Ill get to your later posts later, its late
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hen why do players still play starcraft 10 years after it was released? What about D2? CS?
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Because there
free, and great. apart from some diehard fans no-one would pay for them nowdays, maybe years ago but not now.
Starcratf is a rts d2 a hack and slash cs a fps different breeds of games as well.
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Perhaps not - in some ways, I'm less, as I'm not the richest player, nor the most rabid. But if an old fart like me, with real world obligations (job, family, etc) can twink a character to the end in a week (I've done it as fast as within a three day weekend)
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Like i said that is nothing like the average player, i have a guild of 70 people and none of them try and do that, (i know some couldnt timewise and some just dont).
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I won't get into duping, or other issues that "wrecked" D2 - but there are similarities between the "wrecked" D2 community and GW, is there not? If everyone all has Cruel Colossus blades and a storage full of Zod runes, just what's the attraction? Rare items need to be just that - rare - not something you can get relatively easily. In D2, the chances of getting a Zod rune to drop - for example - is something in the order of a one in a billion occurance. In GW, there is NOTHING that even approaches that rarity. Once players started duping Zod runes (or SoJs, or whatever) suddenly the game became boring and stale. That's why blizzard spends so much time and effort combating duping and hacks.
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But thats just what all the others do, if all your saying is that GW should be like all the others to sucseed, then alot of current GW "may" just go away to the others it would be copying.
Also the pvp side means that items HAVE to be balanced, and again not being able to kill "the big boss" in 1 or 2 hits MAKES you think of how to change your build.
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that goes against your "casual" game player argument. Casual players don't join guilds - at least decent active guilds. They solo the game with henches, and put up with PUGs for those couple of missions that cause them problems otherwise.
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I dont agree with this at all being in a very mixed guild, can you show me some data agreing with this as it sounds like personal opionoin.
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That's why in D2 it wasn't the quest of leveling up that drove the hardcore players. It was finding "stuff". In D2, much like GW, you could twink a character to level 90 in a day. You did it just to put on your magic find gear to solo meph, or pindle, or any other boss, so you could get that rare Buriza bow, or that 1200HP armor. In GW, it's less about "stuff" until you have nothing else to do, or so much money you have nothing else to spend it on.
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This isnt D2. Again this is a team based game, why turn it into another clone. And again, if it tried to copy other games i would go for them, why play a copy?
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the RPG genre is always about the same thing,
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Yes and the RPG genre has not always been about pointless level grinding, but story / challenge / as well as items and leveling. Also what do you think the RPG genre has always been about?
Have you ever played baldars gate or planescape, both RPGs that had fecking brilliant stories, they where not about leveling.
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The list may be small - but it's one that EVERY publisher strives for. Period. Look at the most popular games like Half Life, Sims, etc - all games that offered replayability, and expansions, or modifications that breath new life into it's franchise. EVERY publisher wants the next Sims, or Half Life. Any publisher that claims otherwise are lying. For every big hit that generates millions of sales, there are 100 games that sell 50-100k copies and dies out, never to be seen again. Do you think a publisher strives for those barely break even sales #s for every title they come out with? With rising development costs of games, there will be a day where unless the game is a blockbuster (500K+) development houses will die and publishers will reign in creativity even more.
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Hers the problem, your assuming the expansion will fail before its even release. We do not know what they will come with it, only that they are trying to do something better with it than, add more items more grind but more "content"
There are people like you (im not trying to sound asshatish here, so bear with me), who want it to be like wow, eq, and d2. No real teamwork but a solo game, all about leveling up and ubar items, what else do they have to offer? if guildwars was to become there clone, then what would be the point of it at all. If it was the same as them, i would just leave it for the most popular/best one of the bunch.
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Ah, but you do "level up" in Half Life. It's leveling is based on the equipment and tools you gain as you go along in the story. It's about finding secret levels, more goodies, and defeating the game. If you lack those carrots, there isn't much of a reason to play it, is there?
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Just like skills then.
Also in half life you get better with your own skills.
Now you keep bringing up d2, and thats a good one for me as its another one i played so i can relate.
But they are 2 completly different playing styles, this game is all about teamplay, once you reach level 20 most people still go on just to "win" the missions. d2 was really just about hitting something till it died and getting good items to make you more powerfull, try do that in GW and your prob another noobish w/m, and ii only go back to D2 it because it is free.
I would not touch d2 with a very long barge pole if i had to pay a monthly suscription for it, so in that case is it still succsesfull?
I understand some of your points, and ill look at later posts later. But essentily so far you have descriped turning it into any other online RPG, and i really dont see the point as if thats what i wanted to play id be playing them already.
I like the fact that i am usefull in any team, and not either severly overpowerd above all others making them useless. Or just someone tagging along while the level 99 kills everything.