[Merged] More pets to charm

Nighteye

Academy Page

Join Date: Jul 2005

While I haven't counted them, there's about 5 or 6 different animal types you can charm to make your pet. It would be nice to have a couple more, like maybe a snake or that rabbit in pre-searing? I tried charming the rabbit but I got "invalid target"

A monkey would also be nice, and maybe have some color variety in pets as well. Why must, for example, all bears be black? Why not have some areas with brown bears or polar bears?

Arngrim120

Arngrim120

Ascalonian Squire

Join Date: Sep 2005

San Antonio, TX

The Rakers

R/N

I agree. More pets would be great. I'd like to see elementals as pets. A pet Fire Elemental for example would be awesome.

As for the new colors, maybe allow the use of dye on animal companions. LOL...that would be great!

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Please search the forums for threads of what you want to type. There's no point in making a new thread when there are countless threads on the same topic.

But, anyhow... yes, pets will be added, idea's are still unknown (at least by me), since i don't believe in "word of mouth".

Eltargrim

Eltargrim

Academy Page

Join Date: Jul 2005

Canada

Trance of Asgard

E/Mo

If they didn't, ANet has lost. I mean, seriously, how hard can it be to toss together a new pet (relative to some of their more work-intensive programming)?

Hannibel

Hannibel

Banned

Join Date: Oct 2005

Playboy Entertainment

rofl yeah a monkey his attack is throwing it's poo at the enemy or a camel in the dessert that spits at you

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

yeah this ideas already been looked into but I would like a banana-throwing monkey or a baby elephant with a heavy trunk.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

I am probably the only one who disagrees with this idea even though I am a Beast Master myself.

I don't like this idea because I think it's POINTLESS.

More pets means nothing if all the pets are literally the "same". That's the part I don't like about pets.

If all pets are literally the same, we might as well only have one (you only have Elder Wolf for PvP characters).


I would rather have them spend time to design beast mastery better and make pets somewhat different. This will make beast mastery a lot more interesting. I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.

There are different aspects of pet they can play around:
1.) Attack speed
2.) Running speed
3.) Armor
4.) Health
5.) Reaction


Having new pets is only a good idea if the pets are actually "different".

Hannibel

Hannibel

Banned

Join Date: Oct 2005

Playboy Entertainment

A good idea for adding new pets is so people have more variety, just because your a Beast Master doesn't mean people won't want more variety, people like having more options to choose from what they have, but the suggestions for new pets is something that anet will probably put in, in the next expansion thats supposed to come out Q1 2006

Arngrim120

Arngrim120

Ascalonian Squire

Join Date: Sep 2005

San Antonio, TX

The Rakers

R/N

Quote:
Originally Posted by jibikao
I don't like this idea because I think it's POINTLESS.
Granted it is pointless as far as actual gameplay goes. I don't see the harm in it though. A few different animals to look at would just be nice.
On top of having more animals, it would also be nice to have more evolution options. With the only current options at lvl 20 being Dire, Hearty, or Elder, there's LOTS of room for expansion in this area.

Quote:
Originally Posted by jibikao
Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.
I definitely like this idea!

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Quote:
Originally Posted by Hannibel
A good idea for adding new pets is so people have more variety, just because your a Beast Master doesn't mean people won't want more variety, people like having more options to choose from what they have, but the suggestions for new pets is something that anet will probably put in, in the next expansion thats supposed to come out Q1 2006
I am pretty sure anet will add more pets but my point is it is kinda pointless when all the pets are almost the same.

There should be more evolutions or make each pet more "different".

I know you are not supposed to use logics in game world but a bird hits as hard as a bear is just.... not right. lol

Lizard is probably the most disappointing one. I would hope the tougue can do more... like slow down the target occassionaly or interrupt spell casting every once a while.

My thoughts are those "hidden" bonuses are triggered only if you have at least +12 in BM and in Critical Hit condition. So higher BM means higher chance for Critical hits = more hidden bonuses.

In terms of the looks of the pet, Moa Bird is my favorite. Warthog is quite differen though. I get quite a few compliments when I use my Elder Pig.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Oh well, something tells me that we'll never see "different" pets because it is MUCH EASIER to balance the game through Beast Master than through each individual pet.

The most we'll see is probably more Evolution types. That's all.

So, you can probably have a Dire Rabbit or Elder Frog in the future.

