Ranger Quickshot (solo) fo' Pvp

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Hello guys! Thanks for clicking on this link... it means a lot to me. You'll have fun reading this build. I promise.

First off, let me present my ghetto Ranger quickshot (solo) build...
DADADDADAD TADA~!!!


Yo' Job(Profession):
Ranger Anything! Now that's pimp.

Duds(Armor):
Full Druid Armor Set

Strapins' (Equipment):
Zealous Flatbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Zealous Longbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Zealous Shortbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health

Stylin' (Attributes):
Beast Mastery- 9 = 8+1(Minor Rune of Beast Mastery)
Expertise- 11 = 8+3(Superior Rune of Expertise)
Wilderness Survival- 8=7+1(Minor Rune of Wilderness Survival)
Marksmanship- 16 = 12+1(Archer's Mask)+3(Superior Rune of Marksmanship)

Unda da belt(Skills):
Quickshot (Arrow moves twice as fast. Recharge 1 sec.)
Read the Wind (+10 damage, arrows move twice as fast. Lasts for 24 secs)There might be a bug with this.
Tigers fury(Non attack skills recharge for 5 secs, attack speed increases 33% lasts 9 secs)
Favorable winds(Nature spirit, arrows move twice as fast and do +6 damage lasts for 158 seconds) There might be a bug with this.
Lightning Reflexes(attack 33% faster, chance to evade attacks 75% Lasts 9 secs) Recommended to switch out with any skill of choice. Meshes with team.
Whirling defence(Block attack for 17 seconds.)
Troll unguent(self healing +7 health regeneration)
Res sig or skill of choice Please bring res sig for Competition Arenas. It is essential to winning.

Bling Bling at the Crib(Other Preferable Skills):
Winnowing(+4 physical damage) I'd switch this with lightning reflexes.
Kindle arrows(makes attacks fire, +13-20) Can be switched out with read the wind... I feel that this is based on preference. Whatever you feel like dawg.
Rend Enchantments(takes away enchants while you take damage) fo' specialized pvp only, Necromancer skill, Switch out wit' Lightning Reflexes
Conjure Flame(+1-10 fire damage) Ummm... Some people like this some people don't. I don't. Switch out with lighting reflexes.
Throw dirt(blinds opponent and their foes adjacent to them) Switch with Lightning reflexes.
Predatory season(+5 damage whenever you attack, healing is down 20%) I like this skill. Can be used with a ranger spiking group. Switch with lightning reflexes.
Dual Shot(Fires 2 arrows, 25% less damage) Can be used for spiking with this build. Not recommended BY ME due to energy management problems.
Distracting Shot(Interrupts current action of the foe) Very useful skill.
Savage shot(Interrupts current action of the foe). Very useful skill. Can be used in conjunction with dual shot to create a spiking build.
Quickening Zheypher(Skills require 33% more energy, skill recharge is reduced by 33% Please correct me if wrong, thanks) I don't like this skill very much. 25 energy is too much for me and it only lasts for 30 seconds. Use only if the team needs it.
That's all the preferable skills this homeboy can think of...

Be Street Smart (Tips):
Remember to
-Put up favorable winds
-Relight read the wind every 24 secs, when tigers fury is NOT in action.
-Use lightning reflexes when a warrior is on you. You evade while doing more damage. YEAH YEAH!
-Whirling defense is purely for defense. Use it wisely.
-Alternate between Lightning reflexes and Whirling defense. You are open for 15 secs if both are recharging.
-Heal when necessary. That goes for all the dam builds.
-Brush your teeth
-Two hours a day on the computer. Any longer will make you like a gangsta fo' weed.

I hoped you guys like this...

PLEASE COMMENT on the build AND on the theme(Gangsta).
I plan to do future builds and will implement new themes to keep reading the builds exciting.

Much love from the C-dawg from the Far East Side, yo' one and only homie...

