Profession Branching.
Monseir
Instead of all these new class ideas A-Net should just branch off from already made classes.
Warrior would go: Warrior branches to Fencer (dual-weild, fast crippling, taunts, mostly swords...duh)and Brawler (tanker, survival, battle rage, blood wraith, mostly axes) and Martial arts (kung fu, ninjitsu, judo, aikido, taekwondo, karate, boxing, kicking, disarming, blinding, degen) and Pure Warrior (like normal warrior now).
Ranger would go: Ranger branches to Marksman (surgical shot precision, barrage, power shooting) and Trapper (traps that : poison, daze, cripple, blind, bleed and knockdown) and Beast master (charming up to 4 animals at a time, pet buffing, pet skills, pet knockdown, pet stopping) and Survivalist (wilderness survival, escape, endure pain, troll unguent)
Theres more to come so wait for a while.
Warrior would go: Warrior branches to Fencer (dual-weild, fast crippling, taunts, mostly swords...duh)and Brawler (tanker, survival, battle rage, blood wraith, mostly axes) and Martial arts (kung fu, ninjitsu, judo, aikido, taekwondo, karate, boxing, kicking, disarming, blinding, degen) and Pure Warrior (like normal warrior now).
Ranger would go: Ranger branches to Marksman (surgical shot precision, barrage, power shooting) and Trapper (traps that : poison, daze, cripple, blind, bleed and knockdown) and Beast master (charming up to 4 animals at a time, pet buffing, pet skills, pet knockdown, pet stopping) and Survivalist (wilderness survival, escape, endure pain, troll unguent)
Theres more to come so wait for a while.
Sol_Vie
I like the ideas... good call. How would this relate to attributes though? Would there be different attribute point names? Or... what?
Monseir
yeah there would be [example] overall beast mastery then pet buffs and so on.
Sol_Vie
Ahh I see. I have to say I do really like the idea of multiple pets.
Monseir
And there could be bonuses for 4 of the same pet. As in if they hunt as a pack they hit +4 damage. Or that could be a skill. Or one pets skill compliments anothers.
imaginary friend
heh.... sounds kool
Mesmerized
Too much like lineage ><
Ian Savage
more expansion. i like the idee behind warior, but maybe make the change based on you secondar profession. to like a W/E would be a more laid back tank (not as much armor) but deals additional elemental damage and has more energy. W/ Mo could be your martial artist. something like that. because late in the game, some combinations use little to none of the secondary prof.
sph0nz
/signed
I like this idea.. And I was thinking of a similar one.. Except
For example.. You'd start off as a Ranger. Then after you ascend, just like changing your subclass.. You could 'ascend' into another branch of the Ranger.. Which would be Rogue or Druid.. Or stay as your normal Ranger.
That's the basics.. Didn't go into detail with my idea... But I've heard this has been done in other games.
Still, I think this idea would be better suited for GW instead of making new classes, since the current classes already are similar to alot of other classes..
I like this idea.. And I was thinking of a similar one.. Except
For example.. You'd start off as a Ranger. Then after you ascend, just like changing your subclass.. You could 'ascend' into another branch of the Ranger.. Which would be Rogue or Druid.. Or stay as your normal Ranger.
That's the basics.. Didn't go into detail with my idea... But I've heard this has been done in other games.
Still, I think this idea would be better suited for GW instead of making new classes, since the current classes already are similar to alot of other classes..
Ian Savage
Quote:
Originally Posted by Faustus The Eighth
For example.. You'd start off as a Ranger. Then after you ascend, just like changing your subclass.. You could 'ascend' into another branch of the Ranger.. Which would be Rogue or Druid.. Or stay as your normal Ranger.
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wolver1ne
Doesn't that already exist via attributes? I believe it does.
What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death.
Stop thinking so damn comlicated. Stricting a profession to branches and whatnot will not make things easier. Instead, it would be complex and annoying. This is not Lineage II to begin with. Anet already put everything you need.. so make use of it. Surely, there're no dual-wielder option or martial arts (how would that fit in the game.. it's not Mortal Combat. I mean what.. you gonna scare your opponent with a crazy monkey style?), but hopefully dual-wield will appear in Ch2, which will make your options even bigger.
I like what id Software (Quake series) says and does. Not the exact quote, but it goes something along the lines of we provide the tools, you (modders) do the rest. Same logic applies to Guild Wars. Anet provides you with a wide range of skill to choose from, how you use them is totally up to you.
And if it matters.. /not signed
What other classes? And similar? How? If you are talking about upcoming professions, then how would you know they would be similar when you have no idea what they will be. Also what makes me ponder is how some people (I am not refering to you, just a general observation) are in total "shock" of how Anet will be able to bring new professions when current ones cover pretty much everything and there's no way there could be any other logic professions fitting in. Or something similar along those lines. But what if Anet thought of 10, just a figure, professions from the start and included only 6 of them in the first release. It makes it all different then.
