Profession Branching.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

Instead of all these new class ideas A-Net should just branch off from already made classes.
Warrior would go: Warrior branches to Fencer (dual-weild, fast crippling, taunts, mostly swords...duh)and Brawler (tanker, survival, battle rage, blood wraith, mostly axes) and Martial arts (kung fu, ninjitsu, judo, aikido, taekwondo, karate, boxing, kicking, disarming, blinding, degen) and Pure Warrior (like normal warrior now).

Ranger would go: Ranger branches to Marksman (surgical shot precision, barrage, power shooting) and Trapper (traps that : poison, daze, cripple, blind, bleed and knockdown) and Beast master (charming up to 4 animals at a time, pet buffing, pet skills, pet knockdown, pet stopping) and Survivalist (wilderness survival, escape, endure pain, troll unguent)
Theres more to come so wait for a while.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

I like the ideas... good call. How would this relate to attributes though? Would there be different attribute point names? Or... what?

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

yeah there would be [example] overall beast mastery then pet buffs and so on.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Ahh I see. I have to say I do really like the idea of multiple pets.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

And there could be bonuses for 4 of the same pet. As in if they hunt as a pack they hit +4 damage. Or that could be a skill. Or one pets skill compliments anothers.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

heh.... sounds kool

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

Too much like lineage ><

Ian Savage

Academy Page

Join Date: Nov 2005

Nowhere. And Everywhere. At the same time!

Born of Revolution [BoRN]

Mo/Me

more expansion. i like the idee behind warior, but maybe make the change based on you secondar profession. to like a W/E would be a more laid back tank (not as much armor) but deals additional elemental damage and has more energy. W/ Mo could be your martial artist. something like that. because late in the game, some combinations use little to none of the secondary prof.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

/signed

I like this idea.. And I was thinking of a similar one.. Except

For example.. You'd start off as a Ranger. Then after you ascend, just like changing your subclass.. You could 'ascend' into another branch of the Ranger.. Which would be Rogue or Druid.. Or stay as your normal Ranger.

That's the basics.. Didn't go into detail with my idea... But I've heard this has been done in other games.

Still, I think this idea would be better suited for GW instead of making new classes, since the current classes already are similar to alot of other classes..

Ian Savage

Academy Page

Join Date: Nov 2005

Nowhere. And Everywhere. At the same time!

Born of Revolution [BoRN]

Mo/Me

Quote:
Originally Posted by Faustus The Eighth
For example.. You'd start off as a Ranger. Then after you ascend, just like changing your subclass.. You could 'ascend' into another branch of the Ranger.. Which would be Rogue or Druid.. Or stay as your normal Ranger.
i heartily agree. too little happens for the effort it takes to acsend. something like this:upgrading to a new class, would give me real motivation. a basic form would have it working like Fire Emblem (for those of you that havnt played it, you get to lvl x, use item, you get new class, better stats and abilities)

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

Doesn't that already exist via attributes? I believe it does.

What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death.

Stop thinking so damn comlicated. Stricting a profession to branches and whatnot will not make things easier. Instead, it would be complex and annoying. This is not Lineage II to begin with. Anet already put everything you need.. so make use of it. Surely, there're no dual-wielder option or martial arts (how would that fit in the game.. it's not Mortal Combat. I mean what.. you gonna scare your opponent with a crazy monkey style?), but hopefully dual-wield will appear in Ch2, which will make your options even bigger.

I like what id Software (Quake series) says and does. Not the exact quote, but it goes something along the lines of we provide the tools, you (modders) do the rest. Same logic applies to Guild Wars. Anet provides you with a wide range of skill to choose from, how you use them is totally up to you.

And if it matters.. /not signed


Quote:
Still, I think this idea would be better suited for GW instead of making new classes, since the current classes already are similar to alot of other classes..
What other classes? And similar? How? If you are talking about upcoming professions, then how would you know they would be similar when you have no idea what they will be. Also what makes me ponder is how some people (I am not refering to you, just a general observation) are in total "shock" of how Anet will be able to bring new professions when current ones cover pretty much everything and there's no way there could be any other logic professions fitting in. Or something similar along those lines. But what if Anet thought of 10, just a figure, professions from the start and included only 6 of them in the first release. It makes it all different then.

Hannibel

Hannibel

Banned

Join Date: Oct 2005

Playboy Entertainment

/not signed


i would much rather have new class's

kg_lildude1

kg_lildude1

Frost Gate Guardian

Join Date: Jul 2005

Lionheart Braves [LHB]

W/

/signed

only reason i would rather have new classes altogether is if we get more character slots

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

/signed only if they make the Bunny charmable and I can have 4 of them.

