Order of The Legendary Heroes's Power
Stormbringer
So these are some of the builds we use to get in pvp and spike you to bits.
Thread will be edited to make it look, BETTER!
Warriors
Paladins
1.Sever artery
2.Gash
3.Galrath's Slash
4.Final Thrust
5.Battle rage
6.Shielding Hands
7.Mend ailment
8.Res
Fallen Paladins
1.Sever artery
2.Gash
3.Galrath's Slash
4.Final Thrust
5.Battle rage
6.Soul Feast
7.Plague Touch
8.Res
Warmages
1.Hundred Blades
2.Glarath's slash
3.Final Thrust
4.Berserker Stance
5.Sprint
6./Shock
7.Conjure
8.Res
Monks
Boon-ers
1.Reversal of Fortune
2.Sig of Devotion
3.Guaridan
4.Mend Ailment
5.Contemplation of Purity
6.Divine Boon
7.Offering of Blood
8.Res
Healers
1.Word of Healing
2.Orison of Healing
3.Healing Touch
4.Protective Spirit
5.Remove Hex
6.Mend Ailment
7.Guardian
8.Res
Team Healers
1.Word of Healing
2.Heal Party
3.Heal Area
4.Protective Spirit
5.Remove Hex
6.Mend Ailment
7.Healing Touch
8.Res
more will come(rangers/eles/mesmers)....got school lol
Thread will be edited to make it look, BETTER!
Warriors
Paladins
1.Sever artery
2.Gash
3.Galrath's Slash
4.Final Thrust
5.Battle rage
6.Shielding Hands
7.Mend ailment
8.Res
Fallen Paladins
1.Sever artery
2.Gash
3.Galrath's Slash
4.Final Thrust
5.Battle rage
6.Soul Feast
7.Plague Touch
8.Res
Warmages
1.Hundred Blades
2.Glarath's slash
3.Final Thrust
4.Berserker Stance
5.Sprint
6./Shock
7.Conjure
8.Res
Monks
Boon-ers
1.Reversal of Fortune
2.Sig of Devotion
3.Guaridan
4.Mend Ailment
5.Contemplation of Purity
6.Divine Boon
7.Offering of Blood
8.Res
Healers
1.Word of Healing
2.Orison of Healing
3.Healing Touch
4.Protective Spirit
5.Remove Hex
6.Mend Ailment
7.Guardian
8.Res
Team Healers
1.Word of Healing
2.Heal Party
3.Heal Area
4.Protective Spirit
5.Remove Hex
6.Mend Ailment
7.Healing Touch
8.Res
more will come(rangers/eles/mesmers)....got school lol
Kabale
Ehm..have you ever heard of a prot monk? Why are both your healers packing prot stuff?
Also, neither of your heal monks will last very long without energy management. And monks don't bring res.
Also, neither of your heal monks will last very long without energy management. And monks don't bring res.
M3lk0r
Lots of condition removal, what about hexes? Or are paladins too high for Soothing Images?
Edit: No ench removal either
Edit: No ench removal either
Stormbringer
Isn't the boon offering a prot monk?
Only the paladin and the fallen one fears Soothing images, but the monks have hex removers....
Only the paladin and the fallen one fears Soothing images, but the monks have hex removers....
M3lk0r
Oh woops my bad (or was that a silent edit? :O) anyways, you still need ench removal to be serious.
Venus
Quote:
Originally Posted by M3lk0r
Lots of condition removal, what about hexes? Or are paladins too high for Soothing Images?
Edit: No ench removal either Enchantment Removal for warriors? For Monks? Inspired enchantment (and inpired hex) is great, but I think that enchantment should be left to the masters of counter and deception (mesmers).
Just my opinion
Edit: No ench removal either Enchantment Removal for warriors? For Monks? Inspired enchantment (and inpired hex) is great, but I think that enchantment should be left to the masters of counter and deception (mesmers).
Just my opinion
M3lk0r
Quote:
Originally Posted by Venus
Enchantment Removal for warriors? For Monks? Inspired enchantment (and inpired hex) is great, but I think that enchantment should be left to the masters of counter and deception (mesmers).
Just my opinion Not for monks, but Warrs, yes. He has stated 6 builds currently, I assumed that the other 2 are going to do the the actual "spiking" in "spike you to bits"
Just my opinion Not for monks, but Warrs, yes. He has stated 6 builds currently, I assumed that the other 2 are going to do the the actual "spiking" in "spike you to bits"
Sister Rosette
Almost every version of warrior has Sever and Gash, only one of the 3 monk builds
has any form of energy management.
