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Okay, this is yet another one of my crazy ideas, but the first one i choose to post. The Gods in Tyria are very creative, unique, pretty freaing cool, but they play such a small part. what if another incentive for chosing a charcter would be their affinity with a certain god. And furthermore, a god type skill that each god gives to the character after completion of trial "x." some kind of an ultimate skill, still balanced, but wayyy more powerful than basic skills. for instance, necromancers, allied witht the god of death, grenth, could get a skill that raises a lvl 14 bone horror from every corpse within x amount of feet. at an energy cost of 15 and a once per mish type restriction ala rez sig. maybe a super attack combo for warriors some kind of firey familliar for fire ele's, a stealth/blend in with nature thing for rangers. who knows. restrictions would be the once per mish thing, and an appropriate energy cost/casting time for the skill. ideas? comments? id like to hear em.
