Glitch with elemental dmg
twicky_kid
i have a lvl 20 ranger with druids armor. that's 90 AL vs elemental attacks.
i run the desert alot and noticed something funny when running through hydras. i got nail by fireball for 350 DMG!!!! with each hit. i got hit by 3 of them in a row at 350dmg
ran by some of the centaurs and got nail with stone daggers for 100+ dmg with each hit.
also had shocl deal 150 dmg to my ranger. shock usually does about 40 or so dmg.
this is crap. fireball is suppose to do around 60 dmg to a rangers armor NOT 350.
can anyone else confirm this elemental spike dmg that is happening.
i run the desert alot and noticed something funny when running through hydras. i got nail by fireball for 350 DMG!!!! with each hit. i got hit by 3 of them in a row at 350dmg
ran by some of the centaurs and got nail with stone daggers for 100+ dmg with each hit.
also had shocl deal 150 dmg to my ranger. shock usually does about 40 or so dmg.
this is crap. fireball is suppose to do around 60 dmg to a rangers armor NOT 350.
can anyone else confirm this elemental spike dmg that is happening.
Ard Wen
I can't confirm, but I was using my ele. in ascalon trying out some air spells because of the update and I noticed my fireball did 100 damage a couple of times thats twice whats its suppose to with my fire at 6.
Batou of Nine
in truth i believe it has something to do with the latest patch.
I have noticed a plethera of new bugs/problems with the game after Nov. 10.
Ill try to screen cap a few of em, and let yall know. gotta also let Anet know!
I have noticed a plethera of new bugs/problems with the game after Nov. 10.
Ill try to screen cap a few of em, and let yall know. gotta also let Anet know!
Ice Blessings
Maybe because monsters avoid AoE, the damage is higher? But Rangers have the highest elemental defense, so that doesn't sound to much right..
Red Locust
It's possible that the monsters don't obey the same rules we do. i.e. they can have a higher than 16 attribute in fire magic. I've been hit by some pretty crazy numbers in the past, but 350 on a ranger sounds too much. Do you have a screenshot? Maybe you're getting hit on a part of your body that's not wearing armor?
twicky_kid
Quote:
Originally Posted by Red Locust
It's possible that the monsters don't obey the same rules we do. i.e. they can have a higher than 16 attribute in fire magic. I've been hit by some pretty crazy numbers in the past, but 350 on a ranger sounds too much. Do you have a screenshot? Maybe you're getting hit on a part of your body that's not wearing armor?
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its glitched iknow it is. stone daggers for instance did 100 dmg with one hit and 30 with the other. now you tell me if that's not glitched i don't know what is.
Morganas
Take off your pumpkin helm
twicky_kid
Quote:
Originally Posted by Morganas
Take off your pumpkin helm
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Marik-Strife
Yeah..I noticed stuff with the elemental damage happen..I was down in FoW about to get my nec FoW armor and the frigging ele skeletons were using deep freeze which was doing a major like 280 damage to me..and I was fully armored with 15k necrotic armor..a-net seriously has to fix this
Eet GnomeSmasher
Quote:
Originally Posted by Morganas
Take off your pumpkin helm
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Oh and people say that elementalists have been nerfed...Pffft!
PieXags
A warrior in our group mentioned he was dieing much faster from elemental attacks as well, not sure if the patch RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed something up.
I imagine it did though, since it's rare that a patch DOESN'T RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up.
