
Guard Warrior
W/Mo
Attributes -
9 Healing Prayers
10 Smiting Prayers
1 Protection Prayers
2 Strength
11 Axe Mastery
9 Tactics
(Darn runes mess up my point spread. =P)
Skills -
Bonetti's Defense
Cyclone Axe
Symbol Of Wrath
Balthazar's Aura
Word Of Healing/Healing Hands
Heal Area/Orison Of Healing/Healing Breeze
Healing Signet
Light Of Dwayna/Restore Life
Gladiator Armor/Knight/Platemail Armor (will switch between all three later on)
Weaponsets -
Axe/Shield
Wand/Shield or weak longbow for ticking off remote groups.
Axe/Healing Ankh - Primary Set
Wand/Ankh - Secondary Set
Health - 510
Energy - 40 (32 without Gladiator Armor)
Later in the game, with multiple warriors and multiple monks in a party, I almost always run into the question of whether multiple tanks are necessary, as one platemail dude usually provides enough of a distraction for the casters to do their thing and the monks to only heal ONE person instead of two or more so they don't stretch themselves too thin.
My guard warrior begins combat with a smiting wand, standing just in front of the casters. The main berserker warrior will charge into battle and start swinging as usual. Any monsters who don't crowd around him will charge towards me, at which point I may switch to melee and Symbol of Wrath their sorry ###es. =) If the berserker is surrounded and nobody's charging, he gets Balthazared for 200 AOE damage to that mob just from me (a warrior nonetheless), and I might run in to join him with Symbol of Wrath ready.
If I stay near the casters and we've got a firing squad of ranger/caster monsters, I use Heal Area to heal them for over 100 HP a pop and to serve as a 2nd line of defense in case we get charged or back-attacked.
In the event that one of the healers stops watching the bars for whatever reason, Word Of Healing if they fall below 50% will patch them up over 100 HP for only 5 Energy. Not a bad bargain, though I'm thinking of swapping it for Heal Other and making Healing Hands my elite skill.
Up front when buried in mobs I can use Cyclone Axe for a quick group attack when the other two spells or energy levels are recharging. That helps power up Bonetti's Defense, which I'll fire off to get some energy back when I'm just going to be swinging anyways. Bonetti's Defense is my limit break, and the fun part is it works minus the energy when I'm in ranged combat too.
My most powerful attack is when I'm in melee and do the 4-3 Combo. B Aura + Symbol of Wrath for a combined damage output of 320 AOE Holy Damage to the poor monsters around me.

My pet peeve is interrupters. When I see Mesmer monsters I usually engage them first, usually ranged while everyone else wonders what the heck I'm doing while they keep getting interrupted trying to fire off spells.

I'd better throw in here that I am strictly a PvE player. I don't PvP as I find it not worth the trouble to endlessly stress over builds and uberleetness in the arenas.
