those IWAY bandwagon players would eventually come up against some real competition and have theirs handed to them time and time again. And best of all, their fame would never increase if they continue to rely on the same methods over and over again.
striderkaaru
Quote:
Originally Posted by Navaros
That's a great dream, but in reality it is not practical at all to do so.
No one has time to take in 7 random strangers and then test them all out and drop them if they suck. Rank helps to alleviate this problem in a practical way that people actually have enough time to do. |
communication > emote.
Pevil Lihatuh
lol true strider. After all if you ask someone their build and it sounds like rubbish, you have a fairly good idea they'll suck in pvp Alternatively they could have copied a build guide if it sounds good. But y'know. "What skills/type of char are you" is surely a far better thing to ask than "Are you rank 3". maybe it should be separated so only ranks 1 - 3 in one arena, once you reach rank 4 you go to the next arena which is 4 - 6 etc etc. And if you wanna play against everyone just go to team arenas.
tomcruisejr
last time i checked, "good players" and "rank" are both different words / phrases.
face it, those who have the means to feel elite wanna be elite. /rank is helping them.
look at the posts of pvpers here. they love the rank system. but when some "noobish" groups using "noobish" builds beat them, whats the response?
"play real build", "noob", "FU"
our group using the noobish fotm build have mowed some guilds in the top 50, lambasted the r9+ groups and maligned those top quality ranger spikers. and yet a lil ggs.
elitism at its best
face it, those who have the means to feel elite wanna be elite. /rank is helping them.
look at the posts of pvpers here. they love the rank system. but when some "noobish" groups using "noobish" builds beat them, whats the response?
"play real build", "noob", "FU"
our group using the noobish fotm build have mowed some guilds in the top 50, lambasted the r9+ groups and maligned those top quality ranger spikers. and yet a lil ggs.
elitism at its best
Digitalblast
/not signed.
I have a hard enough time being rank 0 and getting in a group. If they do anything like this i propose everyone starts from rank 0.
I have a hard enough time being rank 0 and getting in a group. If they do anything like this i propose everyone starts from rank 0.
Vilaptca
Quote:
Originally Posted by romO
i guarantee that most people who complain about not being able to get good groups due to lack of rank would not be able to give me a proper strategy for each and every map as well as detailed functions of each character and team build. and that is what rank helps you build up. trust me, if you just suck it up to rank 3 or 6, which is what i did along with many others, you will be able to play like you deserve that rank.
|
I myself having no rank, and very little want to play PvP would not like this. Eventually after I feel I have learned my characters well enough, I would like to try PvP.
Something like this would really keep the new players away. This happens in many games though, do we cater to the veterans or do we cater to the new players? I don't think this is something that would help either group.
I liked Racthoh's suggestion further up, that people of the same Rank should only be able to fight each other in groups.
romO
then there would be waiting times to proceed to maps like in gvg, as well as seperate hoh victories for each rank. i see a problem there ^^
scamPOR
Rank is basically meaningless as is. Most Iway noobs are 3+ and cannot play anything else. Basically requiring new players to Iway to even get to r6. >.< fix plz Anet.
Arcanis the Omnipotent
Quote:
Originally Posted by Navaros
That's a great dream, but in reality it is not practical at all to do so.
No one has time to take in 7 random strangers and then test them all out and drop them if they suck. Rank helps to alleviate this problem in a practical way that people actually have enough time to do. |
You were right originally, there are two camps here:
The people who play in the Tombs all the time, get a good ammount of Fame and get their rank up whether through real play time, or through Fame Farming builds.
And the people who havent PVP'd much outside the competition or team arena's, the people who havent even begun to even try to gain Rank and therefore have a big zero above their head.
The problem with your view is that it completely excludes any PVP newbies from actually getting in any good groups. You have no idea if they're good or not, and Rank isnt going to tell you jack. All its going to tell you is that this person was in a group that was good enough when he/she was in it that they got alot of Fame. And when we talk IWAY groups, or back with the old Spirit Spammers, that's not hard.
A User Name
/notsigned lol
I basically dont want a number next to my name. I'm a rank 2 112 fame with really bad luck. I've been to the hall 5 times which is more than most rank 3's but in 4 of those times by sheer bad luck our groups lost 1-2 ppl leaving us (lag issues, kicked, ect) and so we lost those battles. im prolbaly more xp'd than some of the rank 3's but i find it hard to get into groups sometimes becuase of that bad luck and lack of emote. By putting that number next to my name could really damage new players trying to get into groups.
