A suggestion for Nov 10th update

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

Ermm, i just want to post some suggestion here. Based on the Nov 10th update, may i suggest for a delay between the reaction of mob towards AoE spells like fire storm (namely, running away when being nuked) and when the spell is casted?? For example, once a nuker casts an AoE spell, the monster takes a while to run away and hence absorb some damage. The lower level of the map (pre-sear = low level, post-sear (hell precipice) = high level), the longer the delay. At least this gives a chance to the new players to adapt to the monster AI before heading into post sear. Besides that, i suggest that for FoW and SF monster, it is good if the AI do not overreact because since the monster is hard enough, with the improved AI, it makes them impossible to kill. Please consider of the fact there are not much veteran who can effectively adapt to the new upate. Call me noob if you want. I just want to give a suggestion. At least it will keep both anet and the players happy. Cheers!!

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Not a bad idea...
/signed

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

Quote:
Besides that, i suggest that for FoW and SF monster, it is good if the AI do not overreact because since the monster is hard enough, with the improved AI, it makes them impossible to kill.
Have you ever tried going into FoW/SF with parties of 5+ members?

Human1

Ascalonian Squire

Join Date: Oct 2005

Salt Lake City

Umm, have you played since the new update? They fixed the AOE problem already. Much less skittish now.

Morganas

Wilds Pathfinder

Join Date: May 2005

It seems like the very change you suggested was implemented.

Also, this update makes it way easier to kill monsters with aoe, especially if you have two aoe'rs. Imagine if a spell "ward against entry" was added. Costs 25 energy, causes exhaustion, and creates a zone that a monster may not enter. Useful? yes, now meteor shower is such a spell (or firestorm, or lavafont as a nice way to scare monsters from monks, etc..)

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Morganas
It seems like the very change you suggested was implemented.

Also, this update makes it way easier to kill monsters with aoe, especially if you have two aoe'rs. Imagine if a spell "ward against entry" was added. Costs 25 energy, causes exhaustion, and creates a zone that a monster may not enter. Useful? yes, now meteor shower is such a spell (or firestorm, or lavafont as a nice way to scare monsters from monks, etc..)
Firestorm obviously, no exaustion.
But why are monsters "smarter" be cause they run/aviod each spell the same way, they could have a billion HP and 9 regen rate still sidestep Firestorm.
And avoid only DamateoverTime? Why not spells that hit for anything above one hundred?

It's a stupid blanket trigger.
And it does not make it easier, the other way was easier, to kill with just Aoe, which is why it was changed.