[Merged] More pets to charm
Nighteye
While I haven't counted them, there's about 5 or 6 different animal types you can charm to make your pet. It would be nice to have a couple more, like maybe a snake or that rabbit in pre-searing? I tried charming the rabbit but I got "invalid target"
A monkey would also be nice, and maybe have some color variety in pets as well. Why must, for example, all bears be black? Why not have some areas with brown bears or polar bears?
A monkey would also be nice, and maybe have some color variety in pets as well. Why must, for example, all bears be black? Why not have some areas with brown bears or polar bears?
Arngrim120
I agree. More pets would be great. I'd like to see elementals as pets. A pet Fire Elemental for example would be awesome.
As for the new colors, maybe allow the use of dye on animal companions. LOL...that would be great!
As for the new colors, maybe allow the use of dye on animal companions. LOL...that would be great!
Perishiko ReLLiK
Please search the forums for threads of what you want to type. There's no point in making a new thread when there are countless threads on the same topic.
But, anyhow... yes, pets will be added, idea's are still unknown (at least by me), since i don't believe in "word of mouth".
But, anyhow... yes, pets will be added, idea's are still unknown (at least by me), since i don't believe in "word of mouth".
Eltargrim
If they didn't, ANet has lost. I mean, seriously, how hard can it be to toss together a new pet (relative to some of their more work-intensive programming)?
Hannibel
rofl yeah a monkey his attack is throwing it's poo at the enemy or a camel in the dessert that spits at you
Symeon
yeah this ideas already been looked into but I would like a banana-throwing monkey or a baby elephant with a heavy trunk.
jibikao
I am probably the only one who disagrees with this idea even though I am a Beast Master myself.
I don't like this idea because I think it's POINTLESS.
More pets means nothing if all the pets are literally the "same". That's the part I don't like about pets.
If all pets are literally the same, we might as well only have one (you only have Elder Wolf for PvP characters).
I would rather have them spend time to design beast mastery better and make pets somewhat different. This will make beast mastery a lot more interesting. I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.
There are different aspects of pet they can play around:
1.) Attack speed
2.) Running speed
3.) Armor
4.) Health
5.) Reaction
Having new pets is only a good idea if the pets are actually "different".
I don't like this idea because I think it's POINTLESS.
More pets means nothing if all the pets are literally the "same". That's the part I don't like about pets.
If all pets are literally the same, we might as well only have one (you only have Elder Wolf for PvP characters).
I would rather have them spend time to design beast mastery better and make pets somewhat different. This will make beast mastery a lot more interesting. I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.
There are different aspects of pet they can play around:
1.) Attack speed
2.) Running speed
3.) Armor
4.) Health
5.) Reaction
Having new pets is only a good idea if the pets are actually "different".
Hannibel
A good idea for adding new pets is so people have more variety, just because your a Beast Master doesn't mean people won't want more variety, people like having more options to choose from what they have, but the suggestions for new pets is something that anet will probably put in, in the next expansion thats supposed to come out Q1 2006
Arngrim120
Quote:
Originally Posted by jibikao
I don't like this idea because I think it's POINTLESS.
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On top of having more animals, it would also be nice to have more evolution options. With the only current options at lvl 20 being Dire, Hearty, or Elder, there's LOTS of room for expansion in this area.
Quote:
Originally Posted by jibikao
Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.
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jibikao
Quote:
Originally Posted by Hannibel
A good idea for adding new pets is so people have more variety, just because your a Beast Master doesn't mean people won't want more variety, people like having more options to choose from what they have, but the suggestions for new pets is something that anet will probably put in, in the next expansion thats supposed to come out Q1 2006
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There should be more evolutions or make each pet more "different".
I know you are not supposed to use logics in game world but a bird hits as hard as a bear is just.... not right. lol
Lizard is probably the most disappointing one. I would hope the tougue can do more... like slow down the target occassionaly or interrupt spell casting every once a while.
My thoughts are those "hidden" bonuses are triggered only if you have at least +12 in BM and in Critical Hit condition. So higher BM means higher chance for Critical hits = more hidden bonuses.
In terms of the looks of the pet, Moa Bird is my favorite. Warthog is quite differen though. I get quite a few compliments when I use my Elder Pig.
jibikao
Oh well, something tells me that we'll never see "different" pets because it is MUCH EASIER to balance the game through Beast Master than through each individual pet.
