The main jest of the build is to have Mo/Me with swords with spell breaker on for 60 secounds and also have Illusionary Weaponry on while a necro spams Order of the Vampire with a R/n gaurding plus doing slow down on ppl and casting sprits.
this works by each group of monks useing mimcry to steal the elite from each other and then echo spell breaker and use Illusionary Weaponry. Then they have Distortion for defence and the group has a mix of Empathy and Clumsiness to get rid of the warroirs and power drain for the casters.
the main job of the other two is to stay out the way and give support to the others why protecting them selfs with traps and giving each other nrg.
the ranger also has Muddy Terain to slow ppl down and pin shot so they can't run form the monks and with Frozen Soil down no resing

for extra dmg the Necro has Barbs and also heal party to heal at a far.
and the way this build works it dosen't care about armour and any spellcaster can't realy do that much
3x
mo/me
Arcane Mimicry
Arcane Echo
Illusionary Weaponry Elite Skill
Empathy
Judge's Insight/Power Drain
Strength of Honor
Distortion
res sig/anyother res
3x
mo/me
Arcane Mimicry
Arcane Echo
spell breaker Elite Skill
Clumsiness
Judge's Insight/Power Drain
Strength of Honor
Distortion
res sig/anyother res
1x
N/Mo
Order of the Vampire Elite Skill
Awaken the Blood
Barbs
Blood Renewal
Blood Ritual
Healing Breeze
Heal Party
rebirth
weopon: anything with loads of nrg and rechage
1x
R/N (can't decide :P)
Blood is Power Elite Skill
Choking Gas
Barbed Trap
Dust Trap
Fame trap
Frozen Soil
Muddy Terain
Energizing Wind
Storm Chaser
Pin Down
Res sig
weopons: for the monks any swords with 20% enchamnting + vamp would work best and any item :P
a change could be to change the R/N to a E/Me and cast Ward agst Foes and ward agasit melee.