What are the possible STAFF inherent mods?

bobmcclune

bobmcclune

Krytan Explorer

Join Date: Oct 2005

Terd Eaters Association [YUM]

W/R

I am looking for the ideal staff to start placing upgrades on, however I am not sure what inherent mods are good to have on your base model?

Is there a link to, or can someone provide me with a list of the staff inherent mods?

Thanks in advance

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

General skill cast time + (up to 10%)
General skill recast time + (up to 10%)
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
Quick recovery from x condition.

That's all I can remember at the moment...

And normally, you won't have two cast time or recast time + mods. Just a cast and a recast together, or a cast or recast alone.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

They can have up to two from Lazareth's list. Also, the specific attributes are limited to the spell lines, i.e. no Warrior attributes, no Ranger attributes, and none of the attributes that have limited casting options, like Soul Reaping. Not sure about the last one, actually...

Weazzol

Weazzol

Academy Page

Join Date: May 2005

Also you can get up to +30 health upgrades, and you can do that with both the pre & suf-fix upgrades, so a total of +60 health if you wanted.

Also up to +5 energy upgrades

And up to +5 armor against X (physical, elements, etc)

bobmcclune

bobmcclune

Krytan Explorer

Join Date: Oct 2005

Terd Eaters Association [YUM]

W/R

Is there a list of all of the pre/suffix upgrades?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

List of upgrades/prices:
http://www.guildwarsguru.com/forum/s...ad.php?t=44867

Quote:
Originally Posted by Weazzol
And up to +5 armor against X (physical, elements, etc)
+7 armor max vs specific type.

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.

bobmcclune

bobmcclune

Krytan Explorer

Join Date: Oct 2005

Terd Eaters Association [YUM]

W/R

Do any of the collectors, or crafters carry staves with 2 inherent mods?

MAX STAVES that is...?

sludgy

Frost Gate Guardian

Join Date: Aug 2005

yes collectors staffs have

Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)

of the same attribute

Weazzol

Weazzol

Academy Page

Join Date: May 2005

Quote:
Originally Posted by romO
nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
Oops, my fault for not reading that correctly...Good catch above on my error on + to armor, too, thanks Savio.