Fattening/slimming
Symeon
A simple suggestion: Make us be able to select a level of fat when creating teh character, then when we are in game, in the towns we can buy either charr meat or salad for cheap, and change our 'weight' as we like.
I know it seems rather trivial, but hell I want a big fat mesmer woman!
I know it seems rather trivial, but hell I want a big fat mesmer woman!
Josh
Ewww, fat female elementalists? Lol.
Nah, it'd cause arguments, people would be name-calling and everything, give people excuses to fight and argue.
/notsigned - Sorry
Nah, it'd cause arguments, people would be name-calling and everything, give people excuses to fight and argue.
/notsigned - Sorry
Drake1132
Hmmm... not sure yet how I feel about the ability to change this in-game, but I always felt that being able to make changes of this sort at character creation at least would be a good thing. Maybe make it so that the in-game changes are small and gradual... i.e. you have to eat a lot of meat and sweets to go from skinny to fat, and have to eat a lot of salads to go from fat to skinny. Just a thought.
/signed, though I think there are more pressing issues to be dealt with first
Drake
P.S. While we're on the subject of chracters' physical appearence... does anyone else notice how disproportionately long the necks are on the female characters? This is particularly noticable when using the /bowhead emote... if I saw a person IRL who looked like that when they bowed their head I'd call 911 because it seems their neck is broken. If changes are going to be made to the character models, I think this should be corrected also in the process.
/signed, though I think there are more pressing issues to be dealt with first
Drake
P.S. While we're on the subject of chracters' physical appearence... does anyone else notice how disproportionately long the necks are on the female characters? This is particularly noticable when using the /bowhead emote... if I saw a person IRL who looked like that when they bowed their head I'd call 911 because it seems their neck is broken. If changes are going to be made to the character models, I think this should be corrected also in the process.
Del12
lol. I'd like to be a big fat sloppy monk dude. People are disgusted when you come up to heal them. Would be fun to see a fat dude doing all those nifty moves when he's casting healing spells.
Dralspire
/notsigned ... I pass
viet
The hench Thom is fat. Let us play the NPC models!
Arngrim120
/signed
I agree. I used to play Neverwinter Nights before I bought this game and the fat/skinny char choice was nice to have. Granted, it serves no purpose per say...but a little more diversity is always nice to look at.
I agree. I used to play Neverwinter Nights before I bought this game and the fat/skinny char choice was nice to have. Granted, it serves no purpose per say...but a little more diversity is always nice to look at.
Align
Are we talking beer belly or folds?
Racthoh
A fun goldsink, I like it. Bring on the charr hides! Although I fear the warriors that use sprint and have to stop to catch their breath .
/signed
/signed
Pr1nc355SaRa
lol. i like this idea. a bit of weight is always good. just not too much...
Dash Logan
/signed
Sounds good, i think though it should be like GTA San Andreas on the fattening/slimming. After all you are what you eat
Sounds good, i think though it should be like GTA San Andreas on the fattening/slimming. After all you are what you eat
NatalieD
I'd like a bit of variability in terms of bulk. Mainly so I could play a female warrior who actually looks capable of lifting her hammer.
The meat/salad thing seems unnecessary. There should just be some sort of magical cosmetic surgeon in a few cities that can change all the appearance variables you chose at creation, including bulk.
The meat/salad thing seems unnecessary. There should just be some sort of magical cosmetic surgeon in a few cities that can change all the appearance variables you chose at creation, including bulk.
Slade xTekno
If I make a fat character, will I have to buy armor in plus sizes? ^_^
Maybe instead of bulk, you could do musculature or definition.
Maybe instead of bulk, you could do musculature or definition.
Eldrig
the devs probablyhav enothing better to do that make variations of every armor in the game so it can be worn by fat people.
/notsigned
/notsigned
Aeon_Xin
Quote:
Originally Posted by Eldrig
the devs probablyhav enothing better to do that make variations of every armor in the game so it can be worn by fat people.
/notsigned |
I'm not a big hefty guy because I'm lazy(i am lazy, but that's not the reason), I like it this way, why shouldn't I have the choice to do that in a video game?
There are some wrestling games on consoles(mine was on Ps2) where characters are HIGHLY customizable, I back the idea, after I got tired of wrestling, I went through and made everyone I currently worked with, and made them duke it out in the ring.