I basically dont want a number next to my name. I'm a rank 2 112 fame with really bad luck. I've been to the hall 5 times which is more than most rank 3's but in 4 of those times by sheer bad luck our groups lost 1-2 ppl leaving us (lag issues, kicked, ect) and so we lost those battles. im prolbaly more xp'd than some of the rank 3's but i find it hard to get into groups sometimes becuase of that bad luck and lack of emote. By putting that number next to my name could really damage new players trying to get into groups.
jonnybegood
they added the fame and rank into the game for exactly the reason the OP says it's therefor.so i agree with the OP
in that it is a undeveloped system. hopefully it is upgraded in a furure updat or in CHAP2
now im not saying that it the other side of the argument is wrong,because it's not , it's a opinion on the matter. and neither side is right or wrong. it's just the opinion i agree with.
in that it is a undeveloped system. hopefully it is upgraded in a furure updat or in CHAP2
now im not saying that it the other side of the argument is wrong,because it's not , it's a opinion on the matter. and neither side is right or wrong. it's just the opinion i agree with.
SincorpDeath
I think that some people take rank a little too seriously. I don't want to sound "noobzorish" or whatever the hell, but here's my 2 cents. I'm a HUGE fan of the PvE, and i actually enjoy farming to see what i get. But recently I've seen the deer head emote, and thought to myself, "I'd like that." Well, i asked around about it, and found out you need to do tombs and HOH to get it. I thought, meh, well, i'm pretty good at arena's with all sorts of characters, (in yaks i went 12 wins with 3 necs and a monk, me being a nec, none of which were above lvl 12), so i figured i could try some HoH. This is about 3 days ago, I go into dragon's lair and walk into Tombs, only to see this being spammed by 4 seperate groups "LOOKING FOR IWAY WARRIORS! OMGZORS, NEED 2 MORE FOR IWAY" well, i think, fark this, i'm not gonna make myself a w/r and change my entire build to fit some stupid mold. For 20 minutes, i couldn't find a group to take me, so i go "STARTING GROUP FOR FUN" and in about 3 minutes, we filled up with a decent variety of warriors, 2 monks, necs, mesmers, and eles. Turns out most of us were really new at this, so we went in and tried our best. We DID die after about the first group, but we had FUN. We put up a good fight for a random 2 minute PUG, and we all had a decent time. Looks like i've been rambling, but still, stop being rank --W-word--s <- didn't want GO RED ENGINE GO---like kids in CSS (CounterStrike Source), and play for fun, not rank. Just my 2 cents.
Almighty Zi
In my mind, the hall of heroes has always been a place where a guild or any party that groups together regularly strives to consistently win battles and hold the altar in the hall in order to gain recognition and also gain some satisfaction from creating a good build.
Rank does not fit in with this, in my opinion. Rank instead motivates players to gain recognition simply by playing more. This is why we have IWAY and other such FotM builds. There's no way the majority of IWAY builds can hold the hall and the only purpose of the build is to win as many matches as possible to farm fame and rank before being knocked out by a well put together group. Rinse and repeat until you have your deer, wolf, whatever.
OK, so rank shows that a person has invested a lot of time in PVP and for this reason they should be better players than newcomers, however, rank does not show how a player has invested their playing time, have they wisely been learning skills, builds and strategies or have they been blindly following proven fame farming builds? In my opinion, the best way to assess a player is to talk to them. Putting each player's rank next to his/her name is just going to validate the notion that rank is important and that it's a good indication of a player's ability - which it isn't.
Rank does not fit in with this, in my opinion. Rank instead motivates players to gain recognition simply by playing more. This is why we have IWAY and other such FotM builds. There's no way the majority of IWAY builds can hold the hall and the only purpose of the build is to win as many matches as possible to farm fame and rank before being knocked out by a well put together group. Rinse and repeat until you have your deer, wolf, whatever.
OK, so rank shows that a person has invested a lot of time in PVP and for this reason they should be better players than newcomers, however, rank does not show how a player has invested their playing time, have they wisely been learning skills, builds and strategies or have they been blindly following proven fame farming builds? In my opinion, the best way to assess a player is to talk to them. Putting each player's rank next to his/her name is just going to validate the notion that rank is important and that it's a good indication of a player's ability - which it isn't.
Dralspire
Quote:
Originally Posted by Navaros
... The game should not cater to those are incapable of getting a good rank. Rather, it should cater to those who are skilled and dedicated enough to have a good rank.
|
Anyway, IWAY on ...
PS: /notsigned
Santanus_Perro
Quote:
Originally Posted by Navaros
Yeah, it basically boils down into 2 camps:
1. Those incapable of getting a good rank, hate the rank system 2. Those who have a good rank, love the rank system I think the devs should put more stock in the camp who loves the rank system. Everyone had to endure the "I can only get into crappy parties!" grind to get to rank 6 when they first started out. They they broke free from that with perservance and dedication which eventually led them to become rank 6. Those players shouldn't have their achievements lessened simply because less-dedicated, less-skilled players outnumber them. The game should not cater to those are incapable of getting a good rank. Rather, it should cater to those who are skilled and dedicated enough to have a good rank. |
You mean the same way all the PvPers were hating on the PvEers for dedicating themselves to the grind to get the good weapons and upgrades to compete with a pve made character against the custom made PvP characters?
