A "Snarer" is a water ele designed to help the Echo Nuker after the Nov. 11 update. Yes the Echo Nuker still can fuction without this Snarer but its time the water ele had a perpose.
Mind Freeze
Deep Freeze
Shard Storm
Ice Spikes
Water Atunement
Aura of Restoration
Maelstorm
Ressurection Signet
Water Magic: 12+1+Best Runes
Energy Storage: 12+Best Runes
Notes:
Deep Freeze if your friend here use it with coordination with your Nuker (like have the nuker call hes using firestorm and use Deep Freeze on the same target)
If you want to start a Snarer (and if you want to create an ele plz do) start off with basic skills like Frozen Burst but then get your better skills. But whatever you do DON'T PUT IN ICE PRISON or else it will end once the nuker attacks.
Birth of The PvE Snarer after Nov. 11
Guardian of the Light
Morganas
You only have seven skills there, and non are elite. The 8th should definitely be glyph of energy, for use with maelstrom and every other deep freeze. I use it w/ freeze all the time, works well.
Also, sup water runes are dirt cheap last I checked, so there's no reason not to have 16 water magic.
Also, sup water runes are dirt cheap last I checked, so there's no reason not to have 16 water magic.
knives
Glyph of Energy {E}
Malestrom
Glyph of Lesser Energy
Deep Freeze
Ice Spikes
Water Attunement
Blurred Vision
Rez Sig / Ward Against Melee
16 water, 11 energy, 9 earth.
Water Attune
GoLE + Deep Freeze
GoE + Malestrom
Blurred Vision
Ice Spikes
Ward if you brought it, otherwise repeat.
50% miss chance, 50% evade chance = no hitting. Slow down's should be efficient enough if you bring along a warrior that can cripple or a ranger than can cripple.
Btw: 2 fire eles, one casts meteor when meteor shower is halfway done casting. And water ele deep freezes when meteor shower is cast.
Malestrom
Glyph of Lesser Energy
Deep Freeze
Ice Spikes
Water Attunement
Blurred Vision
Rez Sig / Ward Against Melee
16 water, 11 energy, 9 earth.
Water Attune
GoLE + Deep Freeze
GoE + Malestrom
Blurred Vision
Ice Spikes
Ward if you brought it, otherwise repeat.
50% miss chance, 50% evade chance = no hitting. Slow down's should be efficient enough if you bring along a warrior that can cripple or a ranger than can cripple.
Btw: 2 fire eles, one casts meteor when meteor shower is halfway done casting. And water ele deep freezes when meteor shower is cast.
Guardian of the Light
Quote:
Originally Posted by Morganas
You only have seven skills there, and non are elite. The 8th should definitely be glyph of energy, for use with maelstrom and every other deep freeze. I use it w/ freeze all the time, works well.
Also, sup water runes are dirt cheap last I checked, so there's no reason not to have 16 water magic. Look closer Mind Freeze is the elite and its at the top
Also, sup water runes are dirt cheap last I checked, so there's no reason not to have 16 water magic. Look closer Mind Freeze is the elite and its at the top
Morganas
missed because it was bolded
I don't really see the point of mind freeze, the snare is too short to follow it up with maelstrom. Even water trident would be better, it would probably contribute more dps than mind freeze, and the KD would insanely useful for keeping fleeing monsters in snares. Also, you probably won't have the energy to last an entire battle, especially with two 25e spells and 2 exhaustion spells.
I don't really see the point of mind freeze, the snare is too short to follow it up with maelstrom. Even water trident would be better, it would probably contribute more dps than mind freeze, and the KD would insanely useful for keeping fleeing monsters in snares. Also, you probably won't have the energy to last an entire battle, especially with two 25e spells and 2 exhaustion spells.
Guardian of the Light
Quote:
Originally Posted by knives
Glyph of Energy {E}
Malestrom
Glyph of Lesser Energy
Deep Freeze
Ice Spikes
Water Attunement
Blurred Vision
Rez Sig / Ward Against Melee
16 water, 11 energy, 9 earth.
Water Attune
GoLE + Deep Freeze
GoE + Malestrom
Blurred Vision
Ice Spikes
Ward if you brought it, otherwise repeat.
50% miss chance, 50% evade chance = no hitting. Slow down's should be efficient enough if you bring along a warrior that can cripple or a ranger than can cripple.
Btw: 2 fire eles, one casts meteor when meteor shower is halfway done casting. And water ele deep freezes when meteor shower is cast. Nice your build is way better then mine guess I should have thought this though.
Either Way if your going to make an ele create the New Snarer I've ALREADY seen a bit of demand for it. Still this is the Anti-Runaway expert BUT you can use slow spells like hampstring, Ax rake, KD skills and Mesmer Slow skills to get your ememy to stop running and make suffer in the flame.
Malestrom
Glyph of Lesser Energy
Deep Freeze
Ice Spikes
Water Attunement
Blurred Vision
Rez Sig / Ward Against Melee
16 water, 11 energy, 9 earth.
Water Attune
GoLE + Deep Freeze
GoE + Malestrom
Blurred Vision
Ice Spikes
Ward if you brought it, otherwise repeat.
50% miss chance, 50% evade chance = no hitting. Slow down's should be efficient enough if you bring along a warrior that can cripple or a ranger than can cripple.
Btw: 2 fire eles, one casts meteor when meteor shower is halfway done casting. And water ele deep freezes when meteor shower is cast. Nice your build is way better then mine guess I should have thought this though.
Either Way if your going to make an ele create the New Snarer I've ALREADY seen a bit of demand for it. Still this is the Anti-Runaway expert BUT you can use slow spells like hampstring, Ax rake, KD skills and Mesmer Slow skills to get your ememy to stop running and make suffer in the flame.