Petition FOR the patch
Rancour
Loviatar, I didn't get most of that. Got the forth part but when did I say anything about dying?
And I know they're cosmetic grind items. But remember, many don't do anything else but improve their looks once they're done with the game.
Also, I'm a warrior/monk farmer, so I'm smacked too mate.
And I know they're cosmetic grind items. But remember, many don't do anything else but improve their looks once they're done with the game.
Also, I'm a warrior/monk farmer, so I'm smacked too mate.
TheGuildWarsPenguin
/signed
Loviatar
Quote:
Originally Posted by Rancour
Loviatar, I didn't get most of that. Got the forth part but when did I say anything about dying?
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i was refering to a big mob (8-10+) standing in one spot while a firestorm/searing heat combo fried them and they didnt twitch.
ghezbora
Quote:
Originally Posted by Eder
Removing AoE from the game isn't a solution to AoE abuse.
This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly. |
exactly right
I think it's good to make the mobs run from the likes of firestorm/meteor shower, but when the melee attackers run from balths aura? wtf?
a good idea taken too far. ANet will fix it soon, I'm confident.
Yamat
/signed.
Because "rich" is relative. While by todays standards 500k might class you as "rich", if everyone (or a large population of players) all have 500k, you are no longer rich. That 100k item would now sell for 800k, i.e the amount of money you need to be "rich" would increase. Large amounts of currency in the game cause it to devalue.
Quote:
Originally Posted by Rancour
However, I COMPLETELY fail to see why farming is a bad thing. Why can't people be insanely rich?
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Rancour
I agree there. Balthazar's Aura is HOLY! You can't escape that!
Ahh, Yamat, you're into something there: My point.
The value will go down, so weapons will reach sky-high costs. The problem is that armor prices don't fluctuate in the same way as weapon prices do. THAT's my point. If they make it so that you're rich when you have 100k, it's suddenly completely ridiculous to try and get Fissure armor since the price of it didn't fall together with the value of the money.
Ahh, Yamat, you're into something there: My point.
The value will go down, so weapons will reach sky-high costs. The problem is that armor prices don't fluctuate in the same way as weapon prices do. THAT's my point. If they make it so that you're rich when you have 100k, it's suddenly completely ridiculous to try and get Fissure armor since the price of it didn't fall together with the value of the money.
Kool Pajamas
/signed
Loralai
/unsigned
Mysterial
I think the update is great, they just need to turn it off for single hit spells.
Eet GnomeSmasher
Quote:
Originally Posted by id0l
13 signitures for the patch, 351 and counting against it. You do the math.
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EDIT: 91 posts now. And not every post is a vote either.
Tactical-Dillusions
/proudly signed
I now have ignite arrows as a deterrent!!!11one
Who needs monks now that i can splash them away? lol
I now have ignite arrows as a deterrent!!!11one
Who needs monks now that i can splash them away? lol
Yamat
Quote:
Originally Posted by Rancour
I agree there. Balthazar's Aura is HOLY! You can't escape that!
Ahh, Yamat, you're into something there: My point. The value will go down, so weapons will reach sky-high costs. The problem is that armor prices don't fluctuate in the same way as weapon prices do. THAT's my point. If they make it so that you're rich when you have 100k, it's suddenly completely ridiculous to try and get Fissure armor since the price of it didn't fall together with the value of the money. |
Ahh but it will... the expensive part of fissure armor is the ecto and shards, and they are player traded... if "rich" is now 200k, either people will stop farming ecto or the prices will drop... supply and demand. Price too high, demand falls; price falls until equilibrium reached.
Yamat
Quote:
Originally Posted by id0l
13 signitures for the patch, 351 and counting against it. You do the math.
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Sol_Vie
Quote:
Originally Posted by Eder
How does making *every* mob run away from *every* AoE spell and not come back until it's done - even if it means *giving up on attacking you* - not break the game?
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The patch is a good thing.
/abosultely signed.
mioga
the petition for the update has 19 people but the petition against has over 250..... on the one i have been watching
Numa Pompilius
/signed.
The combat is much more fun now, and a lot more like PvP matches.
EDIT: And mioga apparently can't count.
The combat is much more fun now, and a lot more like PvP matches.
EDIT: And mioga apparently can't count.
derrtyboy69
/fukin unsigned
damn people dont get it, if people want to farm LET THEM.
damn people dont get it, if people want to farm LET THEM.
Mahanaxar
I tried some missions right now, and the new bot ai is retarded.
Orion casts firestorm, monsters run away, Stefan and Thom follow them and aggro more monsters.
