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Originally Posted by Loralai
A point I made previously...If fire and AoE is not meant to be the default, a little more effort should have been made on the part of the developers to not start elementals with mainly fire skills.
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Agreed. Leaving out skill quests, running and capturing, how quickly can someone put together a viable build in each element?
FIRE: Flare, Fire Storm, Immolate, Fireball, Phoenix, Lava Font by Yak's Bend. Conjure Flame and Meteor Shower soon after that. You can run with that for quite a while.
AIR: Lightning Javelin, Enervating Charge, Blinding Flash by Yak's. Lightning Strike and Whirlwind at Lion's Arch, Lightning Touch in Beetletun, and you have to wait until Quarrel Falls for Lightning Orb, Henge for Gale and Maguuma for Chain Lightning.
WATER: NOTHING until Yak's. Frozen Burst, Ice Spikes and Shard Storm then, which are expensive for a low-level caster. Blurred Vision, Ice Spear, Ice Prison at Lion's, still damage-per-energy-impaired at that point compared to Fire.
EARTH: Actually a decent defensive package in Yak's (Earth Attunement, Armor of Earth, Ward Against Elements, Magnetic Aura, Eruption), with Stoning and Ward Against Foes/Melee soon after. Fun attack spells (Earthquake, Crystal Wave, Aftershock, Obsidian Flame, even Stone Daggers) all come late.
So by the time an Ele is halfway through the game, he's conditioned to blast with fire, fire, fire. Moving some of those skills to earlier towns might help avoid that.