Was doing gvg with my guild and we went into that jungle guild hall not sure what it's called, ran into a hex group that was running into the water to have the +life reg on them constantly, we ended up loosing because we couldnt get them out of the water.
there's usually a seed pod on one side of the guild hall to make a bridge, i noticed that only the guild that has guild hall would be able to make a seed bridge, yeah it is only a small thing to fix but it cost us a gvg win, and we know we could've beat that guild if we could get them out of the water, and going for there guild lord with our whole team would've gotten them out of the water and would've allowed us to fight them out of the water, gvg is supposed to be a fair battle, using these small things can't prevent even the best teams to possibly loose to a team like this.
i just need to have this thing fixed, so it doesnt happen to people, yeah it was a smart thing on there part to come up with this build that utilises there guild effectively but a minor thing like this can make the biggest different between a loss and a victory.
Jungle Guild Hall Suggestion
Hannibel