(Imagine a warrior got owned by a rabbit... now, that's interesting. lol)

Flaxx

Flaxx

Banned

Join Date: Sep 2005

Northern Ireland

Grey Mortals

W/Mo

Quote:
Originally Posted by jibikao
I am probably the only one who disagrees with this idea even though I am a Beast Master myself.

I don't like this idea because I think it's POINTLESS.

More pets means nothing if all the pets are literally the "same". That's the part I don't like about pets.

If all pets are literally the same, we might as well only have one (you only have Elder Wolf for PvP characters).


I would rather have them spend time to design beast mastery better and make pets somewhat different. This will make beast mastery a lot more interesting. I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.

There are different aspects of pet they can play around:
1.) Attack speed
2.) Running speed
3.) Armor
4.) Health
5.) Reaction


Having new pets is only a good idea if the pets are actually "different".
Im sorry but you are just being rediculous here, no offense like but i cant understand your argument at all. What part of guild wars exactly do you think would be negatively affected by adding new pets?
Although i do agree they are pretty much all the same in terms of attack and speed and stuff but they are not going to get any worse with more variety on an aesthetic level.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Quote:
Originally Posted by jibikao
(Imagine a warrior got owned by a rabbit... now, that's interesting. lol)
One with "big, nasty, pointy teeth". Lol. I think I soiled my armor!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

all pets are the same stasticly. the spider does a SMALL faction more dmg than others. its all about the looks. other than that they are all the same.

Dralspire

Retired

Join Date: Apr 2005

Quote:
Originally Posted by twicky_kid
... the spider does a SMALL faction more dmg than others ...
Here we go again with the urban legends.

Canis Lupus

Canis Lupus

Ascalonian Squire

Join Date: Feb 2005

Imperial Militia

W/R

i saw a recent artical (?) that there will be polar bears in chapter 2, so there you go Nighteye.

different pets would be a big plus.

me, i want an attack turtle. gimmie 5 mins and he will get there to kick your butt.

but to be all honest, i would like to see a bit of a more realistic view of it, im mean, if a bear hits you, your really going down.
smaller animals that pinch, bite, gore.....they should leave you crippled for a few seconds, relative to the level of the pet.

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

I'd like to see the UW spider changed to an Armoured Cave Spider from the fissure - atm it looks pathetic and was a great disappointment.

For future pets I like the idea of a polar bear from one of the snowy regions, and although it'd never happen a pet coldfire or artexe would be nice.

Nighteye

Academy Page

Join Date: Jul 2005

Quote:
Originally Posted by jibikao
I would also like to see some "hidden" bonus for each pet and you won't see this bonus unless you have a +12 BM. Bonuses like Bear's ability to knockdown when it does Brutal Mauling. Moa Bird's ability to Blind occassionally for 3s. Wolf's ability to cause Bleeding. Spider's ability to inflict Poison. Things like that.

There are different aspects of pet they can play around:
1.) Attack speed
2.) Running speed
3.) Armor
4.) Health
5.) Reaction
That's a good addition, but more like a seperate suggestion. That hidden bonus is good, but should be from +8 BM upwards, with the chance increasing the higher your BM is. You can also have differences in attack/defense/evasion, but in such a way that the pets remain balanced. Then you can also have some pets that are a bit weaker on all 3 of these but are capable of retreating by themselves if their hp runs low.

Good suggestion but seperate from having more aesthetic variety.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

i think pet should have armors too and maybe +vigor runes etc
and also why can we only keep 1 pet? for every time out the town we should be able to select which pet everytime we put charm on skill bar

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Quote:
Originally Posted by Flaxx
Im sorry but you are just being rediculous here, no offense like but i cant understand your argument at all. What part of guild wars exactly do you think would be negatively affected by adding new pets?
Although i do agree they are pretty much all the same in terms of attack and speed and stuff but they are not going to get any worse with more variety on an aesthetic level.
It's not ridiculous. I am just saying instead of spending time to "design" new pets, maybe it's wiser to figure out why beast mastery is viewed as "inferior"?

The pets are not bad in random/team arena but in 8v8, there are just so many things that can own them. Limited AI and inability to follow your comments right away (like keep hitting while Spiteful Spirit is on).

Those are the things I want to see rather than "Oh, we have a new rabbit pet!". That doesn't improve Beast Mastery AT ALL. And that's why I see no point in designing new pets.

Pets still get stuck behind someone/something. Pets still follow running target even after you've changed the target. It sucks because my pet won't come back help me for the next 10s.