And yes, in over 800 hours and 2,5 millions xp I know how to call targets, but missions are supposed to be challenging and funny. Now i have to call targets hysterically to avoid henchmens to aggro 20 enemies, and this is not funny, is annoying.
Orion casts firestorm, monsters run away, Stefan and Thom follow them and aggro more monsters.
And yes, in over 800 hours and 2,5 millions xp I know how to call targets, but missions are supposed to be challenging and funny. Now i have to call targets hysterically to avoid henchmens to aggro 20 enemies, and this is not funny, is annoying.
Igedit
Quote:
Originally Posted by Mahanaxar
I tried some missions right now, and the new bot ai is retarded.
Orion casts firestorm, monsters run away, Stefan and Thom follow them and aggro more monsters. |
ozz
I, for one, am not in favor of redirecting the inteligence of the creatures in each part of Tyria. It is my opinion that redirecting this intelligence to be more useful does have a detrimental effect on the game.
I am not referring specifically to farming. I am speaking of PvE in general. It is difficult to measure how the AI will react in all situations. However, for AI to flee from me, though interesting tactically, will lengthen the objective and make missions seem more tedious.
Of course adaptation, where it applies, will be the guiding factor. Interesting it is though if yer ever in a stick situation and surrounded by baddies, pullin out an AoE may help save the day lol.
I am not referring specifically to farming. I am speaking of PvE in general. It is difficult to measure how the AI will react in all situations. However, for AI to flee from me, though interesting tactically, will lengthen the objective and make missions seem more tedious.
Of course adaptation, where it applies, will be the guiding factor. Interesting it is though if yer ever in a stick situation and surrounded by baddies, pullin out an AoE may help save the day lol.
Yamat
Quote:
Originally Posted by derrtyboy69
/fukin unsigned
damn people dont get it, if people want to farm LET THEM. |
Hanuman li Tosh
/signed
Canofae
Quote:
Originally Posted by derrtyboy69
/fukin unsigned
damn people dont get it, if people want to farm LET THEM. |
Quote:
Originally Posted by Yamat
No-one has anything against farming. It's solo farming that is the problem.
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Observe and adapt, observe and adapt. Repeat.
If the enemy flee from your AoE spells, then hit them with something like water spells! You need to use tactics.. As much as its the farmers complaining, big deal.. this game isn't all about farming..
Did it say "Do you want to farm? We have the game for you!?" on the front of the box.
I think not.
This game was all about teamwork, not soloing.
Zexion
I like this.
62 posts here.
And over 1120 in the one primarily AGAINST the update.
Guess what, you update protectors are outnumbered.
_Zexion
62 posts here.
And over 1120 in the one primarily AGAINST the update.
Guess what, you update protectors are outnumbered.
_Zexion
Rancour
Because it's so much easier to bash everything than it is to welcome and adapt to the changes...
aron searle
Quote:
Because it's so much easier to bash everything than it is to welcome and adapt to the changes... |
(EDIT = and theres better things they could have done WHEN ARE WE GETTING A FRIKKNE AUCTION HOUSE / FREINDS CHAT)
Yamat
Quote:
Originally Posted by Zexion
I like this.
62 posts here. And over 1120 in the one primarily AGAINST the update. Guess what, you update protectors are outnumbered. _Zexion |
jonnybegood
/unsigned for whining sbout it
Mahanaxar
One more thing:
i see some pro-update players saying "now pve is more strategical, you have to think, enemies dont stay taking a full firestorm on their heads, now is realistic".
But if now everything is so realistic and challenging, why nobody was complaining about the poor monster AI pre-update?
Because it was just a regular pve-AI, like in many other games like diablo 1 and 2, daoc and so on, and nobody wanted it to change.
And now someone seems to feel really pro while commiserating the dumb pve players that cannot figure a new strategy to play their characters.
But we are not dumb. Crippling every single enemy to make him stay in aoe range is not strategical, is boring and annoying. Searching for different builds to make a decent pug is not strategical, is a pain in the back. Playing with henchmen that aggro the whole map to catch fleeing enemies is not strategical, is irritating.
There are tons of way to make pve more interesting and challenging.
Example: create more missions like aurora glade, thk or final assault. Missions that require a bit of planning and teamwork. What's the point making every single enemy act like a retard chicken?
This patch is just a stupid farm nerf. Nothing to do with regular pve, but they cannot say it.
i see some pro-update players saying "now pve is more strategical, you have to think, enemies dont stay taking a full firestorm on their heads, now is realistic".
