A suggestion for Nov 10th update

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

Ermm, i just want to post some suggestion here. Based on the Nov 10th update, may i suggest for a delay between the reaction of mob towards AoE spells like fire storm (namely, running away when being nuked) and when the spell is casted?? For example, once a nuker casts an AoE spell, the monster takes a while to run away and hence absorb some damage. The lower level of the map (pre-sear = low level, post-sear (hell precipice) = high level), the longer the delay. At least this gives a chance to the new players to adapt to the monster AI before heading into post sear. Besides that, i suggest that for FoW and SF monster, it is good if the AI do not overreact because since the monster is hard enough, with the improved AI, it makes them impossible to kill. Please consider of the fact there are not much veteran who can effectively adapt to the new upate. Call me noob if you want. I just want to give a suggestion. At least it will keep both anet and the players happy. Cheers!!

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Quote:
Originally Posted by nimloth32
Ermm, i just want to post some suggestion here.
Twice?