Focus Shenanigans - How To Break an Energy Denial Lock
Pyxis
This is the Guru site man, they forget more about Guild Wars than most of us have learned.
Lansing Kai Don
Being a mesmer, I feel like I have to fight for them (being an underdog too
) If this swapping ability is allowed, what is the point of a mesmer? Support damage... you could be an elementalist? What I am getting at is the mesmer builds are there to defunct members of the other team, and each person on the other team has this EASILY equippable counter to everything mesmer (there really is no point to being one is there?). Maybe I'm just not well versed enough at being one (it's my new character).
In my opinion if your able to switch to this exploitable counter, give one to the mesmers. I.e. I see a monk I've been keeping defunct with spells (and they seem to be having no effect on him whatsoever, he is still casting like a mad monk). Then let my character equip a Render Modifiers Useless wand (or make it a skill). This would even the playing field a bit, I like my new character and I feel as if his very anti-caster core is being attacked. Please someone tell me if my ranting is completely misplaced (particularly another more experienced mesmer's comments would be helpful)
Lansing Kai Don

In my opinion if your able to switch to this exploitable counter, give one to the mesmers. I.e. I see a monk I've been keeping defunct with spells (and they seem to be having no effect on him whatsoever, he is still casting like a mad monk). Then let my character equip a Render Modifiers Useless wand (or make it a skill). This would even the playing field a bit, I like my new character and I feel as if his very anti-caster core is being attacked. Please someone tell me if my ranting is completely misplaced (particularly another more experienced mesmer's comments would be helpful)
Lansing Kai Don
Pyxis
How bout "Crack Shield" or "Crack Focus" effect skills. Make them reduce armor or energy for a set period of time on the items. Or they could just change foci so they have to be charged when equipped.
Agent Dark Bootie
i havent but i dont know wat ur talking about really
i have a necro/monk and im level 9
that might be y i havent dealt with this yet
i have a necro/monk and im level 9
that might be y i havent dealt with this yet
Lansing Kai Don
Quote:
Originally Posted by Pyxis
How bout "Crack Shield" or "Crack Focus" effect skills. Make them reduce armor or energy for a set period of time on the items. Or they could just change foci so they have to be charged when equipped.
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Lansing Kai Don
Rellok
Quote:
Originally Posted by Lansing Kai Don
In my opinion if your able to switch to this exploitable counter, give one to the mesmers.
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Anyway, bringing a skill to deal with the focus switching is a very situational thing.
Matt
Hado
You know, instead of all this debating about weapon slots, switching times, and coming up with complicated fixes, they could just change the way Foci/+hp items work by affecting your max hp/energy only so you don't actually gain points when you switch to them.
Say you're at 0/30 Energy without the Focus, and when you switch to it your Energy becomes 0/40. I'm sure you get what I mean.
Say you're at 0/30 Energy without the Focus, and when you switch to it your Energy becomes 0/40. I'm sure you get what I mean.
Ravidel
Quote:
Originally Posted by Hado
You know, instead of all this debating about weapon slots, switching times, and coming up with complicated fixes, they could just change the way Foci/+hp items work by affecting your max hp/energy only so you don't actually gain points when you switch to them.
Say you're at 0/30 Energy without the Focus, and when you switch to it your Energy becomes 0/40. I'm sure you get what I mean. |
In all fairness, the answer was at least 20 posts behind...
Quote:
Originally Posted by Ensign
As Zrave and I have both mentioned, if you use the symmetrical option that works on max energy instead of max and current, then strategic depth is reduced to 'everyone uses a focus in their initial flurry, then quickly swaps to a shield since the focus no longer does anything'. That's not anywhere near what you want. |
Just encouraging people to thoroughly read what's already written.
Dreamsmith
Quote:
Originally Posted by Lansing Kai Don
If this swapping ability is allowed, what is the point of a mesmer?
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Hado
Quote:
In all fairness, the answer was at least 20 posts behind... |
Personally, I think it's good the way it is now. It adds another trick that good casters have to learn and keep track of. I'll enjoy it before it gets popular.
xaanix
I may have missed it (kinda skimming) but it was my understanding that mind wrack only does damage when your mana goes TO zero from something greater than zero. In this case, the caster would be pretty well insulated from both mana drains and mind wrack damage until their mana ticked positive. Focus swapping seems to me a very useful and insightful means of dealing with energy denial. Bravo

Kadeton
To me, four weapon options sounds like too much. I would advocate two sets, essentially making a 'main' set and a 'backup' set (locked in combat, obviously). This still increases your tactical options, but without allowing a counter to too many situations, and also preserves realism (carrying four sets of weapons is a bit much, really. Those things weigh a ton).
I would also say that foci should only change maximum energy, not current. As is stands, a focus gives energy that can't actually be used, it just lets you go negative in your own energy. To me, that doesn't make sense. Also, it allows equipment to counter (and therefore be more powerful than) skills, which seems to be totally against the intended design of the game.
The issue of swapping out foci for more useful items once their energy bonus has been used up is countered by locking in the two set options before battle. The energy focus would presumably be part of the main weapon set, and the backup set would have something else 'more useful'.
Sure, this puts the emphasis a bit more on strategy and forward planning, but that's surely not a bad thing. The strategy involved in choosing between two options is a much greater asset than the twitch skills needed to switch weapons on the fly.
I would also say that foci should only change maximum energy, not current. As is stands, a focus gives energy that can't actually be used, it just lets you go negative in your own energy. To me, that doesn't make sense. Also, it allows equipment to counter (and therefore be more powerful than) skills, which seems to be totally against the intended design of the game.
The issue of swapping out foci for more useful items once their energy bonus has been used up is countered by locking in the two set options before battle. The energy focus would presumably be part of the main weapon set, and the backup set would have something else 'more useful'.
Sure, this puts the emphasis a bit more on strategy and forward planning, but that's surely not a bad thing. The strategy involved in choosing between two options is a much greater asset than the twitch skills needed to switch weapons on the fly.