Claw weapons for Beast Mastery
jibikao
Since a lot of people are sharing their ideas, I'll share mine.
I know many beast masters want some weapons that match the theme and many people want Dual Wielding, I think Claws is a perfect fit for Beast Mastery!
Claws are dual weapon. You attack a lot faster with great damage but here are the mods:
1.) Since it's dual weapons, you can't use any focus item for more energy.
2.) Claws are meant for Barbarian type of playing so the weapon should come with mods like:
a. -1 Energy Regen
b. -10 to -20 Armor
c. -1 health degen
With one of those mods (or combination of the three), claw weapons will be strictly for melee characters so you won't see a claw ranger who cast lots of spells. Ferocious Strike will be EVEN better with Beast Mastery since you get both energy and adrenline. It fits perfectly with warrior theme and beast mastery theme and Tiger Strike will be even more appealing. Barbarians are fighters who focus 100% on offense so the energy/armor penalty is to negate their ability to abuse spells.
I don't think it's going to be overpowering. It will invite more people to use beast mastery and since so many people want a dual wielding class!
What do you think?
I know many beast masters want some weapons that match the theme and many people want Dual Wielding, I think Claws is a perfect fit for Beast Mastery!
Claws are dual weapon. You attack a lot faster with great damage but here are the mods:
1.) Since it's dual weapons, you can't use any focus item for more energy.
2.) Claws are meant for Barbarian type of playing so the weapon should come with mods like:
a. -1 Energy Regen
b. -10 to -20 Armor
c. -1 health degen
With one of those mods (or combination of the three), claw weapons will be strictly for melee characters so you won't see a claw ranger who cast lots of spells. Ferocious Strike will be EVEN better with Beast Mastery since you get both energy and adrenline. It fits perfectly with warrior theme and beast mastery theme and Tiger Strike will be even more appealing. Barbarians are fighters who focus 100% on offense so the energy/armor penalty is to negate their ability to abuse spells.
I don't think it's going to be overpowering. It will invite more people to use beast mastery and since so many people want a dual wielding class!
What do you think?
Align
I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
EDIT: Also, why a melee weapon in the first place? It's not like Rangers are equipped to fight in melee. Nor are all pet users part Warriors.
EDIT: Also, why a melee weapon in the first place? It's not like Rangers are equipped to fight in melee. Nor are all pet users part Warriors.
Epinephrine
Don't like it. I just want my Beast mastery staff, wilderness staff and associated foci.
shaken_bake
*thumbs up* I'm not sure it would really fit the class but I do like the idea.
jibikao
Quote:
Originally Posted by Align
I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
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The mods are just some examples. A lot of testings need to be done to see if -energy and armor can balance Dual Wielding.
Don't forget that you are swinging two weapons VERY fast. And with Tiger Fury on, you can see two hits in probably 1s. That's A LOT of damage.
If you don't nerf energy/armor, they'll turn into a killing machine.
Dual Wielding is something that many fighter players want. I think it fits their style. If all they want is to wack everything they see with great power/damage, let them be. Don't forget the usual counter Blind, Hex, Ward.
benmanhaha
align, this would go well with your avatar. and i must say this sounds cool, but maybe less of a handicap.
jibikao
I think Claw fits Beast Mastery JUST fine. That's how they designed Tiger Fury in the first place.
I am just suggest a weapon type for Chapter 2 that's all. It won't ruin the whole Beast Mastery line. You can still use pet attack skills, right?
Beast Masters with staff just doesn't "look" right. I know I've been using a staff but that's mainly for more energy. Do I really want a beast master with wand/staff? Probably not.
I am just suggest a weapon type for Chapter 2 that's all. It won't ruin the whole Beast Mastery line. You can still use pet attack skills, right?
Beast Masters with staff just doesn't "look" right. I know I've been using a staff but that's mainly for more energy. Do I really want a beast master with wand/staff? Probably not.
Align
I don't have a problem with the fact that they are claws, I just really don't want a melee weapon for a non-melee attribute.
jibikao
I've been a beast master ever since I got the game. I find that beast mastery can only shine through secondary class. With Ferocious strike, I can really spam quite a few spells.
The problem with beast mastery is that my pet only does physical damage. It is beyond terrible against Warriors. That forces me to use spells to counter this and to add more variety to my pet (which suffers from limited AI and damage-type, skill disable, getting stuck somewhere, death penalty).
And even with the addition of Claws, who says you MUST use them?? That's the beauty of Guild Wars. You do whatever you like.
The problem with beast mastery is that my pet only does physical damage. It is beyond terrible against Warriors. That forces me to use spells to counter this and to add more variety to my pet (which suffers from limited AI and damage-type, skill disable, getting stuck somewhere, death penalty).
And even with the addition of Claws, who says you MUST use them?? That's the beauty of Guild Wars. You do whatever you like.
jibikao
Quote:
Originally Posted by shaken_bake
*thumbs up* I'm not sure it would really fit the class but I do like the idea.
