Here is a text listing of all green weapon statistics. This is to facilitate a quick look up, if needed. For pictures of green weapons visit:
Green Weapons Pics
ELEMENTALISTS_____________________________________ ______________
Flint's Wand- Cold Damage: 11-22 (req. 9 Water Magic)
Improves Skill Recharge (Water Magic) 20% Chance
Energy +3 While Health is above 50%
Flint's Artifact- Energy +12 (req. 9 Water Magic)
Water Magic +1 (20% chance while using skills)
Improves Skill Recharge (Water Magic) 20% Chance
Flint's Fleshcleaver- Energy +10
Cold Damage: 11-22 (req. 9 Water Magic)
Improves Casting Speed (Water Magic) 20% Chance
Improves Skill Recharge (Water Magic) 20% Chance
Energy +5
Health +30
Two-Handed
Rago's Flame Wand- Fire Damage: 11-22 (req. 9 Fire Magic)
Improves Skill Recharge (Fire Magic) 20% Chance
Improves Casting Speed 10%
The Kindlerock- Energy +12 (req. 9 Fire Magic)
Fire Magic +1 (20% Chance while using skills)
Improves Skill Recharge (Fire Magic) 20% Chance
Rago's Flame Staff- Energy +10
Fire Damage: 11-22 (req. 9 Fire Magic)
Improves Casting Speed (Fire Magic) 20% Chance
Improves Skill Recharge (Fire Magic) 20% Chance
Energy +5
Enchantments Last 20% longer
Two-Handed
Galigord's Rod- Earth Damage: 11-22 (req. 9 Earth Magic)
Improves Casting Speed (Earth Magic) 20% Chance
Improves Skill Recharge 10%
Galigord's Stone Scroll- Energy +12 (req. 9 Earth Magic)
Earth Magic +1 (20% Chance while using skills)
Health +30
Galigord's Stone Staff- Energy +10
Earth Damage: 11-22 (req. 9 Earth Magic)
Improves Casting Speed (Earth Magic) 20% Chance
Improves Skill Recharge (Earth Magic) 20% chance
Energy +5
Enchantments last 20% longer
Two-Handed
Runar Brimstone's Wand- Lightning Damage: 11-22 (req. 9 Air Magic)
Improves casting speed (Air Magic) 20% chance
Energy +3 while enchanted
The Brimstone- Energy +12 (req. 9 Air Magic)
Air Magic +1 (20% chance while using skills)
Improves skill recharge (Air Magic) 20% chance
Runar's Brimstone Staff- Energy: +10
Lightning Damage: 11-22 (req. 9 Air Magic)
Improve Casting Speed (Air Magic) 20% Chance
Improve Skill Recharge (Air Magic) 20% Chance
Energy +5
Armor +7 vs. Elemental attacks
Two-Handed
WARRIORS__________________________________________ ___________________
The Bludgeoner- Blunt Damage: 19-35 (req. 9 Hammer)
Damage +15 % While Enchanted
Health +30
Armor Penetration +10%/10% Chance
Two-Handed
Thorgall's Stone Smasher- Blunt Damage: 19-35 (req. 9 Hammer)
Damage +15% While In Stance
Armor +7 vs. Physical Attacks
Double Adrenaline on Hit 10%
Two Handed
Thorgall's Shield- Armor 16 (req. 9 Strength)
Received Damage -2 While Enchanted
Quick Recovery From Weakness
Malinon's Skull Crusher- Blunt Damage: 19-35 (req. 9 Hammer)
Damage +15% while health is above 50%
Hammer Mastery +1 (20% chance while using skills)
Lengthens Weakness duration on foe
Two-Handed
Malinon's Malign Hammer- Blunt Damage 19-35 (req.9 Hammer)
Damage +15% While In A Stance
Health +30
Lengthens Deep Wound on Foe
Two-Handed
Malinon's Shield- Armor: 16 (req. 9 Tactics)
Health +45 While Enchanted
Received Damage -2 While Enchanted
Grognar's Blade- Slashing Damage: 15-22 (req. 9 Swordsmanship)
Damage +15% While in a Stance
Lengthens Cripple Duration on Foe
Swordsmanship +1 (20% chance while using Skills)
Grognar's Sword- Slashing Damage: 15-22 (req. 9 Swordsmanship)
Damage +15% While Enchanted
Life Stealing: 3
Health Regeneration: -1
Health +30
Grognar's Defender- Armor 16 (req. 9 Tactics)
Health +45 While in a Stance
Damage Received -2 While in a Stance
Tanzit's Razorstone- Slashing Damage: 6-28 (req. 9 Axe)
Damage +15% While Health is above 50%
Axe Mastery +1 (20% chance while using skills)
Double Adrenaline on Hit 10%/ 10% Chance
Tanzit's Cleaver- Slashing Damage: 6-28 (req. 9 Axe)
Damage +15% While Health is above 50%
Health +30
Lengthens Deep Wound on Foe
Tanzit's Defender- Armor: 16 (req. 9 Strength)
Quick Recovery from Blind
Received Damage -2 While in a Stance
MONKS_____________________________________________ __________________
Wroth's Holy Rod- Lightning Damage: 11-22 (req. 9 Smiting Prayers)
Improves Skill Recharge (Protection Prayers) 20% Chance
Improves Casting Speed (Protection Prayers) 20% Chance
Wroth's Icon- Energy +12 (req. 9 Protection Prayers)
Protection Prayers +1 (20% chance while using skills)