/fail
has any form of energy management.
/fail
Kabale
Yeah healers don't pack prot stuff (apart from aegis or restore cond if the prot is martyr), cos they have plenty of good healing spells to keep them busy. Not to mention energy management.
Your boon 'prot' doesn't even have prot.spirit. CoP+Boon doesn't fit on a prot's skillbar. Remove hex on the healers should be holy veil (if they can handle it).
Your boon 'prot' doesn't even have prot.spirit. CoP+Boon doesn't fit on a prot's skillbar. Remove hex on the healers should be holy veil (if they can handle it).
Sharpe_116
If i remember correctly the point of this post was to help him improve his builds, not tell him everything thats wrong with them and then leave *looks at a few people*....
Sister Rosette
Okay, since you W/Mo's seem to stick together allow me to reword it.
What is wrong with his builds:the Warrior builds use Sever and Gash,
and the Monks have no feasable energy management aside from Boon.
How to Improve them: Ditch sever and gash, and get some energy skills in there.
There, better?
What is wrong with his builds:the Warrior builds use Sever and Gash,
and the Monks have no feasable energy management aside from Boon.
How to Improve them: Ditch sever and gash, and get some energy skills in there.
There, better?
Hannibel
theres only 6 players there
Yukito Kunisaki
Quote:
Originally Posted by Sister Rosette
What is wrong with his builds:the Warrior builds use Sever and Gash,
and the Monks have no feasable energy management aside from Boon.
How to Improve them: Ditch sever and gash, and get some energy skills in there.
There, better? Sever and Gash aren't bad. Sword Warrior's don't have a choice in the matter if they're going to land a deep wound. [which is said to be THE condition to worry about in pvp] If you want to do something worthwhile, landing a deep wound is the way to do it.
My gripe is lack of IAS. The sword dudes will be doing their adrenal skills like madmen, true, however they're about dps instead of sudden surprise spike. You need a W/N in there doing Eviscerate + Exe. Strike coupled with Rend Enchantments... [oh wait, that means you need me... ]
The surest way for a target to die would be to get bombed by a Rend Enchantments, simultaneous Wild Blow from a teammate, then a sudden burst of Evis + Exe. Strike under frenzy... With no Enchants or stances to hide behind, ANYONE outside of warrior or ranger is dying or dead...
Stormbringer
Quote:
Originally Posted by M3lk0r
Quote: Originally Posted by Sister Rosette Okay, since you W/Mo's seem to stick together allow me to reword it.
What is wrong with his builds:the Warrior builds use Sever and Gash,
and the Monks have no feasable energy management aside from Boon.
How to Improve them: Ditch sever and gash, and get some energy skills in there.
There, better? Ok.....Will see what could help better, cause with battle rage, u do not really need anything else than bleed and deep wound...
I'll check what else would be good to use....and plz, DON'T SAY AXE OR I WILL KILL MYSELF!
Quote:
This is very similar to my build that I use in 4v4 Arenas. Couple of differences. Before I list them, let me tell you what needs to change.
Originally Posted by Yukito Kunisaki
Sever and Gash aren't bad. Sword Warrior's don't have a choice in the matter if they're going to land a deep wound. [which is said to be THE condition to worry about in pvp] If you want to do something worthwhile, landing a deep wound is the way to do it.
My gripe is lack of IAS. The sword dudes will be doing their adrenal skills like madmen, true, however they're about dps instead of sudden surprise spike. You need a W/N in there doing Eviscerate + Exe. Strike coupled with Rend Enchantments... [oh wait, that means you need me... ] The surest way for a target to die would be to get bombed by a Rend Enchantments, simultaneous Wild Blow from a teammate, then a sudden burst of Evis + Exe. Strike under frenzy... With no Enchants or stances to hide behind, ANYONE outside of warrior or ranger is dying or dead... KK, will see into your advice... qwe4rty
Quote:
Originally Posted by Stormbringer
Boon-ers 1.Reversal of Fortune 2.Sig of Devotion 3.Guaridan 4.Mend Ailment 5.Contemplation of Purity 6.Divine Boon 7.Offering of Blood 8.Res |
Signet of Devotion: Yes,its a good spell, but it has a 2 second casting time, begging to be interrupted.