The reason I brought this up, if you can store that all on a Ps2 memory stick, there should be no reason it's infeasible for a server to store.
There is something about a society where someone of a given profession has a specific build and only changes colors/hairstyles, but is perfectly the same, aside from scale of build, is a bit creepy. Like we're all drones or something.
I would also like to have different area's of armors dye-able. Some armors you can barely notice a change, the rangers are bad off, atleast in the beginning, it's this big brown coat, you dye it, and the real skinny trim changes colors, that's not cool.
Rieselle
Phantasy Star Online / Phantasy Star Universe
Ristaron
I would rather be able to determine the weight when I make the character. All the male warriors are fat and I would SO change ALL of them to be a healthy weight.
With all the running around they do in full platemail, that weight would no doubt give them a heart attack!
With all the running around they do in full platemail, that weight would no doubt give them a heart attack!
Eldrig
Quote:
Originally Posted by Aeon_Xin
Are you one of those people that think being fat is a sin?
I'm not a big hefty guy because I'm lazy(i am lazy, but that's not the reason), I like it this way, why shouldn't I have the choice to do that in a video game? There are some wrestling games on consoles(mine was on Ps2) where characters are HIGHLY customizable, I back the idea, after I got tired of wrestling, I went through and made everyone I currently worked with, and made them duke it out in the ring. The reason I brought this up, if you can store that all on a Ps2 memory stick, there should be no reason it's infeasible for a server to store. There is something about a society where someone of a given profession has a specific build and only changes colors/hairstyles, but is perfectly the same, aside from scale of build, is a bit creepy. Like we're all drones or something. I would also like to have different area's of armors dye-able. Some armors you can barely notice a change, the rangers are bad off, atleast in the beginning, it's this big brown coat, you dye it, and the real skinny trim changes colors, that's not cool. |
im just saying, it would take a lot of work to do. and right now i dont think it's a priority.
and if it turns up as a feature in chapter 2 i dont have a problem with it, im simply not voting for it
Quote:
Originally Posted by Ristaron
I would rather be able to determine the weight when I make the character. All the male warriors are fat and I would SO change ALL of them to be a healthy weight.
With all the running around they do in full platemail, that weight would no doubt give them a heart attack! |
it's also true i would hope the great heroes of the gw world are in peak physical condition, little thom not withstanding...
Hannibel
/signed
i had a thread kind of similar to this but i also touched bases on the face
i had a thread kind of similar to this but i also touched bases on the face
Human1
Hey, that's what I was saying in my previous post, Donde estan los Chubbies! So, I vote yes!
/signed
/signed
Shimus DarkRaven
Awesome idea, like FABLE for Xbox, or GTA:SA for Xbox. Fattening and slimming would add more uniqueness to characters allowing them to stand out for being pathetically skinny <Bones> and overly obese <Fatman Award>
//Signed.
--The shim
//Signed.
--The shim
Jczech
Quote:
Originally Posted by Racthoh
A fun goldsink, I like it. Bring on the charr hides! Although I fear the warriors that use sprint and have to stop to catch their breath .
/signed |
Sprint - For 8-13 seconds, you move 25% faster. If you collide with any creature while sprinting, that creature is knocked down and sprint ends.
More character customization is always good, but I'd have to agree there are more important things to get done at the moment.
pyrohex
Quote:
Are you one of those people that think being fat is a sin? |
Quote:
the devs probablyhav enothing better to do that make variations of every armor in the game so it can be worn by fat people. /notsigned |
D.E.V.i.A.N.C.E
pfft /signed
I want my female monk to have a tight bubble ass, not a flat ass.
I want my female monk to have a tight bubble ass, not a flat ass.
THEIvo
this would be a fun addition to the game!
/signed
/signed
Symeon
Quote:
Originally Posted by Eldrig
i dont think be fat is a sin at all.
im just saying, it would take a lot of work to do. and right now i dont think it's a priority. and if it turns up as a feature in chapter 2 i dont have a problem with it, im simply not voting for it im pretty sure that's all muscle. at least it's meant to be. it's also true i would hope the great heroes of the gw world are in peak physical condition, little thom not withstanding... |
Shimus DarkRaven
You don't, Sym. You just need to stretch or compact the current armor graphics depending on size, which most people think means a whole new set of graphical looks...if you're skinny, make it cling, if your fat, make it look like your poppin buttons'
--The Shim
--The Shim
Crystaldragonboy
More options, yes!