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Claw is only a weapon type. I am sure you've seen E/W with Hammer right?
Sol_Vie
I think it sounds cool, though armor penalties would not fit well. I'd rather see energy degen in that case.
Align
Quote:
Originally Posted by jibikao
And even with the addition of Claws, who says you MUST use them?? That's the beauty of Guild Wars. You do whatever you like.
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If I have to choose between the dev team making claws or a beastmastery staff, ugly though the staff might be, I would go for the staff any day, because it's ranged.
jibikao
Quote:
Originally Posted by Align
Let me rephrase it:
If I have to choose between the dev team making claws or a beastmastery staff, ugly though the staff might be, I would go for the staff any day, because it's ranged. |
1.) To prevent Illusionary Weapon being overpowering (ex: Hundred Blades)
2.) Tiger Fury no longer disables your non-attack skills but it's an elite so you won't have Ferocious Strike leeching energy for you. This will prevent barbarians from abusing spells. Rangers who want to shoot faster can either choose Warrior as secondary or simply choose between Quickshot + Tiger Fury.
3.) Tiger Fury is a stance so you won't have a Barbarian abusing defensive stances like Whirling Defense/Defense stance. The duration should increase with every point in BM so you get 16s max with 10s recharge as usual. I don't think it's overpowered considering you lose (armor/energy regen) for more damage and Tiger Fury costs 10E which is quite a bit. You can be easily killed so don't think that just because you have two claws, you rule. lol
4.) One more elite for BM. Hooray.
The point of Claw is to add dual wielding to GW and to give Beast Mastery more popularity.
Align
There are no staffs right now for BMs, except that one green which improves recharge and casting for all skills, and it isn't exactly designed with BM in mind, if you know what I mean.
Epinephrine
Quote:
Originally Posted by jibikao
The point of Claw is to add dual wielding to GW and to give Beast Mastery more popularity.
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If the beastmastery focus looked like a clawed glove/paw thing that would be fine, but I don't see the need for "claw" weapons, or think they fit in at all.
jibikao
Quote:
Originally Posted by Sol_Vie
I think it sounds cool, though armor penalties would not fit well. I'd rather see energy degen in that case.
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Other classes can choose Beast Mastery as well so the energy degen and -armor are there to balance melee + spells.
I guess it also matters what kind of damage the claws can do.
jibikao
Quote:
Originally Posted by Epinephrine
Wow, two things that aren't exactly on mypriority list. Beastmastery is nice right now, with people using it to be beastmasters, not for the "cool claws, dude!", and dual wielding is hardly something I need added. A big no from me.
If the beastmastery focus looked like a clawed glove/paw thing that would be fine, but I don't see the need for "claw" weapons, or think they fit in at all. |
Dual Wielding is either a simple Weapon Type or a whole new Primary like Assassin/Rouge. At this rate, I am hoping for a new primary and that may be easier to balance things out. But it certainly won't hurt to add a new weapon type to beast mastery: a stave, claws or dagger. And that's the point of this thread. It's just a new weapon type, not a creation of a new class.
NatalieD
Quote:
Originally Posted by jibikao
And that's your choice and that's fine because any beast master can still choose to use a staff for more energy, while other beast masters want to turn into a melee character that utilize Tiger Fury.
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I agree with the idea of a beast mastery weapon, but it should be ranged. I think a sling would fit better than a staff or wand, but that's just details.
master_ranger_matt
I think there should be dual wielding, but each weapon should have damage like 11-14 or so, because if it'sm too good then everyonee will pick it, and if it sux (like the regen thing) then no one will. just my 2 cents.
twicky_kid
Quote:
Originally Posted by jibikao
I think Claw fits Beast Mastery JUST fine. That's how they designed Tiger Fury in the first place.
I am just suggest a weapon type for Chapter 2 that's all. It won't ruin the whole Beast Mastery line. You can still use pet attack skills, right? Beast Masters with staff just doesn't "look" right. I know I've been using a staff but that's mainly for more energy. Do I really want a beast master with wand/staff? Probably not. |
a staff would fit the beast mastery line perfect. the only weapon i want to see added for beast mastery is an improved AI pet. they are dumb as dirt right now. they are like what the henches used to be. the henches got fixed so why can't the pets and minions.
carnivore
/signed.
it'll shut up the people begging for rogues. "claws" fits beasts well(tigers claws, bears claws etc...)
also, the main balance measure that needs to be put on claw users is that no damage enchantment(conjure, strenght of honor, JI, and most importantly, IW) can be used with claws equped
it'll shut up the people begging for rogues. "claws" fits beasts well(tigers claws, bears claws etc...)
also, the main balance measure that needs to be put on claw users is that no damage enchantment(conjure, strenght of honor, JI, and most importantly, IW) can be used with claws equped
fenix
/anti-signed
Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger.
Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger.
Arngrim120
I'm sorry, but I totally disagree with this idea. Having a melee weapon for a Ranger and basing it on Beast Mastery? What next...are Warriors going to want a ranged weapon based on Tactics or something? Rangers attack at range. If you want to use a melee weapon, well that's what Warriors are for.
Hell Marauder
I would rather have better and improved pets, than any new weapon. I also like to see charm animal and comfort animals combined into a single skill, or making charm animal more useful.
Nighteye
/signed
Sounds like a good idea, though I don't see the need for a penalty. Rangers don't have a normal warrior's defense skills, relying a bit more on evasion. With quick attacks they can hop into a fight and try to retreat before getting killed - doing perhaps a bit more damage while also taking more damage compared to a warrior. Keep in mind that using claws already sacrifices range and the use of bow skills.
Sounds like a good idea, though I don't see the need for a penalty. Rangers don't have a normal warrior's defense skills, relying a bit more on evasion. With quick attacks they can hop into a fight and try to retreat before getting killed - doing perhaps a bit more damage while also taking more damage compared to a warrior. Keep in mind that using claws already sacrifices range and the use of bow skills.
Hooray Nuke
maybe rangers could have an extra slot and equip extra sharp claws just for your pet, so they do more dmg or something. they seriously need to make pets not so freaking dumb
Elena
Quote:
Originally Posted by talon
/anti-signed
Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger. |
jibikao
Quote:
Originally Posted by Hell Marauder
I would rather have better and improved pets, than any new weapon. I also like to see charm animal and comfort animals combined into a single skill, or making charm animal more useful.
|
Hannibel
/not signed
i think it sounds kind of lame in my opinion, why would you need claws from a beast mastery skills, a staff would be a better idea, since beast mastery skills are more ritualistic skills, spirits and animals that do stuff, and for the wand it should be a piece of wood with a claw maybe
i think it sounds kind of lame in my opinion, why would you need claws from a beast mastery skills, a staff would be a better idea, since beast mastery skills are more ritualistic skills, spirits and animals that do stuff, and for the wand it should be a piece of wood with a claw maybe
jibikao
Quote:
Originally Posted by talon
/anti-signed
Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger. |
The idea of Claws is mainly for Dual Wielding and nothing else. It's not an idea for a whole new class. In fact, I've said that dual wielding doesn't work on warrior (adrenline issue and skill issue) and as for Ranger, beast mastery is NOT just designed for pet. There is a reason why Tiger Fury disables non-attack skills. The idea is to turn you into a "barbarian" type of player and use pet to leech energy, disable skills., etc, instead of using Healing Sig, Stances to protect yourself.
I think Claw is a good weapon choice for BM if they want to add dual wielding. But if they truly want to add dual wielding class in the future, it will be more than wlecome.
And your insult on Diablo is uncalled for because diablo is NOT the ONLY game that has assassin with claws. You are the one that thinks about diablo when you read this, not me. Yes, I've played Diablo but I was actually thinking about Wolverine when I look at the skill Tiger Fury / Beast skills. Nothing else.
jibikao
Quote:
Originally Posted by Hannibel
/not signed
i think it sounds kind of lame in my opinion, why would you need claws from a beast mastery skills, a staff would be a better idea, since beast mastery skills are more ritualistic skills, spirits and animals that do stuff, and for the wand it should be a piece of wood with a claw maybe |
In fact, I don't see the point of giving Beast Mastery a Staff/Ritualistic Weapon and here is why:
1.) A Pure Beast Mastery (nothing but pet skills) rarely run out of energy with Ferocious Strike + some Expertise. Trust me on that. Druid armor will give you more than enough energy.
2.) Most beast masters who use staffs (like me) untilize secondary class for some spells and you get the staff bonus already for using secondary weapon. Ex: Fire spell + fire staff.
3.) Staff does not fit well with Tiger Fury at all since TF disables non-attack skills so you are limited to using pet skills and ranger attack skills.
I just don't see how a Ranger with Staff fits Beast Mastery better than claws.
Align
The staff isn't for energy so much as a weapon that is based on that attribute(currently you need 9 or so points in Marksmanship unless you want to do **** damage, and that leaves precious few for the attributes you actually want.), and bonuses such as 20% chance of faster recharge.
Tigers Fury is one of the exceptions in the BM line, you shouldn't base a weapon on a single odd-out skill.
Tigers Fury is one of the exceptions in the BM line, you shouldn't base a weapon on a single odd-out skill.
Flaxx
Quote:
Originally Posted by Align
I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
EDIT: Also, why a melee weapon in the first place? It's not like Rangers are equipped to fight in melee. Nor are all pet users part Warriors. |
Also i like the idea of dual weillding but claws for the ranger, well im not sure.
Align
I didn't say that NO rangers use melee, though that should be the case for the same reason that a Warrior should not try to be a nuker, or a mesmer a tank.