I imagine it did though, since it's rare that a patch DOESN'T RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up.
chosenbygod
twicky_kid
chosenbygod
oh ok, was kinda shocked at your post so decided to test it out. how often does it happen? if spikes are doing that much dmg, woot for pvp eles =D
twicky_kid
Quote:
Originally Posted by chosenbygod
oh ok, was kinda shocked at your post so decided to test it out. how often does it happen? if spikes are doing that much dmg, woot for pvp eles =D
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i got hit for 60, 60, 200
then back to normal. didn't think much of it till i got hit with stone dagggers.
one hit did about 35 dmg the other did 100 dmg.
chosenbygod
wow, shows how unprepared gw was for this new update -.-
twicky_kid
Quote:
Originally Posted by chosenbygod
wow, shows how unprepared gw was for this new update -.-
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Sagius Truthbarron
Maybe you just have on pre-searing head armor? If not, it's time to make a Flareway team
twicky_kid
Quote:
Originally Posted by Sagius Truthbarron
Maybe you just have on pre-searing head armor? If not, it's time to make a Flareway team
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super dooper
still happening? i just ran around a bunch out there for collectors and took 56-58's with my ranger and 68's with my warrior.
twicky_kid
Quote:
Originally Posted by super dooper
still happening? i just ran around a bunch out there for collectors and took 56-58's with my ranger and 68's with my warrior.
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Sekkira
Quote:
Originally Posted by twicky_kid
if you know anything about programming then you should you know if you change a little you can change alot. it happens when they make tweaks but stuff like this usually is fixed very fast.
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twicky_kid
Quote:
Originally Posted by Sekkira
If you know something about programming, you write in moduals so that type of thing doesn't happen. Unless you're microsoft and like italian style code.
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but in any case any adjustments can have adverse affects.
Phades
Quote:
Originally Posted by twicky_kid
i have a lvl 20 ranger with druids armor. that's 90 AL vs elemental attacks.
i run the desert alot and noticed something funny when running through hydras. i got nail by fireball for 350 DMG!!!! with each hit. i got hit by 3 of them in a row at 350dmg ran by some of the centaurs and got nail with stone daggers for 100+ dmg with each hit. also had shocl deal 150 dmg to my ranger. shock usually does about 40 or so dmg. this is crap. fireball is suppose to do around 60 dmg to a rangers armor NOT 350. can anyone else confirm this elemental spike dmg that is happening. |
twicky_kid
Quote:
Originally Posted by Phades
Can you confirm when the attacks are landing exactly? For example are you getting hit by 3-4 fireballs/meteors, or stone daggers at the same time. I am not saying that you are not getting hit by multiple 350 attack, but i do think there is a possibility that stacked hits like that may not be getting mitigated every time.
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first 350 hit me i healed. 2nd one hit me almost dead. then 3rd one hit dead. first one hit while i was running. 2nd one hit while i was standing still. third one didn't matter.
strcpy
Quote:
Originally Posted by Sekkira
If you know something about programming, you write in moduals so that type of thing doesn't happen. Unless you're microsoft and like italian style code.
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One of the hardest things in software engineering is deciding you need a total rewrite. It's hard - four or five years and you become attached to what you have done. Not only do you know it backwards and forwards but it's brought you success - now to start from scratch means redoing all those years of work for something that may, or may not happen. It's expensive, it's risky, it's just simply hard to choose to do that.
The last project I worked on for that long had to do a rewrite - one of the hardest decisions I've ever made (and it was my decision). But the old code was just spaghetti, the new so much better. But the project we had now is VERY much different from the original intent/design. That's not feature creep - it's just what happens over a long lifecycle. This field moves so fast that the needs (and thus the design) that is a few years old is obsolete - in games, apps, OS, or any application/hardware layer you can think of.
Personally, I don't see how they play tested the AoE stuff. Either they didn't do it well or thier QA team is very focused (did the mobs run? Yes/No). I can see the programmers doing this - I probably would have in thier shoes (as a programmer your job is to do what the specifications say), though thier play testers should have sent up HUGE red flags. Not being sure how thier teams are set up I don't know who to blame. I suspect that the Powers That Be (whichever team that is) dictated that mobs run on AoE's and it was so and "Is this still fun" or "Did this break horridly many spells/builds" was never even an issue with them. The rest is just what happens with a mature software package when things are updated - impossible to do a full regression test and creep has caused quite a bit of interdependancy not intended.
Tactical-Dillusions
I made a similar post about avicara in mineral springs a while back.
