Quote:
|
Originally Posted by Zoolooman
The enemy AI simply shouldn't scatter from AoE.
Look at the fire and smiting lines. The vast majority of those skills weren't designed for serious PvP. Obviously, they were designed for PvE, where we relied one thing: that our enemies would not dodge our attacks. Think about it. Question your old skill choices and ask yourself, why did we use Firestorm? It's a horrible spell, unless your opponent decided to camp under it. Why did we use a Chaos Storm? It was worthless, unless your enemy thought it was a good idea to stand still. Why did we use Balth's Aura *ever* (it cost 25 energy for-gods-sake), unless we expected our targets to remain in range? These PvE skills were obviously designed with stupid, stand-still enemies in mind; enemies that no longer exist. Now, I ask you, after this patch, what purpose do these skills serve? Nothing, I say. If we want these skills to be useful, then this change must be reversed. |
and to that other guys quote on how elementists will now have to bring water knockdown spells ....... i dont think there are a lot of those that slow the enter enemy team down you know........and i dont wanna farm one guy at a time......also any GOOD elementist will learn to use the other elements........a NOOBIE one will eventually learn but i hope we are not updating a game for the noobs...
..........yeah nothing like that crisp fresh feeling now when u just cast a meteor shower with a 25 energy cost and exhaustion just so u can get some monsters to run away from you

