First of all, I want to thanks ArenaNet for realizing that the update on the 10th was not working correctly and quickly fixing it on the 11th. I'm still baffled how an enemy group of snow ettins decided not to continue to chase me when I was about to die with every party member except Thom already dead, but that's a different issue.
Now I'm not sure how they fixed it, whether the AI wait a few seconds and then run, but I have a suggestion for them to test out to improve AoE effects. Why not have all AoE spells affect all creatures, not just enemies? That way, if a tank wants to group all the monsters together so that someone can hit any AoE effect, then the tank would also be affected. If a Fire Storm is hurling at a group, make even allies affected by the Fire Storm. That way, the tank would need to be buffed in order to withstand the blast, or else, they will die quickly and the enemies will retarget. If the tank runs away, then enemies can retarget. This way, the running away can be eliminated altogether. Also, AoE effects and tanks are not useless like they were in the 10th patch.
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