PvEers felt like their dedication was lessened when the whole buying of unlocks with fame points was introduced. PvEers worked extremely hard to unlock elites, to get upgrades, etc. In essence, the PvPers were catered to. If you disagree with my assessment, then your argument doesn't hold water.
Akathrielah
To the OP : Great Idea, makes the process of finding a group overall a lot simpler.
To all of the people complaining about rank : Get.Over.It. Everyone had to start at rank 0, and unfortunately no, you aren't better than that rank 6/9/Top 50 guild player just because you beat the PvE game with your X/Y once. IWAY used to be good for faction farming oh, a month ago, if that. If you can't beat IWAY repeatedly then you shouldn't be whining about rank in the first place.
Best piece of advice would be to get a group of people you PvP regularly with and form a guild with them, or at the very least keep them on your friends list. That way you have a group of people that are relatively competant that you can play with, with whom you are familar(i.e. play style) with at the same time.
I've said this over and over again, get it through your heads folks.
To all of the people complaining about rank : Get.Over.It. Everyone had to start at rank 0, and unfortunately no, you aren't better than that rank 6/9/Top 50 guild player just because you beat the PvE game with your X/Y once. IWAY used to be good for faction farming oh, a month ago, if that. If you can't beat IWAY repeatedly then you shouldn't be whining about rank in the first place.
Best piece of advice would be to get a group of people you PvP regularly with and form a guild with them, or at the very least keep them on your friends list. That way you have a group of people that are relatively competant that you can play with, with whom you are familar(i.e. play style) with at the same time.
I've said this over and over again, get it through your heads folks.
Kool Pajamas
/NOT signed
Rank is for people that play too much. Or at very least only play PvP. I mostly play PvE but I know how to play PvP. I'm still rank 1 in 2 months since I started PvP; Not because I'm bad, but because I dont play often, plus on top of that dont play PvP everytime that I am on. Some kid that goes and plays IWAY 24/7 for a week, could probably be rank 3+ in no time. Thats not how I play and I shouldnt be punished for that.
Rank is for people that play too much. Or at very least only play PvP. I mostly play PvE but I know how to play PvP. I'm still rank 1 in 2 months since I started PvP; Not because I'm bad, but because I dont play often, plus on top of that dont play PvP everytime that I am on. Some kid that goes and plays IWAY 24/7 for a week, could probably be rank 3+ in no time. Thats not how I play and I shouldnt be punished for that.
Navaros
Quote:
Originally Posted by Arcanis the Omnipotent
The problem with your view is that it completely excludes any PVP newbies from actually getting in any good groups. You have no idea if they're good or not, and Rank isnt going to tell you jack. All its going to tell you is that this person was in a group that was good enough when he/she was in it that they got alot of Fame. And when we talk IWAY groups, or back with the old Spirit Spammers, that's not hard. |
You are quite incorrect on this point. Whilst Rank is by no means a foolproof indicator, it does indeed tell you things.
Looking at a R0, it is a logical assumption that most likely he would be a bad PVP player, a liability to the team, and not worth taking. I, as a higher ranked player who had put in the blood, sweat, and tears to claw my way up the ranking system, should have every right to make a decision based on that likelihood.
By the same token, if someone is R6+, then the likelihood will be that he is a good player and worth giving a chance to.
Getting R6 with IWAY isn't "hard" persay, but putting up with that sort of grind and losing again and again a few rounds in, every time, only to have to reform the party again as most people leave, certainly takes a lot of mental fortitude to put up with. On that basis, I would respect a player who got R6 with IWAY.
As for "it will tell you they got a lot of Fame" - exactly. That's the whole point. And it makes sense. For the most part, those who have got a lot of Fame were able to do so because they got into good parties on a consistent basis. If someone is a sucky player, then good parties are not to take him on their team consistently. Therefore it stands to reason that usually, only good players would have a lot of Fame.
Yes, you are right that Spirit Spammers are an exception to this. Why Spirit Spamming was not nerfed before Retail, well only the devs know that.
glenn_rolfe
why wouldn't u play iway if you didn't have much rank? Go and play orders necro with them for a while, that takes more skill than w/r. You get hunted first, so you are learning the ability to deal with being the prime target. You have to hold the orb on burial grounds so you'll again be a strong target. Controlling the door lever etc.
All these things need to be learn't and IWAY isn't such a bad start. Sure the build is basically hack n' slash for w/r, but for necros I would think it's a nice starting point for getting into PvP. Also for trapping skills it's not a bad way to learn PvP trapping as well.
Got to start somewhere, may as well start with the popular builds while your experience and confidence grows enough to branch into more complex builds and team work situations.
All these things need to be learn't and IWAY isn't such a bad start. Sure the build is basically hack n' slash for w/r, but for necros I would think it's a nice starting point for getting into PvP. Also for trapping skills it's not a bad way to learn PvP trapping as well.
Got to start somewhere, may as well start with the popular builds while your experience and confidence grows enough to branch into more complex builds and team work situations.