Rez Sig: Rez on monks isnt really that good. The 4 seconds it takes to rez some1, some1 else on your team may die. Not only that, but it takes up just one more slot that you can only use once.
Attributes:
Divine Favor: 11 + 3 + 1
Prot: 9 + 1 (or 10 + 1, don't remember)
Blood Magic: 10
Guardian
Reversal of Fortune
Mend Ailment
*Prot Spirit OR Contemplation of Purity*
Remove Hex
Offering of Blood
Balthazar's Spirit
Divine Boon
W/ divine favor at 15, it + your divine boon heals for 115 every single spell. Depending on whether the arenas are filled with mass hexes/degen or spike, I make a choice between contemplation of purity and prot spirit.
Balthazar's Spirit gives energy every time you take dmg, whether you were wanded, hacked at, etc. Combined with Offering of Blood, you've got very nice energy management.
It is so easy to take on 3 people at once using this build. Team Arena or Competition. Basically just use the first 3 spells to heal, and each has a bonus.
I've been testing this build extensively in 4v4 and it works wonders.
Quote:
Thread will be edited to make it look, BETTER!
Warriors
Paladins
1.Sever artery
2.Gash
3.Galrath's Slash
4.Final Thrust
5.Battle rage
6.Shielding Hands
7.Mend ailment
8.Res Take out shielding hands. Long cooldown, high energy cost, not worth it.
Mend ailment can stay, but take out the points in prot
Instead of shielding hands, take something along the lines of smiting (judges insight) or another skill to help your damage
Quote:
Not a speel, a signet, and if it is interupted, no prob, this sig is only when u do not have energy left, as u can imagine....
Originally Posted by Stormbringer
Fallen Paladins
1.Sever artery 2.Gash 3.Galrath's Slash 4.Final Thrust 5.Battle rage 6.Soul Feast 7.Plague Touch 8.Res I would take Virulence. It will really help your dmg by giving you lots of damage, and put weakness on warriors so they deal less damg to u, allowing you to take out soul feast. Problem with soul feast is it requires a corpse, and in 4v4, their arnt that many floating around. 8v8, it can be good because it helps with corpse control. Stormbringer
Quote:
Originally Posted by qwe4rty
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Quote:
Reversal of Fortune
Mend Ailment
*Prot Spirit OR Contemplation of Purity*
Remove Hex
Offering of Blood
Balthazar's Spirit
Divine Boon If you use contemplation u do not need remove hex, in ca that is....
Quote:
Take out shielding hands. Long cooldown, high energy cost, not worth it.
5 energy is high cost? Long cooldown true but....plus u get less dmg, and since u are a warrior u will get about 5-3 dmg from melee, but yeah, smiting can do wanders too.
Signet of Devotion is still begging to be interrupted, and Rez Sig is really not good on monks.
Quote:
Originally Posted by Stormbringer
If you use contemplation u do not need remove hex, in ca that is....
Quote:
In my build, I have absolutely NO energy problems. W/ just OoB and Balthazar's spirit, my energy is always high, and I have a base pool of like 43. If i ever get into a tight situation, I focus switch, and quickly get back on track.
Originally Posted by qwe4rty
I would take Virulence. It will really help your dmg by giving you lots of damage, and put weakness on warriors so they deal less damg to u, allowing you to take out soul feast.
Problem with soul feast is it requires a corpse, and in 4v4, their arnt that many floating around. 8v8, it can be good because it helps with corpse control. Ok, yeah, may work, but you really won't spike as much, will see what build could be best with virulence. Sharpe_116
Quote:
Originally Posted by Sister Rosette
What is wrong with his builds:the Warrior builds use Sever and Gash, and the Monks have no feasable energy management aside from Boon. How to Improve them: Ditch sever and gash, and get some energy skills in there. There, better? ERMMMMMMMMMMMM. my warrior monk is a smiter, it has absoulutly no relation to the build he is running, my war uses a wand not a sword so u cant say that either. Before u assume things think! dont be stereo and assume that any w/mo is a paladin Manfred
My only pvp w/mo I ever ran was a 0 regen smiting battle rager.