Here is my old thread. http://www.guildwarsguru.com/forum/s...ghlight=bugged
Here is my old thread. http://www.guildwarsguru.com/forum/s...ghlight=bugged
Murder In China
I think the patch caused a glitch where elemental damage hits like an axe against a running person.
So the bug here is that, when your ranger ran, the hydras' elemental spells ignored the armor and did double damage against you.
I'm saying this, because I noticed i was receiving 66 damage from stoning when I ran Elona Reach, but when i was standing still I received around 44 damage...
So the bug here is that, when your ranger ran, the hydras' elemental spells ignored the armor and did double damage against you.
I'm saying this, because I noticed i was receiving 66 damage from stoning when I ran Elona Reach, but when i was standing still I received around 44 damage...
thelessa
i have noticed that too. have three hydras attack and three fireballs kill you. boom boom boom and you are dead! also noticed that deadly swarm dealing more dmg then usual in the cay area.
The undead Mesmer
deathly swarm FTW it looks buffed because i deal 130 dmg to lvl 24 mobs o.0
but to others i only deal 56 dmg so i think that it has something to do with damage thingies some can take cold damage better then others.
but to others i only deal 56 dmg so i think that it has something to do with damage thingies some can take cold damage better then others.
The Unknown Enemy
This has been happening before the Nov 11 patch. I decided to make a new character, a necromancer, and take her through the catacombs when she was up to lvl 8. I used deathly swarm on the tome nightmare, and deathly swarm is only supposed to do 36 damage, yet every time I hit him with it, it does 176 damage...wtf?
Align
If it happens every single time, its probably a matter of resistance vs that element, so I doubt the nightmare incident is related...
twicky_kid
i have noticed this more and more now. i have never ran into this before. seems from other's post it was already an issue but now it might be more frequent.
Yamat
In the "importance of positioning" thread someone suggested that when you are running away from something, every hit is a critical.
Can spells have criticals?
Can spells have criticals?
twicky_kid
Quote:
Originally Posted by Yamat
In the "importance of positioning" thread someone suggested that when you are running away from something, every hit is a critical.
Can spells have criticals? |
positioning is more about which peice of armor you hit and what position will cause the chances of peices other than chest to get hit.
you run you get hit in leggings % increases to most likely. if elevated above you more likely to hit helm. if below you more likely to hit the boots. standing on lvl ground.
spells like fire ball and stone daggers are always random no matter what position.
Reve2uk
Quote:
Originally Posted by The Unknown Enemy
This has been happening before the Nov 11 patch. I decided to make a new character, a necromancer, and take her through the catacombs when she was up to lvl 8. I used deathly swarm on the tome nightmare, and deathly swarm is only supposed to do 36 damage, yet every time I hit him with it, it does 176 damage...wtf?
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Mercury Angel
Was this ever resolved? I was just playing around in the random arenas a moment ago, and I found that the same spell cast on the same person sometimes resulted in varying amounts of damage, wholly unrelated to skill effects such as Armor of Frost, Frenzy, Healing Signet, Physical Resistance, and so on.
twicky_kid
Quote:
Originally Posted by Mercury Angel
Was this ever resolved? I was just playing around in the random arenas a moment ago, and I found that the same spell cast on the same person sometimes resulted in varying amounts of damage, wholly unrelated to skill effects such as Armor of Frost, Frenzy, Healing Signet, Physical Resistance, and so on.
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No, it was not resolved.
unienaule
From doing some research on this, I've never seen what twicky is talking about, but I have noticed in Pre-Sear some monsters have -18 AL or worse vs some elements, leading to immense amounts of damage.
twicky_kid
Quote:
Originally Posted by unienaule
From doing some research on this, I've never seen what twicky is talking about, but I have noticed in Pre-Sear some monsters have -18 AL or worse vs some elements, leading to immense amounts of damage.
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i've seen it a few times since but oh well. nothing you can really do about it. i don't see this happening in pvp just in pve.