The most we'll see is probably more Evolution types. That's all.
So, you can probably have a Dire Rabbit or Elder Frog in the future.
(Imagine a warrior got owned by a rabbit... now, that's interesting. lol)
The most we'll see is probably more Evolution types. That's all.
So, you can probably have a Dire Rabbit or Elder Frog in the future.
(Imagine a warrior got owned by a rabbit... now, that's interesting. lol)
Flaxx
Quote:
Originally Posted by jibikao
I am probably the only one who disagrees with this idea even though I am a Beast Master myself.
I don't like this idea because I think it's POINTLESS. More pets means nothing if all the pets are literally the "same". That's the part I don't like about pets. If all pets are literally the same, we might as well only have one (you only have Elder Wolf for PvP characters). I would rather have them spend time to design beast mastery better and make pets somewhat different. This will make beast mastery a lot more interesting. I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that. There are different aspects of pet they can play around: 1.) Attack speed 2.) Running speed 3.) Armor 4.) Health 5.) Reaction Having new pets is only a good idea if the pets are actually "different". |
Although i do agree they are pretty much all the same in terms of attack and speed and stuff but they are not going to get any worse with more variety on an aesthetic level.
tuperwho
Quote:
Originally Posted by jibikao
(Imagine a warrior got owned by a rabbit... now, that's interesting. lol)
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twicky_kid
all pets are the same stasticly. the spider does a SMALL faction more dmg than others. its all about the looks. other than that they are all the same.
Dralspire
Quote:
Originally Posted by twicky_kid
... the spider does a SMALL faction more dmg than others ...
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Canis Lupus
i saw a recent artical (?) that there will be polar bears in chapter 2, so there you go Nighteye.
different pets would be a big plus.
me, i want an attack turtle. gimmie 5 mins and he will get there to kick your butt.
but to be all honest, i would like to see a bit of a more realistic view of it, im mean, if a bear hits you, your really going down.
smaller animals that pinch, bite, gore.....they should leave you crippled for a few seconds, relative to the level of the pet.
different pets would be a big plus.
me, i want an attack turtle. gimmie 5 mins and he will get there to kick your butt.
but to be all honest, i would like to see a bit of a more realistic view of it, im mean, if a bear hits you, your really going down.
smaller animals that pinch, bite, gore.....they should leave you crippled for a few seconds, relative to the level of the pet.
Pompeyfan
I'd like to see the UW spider changed to an Armoured Cave Spider from the fissure - atm it looks pathetic and was a great disappointment.
For future pets I like the idea of a polar bear from one of the snowy regions, and although it'd never happen a pet coldfire or artexe would be nice.
For future pets I like the idea of a polar bear from one of the snowy regions, and although it'd never happen a pet coldfire or artexe would be nice.
Nighteye
Quote:
Originally Posted by jibikao
I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.
There are different aspects of pet they can play around: 1.) Attack speed 2.) Running speed 3.) Armor 4.) Health 5.) Reaction |
Good suggestion but seperate from having more aesthetic variety.
ange1
i think pet should have armors too and maybe +vigor runes etc
and also why can we only keep 1 pet? for every time out the town we should be able to select which pet everytime we put charm on skill bar
and also why can we only keep 1 pet? for every time out the town we should be able to select which pet everytime we put charm on skill bar
jibikao
Quote:
Originally Posted by Flaxx
Im sorry but you are just being rediculous here, no offense like but i cant understand your argument at all. What part of guild wars exactly do you think would be negatively affected by adding new pets?
Although i do agree they are pretty much all the same in terms of attack and speed and stuff but they are not going to get any worse with more variety on an aesthetic level. |
The pets are not bad in random/team arena but in 8v8, there are just so many things that can own them. Limited AI and inability to follow your comments right away (like keep hitting while Spiteful Spirit is on).
Those are the things I want to see rather than "Oh, we have a new rabbit pet!". That doesn't improve Beast Mastery AT ALL. And that's why I see no point in designing new pets.
Pets still get stuck behind someone/something. Pets still follow running target even after you've changed the target. It sucks because my pet won't come back help me for the next 10s.
These are the reasons why pets can't compete at the Elite lvl because people know how to abuse them. Send a target and let pets follow you around. The masters will be "dragged" and unable to do things effectively.