These are the reasons why pets can't compete at the Elite lvl because people know how to abuse them. Send a target and let pets follow you around. The masters will be "dragged" and unable to do things effectively.

But like I've said, new "looks" never hurt..it's just not my prority.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Quote:
Originally Posted by Nighteye
That's a good addition, but more like a seperate suggestion. That hidden bonus is good, but should be from +8 BM upwards, with the chance increasing the higher your BM is. You can also have differences in attack/defense/evasion, but in such a way that the pets remain balanced. Then you can also have some pets that are a bit weaker on all 3 of these but are capable of retreating by themselves if their hp runs low.

Good suggestion but seperate from having more aesthetic variety.

If pets are actually "different", it will make beast masters a lot more interesting.

Bear Beast Master VS Moa Bird Beast Master. Just like sword/axe.

But then again, it's so much easier to balance the game through beast mastery than balancing through pets.

c33sh0nd

Academy Page

Join Date: Oct 2005

it doesnt have to be usefull... but most in this game is "useless" and still people pay crazy cash for stuff like armor Dyes.. it dont really serve a purpose to be in green or blue :/

Xa Panda

Xa Panda

Banned

Join Date: Jun 2005

The Underground

KR

I also think their lacking equality...

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Quote:
Originally Posted by c33sh0nd
it doesnt have to be usefull... but most in this game is "useless" and still people pay crazy cash for stuff like armor Dyes.. it dont really serve a purpose to be in green or blue :/
Well, Pet is beast master's weapon. That's how I see it.

You can dye your weapons (different looks of pet) but the usefulness needs improvement.

lonewing

Pre-Searing Cadet

Join Date: Oct 2005

R/Mo

i wanna pet dolyak!!!!! your player could ride on it and its fun because u are on top of anything

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by ange1
i think pet should have armors too and maybe +vigor runes etc
and also why can we only keep 1 pet? for every time out the town we should be able to select which pet everytime we put charm on skill bar
You should be able to simply buy 'charm animal' like you do a capture sig, then choose which pet while choosing skills.

Also as far as skills go, it wouldn't be too overpowering to have lengthens bleeding duration on foe or lengthens poisoning, so when you are using a pet skill anyway your pet bonus just increases its power slightly.

Victory Gaint

Victory Gaint

Frost Gate Guardian

Join Date: Nov 2005

in a box

Archs of Cursed Blood [War]

R/W

They should put the ability to ride and customize your animals. Or u can have a special skill that u can charm enemy animals. Wouldn't it be sooo kool to charm a bone-dragon or a drake!?!?!?!?!

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Victory Gaint
They should put the ability to ride and customize your animals. Or u can have a special skill that u can charm enemy animals. Wouldn't it be sooo kool to charm a bone-dragon or a drake!?!?!?!?!

yea because that would be fair. you have a puny warthog getting his ass whupped by a lightning drake. although I admit it would be awsome to have a drake.

Doctor Death

Doctor Death

Frost Gate Guardian

Join Date: Nov 2005

Manchester, UK

Currently Guildless

W/N

In my opinion the Beastmaster is one of the least used and slightly underpowered variant classes in the game.
The AI can be pretty annoying at times but that can and has been discussed in numerous threads.

After playing a Necro MM for some time and having recently started a new ranger I would like to see more variaty of pets that could fight at range as the Bone Fiends do. I would certainly change the way a beastmaster could function. Obviously the names of the current pet skills and some of the wording in the skill description would need to be changed but not the effect. By this I mean "Bestial Pounce" changed to "Bestial Strike" ect.
Given time and thought im sure this could be implemented quite easily.

Bring on my Rockshot pet so that I can spam Disrupting lunge and have my own desert farmers best friend

Note: Some preps would stack well with a ranged pet.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Merged threads.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

next thing you know, ppl will want mursaat as pets... :P

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

yeah i want a mursaat for a pet umm what ever one of those is

Gallimimus Guy

Ascalonian Squire

Join Date: Dec 2005

I think you should just be able to charm anything, but when you charm it it should have same stats as regular pets, and riding pets would be so awsome, i would like a hydra myself

Tasr is here

Ascalonian Squire

Join Date: Dec 2005

Society Of Stalwart Adventures[SOSA]

Me/E

whoah all these idea's remind me of another game called Dungeon Seige II you feed your pet all yuor junk armour and spells/skills and they too become their own individual pretty cruddy game but the pet part moved to GW would be cool