-Chris_nin00


Edited: 11-13-2005 Grammer corrections. Added some more useful skills.
Edited: 12-18-2005 Added Seal of Quality. Reworded Skill Descriptions.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Drop favorable winds, it doesn't stack the way it should with Read the Wind. Might be a bug, might not be, but you won't be getting that extra 6 damage all the time that you should be getting from it. I'd put in either savage shot or ditracting shot for that. Also, 16 marksmanship is a bit superfluous. You only need 14 to get that extra +10 damage from RtW, so spare yourself that 75 hp and just use a minor rune there. Also, running at 9 expertise gives you just about the same benefit as running at 11 expertise. The only thing you'll be losing out on is two seconds on your whirling defence, that's it. However, I'd shoot for atleast 12 or 13 expertise (personally I always go with 14), but your attribute points are a little tighter.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

There's a bug with the favorable winds/Read the wind? Oh shiznit....

Thanks for the comments Eonwe.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

No one likes my build?

Morganas

Wilds Pathfinder

Join Date: May 2005

Here's how you use quickshot: Dual shot, then quickshot, then savage shot or distracting shot (or concussion shot too I think). It doesn't have much of a use if you don't put it in a chain like that. Also, don't take so many stances, rangers aren't priority targets.

Oh, and you should use a vamp bow, and crank expertise up to 14.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by Morganas
Here's how you use quickshot: Dual shot, then quickshot, then savage shot or distracting shot (or concussion shot too I think). concussion shot is not the kind of spammable skill that you put as part of an attack chain (even at 14 expertise it costs. . .hmmm, were is that expertise table? anyway, about 10-12 energy). You are correct about quick followed by dual though. With the addition of an attack delay after interrupts, it is unclear to me if using them as part of a spammable attack rather than just going quick, dual, quick, regular, quick, dual, repeat, is a good idea.

I wonder if it is better to use RtW or FW with kindle. Something to look into, though it would seem if you have the points FW and kindle would deal more total damage.

Morganas

Wilds Pathfinder

Join Date: May 2005

Not, it's not quick dual quick, it's dual then quick then your interrupt last . Dual is a normal bow attack, without a "cast time" so you can't use it following qs. (Edit: I *might* be wrong about this, but I've always assumed that using qs first would treat it as a normal bow attack, but whenver I've run qs spike I've just done the "usual" order).

Going dual then quick then dual and quick again would probably be higher overall dps then the dual quick interrupt chain, but you wouldn't have as big a damage spike.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by Morganas
it's dual then quick then your interrupt last
Are we speaking of ranger spike groups? I was under the (possibly incorrect) impression that the interrupt would put a block on your continued damage output. You would not care if the target was dead by then, which is what happens in ranger spike groups, but for a single ranger I don't know if it would be better to use an interrupt spam or only when you need it. *shrug*

Quote: Originally Posted by Morganas Going dual then quick then dual and quick again would probably be higher overall dps then the dual quick interrupt chain, but you wouldn't have as big a damage spike. Dual takes to long to cool down to do that unless you are in a QZ environment or in serpents quickness. Since I normaly use TF when spiking, and I am not putting down QZ, my dual shot takes to long for me to do the spike you just suggested.

Quote:
Originally Posted by Dual is a normal bow attack, without a "cast time" so you can't use it following qs.
Dual is a normal bow attack, without a "cast time" so you can't use it following qs. You can use it after qs (I think), but it will be at normal bow attack speed.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Agreed Banebow, spamming interrupts lowers your dps since a long time ago. Dual shot also takes too long to do what he suggested, I can verify this on my ranger.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

i have a QS build that i always use and that i gave to the guild for team arena faction farming we often get 20+ wins before we lose

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

Care to share your successful quickshot build with us? Or was there another reason for telling us that you have a great quickshot build?

UBDead

UBDead

Pre-Searing Cadet

Join Date: Oct 2005

La.

Hellz Own

R/N

Hey man i love the idea. Can't wait to see more themes. And by the way, with the extra added help from others, your build is quit nice. I'll be sure to give it a shot, as I have a R/N still in the early stages, lvl 13.5. Keep it up homez!

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by UBDead
Hey man i love the idea. Can't wait to see more themes.
Nice to know someone liked the theme! .I hope your ranger turns out well.

Thanks fo'(for) all the comments homies (guys)!

Energy management and soloing is the key here. NOT SPIKING. This ranger can dish out decent damage at a sustained rate and take care of himself at the same time.

Anyways... keep those comments coming.

I like you guys.

BTW my future builds are likely to be based around the ranger profession. So you ranger luvas' keep checkin' in on the crib!

