Symeon's Chapter 2 Thread

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Chapter 2.

My ideas/hopes:

1) The land. Most people seem to think it's gonna be off the current world map, and high-level rumors of it being set in far-southern Cantha are abound.
Cantha, the land where the Xunlai come from, sounds like it's gonna be a bit like a Chinese/Korean race of trading peoples. Dunno whether it's taken from Canton, Cantonese and other Chinese stuff etc., but it really sounds similar to a far eastern country.
So, firstly it needs to be better looking. It's gotta have way bigger areas so you are more free to explore, and the areas need to be pretty, with big, noisy waterfalls, forests of high trees that you can walk through, beautiful river valleys, and ancient, impressive cities. There need to be more deserty deserts, more jungley jungles, and more mountainous mountains.
Then it's gotta be more passable. Not like some have suggested that it could be like you can scale cliffs, swim, climb mountains and stuff. But you could at least walk through forests rather than stick to the beaten path. The most open area in Guild Wars seems to be the desert, and that's a desert. We need rocks over the tops of waterfalls to walk across, forests to wander in, hills to stroll over, and mountains to climb rather than just seemingly be always walking at a middle-ish level.
And finally, it has to be more varied. Yes, Chapter 1 has deserts, jungles, beaches, mountains etc. but they're not diverse enough. We've really gotta feel we're there.

2) Enemies must be way more varied. It's simple really - there are very few variations of enemies on GW and they are all part of the same 'family'. We need polar bears, baboons, lions, Stymphalian birds, gorillas, shining-armoured soldiers, Amazons and such, not just these boring families that continue throughout the game.

3) Gameplay needs to be less linear. Yes maybe we should still have missions, but there should be different ways you can go, different stories you can follow, different places you can go and you can roam about the world freely doing quests and it is all very open.

4) New professions. I say no more.

Feel free to comment on my ideas or put in your own concerning Chapter 2. It doesn't matter that Anet might have already decided everything, we can still have ideas and discuss and suggest.

chingon

Academy Page

Join Date: Sep 2005

R/Mo

Are there any official articles on this?
I for one would like to have more storage space, or the ability to have moe than 4 characters.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by King Symeon
2) Enemies must be way more varied. It's simple really - there are very few variations of enemies on GW and they are all part of the same 'family'. We need polar bears, baboons, lions, Stymphalian birds, gorillas, shining-armoured soldiers, Amazons and such, not just these boring families that continue throughout the game.
I don't get why everyone says this...have you played a MMO before? There is very little variety in monsters. Of course they will add new ones, but expect to still see same ones reappearing with different skins and names in different areas.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Cmon guys discuss chapter 2, general things you want in it etc.
And also maybe smaller things, and profession ideas even.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Vilaptca
I don't get why everyone says this...have you played a MMO before? There is very little variety in monsters. Of course they will add new ones, but expect to still see same ones reappearing with different skins and names in different areas.
I've played and watched WoW and it seems to have a larger variety of enemies than Guild Wars.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I realize that, I've played it myself. But you see the same monsters, reskinned and renamed quite frequently as well. You see it in many RPGs. I don't think its going to change anytime soon.

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

Enemies I want to fight:

- huge wild boar
- yaks/bulls
- gorillas/baboons
- Lions/tigers!
- shining-armoured soldiers
- Amazons
- Giant snakes, boa constrictors (like in conan the barbarian)


Enemies I don't want:
- scorpions
-

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

What I want in Ch2? I want it to IMPRESS me. I really could care less what it will feature as long it's new and I want to check it out. So I will just wait patiently and be in awe when it's out, instead of guessing and wishing what it could bring. Takes out all the fun. Think presents... Before you open the package you think of what could be inside, and when you open and it's not what you expected, you feel a bit on a down side..

Somehow I feel a certain group of folk who have huge wishlists will be disappointed once the game is released because none to little of their wishes came true.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Some good ideas here.

You know, this is kinda sad, but my favorite area of GW is pre-searing!

