I am looking for the ideal staff to start placing upgrades on, however I am not sure what inherent mods are good to have on your base model?
Is there a link to, or can someone provide me with a list of the staff inherent mods?
Thanks in advance
What are the possible STAFF inherent mods?
bobmcclune
Lasareth
General skill cast time + (up to 10%)
General skill recast time + (up to 10%)
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
Quick recovery from x condition.
That's all I can remember at the moment...
And normally, you won't have two cast time or recast time + mods. Just a cast and a recast together, or a cast or recast alone.
General skill recast time + (up to 10%)
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
Quick recovery from x condition.
That's all I can remember at the moment...
And normally, you won't have two cast time or recast time + mods. Just a cast and a recast together, or a cast or recast alone.
Savio
They can have up to two from Lazareth's list. Also, the specific attributes are limited to the spell lines, i.e. no Warrior attributes, no Ranger attributes, and none of the attributes that have limited casting options, like Soul Reaping. Not sure about the last one, actually...
Weazzol
Also you can get up to +30 health upgrades, and you can do that with both the pre & suf-fix upgrades, so a total of +60 health if you wanted.
Also up to +5 energy upgrades
And up to +5 armor against X (physical, elements, etc)
Also up to +5 energy upgrades
And up to +5 armor against X (physical, elements, etc)
bobmcclune
Is there a list of all of the pre/suffix upgrades?
Savio
List of upgrades/prices:
http://www.guildwarsguru.com/forum/s...ad.php?t=44867
+7 armor max vs specific type.
http://www.guildwarsguru.com/forum/s...ad.php?t=44867
Quote:
Originally Posted by Weazzol
And up to +5 armor against X (physical, elements, etc)
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romO
nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
bobmcclune
Do any of the collectors, or crafters carry staves with 2 inherent mods?
MAX STAVES that is...?
MAX STAVES that is...?
sludgy
yes collectors staffs have
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
of the same attribute
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
of the same attribute
Weazzol
Quote:
Originally Posted by romO
nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
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