Improves Skill recharge (Protection Prayers) 20% Chance
The Yakslapper- Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Quick Recovery from Deep Wound
Improves Skill Recharge (Protection Prayers) 20% Chance
Energy +5
Enchantments last 20% longer
Two-Handed
Gordac's (Gardock's) Holy Rod- Fire Damage: 11-22 (req. 9 Divine Favor)
Improves Skill Recharge 10% Chance
Improves Casting Speed 10% Chance
The Soulstone- Energy +12 (req. 9 Divine Favor)
Divine Favor +1 (20% Chance while using sklls)
Health +45 While Enchanted
Gardock's Staff- Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Quick recovery from poison
Improves skill recharge (Divine Favor) 20% chance
Energy +5
Enchantments last 20% longer
Two-Handed
Brohn's Holy Rod- Fire Damage: 11-22 (req. 9 Divine Favor)
Improves skill recharge (Healing Prayers) 20% chance
Improves casting speed 10% chance
The Stonehart- Energy +12 (req. 9 Healing Prayers)
Healing Prayers +1 (20% when using skills)
Improves Skill Recharge (Healing Prayers) 20% Chance
Brohn's Staff- Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Improves casting speed (Healing Prayers) 20% chance
Health +30
Health +30
Quick recovery from bleeding
Two-Handed
Ivor's Smiting Rod- Lightning Damage: 11-22 (req. 9 Smiting Prayers)
Improves skill recharge (Smiting Prayers) 20% Chance
Energy +3 while enchanted
Ivor's Icon- Energy +12 (req. 9 Divine Favor)
Smiting Prayers +1 (20% chance while using skills)
Improves skill recharge 10% chance
Ivor's Staff- Energy +10
Lightning Damage: 11-22 (req. 9 Smiting Prayers)
Quick recovery from dazed
Improves skill recharge (Smiting Prayers) 20% chance
Armor +5
Enchantments last 20% longer
Two-Handed
MESMERS___________________________________________ ____________________
Gorrel's Cane- Chaos Damage: 11-22 (req. 9 Illusion Magic)
Improves Casting Speed 10% Chance
Improves Skill Recharge 10% Chance
The Rockmolder- Energy +12 (req. 9 Illusion Magic)
Illusion Magic +1 (20% while using skills)
Improves skill recharge 10% chance (As of 10/20/05)
Gorrel's Staff- Energy +10
Chaos Damage: 11-22 (req. 9 Illusion Magic)
Improves Casting Speed 10% Chance
Health +30
Health +30
Quick Recovery from Deep Wound
Korvald's Cane- Chaos Damage: 11-22 (req. 9 Domination Magic)
Improves skill recharge (Domination Magic) 20% chance
Energy +3 while Health is above 50%
Korvald's Chakram- Energy +12 (req. 9 Domination Magic)
Domination Magic +1 (20% Chance)
Health +30
Willcrusher- Energy +10
Chaos Damage: 11-22 (req. 9 Domination Magic)
Improves Skill Recharge (Domination Magic) 20% Chance
Energy +5
Health +30
Quick Recovery from Dazed
Two-Handed
Vokur's Cane- Chaos Damage: 11-22 (req. 9 Illusion Magic)
Improves skill recharge (Illusion Magic) 20% chance
Improves casting speed (Illusion Magic) 20% chance
Vokur's Chakram- Energy +12 (req. 9 Inspiration Magic)
Improves Skill recharge 10% chance
Improves casting speed 10% chance
Vokur's Staff- Energy +10
Chaos Damage: 11-22 (req. 9 Illusion Magic)
Improves casting speed (Illusion Magic) 20% chance
Improves skill recharge (Illusion Magic) 20% chance
Energy +5
Armor +7 vs. physical attacks
Two-Handed
Garbok's Cane- Chaos Damage: 11-22 (req. 9 Domination Magic)
Improves casting speed (Inspiration Magic) 20% chance
Improves skill recharge (Inspiration Magic) 20% chance
Garbok's Chalice- Energy +12 (req. 9 Inspiration Magic)
Inspiration Magic +1 (20% chance while using skills)
Improves skill recharge (Inspiration Magic) 20% chance
Handsmasher- Energy +10
Chaos Damage: 11-22 (req. 9 Domination Magic)
Improves casting Speed (Inspiration Magic) 20% chance
Improves skill rechagre (Inspiration Magic) 20% chance
Energy +5
Health +30
Two-Handed
NECROMANCERS______________________________________ __________________
Morgriff's Scepter- Cold Damage: 11-22 (req. 9 Death Magic)
Improves Casting Speed 10% Chance
Improves Skill Recharge 10% Chance
The Shadestone- Energy +12 (req. 9 Death Magic)
Improves Casting Speed 10%
Health +30
Morgriff's Staff- Energy +10
Cold Damage (req. 9 Death Magic)
Improves Casting Speed 10%
Improves Skill recharge 10%
Armor +5
Armor +5
Two-Handed
Bortak's Bone Cesta- Energy +12 (req. 9 Death Magic)
Death Magic +1 (20% while using skills)
Improves Casting Speed (Death Magic) 20% Chance
Bortak's Bone Claw- Cold Damage: 11-22 (req. 9 Death Magic)