Everything you wanted was right there. I'm still exploring the far corners of it and finding a cave or stuff I missed before... pre-searing is what I wanted the rest of GW to be like.

But once you get into an area, it's ALL the same, all dessert, all mountain, all jungle, etc.

So I agree with the OP, the new area should be more open, with lots of places to explore and be surprised by new environs.

Oh, and please let us move over small hills that wouldn't stop a child, much less a Hero!

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

Quote:
Originally Posted by Vilaptca
I realize that, I've played it myself. But you see the same monsters, reskinned and renamed quite frequently as well. You see it in many RPGs. I don't think its going to change anytime soon.
yup, and in gw they aren't even reskinned or renamed, they are just the same thing. and there is that godaweful section of diessa lowlands where there is nothing but stone elementals for about 3 miles. it's jsut borning as hell.

Crystaldragonboy

Ascalonian Squire

Join Date: Oct 2005

Indeed! More variety (or at least reskinned/renamed) in enemies, better environ interaction with at least a little swimming. There aren't any moving bodies of water. Everything is stagnant - mosquito breeding grounds anyone? I think there should be more event-based missions that take place at certain times and areas that can possibly change the outcome of the game as well as the look of the environment. Granted this wouldn't be the focus of missions to come, but some major side-stories that follow the main story. Sort of like the Halloween event, but much more related. I'd like to see some additions to city living. Pubs, inns, auction houses, blacksmith huts, and so on. As it is, everyone everywhere just kind of lives in the elements. Make cities and towns LARGER. I want to roam some streets, have to seek out the traders and crafters, I want to be able to go INTO buildings, not just walk around ones that couldn't hold my Melandru's Stalker. Give us more!

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

New line of enemies..... demons......plenty of variety there. Agree with the scorpions comment we have more than enough.
A new race of lizard men withthe variety of the Char or the Avarians

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

I have had the thought on a new skill line for some time, of constructs or golems that are similar to the pet line of rangers now. You would have a limit of one at a time and could use the raw materials from armor contrustion to use as the build components. They would equip just like pets currently do.


Sorry for the double post......

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Marus Varrus
I have had the thought on a new skill line for some time, of constructs or golems that are similar to the pet line of rangers now. You would have a limit of one at a time and could use the raw materials from armor contrustion to use as the build components. They would equip just like pets currently do.


Sorry for the double post......
I like this idea. I'm guessing these would be available for elementalists?

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

That was my thinking or if a new magic wielding class is coming about maybe them. The skill lines being tied to each element really doesnt allow for a whole new skill line that would be at odds to that. The golems could have different strenths based on their contruction type, granite slabs - stone golems, hits maybe can be boosted to do knockdown or dazing, iron/steel - armor penetration, etc

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

One thing i'm praying for (i'm definitely sure it'll be there, but still praying for) is NEW ARMOR! And I don't mean just more 15k expensive armors. A HUGE new variety of armors! Plenty of rare hard to find collector armors, unique armors like the knockdown and death boots, maybe even jewelry (idk mostly for looks, but maybe like +2 energy rings or +1AL that is added to all armor!)

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

O ya before you suggest something about the Assassin Profession I made a thread devoted to it and just it.
http://www.guildwarsguru.com/forum/s...ad.php?t=80738

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

id like to see bonus missons that are optional to do.
bonus missions will be more challenging than normal and instead of getting 1000xp in the end, you get a nice sweet Reward Chest.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

That's a good idea, Thirty, the game could definitely use more rewards for players trudging through the mindless missions.


Quote:
Originally Posted by Mordakai
Some good ideas here.

You know, this is kinda sad, but my favorite area of GW is pre-searing!

Everything you wanted was right there. I'm still exploring the far corners of it and finding a cave or stuff I missed before... pre-searing is what I wanted the rest of GW to be like.

But once you get into an area, it's ALL the same, all dessert, all mountain, all jungle, etc.

So I agree with the OP, the new area should be more open, with lots of places to explore and be surprised by new environs.

Oh, and please let us move over small hills that wouldn't stop a child, much less a Hero!