I think what you mean is that paladins stick together. Guardian of the Light
Umm this build seems too like mine
http://www.guildwarsguru.com/forum/s...ad.php?t=74121 1. You Swords warriors I got sword warriors 2. You concentrated on Condition and hex removal I do too. 3. You got an Heal/Prot Monk and I do too 4. This build looks cool and so does mine. Now this is the part where you get Angry How My build is BETTER then yours. 1. I exploited a Powerful Skill in Sword which is 100 blades which can add up to large amounts of damage if you use it right. 2. My Build has flexibility and your's Doesn't Now dude I AM a fan of Sword but there is no reason I can see that the Paladians and Fall Paladians can't be ax or hammer. And not I am not telling you to switch to ax/hammer. Anyways hope I helped in pointing out a few things you need to inprove on qwe4rty
Quote:
Originally Posted by Stormbringer
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Signet of Devotion is still begging to be interrupted, and Rez Sig is really not good on monks.
Quote:
In CA, I use protective spirit for precisely the reason you pointed out. Not many hexes, and not many conditions.
In TA, I take Prot Spirit FIRST, until I encounter several teams using lots of hexes and conditions. Then, when we lose, I switch to CoP.
The great thing about this build is when your facing lots of hexes/conditions is that Guardian, Reversal of Fortune, Balth Spirit, and Divine Boon are all enchants, so CoP will remove 4 hexes, and 4 conditions.
Quote:
5 energy is high cost? Long cooldown true but....plus u get less dmg, and since u are a warrior u will get about 5-3 dmg from melee, but yeah, smiting can do wanders too.
My bad on this one. I was thinking about Shield of Regeneration (15 energy)
The reason I say to still ditch it however is that with a Superior Absorbtion, 1 Knights piece of armor (it's global, you only need one piece of knights armor to have the bonus, having more than one doesnt stack), having the shield that adds 45 HP, 16 armor, and -2 damage reduction........your already looking at i believe 7 damage reduction, on top of having the highest armor in the game. Besides the fact, you won't be targetted first.
However, if you go to the Team Arenas, it would still be helpful to have your MONK put it on you. Its just a little bit inefficient to bring it yourself, even though Prot can get away with having 9 ranks in it.
Straight up damage will make you a LOT scarier than just not taking much damage.
The reason I say to still ditch it however is that with a Superior Absorbtion, 1 Knights piece of armor (it's global, you only need one piece of knights armor to have the bonus, having more than one doesnt stack), having the shield that adds 45 HP, 16 armor, and -2 damage reduction........your already looking at i believe 7 damage reduction, on top of having the highest armor in the game. Besides the fact, you won't be targetted first.
However, if you go to the Team Arenas, it would still be helpful to have your MONK put it on you. Its just a little bit inefficient to bring it yourself, even though Prot can get away with having 9 ranks in it.
Straight up damage will make you a LOT scarier than just not taking much damage.
Quote:
Uhm, what??? Mitigation=???
Quote:
Originally Posted by Stormbringer
Ok, yeah, may work, but you really won't spike as much, will see what build could be best with virulence.
Again, if you are in Team Arena, get an illusion Mesmer with maxed out fragility on your team. All of a sudden, your conditions matter a lot more. As sword warrior, you can get at least 6 conditions on the enemy, with 4 skills.
(BTW, I have done this before w/ mesmer, and it worked well) Sever Artery (bleed) Gash (deep wound) Hamstring (cripple) Virulence (poison, disease, weakness) + attack skills Galrath Final + 1 other + rez If you don't or can't find an illusion mesmer who you could coordinate with, take out hamstring, but you will still have Maxed out degen on the enemy. -bleeding (-3 pips) -poison (-4 pips) -disease (-4 pips) + you still have things like Galrath and Final, and whatever else you bring. With deep wound, you won't need to do as much damage because it lowers max hp by 20% and lowers healing on the target by 20% Guardian of the Light
Quote:
Originally Posted by qwe4rty
In my build, I have absolutely NO energy problems. W/ just OoB and Balthazar's spirit, my energy is always high, and I have a base pool of like 43. If i ever get into a tight situation, I focus switch, and quickly get back on track.
