Well, I picked up Guild Wars yesterday, and it's already sent me on the secondary job quest, and having all the experience of a rutabaga, I'm a bit lost.
Right now, I'm playing a Warrior, leaning towards the sword tree, for no better reason than I like swords.
My initial thought was to subclass Ranger, with an eye towards being a blade and bow that opperates by peppering a target on the way it, and switches to melee when it gets close. However, with the weapon switching mechanics, I'm not sure if that's a workable idea, or not.
Another possibility would be to go with Monk for a classic Paladin type build. Sounds like it works well in this game, and it ussually reliable, but it doesn't really call to me.
My current thought is that the life-stealing and life-trading ability of the Necromancer might combine rather nicely with the close in and high hitpoints of the Warrior, with the ability to mix things up a good bit with some curses and hexes. However, from what I can tell, Necros also tend to be very energy hungry, which may not work so well with the low energy Warrior. I'd probably want to focus more on Adrenaline based weapons if I went that route.
Another thought I have, is I am of the understanding that Mesmers can opperate effectively as energy stealers. It might be possible to leverage that to make a high energy build Warrior, but again, I don't have the practical experience to know how well that would work.
Elementalist doesn't rally call to me, but it does seem to have a number of catch skills. Conjuer Frost, Ice Prison, and Water Trident (don't know if you can use Elite skills on a secondary) all sound very nice supprot for a Warrior. For mix-up Conjuer Lightning and Iron Mist could work for trapping, though I wonder if Iron Mist may prove more troublesome than it's worth.
Anyways, any thoughts? I'm sort of overwhelmed by the choices available, and considering I'm going to have to work with this to at least lvl 20, I'd like to start with something reasonable.
Harry Voyager
H

