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Originally Posted by GWGuru
every point you think you are making is fundamentally flawed in that your opinion is biased based on the fact that you are know under the assumption that your fire ele is useless..perpetuated no doubt by the fact that you really have little understanding of how the game works and what your skills are doing.
Animals DO NOT attack when they feel threatened...animals attack when they feel threatened AND can't find a reasonable escape OR feel as though they have the upper hand. Sorry to say...stepping 10 feet to the side and removing yourself from AoE damage is HELPING you in battle..any creature(whether fictional or real) SHOULD and most definately WOULD possess the innate instincts to do this(hence the reason it survived and wasn't completely whiped out with the rest of the creatures that don't possess this instinct)....and if your opinion weren't clouded by the fact that you're sole interest here is to make your Elementalist "uber" again you'd probably realize this.
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Dude, for one, don't tell me what I think, and what my assumptions are, nor what my interest here is. You honestly have no idea.
I'm freaking a lvl 13, I'm not uber, and I never will be, and I never want to be.
You're only reapeating, "it's dumb to stand there" in glorified words.
But you did prove my point further, this game is obviously not the real world, if animals only attack if they have the upper hand, have no means of escape, and all that.
Anything that sees me, aside from the few monsters that don't aggro period will attack, weather they have a chance of surviving or not. That alone would show that the creature might not step out of my pidly firestorm that does 14 each second.
The trigger added is just a really sad imitation at reason.
It's a simple trigger that is sometimes insanely stupid. A bone dragon(i think that's what they're called) should hardly blink if I use firestorm on him. But no, even If I took all points out of fire, firestorm is doing so little damage as to be laughable, the biggest monsters in the game will still run away from it, maybe turn to fight me, maybe a different target all together.
Now, if I get a creature down to a tenth of his life(or whatever level, 25%), I would have no problem with him trying to run away or switching targets.
You cry, it's realism.
It's freaking not, and you can't argue the point.
You'd do better trying to get everyone to believe that clouds are black if you look at the earth from space.
*Edit*
Furthermore, a magically created creature is not likely created with self preservation in mind. Take some elemental. All they do is wander around till you show up. they don't eat, they don't find shelter. Most monsters, in any sci fi or fantasy world, are basically creations programmed to kill.
They are minions, basically, from some things as high up as gods. They are programmed to kill.
So, in almost most past fantasy writings, the former AI of these monsters is held more true to the storyline in how they were created.
Programmer(or evil god)
HHmm, if I make a hundred of these creatures, with claws and big teeth, well, i'm going to make them as ferocious as possible. I'm not going to program them with anything else, why should I?
Most any evil power in any story, thinks it's invincible and this gets passed on to it's minions, and that is it's weakness.
I wil concede a point. Sometimes in a fight, such a simple thing as a sidestep is purely instinctual.
If that were the case, everything in the game should randomly sidestep any given attack. To work it into a realistic code for games like this would be immensely ridiculous. You're talking full out, tactical fighting down to foot placement and stance, you're not going to get anything like that outside of a virtual 3d full scale room.
On this medium, and this type of game(RPG), any attempt at simulation of real world circumstances would be futile and impossible to control. If you want to push realism, make fighting in water slower, movement and everything. when people fall down on hillsides, have them roll down the hill. There are a plethora of things like that that NEED to be added to a game to make it realistic.
This game is so far away from any sort of realism, it's stuck where it's at, and adding overly simplistic triggers only makes it worse(IE the patch where the monsters sprinted away). Utterly futile to argue that it's realism.
Argue me if you will, you know you're wrong, and so does anyone else reading these posts.