Signet of Devotion is still begging to be interrupted, and Rez Sig is really not good on monks. Forgot to explain this one I guess. In CA, I use protective spirit for precisely the reason you pointed out. Not many hexes, and not many conditions. In TA, I take Prot Spirit FIRST, until I encounter several teams using lots of hexes and conditions. Then, when we lose, I switch to CoP. The great thing about this build is when your facing lots of hexes/conditions is that Guardian, Reversal of Fortune, Balth Spirit, and Divine Boon are all enchants, so CoP will remove 4 hexes, and 4 conditions. My bad on this one. I was thinking about Shield of Regeneration (15 energy) The reason I say to still ditch it however is that with a Superior Absorbtion, 1 Knights piece of armor (it's global, you only need one piece of knights armor to have the bonus, having more than one doesnt stack), having the shield that adds 45 HP, 16 armor, and -2 damage reduction........your already looking at i believe 7 damage reduction, on top of having the highest armor in the game. Besides the fact, you won't be targetted first. However, if you go to the Team Arenas, it would still be helpful to have your MONK put it on you. Its just a little bit inefficient to bring it yourself, even though Prot can get away with having 9 ranks in it. Straight up damage will make you a LOT scarier than just not taking much damage. Again, if you are in Team Arena, get an illusion Mesmer with maxed out fragility on your team. All of a sudden, your conditions matter a lot more. As sword warrior, you can get at least 6 conditions on the enemy, with 4 skills. (BTW, I have done this before w/ mesmer, and it worked well) Sever Artery (bleed) Gash (deep wound) Hamstring (cripple) Virulence (poison, disease, weakness) + attack skills Galrath Final + 1 other + rez If you don't or can't find an illusion mesmer who you could coordinate with, take out hamstring, but you will still have Maxed out degen on the enemy. -bleeding (-3 pips) -poison (-4 pips) -disease (-4 pips) + you still have things like Galrath and Final, and whatever else you bring. With deep wound, you won't need to do as much damage because it lowers max hp by 20% and lowers healing on the target by 20% AA if you did that our builds would be different twicky_kid
do not let the non believers cloud you. Battle Rage lets you do a HUGE spike using swords. its 399 dmg over the 4 skill uses from 1 warrior. only difference is people are using evis + exec to do half the targets life within 2 seconds under IAS. sever + gash is not as bad as people think seeing as NO ONE ever removes bleeding. bleeding makes up for the lose of IAS. bleeding is 6 dmg per second. normal attack is 1.33 seconds under IAS 1 sec. so every 3 attacks you get 1 extra attack. now it takes you 3 seconds to do that attack. under bleeding with no ias you would have done 18 dmg in that 3 seconds. not much of a difference. a little bit less dmg but it sets up the deep wound which is what you really need to worry about.
btw while you IAS warrior is chasing your target while he kites the BR warrior is landing attacks while they keep trying to run. it all balances in the end. first you need to decide how you are going inflict the deep wound. sever + gash, evis, dismember. you only need 1 warrior inflicting it. if you use sever + gash to deep wound i'd go with a cleave warrior. if you want to switch to galthrath + final on your sword warriors i'd go with an evis + exec for your 3rd war. if you want you spike to completely decimate a target do this. you need a necro with lingering curse and a high soul reaping. or ele/n with lots of energy storage. time your war spike with lingering. since i notice the rest of your party is not using hexes it would be very simple to time. have them call the lingering and when you see the purple arrow nail the spike. they will be stripped of enchantments so all protection would be gone and healers couldn't keep up with the dmg. lingering seals the deal and very easy to cordinate. Eonwe
Quote:
Originally Posted by twicky_kid
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Dude, spikes are not over 4 seconds long. Hell, they shouldn't be over 2 seconds long, and that's if it's slow. You're not going to kill anyone with whatever amount of damage you can come up with if it's spread out over 4 or 5 seconds.
bleeding makes up for the lose of IAS.
No it does not. Not by a long shot.
twicky_kid
Quote:
Originally Posted by Eonwe
Dude, spikes are not over 4 seconds long. Hell, they shouldn't be over 2 seconds long, and that's if it's slow. You're not going to kill anyone with whatever amount of damage you can come up with if it's spread out over 4 or 5 seconds.
No it does not. Not by a long shot. with no IAS its better than not using it at all. yes the spike is slower but don't think for a sec you can't kill with it. used it plenty of times myself and watch a target fall while they try to run away. if an evic + exec spike doesn't kill you have to wait another 8 seconds (at minimum) to spike and that's if they don't run. while you are chasing the BR warrior is hitting. once you hit low life people usually run to decease dmg done to give the healer time to heal. that is not an option vs BR. you run you are only hurting yourself. its all dependant on your ablity to shut down healing. if you can't shut it down effectively you will have to rely on the 2 second spike from evic + exec and IAS. if you know how to shut down monks (its not very hard) you can kill anything easily even if it does take you 4-5 seconds to deliver the hit. i'd focus on your deep wound. find out how you want to inflict it and build from there for your warriors. if you don't use sever + gash then reduce the swords to galrath + final. Guardian of the Light
Well guys my build is the above link IS a "spike" and it can kill a target in 2-3 seconds with no enchants and my build also has lot of enchant removal guys.
