/agreed.
This was part of my ideas to streamline GWs.
I think weapons should handle just like armor, in that - you get it soley at a crafter.
At a weapons crafter, you would craft any weapon with mods of your choosing at its max potental, instantly customized.
Also, various 15k versions of this weapons would exsist too, just like armor.
Weapons may be taken off of the market, but only to be replaced by the materals it takes to craft them.
I think the only hunt for PvE should be to have nice looking stuff and combat of any kind is simple a matter of playing how you feel when you feel like it.
Real Weapon Customization
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my idea really came from the fact that i have a perfectly good fiery dragon sword right now, but the fellblade looks cooler. a clean max fellblade is only 2k, but i cant find one anywhere. so, i was thinking, you bring dyes, materials, and cash to customizer, then select each component to change, and when finished, the window shows you what you owe in materials and gold. the change itself would be nothing more than a new skin for your weapons, but hey, people are willing to pay for appearance at this time, so lets just make it easier for them. like the stats on your flamberge, but cant find a brute sword with the same stats? skin it to look like a brute sword. the flames provided by the firey dragon sword i suppose you couldn't skin, unless you bring a fiery sword hilt as well. skinning it into a fellblade would probably require an advanced material, but it'd be worth it in my opinion.
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Originally Posted by Ian Savage
okay, i will admit, when i bought the game and saw in the manual that you could customize weapons, i was mind-blown at the possibilities. i could make my weapon incredibly original. when i found out that it was nothing of the sort, i was a bit disapointed. but how about if you really could. go to a weapon customizer and a window opens showing your current weapon arrows or drop-down menus next to each customizeable part (for a sword, hilt, pommel, grip, blade appearance and length) let you chose different parts to build your weapon with. like now, customizing adds 20% dmg and makes it so only you can use the weapon. cost is determined by the parts you chose, and more become available as the game goes on. a nice signature touch to add to your character. you could even re-name the weapon. comments? suggestions?
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But guildwars makes up for its lack of real weapon custimization in so many ways.
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Originally Posted by Ian Savage
okay, i will admit, when i bought the game and saw in the manual that you could customize weapons, i was mind-blown at the possibilities. i could make my weapon incredibly original. when i found out that it was nothing of the sort, i was a bit disapointed.
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Originally Posted by Venus
If anyone remebers Neverwinter Nights... now that weapon custimization system was awsome. You could change anything about your weapon, you could make it glow different colors, etc. It could have all these different effects, like frost coming off it, fire, cursed, holy, electiricity, poison, etc.
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/signed
I would love to see it. I do not think we will. But I would very much like it just the same.
Quote:
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Originally Posted by Venus
If anyone remebers Neverwinter Nights... now that weapon custimization system was awsome. You could change anything about your weapon, you could make it glow different colors, etc. It could have all these different effects, like frost coming off it, fire, cursed, holy, electiricity, poison, etc.
But guildwars makes up for its lack of real weapon custimization in so many ways. |
I still would like to name my Flamberge something like, "A White-hilted Black Runeblade called, "The Stormbringer" or some such. Make it with an RP-ish tone.
PLEASE God, for my wishlist for xmas, make this come true. I would love to make different weapon skins with names. I mean a large axe with a name "Limbmangler" or some such.
///Signed <--TRIPLE Signed!
--The Shim
/signed
I think this is a good idea but just like armor i think you should be able to do more at certain places. Like 15k skins could be customized but dont look totally godly because not all of the people playing guild wars are rich. Then also have the best options availabe in FoW or UW or place that only experienced people can get to. To help show they are elite.
I think this is a good idea but just like armor i think you should be able to do more at certain places. Like 15k skins could be customized but dont look totally godly because not all of the people playing guild wars are rich. Then also have the best options availabe in FoW or UW or place that only experienced people can get to. To help show they are elite.
I
/signed
I think we could keep the original weapons value though by limiting the modifications you can make to keep the basic theme of the weapon - after all you are changing a weapon, not re-forging it. So if it is a fellblade it will retain fellblade properties and you can't change it to a fiery dragon sword. Short bows remain short bows, not changable to an ascalon bow. Battle picks not changable to double-bladed axes. Get the idea?
This way the original weapon is still desireable to obtain and then customize it as desired. There should be a ton of customization options available within each type of weapon though so you can still have a unique look.
Shields and other off-hand artifacts should be included in this as well with the same type of restrictions: your plain ol' buckler does not all of a sudden become an aegis.
Naming the weapon concerns me a bit. Right now people get banned for poor name choices for their characters, now we're going to throw item names into the mix? And who wants to be slain in PvP by "Ogre The Leet's Wet Noodle" uber sword? Perhaps there are a lot of prefixes and suffixes to choose from, I don't know? And not just the names of the mods, like fiery and fortitude: smiting, striking, hacking, harpooning, of death, of bashing, of noob-slaying...
I also like the idea of increasingly cool customizations available as you progress through the game in each major town. I would not put these crafters in only out of the way places like FoW or deep in Sorrows - the point is to make personal expression available to people. You get a new axe type, you want to go make it unique, not have to venture into some dungeon or 3 zones deep into the wilderness before doing so.
And when an item is customized it is still set to be solely used by the one doing the customizing, just like now. That keeps the market values on the "raw goods" not the customized products.
Good ideas!
I think we could keep the original weapons value though by limiting the modifications you can make to keep the basic theme of the weapon - after all you are changing a weapon, not re-forging it. So if it is a fellblade it will retain fellblade properties and you can't change it to a fiery dragon sword. Short bows remain short bows, not changable to an ascalon bow. Battle picks not changable to double-bladed axes. Get the idea?
This way the original weapon is still desireable to obtain and then customize it as desired. There should be a ton of customization options available within each type of weapon though so you can still have a unique look.
Shields and other off-hand artifacts should be included in this as well with the same type of restrictions: your plain ol' buckler does not all of a sudden become an aegis.
Naming the weapon concerns me a bit. Right now people get banned for poor name choices for their characters, now we're going to throw item names into the mix? And who wants to be slain in PvP by "Ogre The Leet's Wet Noodle" uber sword? Perhaps there are a lot of prefixes and suffixes to choose from, I don't know? And not just the names of the mods, like fiery and fortitude: smiting, striking, hacking, harpooning, of death, of bashing, of noob-slaying...
I also like the idea of increasingly cool customizations available as you progress through the game in each major town. I would not put these crafters in only out of the way places like FoW or deep in Sorrows - the point is to make personal expression available to people. You get a new axe type, you want to go make it unique, not have to venture into some dungeon or 3 zones deep into the wilderness before doing so.
And when an item is customized it is still set to be solely used by the one doing the customizing, just like now. That keeps the market values on the "raw goods" not the customized products.
Good ideas!