Tainted Poon

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by dont feel no pain
i have a QS build that i always use and that i gave to the guild for team arena faction farming we often get 20+ wins before we lose Um, 20+ wins is nothing dude........

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Also!!!
I would also like suggestions for the next theme in my line up of builds!

stuff like hippie style, or your favorite T.V show!
I love to make things fascinating

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Dang...they should fix the bug that prevents Rtw and Fw from stacking...how long has it been like this? Btw...great build..although i prefer spiking lol

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

Morganas is right btw, the spike is Dual shot>Quick>Savage.

the idea is dual shot is your butter, then quick and savage combo acts as another dualshot. yes there is a delay after savage, but it doesnt matter because here your just waiting for dual to recharge and you just start it again.

however, i only use that combo in a team. the damage spike you get from it wont kill a target off on your own. but it is an instant death in a team.

otherwise i take out dual and savage and i use quick shot, normal shot, quick shot, normal shot, etc. under tigers fury

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

okay i have a really noobly stupid question:

how does quick shot help at all?
all it does is make the arrow move faster, it doesn't increase damage or armor penetration or even rate of fire, what is the point of it? i thought it didn't do anything except make arrows harder to dodge?

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by Eldrig
okay i have a really noobly stupid question:

how does quick shot help at all?
all it does is make the arrow move faster, it doesn't increase damage or armor penetration or even rate of fire, what is the point of it? i thought it didn't do anything except make arrows harder to dodge?
Quick shot does not make the arrow move faster, it makes you fire the arrow at a faster rate. So if it takes you two seconds to make an attack, quick shot will make you attack in one second.

Quote:
Originally Posted by carnivore
otherwise i take out dual and savage and i use quick shot, normal shot, quick shot, normal shot, etc. under tigers fury Why? Are you having energy problems when using dual shot? Dual shot takes the same time as a normal shot, even under tigers fury, so why are you not using it?

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

Quote:
Originally Posted by Banebow
Quick shot does not make the arrow move faster, it makes you fire the arrow at a faster rate. So if it takes you two seconds to make an attack, quick shot will make you attack in one second. the description says "shoots an arrow that moves twice as fast"
foolishly, i believed it.

so... is it the case that read the wind and favorable winds double attack rate?

(no wonder i suck at ranger, i apparently have no clue what my skills do)

Hendorr

Hendorr

Lion's Arch Merchant

Join Date: Sep 2005

Enschede

W.o.F.

N/Me

i like the build, sounds good to me, but 2 sup runes is too much hp down the drain

Morganas

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Eldrig
the description says "shoots an arrow that moves twice as fast"
foolishly, i believed it.

so... is it the case that read the wind and favorable winds double attack rate?

(no wonder i suck at ranger, i apparently have no clue what my skills do) It does exactly what it says it does, increase the arrows movement speed. It *also* has a cast time, which allows it to be fired independently of your bows normal fire rate. That's why people are saying it doubles attack rate. Interrupts also have cast times, but they freeze you after you use them unlike qs.


To the guy above me, 2 sup runes is just fine for a ranger, there are TONS of ranger builds that require 2 sups, just like virtually all ele builds require 1 sup.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

Quote:
Originally Posted by Morganas
It does exactly what it says it does, increase the arrows movement speed. It *also* has a cast time, which allows it to be fired independently of your bows normal fire rate. That's why people are saying it doubles attack rate. Interrupts also have cast times, but they freeze you after you use them unlike qs.


To the guy above me, 2 sup runes is just fine for a ranger, there are TONS of ranger builds that require 2 sups, just like virtually all ele builds require 1 sup. thank you for clearing that up. that makes much more sense.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Edited the build to include additional skills that can be used. Grammer corrections too.

Thanks for all the comments guys! It is really helpful to improve upon this build. Fo' sho my nizzles.

It's nice to see my build get some attention.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

morganas, dual/quick/savage is just the combo for teams of ranger spikers. used to spike its very good, but quick shot is also used for dps builds like this one. my qs build is similar to his, i pump out dps rivaling that of an axe warrior but with more interupt, range, bit no deep wound =/

anyways using dual/quick/hunter/quick/normal/quick repeat relentlessly the entire match makes for a very high dps character. the dps quick ranger is only not used alot cus he is overshadowed by the spike ranger teams that dominate tombs. 1s KOs are more impressive than a high dps # =/

my improvement suggestions for this qs build are to rop troll, whirling, lightning, and favorable for dual, savage and distracting, plus any other skill you want. also, you dont need 2 sups runes, i use 14 expert 14 marks 7 beast (o wild) and im perfectly fine.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Thanks for the comments again guys!

