*has a base 4 energy regen pip
Attributes:
Spirit Gathering (primary)
Nature Magic
Spirit Magic
Summon Magic
Inner Beast
Weapons:
Staves, Wands
Sample Skills:
Spirit Gathering
- primary attribute of Shamans, you gain 1 energy for every point in Spirit Gathering whenever a 'Ghostly' creature dies. This way, Soul Reaping from Necromancers would not include deaths from creatures such as 'Nature Rituals', 'Ghostly Heroes' and 'Spirits' anymore

Nature Magic
Healing Rain (15 en, 3 sec cast, 20 sec recharge) - Enchantment Spell
For 1-13 seconds, creatures near this location gain 1-3 health regen.
Acid Rain (10 en, 3 sec cast, 30 sec recharge) - Water Hex Spell
For 1-19 seconds, creatures near this location have -25 Armor against physical damage.
Entangling Roots (10 en, 2 sec cast, 24 sec recharge) - Hex Spell
For 5-15 seconds, target foe's legs are held down by gigantic roots and that foe moves 50% slower than normal. Target is set on fire for 3 seconds if struck by fire damage and this hex ends.
Thorny Vines (10 en, 1 sec cast, 10 sec recharge) - Spell
Cause thorny vines to sprout beneath your target which deals 15-51 piercing damage and inflict Bleeding for 5-17 seconds.
Monstrous Seed (5 en, 1 sec cast, 15 sec recharge) - Hex Spell
Inject a monstrous seed on touched target enemy and that enemy suffers 1-4health degen. If target enemy dies while hexed with Monstrous seed, a level 1/14 masterless Moss Scarab appears.
Spirit of Stormy Weather (10 en, 5 sec cast, 60 sec recharge) - Nature Ritual
Create a level 1-8 spirit. For creatures within its range, Lightning and Water spells cost -1 energy to cast and Fire and Earth spells have a 25% chance of failing. This spirit dies after 30-78 seconds.
Spirit of Dry Weather (10 en, 5 sec cast, 60 sec recharge) - Nature Ritual
Create a level 1-8 spirit. For creatures within its range, Fire and Earth spells cost -1 energy to cast and Lightning and Water spells have a 25% chance of failing. This spirit dies after 30-78 seconds.
Spirit Magic
Vengeful Spirit (15 en, 3 sec cast, 24 sec recharge) - Spell
Summon a level 1-14 Vengeful Spirit from target corpse.
*Vengeful Spirits are melee type spirits. This spell doesn't exploit corpses hence the longer recharge.
Serene Spirit (25 en, 3 sec cast, 20 sec recharge) - Spell
Summon a level 1-14 Serene Spirit from target corpse. Serene spirits use minor healing spells (ie orison, breeze)
Summon Wraith (25 en, 3 sec cast, 20 sec recharge) - Spell
Summon a level 1-14 Wraith from target corpse. (the ones that cast lightning spells)
Wail of the Banshee (15 en, 1 sec cast, 30 sec recharge) - Spell
Command a friendly spirit nearest your target to send out an agonizing scream that deal 5-42 damage and interrupts the actions of nearby enemies.
Possess (25 en, 3 sec cast, 15 sec recharge) - Hex Spell [Elite]
Sacrifice a friendly spirit nearest you to possess target enemy. That enemy suffers 10-34 damage for every Monk enchantment on them and cannot be the target of further Monk enchantments for 5-17 seconds. That target's skills are also disabled for 2-6 seconds.
Infuse Spirit (10 en, 6 sec cast) - Spell
Sacrifice nearest friendly spirit to resurrect target ally. Target party member returns to life with 20-80% the health and energy of the sacrificed spirit.
Soul Cage (15 en, 3 sec cast, 30 sec recharge) - Hex Spell
For 5-15 seconds, target foe suffers -1 energy degen. Target foe cannot be resurrected for 1-13 seconds if this target dies while hexed with Soul Cage.
Summon Magic
Sanctuary (15 en, 3 sec cast, 20 sec recharge, -1 en upkeep) - Territorial Spirit
Summon a Territorial Spirit from target corpse to create a Sanctuary at its location. For 30 seconds, creatures within its range suffer -5 energy when attacking or casting offensive spells. This spirit dies prematurely if the caster moves out of range.
Ancestral Grounds (15 en, 3 sec cast, 20 sec recharge, -1 en upkeep) - Territorial Spirit
Summon a Territorial Spirit from target corpse to create Ancestral Grounds at its location. For 30 seconds, spirits within its range gain 30-210 maximum health. A total of 1-5 Ancestral Ghosts and other spirits can be summoned from these grounds. This spirit dies prematurely if the caster moves out of range.
Melandru's Circle (15 en, 3 sec cast, 20 sec recharge, -1 en upkeep) - Territorial Spirit [Elite]
Summon a Territorial Spirit from target corpse to create a Melandru's Circle at its location. For 30 seconds, all elemental damage within the range of the spirit is reduced by 1-19 damage. A total of 1-5 Beasts can be summoned from these grounds. This spirit dies prematurely if the caster moves out of range.
Summon Creature (15 en 3 sec cast, 8 sec recharge) - Spell
Summon a level 1-14 creature within range of certain Territorial Spirits. The type of summoned creature depends on the territorial spirit where the spell was used.
Inner Beast
Bestial Rage (10 en, 1 sec cast, 10 sec recharge) - Enchantment Spell
For the next 5-10 seconds, target ally does 1-8 more damage in melee. This bonus damage is doubled when used on pets.
Lycantrophy (10 en, 3 sec cast) - Skill
By adding this skill, other forumers will flame me endlessly for 1-3 days