Energy +3 while health is above 50%
Improves casting speed (Death Magic) 20% chance
Bortak's Bone Staff- Energy +10
Cold Damage: 11-22 (req. 9 Death Magic)
Improves Casting Speed (Death Magic) 20% Chance
Improves Skill Recharge (Death Magic) 20% Chance
Energy +5
Armor +7 vs. Physical Attacks
Two-Handed
Gordac's Needle- Dark Damage: 11-22 (req. 9 Blood Magic)
Energy +3 while health is above 50%
Improves skill recharge (Blood Magic) 20% chance
Gordac's Hook Blood- Energy +12 (req. 9 Blood Magic)
Blood Magic +1 (20% chance while using skills)
Improves skill recharge (Blood Magic) 20 chance
Fleshweaver-Energy +10
Dark Damage: 11-22(req. 9 Blood Magic)
Quick recovery from deep wound
Improves Skill Recharge (Blood Magic) 20% chance
+30 health
+30 health
Two-Handed
Villnar's Claw- Cold Damage: 11-22 (req. 9 Curses)
Energy +5 while hexed
Improves casting speed (Curses) 20% chance
Villnar's Glove- Energy +12 (req. 9 Curses)
Curses +1 (20% while using Skills)
Improves Skill Recharge (Curses) 20% Chance
Villnar's Staff- Energy +10
Cold Damage: 11-22 (req. 9 Curses)
Improves Casting Speed (Curses) 20%
Quick Recovery from Bleeding
Energy +5
Health +30
Two-Handed
RANGERS___________________________________________ ____________________
Thornbeard's Horned Bow- Lightning Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Enchanted
Armor +7 vs. Physical Attacks
Two-Handed
Stinger- Piercing Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While In A Stance
Lengthens Poison Duration
Marksmanship +1 (20% Chance While Using Skills)
Two-Handed
Gargash's Recurve Bow- Piercing Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Enchanted
Energy Gain on Hit: 1
Energy Regeneration: -1
Health +30
Two-Handed
Boulderbeard's Short Bow- Lightning Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Health Above 50%
Health +30
Two-Handed
Graygore's Zealous Short Bow- Piercing Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Health is above 50%
Energy Gain on Hit: 1
Energy Regeneration: -1
Armor +5
Two Handed
Graygore's Short Bow- Piercing Damage 15-28 (req. 9 Marksmanship)
Damage +15% While Health is above 50%
Life Stealing: 5
Health Regeneration: -1
Marksmanship +1 (20% While using skills)
Two-Handed
Drago's Vampiric Flat Bow- Piercing Damage 15-28 (req. 9 Marksmanship)
Damage +15% while in a stance
Life Stealing: 5
Health Regeneration: -1
Armor +5
Two-Handed
Drago's Flat Bow- Piercing Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Health is above 50%
Armor Penetration +10%/ 10% chance
Health +30
Two- Handed
Drago's Unknown Bow-
Tarnok's Long Bow- Cold Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Health is above 50%
Armor +7 vs. Elemental Attacks
Two Handed
Tarnok's Recurve Bow- Piercing Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While Enchanted
Armor Penetration +10%/ 10%
Enchantments Last 20% Longer
Two-Handed
Forgerunner- Fire Damage: 15-28 (req. 9 Marksmanship)
Damage +15% While in Stance
Health +30
Two-Handed
Green Item Statistics
FyrFytr998
Malafis The Great is IGN
bortaks bone cesta is req 9 death magic +12 energy +1 death magic 20% while using skills improves casting speed using death magic skills 20% chance
FyrFytr998
Thank you Malafis. Come on people. Dish with the info. Let's get this bad boy stickied, lol.
repiv
Fleshweaver
Energy +10
Dark dmg: 11-22(req 9)
Quick recovery from deep wound
Faster skill recharge while using blood skills (20%)
+30 health
+30 health
Energy +10
Dark dmg: 11-22(req 9)
Quick recovery from deep wound
Faster skill recharge while using blood skills (20%)
+30 health
+30 health
FyrFytr998
Thanks Repiv. No Admins Yet to sticky this? Please a small reward for my cramped fingers, lol.
sno
pictures FTW... All the text is a bit overwhelming, especially with no obvious formatting
just a suggestion
fyi: new rockmolder is same as old one, but with 10% global recharge instead of 20%
just a suggestion

fyi: new rockmolder is same as old one, but with 10% global recharge instead of 20%
FyrFytr998
Well since Wiki is back up I guess this will be a moot thread anyways. Although it's nice to have a back up. I still plan to complete the list. Pictures would be nice, But time consuming.
List done. Can this still be stickied please?
List done. Can this still be stickied please?