I'm going to release my melandru's arrows build soon so stay tooned!

Keep the posts coming.

blackbloodzero

blackbloodzero

Pre-Searing Cadet

Join Date: Nov 2005

BoW

R/E

here is 1 poison arrow with ur pet fury lunge and power shot with distract shot( fury lunge bleeding for 15 sec poison arrow poisin for 15 sec power shot +17 to dmg )

wat my name is

Academy Page

Join Date: Jul 2005

elite ranger force

W/Mo

with my quickshot build i use a zealous horn bow of fortitude with damage 15% above 50%

the skills i use are

duel shot
troll ungent
quickshot
distracting shot
favorible winds
whirling defence
kindle arrow
resserect signet

with this build i can do like 60-up dmage and like 100-up with duel shot
favorible helps u shoot the arrows and adds 6 damage

use full druids with a wilderness mask
have 12 expertise with a minior rune of expertise 2 get 2 energy req on quickshot so youll have 13 expertise overall
12 wilderness survival +1 from helm
rest in marksmanship and try 2 get it to 11

trust me this build will pwn in ca or ta

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

To answer all your RtW and FW stacking questions, here is a great thread::
(2nd page for more in depth info...)

http://www.guildwarsguru.com/forum/s...ad.php?t=77349

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

Quote:
Originally Posted by Tainted Poon
Um, 20+ wins is nothing dude........ Umm 20 wins for everyone 1 loss isn't anything to sneeze at there superman

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Since that last update, Quickshot was "fixed". Instead of the 1/2 second cast time(Correct me if I'm wrong) it's now 1 second cast time.
Does anyone believe that this will affect the build?

Quickshot just seems too slow now. Savage shot is looking pretty tasty right about now .

Once again... there is no clear answer to weather read the wind and Favorable winds stack. It will always remain a mystery.

Thank you everyone for your feedback.
Comments and Concerns! Post em here!

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Just curious, has anybody thought of using punishing shot instead of QS for a spike team? Sure it uses more energy and takes a lot longer to recharge but the idea of a spike is instant death, isn't it?

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Inurface
Just curious, has anybody thought of using punishing shot instead of QS for a spike team? Sure it uses more energy and takes a lot longer to recharge but the idea of a spike is instant death, isn't it? It has that irritating delay after its used, you'll be using Dual then Punishing, then nothing. Some teams do use it though.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

That, and Punishing Shot=Power Shot+interrupt.

Try mixing Wild. Survival w/ Fire magic. Points distributed to Conjure Flame and Kindle do more damage than points only in Kindle.

And high break points in expertise: Concerning QS, you can have level 13 expertise and still have a 2 cost Quick Shot, but at level 14, your TF will be 1 less energy to use.

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

poison arrow
hunters shot
savageshot
dual shot
kindle
fw
whirling
rez


NIce dps, and they stack!! poison,kindle,bleeding!!!! Own!! Savage for the healing sig!!

15marks
11exp
12w/s

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Edited
This is a outdated Quickshot build from me.
I'll be making a new revamped one according to the build template.

Quickshot Build Coming to a forum near you

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

Quote:
Originally Posted by chris_nin00
Once again... there is no clear answer to weather read the wind and Favorable winds stack. It will always remain a mystery. It's not a mystery, they don't stack. Anet knows this and supposedly it "will be fixed in a future update."

r a m e n x 1

r a m e n x 1

Ascalonian Squire

Join Date: Jan 2006

DOOM

R/Me

so is the build updated with all the other ppl's suggestions/corrections?

oops
nvm
didn't read the rest xD
so when are you coming up with another one?

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

well it depends on when you cast the spells, it actually requires a certain order of cast to get rtw/fw to stack!! Should nt be that hard to figure out!! It has been tested they do stack, just cast in certain order

RTW/fw stack!!

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by 4runner
RTW/fw stack!! Stacking them once every 60-odd seconds, for a total of 24-odd seconds, excluding having aegis go up right after all that etc, is not very effective