Suggestion: Character "Skill/Ability Sets"

Arngrim120

Arngrim120

Ascalonian Squire

Join Date: Sep 2005

San Antonio, TX

The Rakers

R/N

I've been digging through the forums here for a while, but haven't found this suggestion, so I'm gonna post it. Don't hate on me if it's been posted a million times before.

I play a ranger, and like to change my build frequently depending on the situation. It would be nice to have savable character skill/ability sets. For instance, set up my abilities/skills for trapping as one set and save it. Then set up skills/abilities for PvP and save that. It could work much like Weapon Sets do now.

I have no idea what kind of problems adding this extra data storage would create for the developers, but it would be nice to be able to switch character builds quickly this way. Any thoughts or insights?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

/SIGNED!!!!

i want this to happen. i keep one slot open for pvp. if i had preset mods that i could save and bring up any time would save me 10-15 minutes to make a pvp character.

MadLep

Ascalonian Squire

Join Date: Aug 2005

Suggested so many times already, but
/signed
anyway

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

yeah it was suggested tons, and unfortunately its not in. I would love this. Just a little extra thing where you can keep maybe 5 different builds in the bottom of your skill window. Go to town, press 'k' for skills, and either make up a new build or grab your favourite trapper/smiting/healing/nuking/tanking build in a second. Would make party forming a bit faster.

Shifty Geezer

Frost Gate Guardian

Join Date: May 2005

The Luckless Marauders [OOPS]

E/Mo

If this has been suggested, why isn't it in?! Seems an obvious yet easy inclusion. Just as we have weapon slots, have build slots you can assign builds to. As GW is all about experimenting with combos, once you've found a combo you like it makes sense to bookmark it.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

lol i know. it'd be like a pve equivalent of the 'ready made chars' in pvp (cept pvp could use it too ). Wouldn't unbalance anything. Just make it easier.

Bomb

Academy Page

Join Date: Nov 2005

The Moon

Da Untouchables [Envy]

W/

/signed

Great idea, i would enver have thought of it

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

/Signed

This would be great, especially if the attribute points would be assigned along with the skill set.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by MadOnion
/Signed

This would be great, especially if the attribute points would be assigned along with the skill set.
quoted for my exact signing reason.


/SIGNED

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I'm sure if you searched through the forum a while you would find a topic about this, because its been suggested wayyy many times before, in fact there was a thread up here about it last night.

anyway, /resigned

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by MadOnion
/Signed

This would be great, especially if the attribute points would be assigned along with the skill set.
/signed
keep finding myself to switch builds...

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

the fact that it has been suggested so many times should clue anet in...

however, the issue is probably data storage and limiting players to a certain number of saveable attribute/skill sets. it would be nice to have them for your most often used builds though.

/resigned

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

read my post "toggle complete skill sets" there are too many post with this idea poping up since I posted it and I havent found any posted before. I think this is a good idea that they all should be merged.

http://www.guildwarsguru.com/forum/s...ad.php?t=76186

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

/signed

Shifty Geezer

Frost Gate Guardian

Join Date: May 2005

The Luckless Marauders [OOPS]

E/Mo

What on earth is /signed, /unsigned, /resigned, /designed, /etc.?

Crystaldragonboy

Ascalonian Squire

Join Date: Oct 2005

I suggest doing away with a need for skill sets at all. A skill is just that: a skill. It's not like someone just "forgets" that they know a skill. Allow us the use of all our skills, but with only the current 8 readily available. Maybe have a little button next to skills that could bring up the rest of your skills to be used. Maybe that's too much to ask, but I think it's silly to allow us to learn skills, but then not be able to use all of the knowledge we have gained. Makes the game more skill too.

I've seen that some say it's already a game of skill, but my interpretation of this is that it's a game of "who's got the better skills". It's not really a measure of skill, but a measure of timing in how you use skills. Allow a block/dodge option (that isn't passively attached to a skill) that makes a character react immediately, but doesn't cause them to disengage the enemy. I would say that the right mouse button would do well, but that's attached to camera movement. Maybe holding the right mouse button in cunjunction with a direction would cause the character to either raise a shield (if they have one) or dodge in that direction?