Guild Wars Update - Nov 10 and Nov 11
EternalTempest
Savio: This will be my ONLY warning: flame at all and you will be one step closer to the banstick. If I delete your post don't repost it.
Petitions for the update:
http://new.petitiononline.com/frosty/petition.html
Petition against the update:
http://new.petitiononline.com/gw101105/petition.html
http://www.petitiononline.com/qd22556/petition.html
GwG poll:
http://www.guildwarsguru.com/forum/s...ad.php?t=79127
Update - Thursday, November 10
* Improved the character name and guild name entry dialogs.
* Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
* Improved AI so that monsters will eventually stop chasing fleeing players.
* Slightly reduced the power of the Doppelganger creature.
* Fixed a bug which could cause certain animated ground cover to not be animated.
* Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon.
* Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.
* Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.
There is already a threed about farm nerf (it got closed pretty quick) about AOE is causing mobs to scatter. I honestly don't think that was there goal, it looks like PvE got a bit harder (no complaints from me)
This screams if the monsters are beating you, retreat and regroup it gets to hot.
Added by Savio: New update.
Update - Friday, November 11
* Improved and corrected problems with Monster and Henchmen AI
* Fixed Dark Bond so that it no longer diverts damage to dead minions
* Fixed a bug that could return players to the login screen when they attempted to create a new character
* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
Petitions for the update:
http://new.petitiononline.com/frosty/petition.html
Petition against the update:
http://new.petitiononline.com/gw101105/petition.html
http://www.petitiononline.com/qd22556/petition.html
GwG poll:
http://www.guildwarsguru.com/forum/s...ad.php?t=79127
Update - Thursday, November 10
* Improved the character name and guild name entry dialogs.
* Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
* Improved AI so that monsters will eventually stop chasing fleeing players.
* Slightly reduced the power of the Doppelganger creature.
* Fixed a bug which could cause certain animated ground cover to not be animated.
* Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon.
* Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.
* Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.
There is already a threed about farm nerf (it got closed pretty quick) about AOE is causing mobs to scatter. I honestly don't think that was there goal, it looks like PvE got a bit harder (no complaints from me)
This screams if the monsters are beating you, retreat and regroup it gets to hot.
Added by Savio: New update.
Update - Friday, November 11
* Improved and corrected problems with Monster and Henchmen AI
* Fixed Dark Bond so that it no longer diverts damage to dead minions
* Fixed a bug that could return players to the login screen when they attempted to create a new character
* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
Alone)
The only thing I don't like about it is the reduced power of the doppleganger. Everything else is fine with me.
boxterduke
Check what the minos do now, if you get aggrivated easily then this will aggrivate you.
minos keep running around not exactly hitting you like they used to and takes forver to do.
Your toon will be chasing them around like a mad person.
argh
EDIT: Well not just elona, any area of effect spell has mobs running around like crazy now.
Imagine farming Ettins now.
Oh dear god I do not even want to think
Or Griffons with all the devourers around, u cannot stick to a corner anymore.
minos keep running around not exactly hitting you like they used to and takes forver to do.
Your toon will be chasing them around like a mad person.
argh
EDIT: Well not just elona, any area of effect spell has mobs running around like crazy now.
Imagine farming Ettins now.
Oh dear god I do not even want to think
Or Griffons with all the devourers around, u cannot stick to a corner anymore.
necrozsi
griff now runs from aoe dmg spells like balth aura..i could care less, but mission monsters also run from spells like meteor shower, gg elementalists.....
MadLep
Bye bye sweet meteor storm
Kool Pajamas
I dont really like the monsters not chasing fleeing players. Seems to make it too easy.
I like the monsters fleeing from AoE spells. Maybe Fire Eles wont be the only type in PvE now.
I like the monsters fleeing from AoE spells. Maybe Fire Eles wont be the only type in PvE now.
glenn_rolfe
this is the greatest thing for PvE ele's ever, and general PvE gameplay. NOw groups will have to get smart and not have the boring wars, monks, echo nuker set-up.
I only PvP these days, but at last eles can who only PvE can learn about the beauty of the other ele lines besides fire. This will open up the game a lot. Great move
I only PvP these days, but at last eles can who only PvE can learn about the beauty of the other ele lines besides fire. This will open up the game a lot. Great move
knives
Equation: Monsters + AoE = Flee.
Monsters + Slow = Try to flee.
Monsters + No Slow = Flee.
So, transitive property, Monsters + AoE = Monsters + No Slow
So therefore, Monsters + Slow = Flee is a false boolean statement.
Hmm, lets look at this! A water ele has how many slow spells? An earth ele that can tank with ward against foes + melee + w/e while your fire nukers do anything they can to said targets? So don't delete your eles just yet..
Btw, yeah, farming gets hit with the nerf bat again, no more griffon runs with huge amounts of monsters, no more staying in AoE range of Balthazars Aura either. Too bad. =/
Monsters + Slow = Try to flee.
Monsters + No Slow = Flee.
So, transitive property, Monsters + AoE = Monsters + No Slow
So therefore, Monsters + Slow = Flee is a false boolean statement.
Hmm, lets look at this! A water ele has how many slow spells? An earth ele that can tank with ward against foes + melee + w/e while your fire nukers do anything they can to said targets? So don't delete your eles just yet..
Btw, yeah, farming gets hit with the nerf bat again, no more griffon runs with huge amounts of monsters, no more staying in AoE range of Balthazars Aura either. Too bad. =/
EternalTempest
To be honest I do think the goal was to make PvE harder overall to make it more of a challenge and take longer. You will not go through as quick and you will have to play smarter now. This is the perfect time to look at Air or Air/Earth for me that I've been thinking about.
(Edit) - Didn't think about this but this affects fire rain and metor shower. The Burst AOE should still work fine like Phoenix and Rodgort's Invocation as well as the fast cast direct fire.