If your going to inprove on this build use the fagile idea you can kill your target if you put in enough conditions. However if you create a second version of my build I suggest you merge this thread with mine. Eonwe
Quote:
Originally Posted by twicky_kid
yes the spike is slower but don't think for a sec you can't kill with it. used it plenty of times myself and watch a target fall while they try to run away. if an evic + exec spike doesn't kill you have to wait another 8 seconds (at minimum) to spike and that's if they don't run. while you are chasing the BR warrior is hitting. once you hit low life people usually run to decease dmg done to give the healer time to heal. that is not an option vs BR. you run you are only hurting yourself.
Who says you have to wait eight seconds . There's really no room for Battle Rage in the current gvg metagame, at all.
Schorny
Quote:
Originally Posted by twicky_kid
its all dependant on your ablity to shut down healing. if you can't shut it down effectively you will have to rely on the 2 second spike from evic + exec and IAS. if you know how to shut down monks (its not very hard) you can kill anything easily even if it does take you 4-5 seconds to deliver the hit.
If you need to shutdown the monks to make your 'spike' work -> than you are by definition not _spiking_.
It is also a way to kill your enemy by shutdown their healing, but that is something totally different twicky_kid
Quote:
Originally Posted by Eonwe
Who says you have to wait eight seconds . There's really no room for Battle Rage in the current gvg metagame, at all.
the draw back is way more than what you get out of it, yes. saying its completely unusable or doesn't work is not a good idea. i never count any skill "out." they all have their pros and cons. i think that battle rage should be changed to the way it was when the "end" bug happened. it was never too overpowered in that state and put it on par with evis for a warrior elite.
since you never shutdown healing or prot monks i guess you never have a mes b/c that's about all you use them for (don't need a list of uses). you can kill w/o killing the monk but you have to use something that does shutdown the monk in some way or fashion. the most popular choice and probly best is lingering curse. when you calculate your spikes you have to take your dmg and what the monk can heal or prevent to get your accual dmg. you have to be faster than the monk or shut them down. Eonwe
Do you play any top level gvg at all?
Stormbringer
Quote:
Originally Posted by Eonwe
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Quote:
Originally Posted by Guardian of the Light
However if you create a second version of my build I suggest you merge this thread with mine.
Be my guest, i read your thread before posted this one,Since i really liked it, as you saw I posted a useless remark in ur thread (usless cause some antipaladism ppl came there) and I tried to make it better... the conjure and shock does more damage, and yes, axe is possible too, only my guild is mostly sword users..... and I am not a dictator
rii
They use dark fury i guess. No reason why not, they definately used to, and its amazing. battle rage on demand, relatively cheap and only takes up a nonelite on a support character. Thats sweet.
White Designs
Quote:
Originally Posted by Kabale
Yeah healers don't pack prot stuff (apart from aegis or restore cond if the prot is martyr), cos they have plenty of good healing spells to keep them busy. Not to mention energy management.
Your boon 'prot' doesn't even have prot.spirit. CoP+Boon doesn't fit on a prot's skillbar. Remove hex on the healers should be holy veil (if they can handle it). You don't have to have Prot Spirit, you have to look at the larger picture. Solid combinations have one Boon Prot with Prot Spirit and another with Guardian. You should not think of things in terms of straight "Heal Monk" or "Prot Monk." Its important to see how skills from different branches can combine well to maximize efficiency. If you look at the Protection line, you should notice that Prot Spirit/Draw Conditions/Reversal offer 1/4 sec casts, which combos perfectly with Divine Boon to provide spike healing. The healing line does not offer this besides Infuse Health, which is an alternative but does not render boon prots useless. Another Tip: Protection/Damage Mitigation >>>> Healing. Straight up, no getting around it. Stormbringer
Quote:
Originally Posted by White Designs
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Quote:
Originally Posted by rii
They use dark fury i guess. No reason why not, they definately used to, and its amazing. battle rage on demand, relatively cheap and only takes up a nonelite on a support character. Thats sweet.
Thanx, will see...
rii
He means that stopping damage happening in the first place is better than letting it happen then healing it after.
Stormbringer
Ohhh, ok.........point taken
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