I DEFINITELY agree with you on this. The maps in this game are almost all made like some kind of glorified maze. It's freaking retarded. There's a reason pre searing just rocks the rest of the game: It's designed as if it were a real place in real life, where roaming around is totally possible. The rest of the game would be much more enjoyable if things were implemented like this.

As far as enemies goes, I think there should be more variety, but reskinning is lame if you ask me. If they're too lazy to make new enemies, at least add WILFLIFE. This is something you don't even see except in a few select places, and then you're like, "Omg wow! A shark!"
You know? The wildlife doesn't need to be hostile, but I think that it should increase level wise as you progress through the game, and everything should be tamable. I'm totally all for a level 20 Monarach Butterfly on my ranger. Plus higher level creatures all over would give Otyugh's Cry a purpose.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by King Symeon
Chapter 2.

My ideas/hopes:

1) The land. Most people seem to think it's gonna be off the current world map, and high-level rumors of it being set in far-southern Cantha are abound.
Cantha, the land where the Xunlai come from, sounds like it's gonna be a bit like a Chinese/Korean race of trading peoples. Dunno whether it's taken from Canton, Cantonese and other Chinese stuff etc., but it really sounds similar to a far eastern country.
So, firstly it needs to be better looking. It's gotta have way bigger areas so you are more free to explore, and the areas need to be pretty, with big, noisy waterfalls, forests of high trees that you can walk through, beautiful river valleys, and ancient, impressive cities. There need to be more deserty deserts, more jungley jungles, and more mountainous mountains.
Then it's gotta be more passable. Not like some have suggested that it could be like you can scale cliffs, swim, climb mountains and stuff. But you could at least walk through forests rather than stick to the beaten path. The most open area in Guild Wars seems to be the desert, and that's a desert. We need rocks over the tops of waterfalls to walk across, forests to wander in, hills to stroll over, and mountains to climb rather than just seemingly be always walking at a middle-ish level.
And finally, it has to be more varied. Yes, Chapter 1 has deserts, jungles, beaches, mountains etc. but they're not diverse enough. We've really gotta feel we're there.

2) Enemies must be way more varied. It's simple really - there are very few variations of enemies on GW and they are all part of the same 'family'. We need polar bears, baboons, lions, Stymphalian birds, gorillas, shining-armoured soldiers, Amazons and such, not just these boring families that continue throughout the game.

3) Gameplay needs to be less linear. Yes maybe we should still have missions, but there should be different ways you can go, different stories you can follow, different places you can go and you can roam about the world freely doing quests and it is all very open.

4) New professions. I say no more.

Feel free to comment on my ideas or put in your own concerning Chapter 2. It doesn't matter that Anet might have already decided everything, we can still have ideas and discuss and suggest.
I mostly agree.
I could do with a large city, not ruins, but a real city, slums, palace, walls, gates, inns, taverns, houses.

Would explain the introduction of Assassins, you know, political intrigue and whatnot. Could lead to a "pre-searing" realm for all of the new classes, exclusive to newly created characters utilizing atleast one part of the new Classes. Assassin training.

Alot of varied human enemies, crime lords, crooked politicians all deserving of a dagger in the back or a poison in their mouths while sleeping. Award XP bonus for completing assassination in desired style by employer.

A wide variety of armor's I support. All levels of AC.The fact that' we're already the same models depending on male female of each class, with options of only hair. If I like the look of this armor, but want the attributes of the other armor, why can't I do that?

I would love to see mission rewards that are fitting to each character, especially an Assassin. He doesn't want to have to Hak his rewards at a pawn shop or other users, he wan'ts gold, and better weapons.

