10 Mar 2005 at 22:41 - 9
Well, always remember that you can effectively play a pure class and just take one skill from your secondary - that can give you some odd class combinations that aren't fundamentally strong or deep, but work for that specific character.
That's basically what the Ranger/Elementalist is - a Ranger with one of the Conjure Element skills and nothing else to speak of from the secondary. Outside of Conjure the Elementalist has very little to offer a Ranger - Expertise lowers the costs of non-spell skills, the Elementalist has a bunch of spells. The Ranger has a limited energy pool but cheap attack skills to use with a bow - the Elementalist has a bunch of high energy nukes tha drain your energy quickly. There are still some things you can do besides the Conjure - PBAoE isn't all that bad if you expect to spend any time in the front lines, and Earth can help out with Armor of Earth and Wards. But generally there isn't a whole lot for you here.
I don't know of any good way to play a Ranger with Warrior as a supporting secondary. I do know of 'interesting' Warrior builds that use a Ranger primary, for Expertise. Expertise lowers the energy costs of Warrior attack skills, so the Ranger/Warrior is an odd character that takes advantage of this to play a more energy heavy Warrior. The problem is that a lot of the attack skills that you want to use are either adrenal, meaning you get no benefit from Expertise, or linked to Strength, meaning they'll never be any good. It's a bit of an oddball character that I treat as a novelty - you might enjoy messing around with it in PvE but it'll never match up to a real Ranger or Warrior.
Ranger/Mesmer is a pretty popular combination, though I'm not a big fan of it for general use. Ranger and Mesmer are the two most similar classes in the game - lots of disruption and caster hate. As such it ends up being pretty good in specific roles, like dueling and soloing Monks, but it really doesn't do anything special outside of that. In PvE you're going to be taking eight Ranger skills and pretty much ignoring the secondary - in PvP you'll be grabbing Power Leak and similar skills and just bombard someone with energy denial and interrupts. If this is what you want to be playing then by all means grab this combination, but if you want something a bit more flexible I'd avoid it.
The other two combinations I happen to like quite a bit. Ranger/Monk just plays like a Ranger with some healing backup if someone starts to get rocked. Healing is most obvious - a quick Breeze or Infuse can bail a teammate out quickly, you have Resurrection potential in case of failure, and you can protect yourself with the Orison/Breeze combination if you're off on your own. I think Protection shines even brighter, though. Tossing a Life Bond on whoever is going to take the brunt of the damage is a huge help and lets you continue to fire, and Shielding Hands gives you some time to breathe in a pinch. It's a straightforward combination that lets you play a Ranger while supporting the team and adding significantly to durability. What's not to like?
The Necromancer combo is a bit more interesting and potentially just as good as Ranger/Monk. It's a more proactive character, with more raw synergy than the Monk secondary - but a bit less versatility. The primary thing that a Necromancer can do is shut down physical attackers - between Shadow of Fear and Enfeebling Blood, you should have little to fear from a small pack of Warriors heading your way. That combines extremely well with a Ranger primary that is naturally strong against casters. You also get access to Weaken Armor and Mark of Pain for ripping through bosses and packs in PvE, respectively, and skills like Rend Enchantments to let you bust through defenses in PvP. There are also a ton of self-healing options in the Blood line, and you could even raise your own meatshields with Animate Bone Horror if you really feel like it.
Again, any of these combinations can work fine for a specific build. But if you're looking for a character that has the versatility to survive nerfs, balance changes, and a variety of situations, while adapting well to additions from expansions and other new content, look at the Ranger/Necro and Ranger/Monk. Or take the Ranger/Mesmer if you're really interested in just manhandling casters for years to come.
Peace,
-CxE