(Edit) - Didn't think about this but this affects fire rain and metor shower. The Burst AOE should still work fine like Phoenix and Rodgort's Invocation as well as the fast cast direct fire.
legandry
Anyone know what the second update did? (happened just a few mins after the one posted here)
Lasareth
It'll be fun seeing how parties behave now in places like the Fissure and Underworld.
I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...
I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...
Ard Wen
Talk about reducing the ability of a nuker
Well now its just monks and warriors
Well now its just monks and warriors
besalope
Quote:
Originally Posted by Lasareth
It'll be fun seeing how parties behave now in places like the Fissure and Underworld.
I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now... |
Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
Lasareth
Quote:
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
|
Other items such as gold swords etc I wouldn't see changing much from their current prices.
Pompeyfan
Personnally I like the changes to nukers - I play with a fire ele purely because I could never get in a group as one of the other 3, now maybe I can.
knives
Quote:
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
|
MaglorD
wow this severely weakens the usefulness of meteor showers and fire storm...too bad for all the fire nukers.
Alone)
Omg. I just noticed. Running just got much easier.
Klmpee
i knew this day would come.. the game.. much harder with the moving away from aoe.. this will truely weave out the inexperirenced eles and new players... from the advanced players..
gj anet
gj anet
Slyder
This is great, now maybe my ranger will have a use for Spike Trap.
Alexi Zingforger
This will definitely bring more skill to the game, and make alot of people change their builds in new and more interesting ways, but this was obviously a double-edged sword, designed to nerf farmers yet again.
Why don't they just get to fixing the source of the problem, instead of patching over the various ways people are trying to overcome the flaws.
Why don't they just get to fixing the source of the problem, instead of patching over the various ways people are trying to overcome the flaws.
Zoolooman
I disagree. This is horrible. Many fights were difficult even if a nuker dealt maximum damage and knockdown with their Shower(s). I wonder how many fights and end-game zones will now move beyond the accessibility of casual players.
lg5000
LOL, but it looked hillarious, a group of minos attacking, taking damage, running away, coming back, taking damage again, running away again... I'm gonna do that again just for that effect
On the negative side, yes, I died but then, I didn't do it to stay alife anyway.
On the negative side, yes, I died but then, I didn't do it to stay alife anyway.
Alone)
Anyone remember that petition thread for nerfing the reason to farm, not the build?
Anyways. I do like the idea of bringing more skill to the game. But for some reason, I feel this will cause more of an outside problem. There might be a possibility that the selling of gold for real money might seem more of an option now. But who knows?
Anyways. I do like the idea of bringing more skill to the game. But for some reason, I feel this will cause more of an outside problem. There might be a possibility that the selling of gold for real money might seem more of an option now. But who knows?
Master Bater
Quote:
Originally Posted by Lasareth
Underworld farmers will adapt--to what extent, I can't say yet (working on homework >_< can't check). If the situation becomes unmanageable, then ectos will rise considerably.
|
unienaule
So, is farming UW with 55hp nerfed?
swoosher
Quote:
Originally Posted by Alone)
Omg. I just noticed. Running just got much easier.
|
neoteo
Good ! i like to see PVE getting harder and harder ... i hate when people say this game is easy ..
keep nurfing Anet !!! GG
keep nurfing Anet !!! GG
twicky_kid
Quote:
Originally Posted by MadLep
Bye bye sweet meteor storm
|
this is was done to kill farming. now you have to chase them and solo farming won't work unless they constantly attack you.
kvndoom
Well, if your monk gets mobbed, Symbol of Wrath now becomes a deterrent to shake them off for 5 seconds. Balthazaar's Aura gets kicked in the 'nads yet again. A 25 energy bug repellent. Hmmm... They might as well make it an elite with a 5-second cast time and 60-second recharge, or just remove it from the game completely.
Smiting Monks who can't smite... whodathunkit?
Smiting Monks who can't smite... whodathunkit?
Mack The Barbarian
they get up and run from it now also
twicky_kid
Quote:
Originally Posted by Mack The Barbarian
they get up and run from it now also
|
say good by to your UW trappers. soon as one 1 trap triggers they will run away from it.
Asplode
I like the update, somewhat, now ward against foes in pve is useful
-edit-
Not that pve ever mattered... >.>
-edit-
Not that pve ever mattered... >.>
twicky_kid
Quote:
Originally Posted by kvndoom
Well, if your monk gets mobbed, Symbol of Wrath now becomes a deterrent to shake them off for 5 seconds. Balthazaar's Aura gets kicked in the 'nads yet again. A 25 energy bug repellent. Hmmm... They might as well make it an elite with a 5-second cast time and 60-second recharge, or just remove it from the game completely.
Smiting Monks who can't smite... whodathunkit? |
Spitefull spirit seems to be unaffected by this.
kvndoom
Quote:
Originally Posted by Asplode
Not that pve ever mattered... >.>
|
legandry
Anyone tried spiteful spirit UW duo yet? I think this might become just about the only effective way to farm ectos now... Expect to see prices increase on ectos
EDIT: looks like twicky answered my question about SS still working. Still wondering specifically about UW though...
EDIT: looks like twicky answered my question about SS still working. Still wondering specifically about UW though...
twicky_kid
Quote:
Originally Posted by kvndoom
Speak for yourself only, not for the community.
|
Quote:
Originally Posted by legandry
Anyone tried spiteful spirit UW duo yet? I think this might become just about the only effective way to farm ectos now... Expect to see prices increase on ectos
|
Corran109
Spiteful is a hex.
Only PvP will alienate a lot of players.
Only PvP will alienate a lot of players.
necrozsi
im gonna write anet a big fat letter ^^