2 words
Monster pets.
Shadows, golems(as mentioned), enable each class to have specific pets. Improve pet AI so you don't need to tell it to attack, that seem's a little lame. IT should know it's either them or the monster, and use any attack they can do, they're warrior pets, not just an extention of me.
Atleast improve rangers Pet ai, make pets attacks passive(don't need them in skills)

Landscape. Enable better travel. Don't clip on so much junk, but have a different animation to walk through it. Big thorny bushes, your hands will be up in the air moving branches out of the way. Hills that you can see the top of in FirstPerson view, but ctill can't walk right up...This part really buggs me.
Someone posted taller trees, a forrest that feels like you're an ant in a cathedral.
Bigger zones Use something like morrowind(silt striders), explain how you're teleporting from town to town, clicking on the map is a little mundane.
Dealing with monster spawns, make it so that you have to go through, 4 different zones, then if you come back, then that first one is full of monsters again.
That would help with farming alot. There are some places with ALOT of monsters right inside the gates, you can farm/ level yourself easy, walking in and out. Story was "OK" on this one, but the landscape really needs to be more linear. If you die, give the option to just go back to town, and stop making it wait so long before a respawn.

As far as enemy variations. 2 max. Boss type, drone type, for monsters, human enemies should be highly variant if they're included. Intermingle monsters, allies and friends. It shouldn't be commonly excepted that 80% of all monsters just happen to get along. Minotarus, Trolls, and the Ancient oakenheart things, don't seem like natrual allies. If you get my drift.
Some animals, natural VS created, you would expect high territory fight numbers.

Unless the monsters are actually sentries or something, they shouldn't automatically aggro on you, untill you get too close(think half aggro bubble).

Anyways, yeah, those are more a list of what gets on my nerves now, rather than genuine ideas for a new game, but that's what expansions are for right?

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I thought maybe if we add more numbers and more varities of enemies in areas, that
1)The monsters should indeed not all get on and often be fighting as you approach, or they could come in and attack those monsters rather than you while you're fighting them. It would just add a certain feel to the enemies that they are not all allies.
2) Remember the River Skale in Pre-Searing? I thought there should be more enemies like that, outside of pre-searing. Like they are naturally friendly/harmless, but if you attack them they fight back. Perhaps the peaceful ones should be high levels!
3)Lots of wildlife around, available to tame, or just there to make it pretty, or you can attack them. Nothing more to be said, there just need to be more friendly wildlife.
-including pandas

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

how about something to do beyound fighting questing and missions any fun non combat thing to do would be nice.

if you don't like farming try puting in other means of making a quick buck that should help the problem.

thirtypercent

Frost Gate Guardian

Join Date: Aug 2005

yes and i would like another way to make money like mining.

mining:
ores -- weapon craftiing
jewels/gems -- weapon mod crafting
weapon crafting + weapon mod crafting -- weapon customization
and also:
10 iron ores refines in 1 iron ingot.
10 iron ingots can be synthesized into a glob of ectoplasm or something like that.


weapon crafting should be made available since theres a thread complaining about the customisation of weapons.

well who doesnt like making money. people solo for money. people spend hours farming monsters for money and they do get bored of it. mining can be an alternative to make money if someone gets bored of killing mobs over and over. it would also give people something to work for. and mining wouldnt be instant cash either. it would be a slow but steady money making way. if youre lucky u get a gem or jewel which can cost high. who cares bout solo farming monks its all about luck and patience; and everyone can do it.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by King Symeon
3)Lots of wildlife around, available to tame, or just there to make it pretty, or you can attack them. Nothing more to be said, there just need to be more friendly wildlife.
-including pandas
I would love the ability to step on that fat frog you sometimes see and have it make a big red spot under my boot. A little bit of interaction with things, more things to do.
Quote:
Originally Posted by darkdragon99
if you don't like farming try puting in other means of making a quick buck that should help the problem.
Quote:
Originally Posted by thirtypercent
yes and i would like another way to make money like mining.
A ready way to avoid farming would be advantageous, but to replace it with a lottery/big money fast, would just inflate the market to astronomical rates really fast, and someone who wants to start playing 6 months down the road will have to save up forever to get decent mid level weapons. You want an economy where it costs 1billion, for normal high level weapons(max damage blue wep. with random mods, or 20billion for high end high level items(perfect gold weapon), Knightonline is your game.