First off, customizability is what brings more people to a single game without that game getting boring. Like someone else said: Drones. As we see it now, GW is a little to similar across players. Everyone is pretty much a warrior or monk, most of them with the same Drok's or 15k armor. There is very little variation in the way players look.
To counteract the physical appearance similarities, I suggest a more customizable appearance, not just in weight, but features as well. Eye color, nose shape, etc. All males and all females basically look the same in body shape. A player should be able to (like you guys were saying) adjust the fat/muscle ratio of their char.
As for the armor situation, it's pretty easy to stretch a texture over a larger model surface, so all existing armors shouldn't be a problem. I suggest though, breaking weapons and armor down, in a separate window, to their component parts. A player could design their own weapons and armor with their own preferred resistances and bonuses. This would eliminate the endless similarities in armor choices. This would also provide players with greater ability to sell or trade unwanted or otherwise useless items.
Next in customizability should be guild representations. As of now, who the heck can tell one guild cape from another? "Not I," said the pig. Guild capes are just not distinct enough. Most people can easily recognise a common emblem though, so maybe a focus on emblems. The problem is that too many guilds use the same emblem. More customization in the emblem itself would help. Combinable emblem parts would be good. Instead of a rose crossing a sword, make each individually selectable and combinable; just drag and drop. Give rotate and mirror options too. Allow some customizability within guilds too. Allow members to wear cape or cloak, and also to place emblems on items, such as a shield, on a blade hilt, or as a shoulder emblem, or on their chest armor.
Now for the hard one: Mounts. No mounts in GW yet, but I'm hoping. Having mounts in GW would be a major paradigm shift, but it's essential for realism. It goes with the story too (humans take everything, why not enslave animals to carry them?). In order to make mounts worthwhile, town warp has to be removed. If you want to go somewhere, YOU have to travel there. YOU. Not somebody else (no more running), but you yourself. But if the game was meant to be run through, it'd be called Runner Wars or Guild Runners. Mounts would increase traveling speed, but would slightly change combat. Depending on the creature (a big bear for example), there could be some attack skills, but for those with stronger attacks (again the bear), it would override the character's ability to simultaneously attack. What I mean is, that while riding a horse, the horse could charge an enemy and the warrior atop it could simultaneously slash with his sword, but the ranger on the back of a bear could not attack while the bear is tearing the enemy apart with its claws (would be physically difficult to do anyway IRL).
A facet of mounts, I suggest flying mounts. There could be 4 choices (feel free to add if you have some good ones). Griffons, Phoenix, Dragon and Gargoyle (2 feathers and 2 leathers). Each could have their own strengths and weaknesses (dragon for example would have better fire resistance).
Mounts could be purchasable in towns, or findable (though rare) in the wilderness. A flying mount would be the most rare, and would not be purchasable to maintain their rarity and prestige. The griffon and gargoyle could also function as land mounts (dragon is too big and phoenix is unpractical - it's a bird). The skies would be best made collective in certain areas (close to and over towns). But so there would be no kill stealing, the first to begin attacking an enemy would be assigned that enemy and kill.
That's all I've got, so bring on the responses.
First off, customizability is what brings more people to a single game without that game getting boring. Like someone else said: Drones. As we see it now, GW is a little to similar across players. Everyone is pretty much a warrior or monk, most of them with the same Drok's or 15k armor. There is very little variation in the way players look.
To counteract the physical appearance similarities, I suggest a more customizable appearance, not just in weight, but features as well. Eye color, nose shape, etc. All males and all females basically look the same in body shape. A player should be able to (like you guys were saying) adjust the fat/muscle ratio of their char.
As for the armor situation, it's pretty easy to stretch a texture over a larger model surface, so all existing armors shouldn't be a problem. I suggest though, breaking weapons and armor down, in a separate window, to their component parts. A player could design their own weapons and armor with their own preferred resistances and bonuses. This would eliminate the endless similarities in armor choices. This would also provide players with greater ability to sell or trade unwanted or otherwise useless items.