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

In a way, this already exists. It's called attributes. There's a huge difference between each profession, and within the profession, the path you choose. For example, fire ele's play completely differently than water ele's. Beast Master rangers differ greatly from Trappers. Death vs. Blood necroes... the list is endless.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

/signed

Cool idea, well presented

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I suppose you'd have a ranger primary and advanced ranger techniques for secondary?
So instead of having a hybrid class (w/mo, n/e etc) you'd have R/R, W/W.

The secondary being specialisation.
Sounds good but may have some balance issues to work around (ranger spike FTW).

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

NO! Alright. It would be like [Example] having Fencer/beastmaster or fencer/Ranger (normal). Each branch has its own attributes so you could focus on DEEP specifics. As in you could have Fencer/Healer so it wouldn't be W/MO you could kow what that person was focused in.
Also MAYBE [Example] only the beastmaster could give in-depth commands to his pets but any other rangers would still be able to do basic commands like: Attack, Defend Me, Stay. The beastmaster could maybe: Patrol, Attack so-so,Defend so-so, Stay, No attack.

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

Quote:
Originally Posted by Hannibel
/not signed


i would much rather have new class's
I personaly would not want to see any new classes or braches, I like it the way it is. But I understand that we will be proabably getting somthing like in the new expansion or somthing (not sure). So I guess I still have to look at options

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

Quote:
Originally Posted by Deadlyjunk
In a way, this already exists. It's called attributes. There's a huge difference between each profession, and within the profession, the path you choose. For example, fire ele's play completely differently than water ele's. Beast Master rangers differ greatly from Trappers. Death vs. Blood necroes... the list is endless.
AIIIIYYYYYYEEEEEE! But theres just the fire magic attribute right?
My plans could do [Example]: , Fire dmg, , Fire Attunement (as in the more points you have in here slightly lower casting time, re-cast time and raise dmg. This could also only work during a specific time) and Expertise (would lower costs and casting time).

ToMTeMoR

ToMTeMoR

Academy Page

Join Date: Jul 2005

Sweden Elite

W/N

/signed, i like it. As it is now, you can only choose "Healing Prayers", it would be fun if there was a Monk/Healer, who could choose like specific healing skills and attributes.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Quote:
Originally Posted by wolver1ne
Doesn't that already exist via attributes? I believe it does.
Yes, yes it does.. It wouldn't hurt to either branch the classes out, or give them even more attribute lines so there wouldn't be a need for branching.

Quote:
What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death.
Yes, this is why they should just add more attribute lines to existing clases. Branching wouldn't be thought of because you already had the attributes for it. It doesn't make a difference if ANet applies branching to current and future classes, or the attributes that are requested for the branching. Either way, you'd get that certain class.

Quote:
What other classes? And similar? How?
What I meant by "other classes" is.. The "classic" classes pretty much exist in Guild Wars right now.. As in, Ranger is already similar to a Rogue and a Druid, in terms of appearance and some attributes/skills. So, they might as well make Ascension (for example) worth something by letting you gain a new attribute in-place of an older one. (I'd imagine this would be complex.. But it would be worth it to me.) Example: Ranger - Expertise, Marksmanship, Beast Mastery, Wilderness Survival. "Ascend" into a Rogue. Marksmanship, Expertise, Stealth?, "Dagger Mastery". (This is just a rough example of what I'm thinking)
The difference between a Ranger and Rogue is that Rogues disarm Traps, not set them. Although they could add disarming trap skills for a Ranger, and there's basicially a Rogue without daggers.

Back to my original idea.. After you ascend, you're able to change your subclass. So why not be able to change your "branchclass"? (If you picked one). Surely, you'd still be a Ranger/Monk, but if you branched into Rogue.. Then you'd still have Rogue/Monk. Branching would be best suited for primary professions only, it would get too complex with secondaries.

Quote:
Also what makes me ponder is how some people (I am not refering to you, just a general observation) are in total "shock" of how Anet will be able to bring new professions when current ones cover pretty much everything and there's no way there could be any other logic professions fitting in.
I'd love to see what new classes they come up with if they're just going to leave the current ones the same. Although I'd assume they're going to add new skills to the existing ones. Hopefully they'll add new attributes too, so branching wouldn't be "needed".

I also realize that a "Rogue" would be a R/W. If they added Daggers to Rangers or Warriors (Daggers includes Throwing Knives), then there wouldn't be a need for Rogue "Daggers" or "Stealth".. Since R/W pretty much covers stealth with running. I've also read that Stealth was the Ranger primary attribute in early Beta, but it was changed to Expertise because it didn't work too well.

As long as they add Daggers and Scythes(To the Warror?), I'll be happy.