I agree with the points about weapon customization, weather it be appearances or added damage or attribute aids, it's pretty lame as it is.
I would give weapons an innate armor ability for melee.
Or elemental/magic resistancs for those weapons.

If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.

I'm all for adding the armor dye preview, it's a good gold sink, but for those of us that are clearly only a couple of hour a weekend players, there should be some compensation.

I also support a full range of side-games, weather it be at a carnival in one city or district, cards in the Inns(which I already mentioned). As well as any other after creation character customization possible, changing hair, colors, getting superficial tatoos/make up, all at a dear cost for supplies or coin, to keep up with crafting and dyes, make it possible but sort of expensive. Even character builds, dwarf, fat, slim, posture maybe(or make that a static emote), "chest size" More hair styles.
Anything that adds depth, an underground version of a card game that moves and is hard to find, for example, will keep people around untill the third update, and really will make it enjoyable.


*Edit
3 words
Emotes Emotes Emotes.
A huge list, plus a large variety of hidden ones, encoded, so that you couldn't extract word files from the exe.

2 more words
Easter Eggs.
A plethora of easter eggs would ensure bigger sales of game guides, and time spent finding said eggs.

PvE and PvP strait up get boring, especially for those that have a hard time keeping up with PvP.
It's good to buff it for that niche of mmorpg players, but a rich RPG, as well as the side entertainments and customizations, would make for an extremely rich community and large cutomer base.

You don't need mining, farming, and fishing, those get repetative in a hurry also, but fudging customizations in ways they would never have been intended can be quite amusing for hours, days, or even weeks on end.

Hold more GM/Dev contests, events, drop a monster in town, most creative in game halloween costume at midnight on haloween. Don't get me wrong, the haloween events and items this year were great, but where are you if that's all you do next year too?

I know they put out the game to gather fans and players and potential future buyers, why not really push the envelope. Everquest is expansive, but still pretty boring(I've never seen 2 though), and most other mmorpgs all still try to focus on that one nich, but I know you(ANet and NC soft) would love it if you could replace Everquest and WoW, not to mention any others.

You've got the graphics and innovative play, and you're working on new characters, I for one would wait an extra year or two for a phenomenal game to come out and smash the market, and even pay dearly for it.

But eh, all this "we're listening" bull has got me going off the handle. I know 99% of what I suggest won't make the final cut, but ah, wouldn't it be grand?

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

i think i was a lil miss understood i didn't mean a lottery/big money fast

i ment other ways to make money so far the only way to make money is to farm
i think you still need to work for your money

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Aeon_Xin
If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.
I like some of your other ideas, but a big "NO!" to this one.

Warriors already have strength, and they should be the only one to get it.

Elementalists have Energy Storage (which is like Intelligence), and Assassins might have a Dodge ability.

Many of the other effects you are describing comes through Skills.

I like the Skill/Attribute system the way it is, this is one thing I hope they don't change.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Mordakai
I like some of your other ideas, but a big "NO!" to this one.

Warriors already have strength, and they should be the only one to get it.

Elementalists have Energy Storage (which is like Intelligence), and Assassins might have a Dodge ability.

Many of the other effects you are describing comes through Skills.

I like the Skill/Attribute system the way it is, this is one thing I hope they don't change.
That was just an example. I was tired and was having large problems getting the idea acrost.
Alot of other games have weight restrictions, you could give that a title of Endurance instead of strength(I forgot that was an actual attribute, I dun play warriors.)

As it is, a squishy can carry around a full inventory of max damage hammers and even wield one.

You could establish a stat set for minimum weapon requirements, and or offhands. It bugs me that Anyone can arm and use any bow regardless of Marksmanship requirements, and still do more damage than with a bow with a lesser requirement.

You could use Intelligence attribute to add another skill to your skillbar, or get a special short cut skill hotkey.

I would like to see builds get more complicated, to add another element to individual characters that's not necessarily Power related.(ie the max carrying weight), but the prevoius post about stats was a really bad example.

