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Originally Posted by aron searle
EVERY game has an end point, a point when theres very little left to do or it gets old, otherwise we would still be playing pong. (did you know the AVERAGE wow player quits after 5-6 months / note that i stress average).
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Then why do players still play starcraft 10 years after it was released? What about D2? CS? People that play WoW and quit after 5-6 months simply means that the game itself has longevity gameplay mechanic issues in it. That doesn't mean the theory itself is wrong, and there is plenty of precedent proving otherwise.
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Then you are not the average player, so your viewpoint is not very important. (this isnt an insult in any way, just think about it)
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Perhaps not - in some ways, I'm less, as I'm not the richest player, nor the most rabid. But if an old fart like me, with real world obligations (job, family, etc) can twink a character to the end in a week (I've done it as fast as within a three day weekend) then anyone could. Even if it's longer than a week, or even a month, at some point, you have no real incentive to continue. Especially if you're just the "average" player that has no real hope of getting FoW armor. But the average casual player isn't what drives the game - it's the core diehard dedicated fanbase and those are the ones that ANet has to keep around for the sake of the longevity of the game.
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Unique pah, what version of Diablo where you playing???
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I won't get into duping, or other issues that "wrecked" D2 - but there are similarities between the "wrecked" D2 community and GW, is there not? If everyone all has Cruel Colossus blades and a storage full of Zod runes, just what's the attraction? Rare items need to be just that - rare - not something you can get relatively easily. In D2, the chances of getting a Zod rune to drop - for example - is something in the order of a one in a billion occurance. In GW, there is NOTHING that even approaches that rarity. Once players started duping Zod runes (or SoJs, or whatever) suddenly the game became boring and stale. That's why blizzard spends so much time and effort combating duping and hacks.
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Joking aside, thats exactly what this game is NOT about, its about teamplay. You cant have teamplay if you dont actually need anyone because you are the UBAR killer.
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that goes against your "casual" game player argument. Casual players don't join guilds - at least decent active guilds. They solo the game with henches, and put up with PUGs for those couple of missions that cause them problems otherwise.
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Take the Thunderhead mission, it cannot be complete at all without good teamwork or henchie management / hence why this game is about skill and not levels or items. Take diablo, all you did essentially was hit things and if you couldnt kill it youd just carry on hitting it or go and level up abit first, no real skill was ever needed to play that game just time to level up (or bloody bots).
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That's why in D2 it wasn't the quest of leveling up that drove the hardcore players. It was finding "stuff". In D2, much like GW, you could twink a character to level 90 in a day. You did it just to put on your magic find gear to solo meph, or pindle, or any other boss, so you could get that rare Buriza bow, or that 1200HP armor. In GW, it's less about "stuff" until you have nothing else to do, or so much money you have nothing else to spend it on.
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Yes but simply making it a level grind is unoriginal and lacks imagination, not a very good long term goal. How many levels can you grind to till it gets old, how many ubar items can you farm till it gets old. Adding levels and special items dosnt actually add content just grind and have and have nots. And what if the level cap is 30-40-60-100 their still comes a time when youve level'd up what then?
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Absolutely correct - that's why you don't ever ever give away everything at the start, and why the whole UAS thing was simply a disaster waiting to happen for ANet. It's bad enough you're given everything you need to play the game almost from the start. At some point, you'll have everything, then what? If you accellerate it, you're just making the franchise die that much faster.
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Guild wars is TYRING to be different and not another Wow clone where its all about leveling up and getting good items. And the part i highlighted in bold, yes SOME people have that and still 6 months is a long time, remember that the statistics released said that something like 75% of people had under 20K, so so what if some people have it all they are not the majority.
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It's trying to be different - yet needs to cater to that vast majority of players that expect it. And when it's all said and done, the RPG genre is always about the same thing, and has been since it was born. Being unique doesn't absolve you from the obligation of sustainability.
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Give me a list of games that cost £30 pounds and last 6 months, this list will be very small indeed. Even if the expansion keeps you interested for 4 or 3 months thats still incredible value.
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The list may be small - but it's one that EVERY publisher strives for. Period. Look at the most popular games like Half Life, Sims, etc - all games that offered replayability, and expansions, or modifications that breath new life into it's franchise. EVERY publisher wants the next Sims, or Half Life. Any publisher that claims otherwise are lying. For every big hit that generates millions of sales, there are 100 games that sell 50-100k copies and dies out, never to be seen again. Do you think a publisher strives for those barely break even sales #s for every title they come out with? With rising development costs of games, there will be a day where unless the game is a blockbuster (500K+) development houses will die and publishers will reign in creativity even more.
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here are no tangible rewards for completing quests except to have "done" it.
then why play half life or any other game, last i checked you didnt level up in that.
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Ah, but you do "level up" in Half Life. It's leveling is based on the equipment and tools you gain as you go along in the story. It's about finding secret levels, more goodies, and defeating the game. If you lack those carrots, there isn't much of a reason to play it, is there? If that's the case, the developers should simply enable those cheat codes for "all ammo and weapons" by default instead of giving out the goodies piecemeal.