But like I've said, new "looks" never hurt..it's just not my prority.
jibikao
Quote:
Originally Posted by Nighteye
That's a good addition, but more like a seperate suggestion. That hidden bonus is good, but should be from +8 BM upwards, with the chance increasing the higher your BM is. You can also have differences in attack/defense/evasion, but in such a way that the pets remain balanced. Then you can also have some pets that are a bit weaker on all 3 of these but are capable of retreating by themselves if their hp runs low.
Good suggestion but seperate from having more aesthetic variety. |
If pets are actually "different", it will make beast masters a lot more interesting.
Bear Beast Master VS Moa Bird Beast Master. Just like sword/axe.
But then again, it's so much easier to balance the game through beast mastery than balancing through pets.
c33sh0nd
it doesnt have to be usefull... but most in this game is "useless" and still people pay crazy cash for stuff like armor Dyes.. it dont really serve a purpose to be in green or blue :/
Xa Panda
I also think their lacking equality...
jibikao
Quote:
Originally Posted by c33sh0nd
it doesnt have to be usefull... but most in this game is "useless" and still people pay crazy cash for stuff like armor Dyes.. it dont really serve a purpose to be in green or blue :/
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You can dye your weapons (different looks of pet) but the usefulness needs improvement.
lonewing
i wanna pet dolyak!!!!! your player could ride on it and its fun because u are on top of anything
darkMishkin
Quote:
Originally Posted by ange1
i think pet should have armors too and maybe +vigor runes etc
and also why can we only keep 1 pet? for every time out the town we should be able to select which pet everytime we put charm on skill bar |
Also as far as skills go, it wouldn't be too overpowering to have lengthens bleeding duration on foe or lengthens poisoning, so when you are using a pet skill anyway your pet bonus just increases its power slightly.
Victory Gaint
They should put the ability to ride and customize your animals. Or u can have a special skill that u can charm enemy animals. Wouldn't it be sooo kool to charm a bone-dragon or a drake!?!?!?!?!
benmanhaha
Quote:
Originally Posted by Victory Gaint
They should put the ability to ride and customize your animals. Or u can have a special skill that u can charm enemy animals. Wouldn't it be sooo kool to charm a bone-dragon or a drake!?!?!?!?!
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yea because that would be fair. you have a puny warthog getting his ass whupped by a lightning drake. although I admit it would be awsome to have a drake.
Doctor Death
In my opinion the Beastmaster is one of the least used and slightly underpowered variant classes in the game.
The AI can be pretty annoying at times but that can and has been discussed in numerous threads.
After playing a Necro MM for some time and having recently started a new ranger I would like to see more variaty of pets that could fight at range as the Bone Fiends do. I would certainly change the way a beastmaster could function. Obviously the names of the current pet skills and some of the wording in the skill description would need to be changed but not the effect. By this I mean "Bestial Pounce" changed to "Bestial Strike" ect.
Given time and thought im sure this could be implemented quite easily.
Bring on my Rockshot pet so that I can spam Disrupting lunge and have my own desert farmers best friend
Note: Some preps would stack well with a ranged pet.
The AI can be pretty annoying at times but that can and has been discussed in numerous threads.
After playing a Necro MM for some time and having recently started a new ranger I would like to see more variaty of pets that could fight at range as the Bone Fiends do. I would certainly change the way a beastmaster could function. Obviously the names of the current pet skills and some of the wording in the skill description would need to be changed but not the effect. By this I mean "Bestial Pounce" changed to "Bestial Strike" ect.
Given time and thought im sure this could be implemented quite easily.
Bring on my Rockshot pet so that I can spam Disrupting lunge and have my own desert farmers best friend
Note: Some preps would stack well with a ranged pet.
PieXags
Merged threads.
Retribution X
next thing you know, ppl will want mursaat as pets... :P
darkdragon99
yeah i want a mursaat for a pet umm what ever one of those is
Gallimimus Guy
I think you should just be able to charm anything, but when you charm it it should have same stats as regular pets, and riding pets would be so awsome, i would like a hydra myself
Tasr is here
whoah all these idea's remind me of another game called Dungeon Seige II you feed your pet all yuor junk armour and spells/skills and they too become their own individual pretty cruddy game but the pet part moved to GW would be cool