But if now everything is so realistic and challenging, why nobody was complaining about the poor monster AI pre-update?
Because it was just a regular pve-AI, like in many other games like diablo 1 and 2, daoc and so on, and nobody wanted it to change.
And now someone seems to feel really pro while commiserating the dumb pve players that cannot figure a new strategy to play their characters.
But we are not dumb. Crippling every single enemy to make him stay in aoe range is not strategical, is boring and annoying. Searching for different builds to make a decent pug is not strategical, is a pain in the back. Playing with henchmen that aggro the whole map to catch fleeing enemies is not strategical, is irritating.
There are tons of way to make pve more interesting and challenging.
Example: create more missions like aurora glade, thk or final assault. Missions that require a bit of planning and teamwork. What's the point making every single enemy act like a retard chicken?
This patch is just a stupid farm nerf. Nothing to do with regular pve, but they cannot say it.
Numa Pompilius
Quote:
Originally Posted by Zexion
I like this.
62 posts here. And over 1120 in the one primarily AGAINST the update. Guess what, you update protectors are outnumbered. _Zexion |
This thread: 62 posts.
Petition against the patch: 92 posts (and started one hour earlier)
THREAD _DISCUSSING_ THE PATCH: 1200 posts.
Try again, Zexion!
Mysterial
Quote:
Originally Posted by Mahanaxar
But if now everything is so realistic and challenging, why nobody was complaining about the poor monster AI pre-update?
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Loch
I know the predictably easy AI was a reason I stopped PvE'ing. I actually had fun PvE'ing with my Fire Ele today in Sorrow's Furnace. The fleeing enemies gave me a reason to position myself strategically (I'll admit I was over-using AoE attacks just to make things interesting).
entropy
Quote:
Originally Posted by Rancour
Because it's so much easier to bash everything than it is to welcome and adapt to the changes...
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Genos
Heres a great trick that i like to do when playing PvP....
Deep Freeze + Meteor Shower.
Now, that works on human players mighty fine, especialyl if you and one other ele coorindtae.. so what happens if you do it to montesters eh?
/grin im singing this. and before i get flamed, yes i have a W/Mo Griffin Farmer/Sorrows Smiting Tank, so yes, i got hit as well.
Do i care?
Nope!
GO AREANET!
Deep Freeze + Meteor Shower.
Now, that works on human players mighty fine, especialyl if you and one other ele coorindtae.. so what happens if you do it to montesters eh?
/grin im singing this. and before i get flamed, yes i have a W/Mo Griffin Farmer/Sorrows Smiting Tank, so yes, i got hit as well.
Do i care?
Nope!
GO AREANET!
entropy
Deep freeze+ meteor shower is 50 energy and by that time they have all moved away. metoer shower is a 5 sec cast. by the time its done they will have already gone. And it only works on the dumbes players alive.
Mysterial
Quote:
Originally Posted by entropy
Deep freeze+ meteor shower is 50 energy and by that time they have all moved away. metoer shower is a 5 sec cast. by the time its done they will have already gone. And it only works on the dumbes players alive.
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Oh, and maybe you didn't notice, but the AoE's center is determined when the casting COMPLETES, not when it starts. So the cast time is completely irrelevant to monsters getting out of the way.
Loch
So get another ele (or ele secondary) to cast Deep Freeze. It's not a difficult concept. Even better, have one of the oh-so many W/Mo's to bring Hamstring. And a ranger to bring Pin Down. And a mesmer to bring Ethereal Burden. Get the picture? SNARES FINALLY HAVE A USE! THEY NEVER HAD A USE BEFORE IN PVE! But the forums never erupted into a huge controversy over that, because it was the norm back then to never use snares.
Shimus DarkRaven
Quote:
Originally Posted by Mormegil
No it doesn't.
It executes it perfectly, the problem is farmers will hate it (and for good reasons). But then again, I farmed my fissure armors pre-nerf, so I couldn't care less. Nice change for PvE, great improvement in my opinion. |
Please. Spare me.
It executes it poorly, but in essence is a good idea.
--The shim
entropy
Quote:
Originally Posted by Mysterial
Elemental Attunement does wonders for energy costs. Or Glyph of Energy. Or just don't care because after you kill monsters in PvE you have all day to wait around and recharge (most of the time, anyway)
Oh, and maybe you didn't notice, but the AoE's center is determined when the casting COMPLETES, not when it starts. So the cast time is completely irrelevant to monsters getting out of the way. |
entropy
I'm sorry that chasing after monsters in PvE does not sound or even seem remotely like a great idea. If I wanted to chase things with My warriors I would PvP!