What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death.
Stop thinking so damn comlicated. Stricting a profession to branches and whatnot will not make things easier. Instead, it would be complex and annoying. This is not Lineage II to begin with. Anet already put everything you need.. so make use of it. Surely, there're no dual-wielder option or martial arts (how would that fit in the game.. it's not Mortal Combat. I mean what.. you gonna scare your opponent with a crazy monkey style?), but hopefully dual-wield will appear in Ch2, which will make your options even bigger.
I like what id Software (Quake series) says and does. Not the exact quote, but it goes something along the lines of we provide the tools, you (modders) do the rest. Same logic applies to Guild Wars. Anet provides you with a wide range of skill to choose from, how you use them is totally up to you.
And if it matters.. /not signed
Quote:
Still, I think this idea would be better suited for GW instead of making new classes, since the current classes already are similar to alot of other classes.. |
Hannibel
/not signed
i would much rather have new class's
i would much rather have new class's
kg_lildude1
/signed
only reason i would rather have new classes altogether is if we get more character slots
only reason i would rather have new classes altogether is if we get more character slots
Sister Rosette
/signed only if they make the Bunny charmable and I can have 4 of them.
Deadlyjunk
In a way, this already exists. It's called attributes. There's a huge difference between each profession, and within the profession, the path you choose. For example, fire ele's play completely differently than water ele's. Beast Master rangers differ greatly from Trappers. Death vs. Blood necroes... the list is endless.
Symeon
/signed
Cool idea, well presented
Cool idea, well presented
Tactical-Dillusions
I suppose you'd have a ranger primary and advanced ranger techniques for secondary?
So instead of having a hybrid class (w/mo, n/e etc) you'd have R/R, W/W.
The secondary being specialisation.
Sounds good but may have some balance issues to work around (ranger spike FTW).
So instead of having a hybrid class (w/mo, n/e etc) you'd have R/R, W/W.
The secondary being specialisation.
Sounds good but may have some balance issues to work around (ranger spike FTW).
Monseir
NO! Alright. It would be like [Example] having Fencer/beastmaster or fencer/Ranger (normal). Each branch has its own attributes so you could focus on DEEP specifics. As in you could have Fencer/Healer so it wouldn't be W/MO you could kow what that person was focused in.
Also MAYBE [Example] only the beastmaster could give in-depth commands to his pets but any other rangers would still be able to do basic commands like: Attack, Defend Me, Stay. The beastmaster could maybe: Patrol, Attack so-so,Defend so-so, Stay, No attack.
Also MAYBE [Example] only the beastmaster could give in-depth commands to his pets but any other rangers would still be able to do basic commands like: Attack, Defend Me, Stay. The beastmaster could maybe: Patrol, Attack so-so,Defend so-so, Stay, No attack.
Venus
Quote:
Originally Posted by Hannibel
/not signed
i would much rather have new class's |
Monseir
Quote:
Originally Posted by Deadlyjunk
In a way, this already exists. It's called attributes. There's a huge difference between each profession, and within the profession, the path you choose. For example, fire ele's play completely differently than water ele's. Beast Master rangers differ greatly from Trappers. Death vs. Blood necroes... the list is endless.
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My plans could do [Example]: , Fire dmg, , Fire Attunement (as in the more points you have in here slightly lower casting time, re-cast time and raise dmg. This could also only work during a specific time) and Expertise (would lower costs and casting time).
ToMTeMoR
/signed, i like it. As it is now, you can only choose "Healing Prayers", it would be fun if there was a Monk/Healer, who could choose like specific healing skills and attributes.
sph0nz
Quote:
Originally Posted by wolver1ne
Doesn't that already exist via attributes? I believe it does.
|
Quote:
What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death. |
Quote:
What other classes? And similar? How? |
The difference between a Ranger and Rogue is that Rogues disarm Traps, not set them. Although they could add disarming trap skills for a Ranger, and there's basicially a Rogue without daggers.
Back to my original idea.. After you ascend, you're able to change your subclass. So why not be able to change your "branchclass"? (If you picked one). Surely, you'd still be a Ranger/Monk, but if you branched into Rogue.. Then you'd still have Rogue/Monk. Branching would be best suited for primary professions only, it would get too complex with secondaries.
Quote:
Also what makes me ponder is how some people (I am not refering to you, just a general observation) are in total "shock" of how Anet will be able to bring new professions when current ones cover pretty much everything and there's no way there could be any other logic professions fitting in. |
I also realize that a "Rogue" would be a R/W. If they added Daggers to Rangers or Warriors (Daggers includes Throwing Knives), then there wouldn't be a need for Rogue "Daggers" or "Stealth".. Since R/W pretty much covers stealth with running. I've also read that Stealth was the Ranger primary attribute in early Beta, but it was changed to Expertise because it didn't work too well.
As long as they add Daggers and Scythes(To the Warror?), I'll be happy.