These idea's are all examples of a general idea, and not meant to be, implimented as they stand.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Aeon_Xin
I would love the ability to step on that fat frog you sometimes see and have it make a big red spot under my boot. A little bit of interaction with things, more things to do.


A ready way to avoid farming would be advantageous, but to replace it with a lottery/big money fast, would just inflate the market to astronomical rates really fast, and someone who wants to start playing 6 months down the road will have to save up forever to get decent mid level weapons. You want an economy where it costs 1billion, for normal high level weapons(max damage blue wep. with random mods, or 20billion for high end high level items(perfect gold weapon), Knightonline is your game.

I agree with the points about weapon customization, weather it be appearances or added damage or attribute aids, it's pretty lame as it is.
I would give weapons an innate armor ability for melee.
Or elemental/magic resistancs for those weapons.

If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.

I'm all for adding the armor dye preview, it's a good gold sink, but for those of us that are clearly only a couple of hour a weekend players, there should be some compensation.

I also support a full range of side-games, weather it be at a carnival in one city or district, cards in the Inns(which I already mentioned). As well as any other after creation character customization possible, changing hair, colors, getting superficial tatoos/make up, all at a dear cost for supplies or coin, to keep up with crafting and dyes, make it possible but sort of expensive. Even character builds, dwarf, fat, slim, posture maybe(or make that a static emote), "chest size" More hair styles.
Anything that adds depth, an underground version of a card game that moves and is hard to find, for example, will keep people around untill the third update, and really will make it enjoyable.


*Edit
3 words
Emotes Emotes Emotes.
A huge list, plus a large variety of hidden ones, encoded, so that you couldn't extract word files from the exe.

2 more words
Easter Eggs.
A plethora of easter eggs would ensure bigger sales of game guides, and time spent finding said eggs.

PvE and PvP strait up get boring, especially for those that have a hard time keeping up with PvP.
It's good to buff it for that niche of mmorpg players, but a rich RPG, as well as the side entertainments and customizations, would make for an extremely rich community and large cutomer base.

You don't need mining, farming, and fishing, those get repetative in a hurry also, but fudging customizations in ways they would never have been intended can be quite amusing for hours, days, or even weeks on end.

Hold more GM/Dev contests, events, drop a monster in town, most creative in game halloween costume at midnight on haloween. Don't get me wrong, the haloween events and items this year were great, but where are you if that's all you do next year too?

I know they put out the game to gather fans and players and potential future buyers, why not really push the envelope. Everquest is expansive, but still pretty boring(I've never seen 2 though), and most other mmorpgs all still try to focus on that one nich, but I know you(ANet and NC soft) would love it if you could replace Everquest and WoW, not to mention any others.

You've got the graphics and innovative play, and you're working on new characters, I for one would wait an extra year or two for a phenomenal game to come out and smash the market, and even pay dearly for it.

But eh, all this "we're listening" bull has got me going off the handle. I know 99% of what I suggest won't make the final cut, but ah, wouldn't it be grand?
/agree with the majority of this post

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

One thing that I could really see people going for is NEW RUNES. The ones we have are all pretty plain, neh? +1/2/3 to an attribute? Boring.. how about we enable runes on weapons and focuses, and instead of just raising attributes, they allow you to cast a skill, give resistance to certain elements, add a certain amount of damage, etc. Think the card system from Ragnarok. If there was 400 new runes, PvP/PvE would be a complete blast to play. As it is, I think I've unlocked everything besides superior fire and absorbtion, and I don't even farm. There needs to be more, and of course better drops on runes to begin with.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

