These are two builds i've been thinking of to make my character, he will be for PvE and PvP. All imput you can give on either of hte builds would be greatly appreciated.
Thanks,
BLODORN
R/N
Curses 11
Beast Mastery 5+1
Expertise 7+1
Marksmanship 11+1+2
Quickshot E
Dual Shot
Antidote Signet
Weaken Armor
Barbs
Faintheartedness
Read the Wind
Tiger's Fury
W/R
Strength 8+1+3
Beast Mastery 10
Marksmanship 12
Charm Animal
Ferocious Strike-E
Symbiotic Bond
Antidote Signet
Tiger's Fury
Read the Wind
Hunter's Shot
Endure Paie
W/R (Not IWAY) and R/N
BLODORN
Diestro
I don't really play rangers or warriors much, so I won't comment on the skill sets you took. I'll just say, you can only use runes from your primary class, so you'll want to rework your attribute distribution and skills based on what you really want your characters to do.
imaginary friend
Quote:
Originally Posted by Diestro
I don't really play rangers or warriors much, so I won't comment on the skill sets you took. I'll just say, you can only use runes from your primary class, so you'll want to rework your attribute distribution and skills based on what you really want your characters to do.
just notice how he didnt add any extra numbers AFTER the curses and beast mastery
Hella Good
Heh, you made it look like you have 60 nrg available to work with instead of 30 (talking about the R/N here). Faintheartedness is a dumb skill that costs way too much mana and does way too little. I'd suggest you void it out. You could go Rigor Mortis, you know- no evade, no block. Also, if you want your char for PvP you need low cost cover up hex to make sure your hexes don't get dispelled (Parasiticd Bond or Enfeeble are good cover-ups). Nyways, I really think your nrg will run out faster than anything. Spam 3 curses and it's gone. Your attribute points are also spread waay too thin. Maybe ditch the pet.
Diestro
Quote:
Originally Posted by imaginary friend
just notice how he didnt add any extra numbers AFTER the curses and beast mastery
Actually, before the edit, yes he did. no big deal though, we all had to learn sometime.
hmyk
Change Weaken Armor to Mark of Pain.
Age
Doesn't weaken armor attributed to curses a Necro only attribute.
Rico Carridan
Quote:
Originally Posted by Age
Doesn't weaken armor attributed to curses a Necro only attribute.
Soul reaping is the necro only attribute. It conveniently also doesn't have any skills associated with it, making necros, IMHO, probably the best secondary you can take as far as versitility goes.
Rico
Rico
Shwitz
Quote:
Originally Posted by Rico Carridan
Soul reaping is the necro only attribute. It conveniently also doesn't have any skills associated with it, making necros, IMHO, probably the best secondary you can take as far as versitility goes.
Rico Mesmer works pretty well too. Only skill associated with fast casting is Mantra of Recovery, an elite stance, and most people don't like using it anyway. That leaves a bunch of other skill lines and some fun skills to use... The thing that is so great about Necro as a secondary is that a lot of the hexes from the curses line don't need very high attribute levels in curses to be effective. All right, I'm done hijacking the thread.
For your R/N--
It seems like you're going a bit heavy on the hexes and not doing enough ranger-y stuff. Playing to your secondary is great, but you can't forget to be effective. You might have energy problems using three hexes (unaffected by expertise), low expertise, spamming Quick Shot, having only 25 base energy (32 max realistically if you use a bow), and no energy management skills. It seems to me that if you want to do a lot of cursing and use a bow on the side, become a N/R. If you want to be a bowman with some curses in your pocket, however, pump your expertise up, ditch one hex, and pack some more utility bow shots. TF, RtW, and Quick Shot are a good start. Barbs and Weaken Armor are good choices for hexes. Rigor Mortis is also a consideration. Here's a few skills I'd suggest for your other 2 slots (as the 8th slot is best used for a Res Sig): Pin Down, Throw Dirt, Distracting Shot, Savage Shot. Use Quick Shot all the time, throw in a Pin Down or an interrupt arrow when necessary. Versatile and effective. I'll leave the attributes up to you, but I do suggest getting your expertise up to 12 or 13. Shaving an energy point or two off of your ranger skills makes a difference.
For your W/R--
I'm not a fan of warriors using a bow as their primary weapon, but if you like it, roll with it. A Res Sig might be in order for your build somewhere. Endure Pain is your only warrior skill though... are you going warrior primary for strength? I'm not sure that you'll have the energy to support all those energy attacks without expertise and the extra energy pip, even using Ferocious Strike. It seems like you'd be better off becoming a R/W, using a Sundering Horn/Ivory bow for the extra armor penetration instead of going warrior strictly for strength.
Rico Mesmer works pretty well too. Only skill associated with fast casting is Mantra of Recovery, an elite stance, and most people don't like using it anyway. That leaves a bunch of other skill lines and some fun skills to use... The thing that is so great about Necro as a secondary is that a lot of the hexes from the curses line don't need very high attribute levels in curses to be effective. All right, I'm done hijacking the thread.
For your R/N--
It seems like you're going a bit heavy on the hexes and not doing enough ranger-y stuff. Playing to your secondary is great, but you can't forget to be effective. You might have energy problems using three hexes (unaffected by expertise), low expertise, spamming Quick Shot, having only 25 base energy (32 max realistically if you use a bow), and no energy management skills. It seems to me that if you want to do a lot of cursing and use a bow on the side, become a N/R. If you want to be a bowman with some curses in your pocket, however, pump your expertise up, ditch one hex, and pack some more utility bow shots. TF, RtW, and Quick Shot are a good start. Barbs and Weaken Armor are good choices for hexes. Rigor Mortis is also a consideration. Here's a few skills I'd suggest for your other 2 slots (as the 8th slot is best used for a Res Sig): Pin Down, Throw Dirt, Distracting Shot, Savage Shot. Use Quick Shot all the time, throw in a Pin Down or an interrupt arrow when necessary. Versatile and effective. I'll leave the attributes up to you, but I do suggest getting your expertise up to 12 or 13. Shaving an energy point or two off of your ranger skills makes a difference.
For your W/R--
I'm not a fan of warriors using a bow as their primary weapon, but if you like it, roll with it. A Res Sig might be in order for your build somewhere. Endure Pain is your only warrior skill though... are you going warrior primary for strength? I'm not sure that you'll have the energy to support all those energy attacks without expertise and the extra energy pip, even using Ferocious Strike. It seems like you'd be better off becoming a R/W, using a Sundering Horn/Ivory bow for the extra armor penetration instead of going warrior strictly for strength.