One thing I think needs improvement is the cities themselves.
So we have the market, the storage, the armor/weapons sellers, some big central thing, and quest people.
Personally I think there is a lot more that could be put into cities.
Firstly, pretty much all of the cities in GW have hardly any buildings in them. Ummm, so, it's a city, people live here, but where eh? Where?
So, cities in Chapter 2 need to be bigger and much more fun to walk around.
I don't think you should be able to go inside buildings, but there could be at least lots of buildings around. Houses, temples, barracks, academy, all the stuff in a kind of RPG city.
There need to be lots of streets around these buildings so it's all big and explorable.
There need to be a lot of NPCs walking around to show that people actually live there. Most of them would probably just say something like 'Good day' to you when you talk to them. However there could be some quest people, or people with information, simply as reasons to venture around the various parts.
The market and principle things people map to a city for should be near the centre, where there is a nice monument of some sort and pretty stuff.
One thing I've noted is that the traders are merely standing in front of a load of stalls packed with things that look like food. Hmmmm. I think we need a bit different to that. For example, people don't sell iron ingots and wood planks at market stalls. They sell them at shops. So, in the town centre, we need shops with windows and you talk to the NPC through the window.
There needs to be more to buy in towns, as well as the materials and rare materials shop, and the runes shop. The storage people can actually be in a bank so they don't just have three chests for the possessions of thousands of people. It can be a very big building full of chests and vaults etc, but obviously you don't go inside, you talk through the window.
To cope with varying prices we need merchants for different things. These guys can be standing around with lots of boxes in the centre of town and they buy different things. They will be close together so you don't have to do too much walking around.
For the weapons guy we need a proper weaponsmith shop, and we need and armor shop also.
Now, as everything is in a shops, there is not much of a market. So, we need things to buy at a market.
Accessories - Necklaces, belts, jewelery etc!
Souvenirs
Food that makes you fatter and slimmer like I mentioned on a previous thread.
Drinks.
Rare stuff from far away.
Decorative stuff
And much more I'm sure.
The people and houses and quest guys would be further out.
All of these ideas I think would just make a city more city-like.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

a simple idea but how about a much biger bank account i mean that small space is for 4 ppl

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Yup storage needs to be extended

Dragon Guardian

Pre-Searing Cadet

Join Date: Nov 2005

The Vindicators

W/Mo

Yea they should put a bank in every city and outpost with tellers and all where you can store alot of stuff

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Thanks for the compliments, and whatever else I've recieved.

I agree with King Symeon's elaboration on cities, but for one point, you can enter buildings.

It wouldn't be a different load for most, but you walk through an open door during the day, and walls become transparent.

IF you had an Inn or extra games and such, you'd have to load as a new Zone. The people that play for chatting purposes would have somewhere to go and chat. Or As mentioned a barracks, a noob helper sort of place, where people would donate time.

The addition of Jewelry/acessories. Is a phenominal Idea, and add Rune capability(no sups) but add Sub-class rune ability.
Belts, collars, hats, and earings anything that could show, would work for customization and rune holding.(Meaning, rings would be entirely too small to even notice)

One Character I would love is a Pirate with a HUGE ass gold ring earing, almost big enough to balance out for his peg leg and make him stand straight up!! Should be a definate asthetic option for Pirate creation, one leg or two?
That's all if Pirates have been confirmed.

A theft/punishment system would be novel. If anyone, my drunk pirate would have his face up on posters everywhere.

If you break laws, cheat at cards, enough to get posted, other players get to PvP you on sight.(you would have to put it only in cities with 8 districts or so, and make cheating AND PvP on one disctrict per city.)

I guess that would be an overly elaborate part to be adding, but I always loved the Idea of being able to "break laws" but to do it little enough so as not to raise suspicion and to have an open PvP liscense on those posted.

In another game I played, I proposed that the real cheaters/bots/hackers be treated as such, and lose levels and items and gold as they're Pommeled when they walk into town. OF course that game had little to no ebay problems, it was all in game duping for money making, legit buying purposes. All it's bots did was get someone levels 24/7. Slow rate but consistant.

Anyways, This has got to be the most constructive Topic I've read, not many repeats(furthering one idea is not a repeat) and not too much of "ideas" that already exist within the game. So thanks for no one playing the role of captain obvious, and nobody really asking for someone to get mean.

joobelix moo

joobelix moo

Ascalonian Squire

Join Date: May 2006

shadows of sorrows

R/Me

This is turning into the Dreaded Runescape!