Next in customizability should be guild representations. As of now, who the heck can tell one guild cape from another? "Not I," said the pig. Guild capes are just not distinct enough. Most people can easily recognise a common emblem though, so maybe a focus on emblems. The problem is that too many guilds use the same emblem. More customization in the emblem itself would help. Combinable emblem parts would be good. Instead of a rose crossing a sword, make each individually selectable and combinable; just drag and drop. Give rotate and mirror options too. Allow some customizability within guilds too. Allow members to wear cape or cloak, and also to place emblems on items, such as a shield, on a blade hilt, or as a shoulder emblem, or on their chest armor.
Now for the hard one: Mounts. No mounts in GW yet, but I'm hoping. Having mounts in GW would be a major paradigm shift, but it's essential for realism. It goes with the story too (humans take everything, why not enslave animals to carry them?). In order to make mounts worthwhile, town warp has to be removed. If you want to go somewhere, YOU have to travel there. YOU. Not somebody else (no more running), but you yourself. But if the game was meant to be run through, it'd be called Runner Wars or Guild Runners. Mounts would increase traveling speed, but would slightly change combat. Depending on the creature (a big bear for example), there could be some attack skills, but for those with stronger attacks (again the bear), it would override the character's ability to simultaneously attack. What I mean is, that while riding a horse, the horse could charge an enemy and the warrior atop it could simultaneously slash with his sword, but the ranger on the back of a bear could not attack while the bear is tearing the enemy apart with its claws (would be physically difficult to do anyway IRL).
A facet of mounts, I suggest flying mounts. There could be 4 choices (feel free to add if you have some good ones). Griffons, Phoenix, Dragon and Gargoyle (2 feathers and 2 leathers). Each could have their own strengths and weaknesses (dragon for example would have better fire resistance).
Mounts could be purchasable in towns, or findable (though rare) in the wilderness. A flying mount would be the most rare, and would not be purchasable to maintain their rarity and prestige. The griffon and gargoyle could also function as land mounts (dragon is too big and phoenix is unpractical - it's a bird). The skies would be best made collective in certain areas (close to and over towns). But so there would be no kill stealing, the first to begin attacking an enemy would be assigned that enemy and kill.
That's all I've got, so bring on the responses.
Eldrig
make a new thread for mounts. i'll be in it.
Monseir
I think it should be like the Warp John Kerry or George W Bush. Stretch out that arse....stretch out those melons.....But still...this is NOT important. IT WILL NOT change the game. NO one NORMAL will CARE.
generik
Definitely signed, I look forward to more character customisations in game with chapter 2!
generik
Quote:
Originally Posted by Monseir
I think it should be like the Warp John Kerry or George W Bush. Stretch out that arse....stretch out those melons.....But still...this is NOT important. IT WILL NOT change the game. NO one NORMAL will CARE.
|
generik
Quote:
Originally Posted by Crystaldragonboy
More options, yes!
First off, customizability is what brings more people to a single game without that game getting boring. Like someone else said: Drones. As we see it now, GW is a little to similar across players. Everyone is pretty much a warrior or monk, most of them with the same Drok's or 15k armor. There is very little variation in the way players look. To counteract the physical appearance similarities, I suggest a more customizable appearance, not just in weight, but features as well. Eye color, nose shape, etc. All males and all females basically look the same in body shape. A player should be able to (like you guys were saying) adjust the fat/muscle ratio of their char. As for the armor situation, it's pretty easy to stretch a texture over a larger model surface, so all existing armors shouldn't be a problem. I suggest though, breaking weapons and armor down, in a separate window, to their component parts. A player could design their own weapons and armor with their own preferred resistances and bonuses. This would eliminate the endless similarities in armor choices. This would also provide players with greater ability to sell or trade unwanted or otherwise useless items. Next in customizability should be guild representations. As of now, who the heck can tell one guild cape from another? "Not I," said the pig. Guild capes are just not distinct enough. Most people can easily recognise a common emblem though, so maybe a focus on emblems. The problem is that too many guilds use the same emblem. More customization in the emblem itself would help. Combinable emblem parts would be good. Instead of a rose crossing a sword, make each individually selectable and combinable; just drag and drop. Give rotate and mirror options too. Allow some customizability within guilds too. Allow members to wear cape or cloak, and also to place emblems on items, such as a shield, on a blade hilt, or as a shoulder emblem, or on their chest armor. Now for the hard one: Mounts. No mounts in GW yet, but I'm hoping. Having mounts in GW would be a major paradigm shift, but it's essential for realism. It goes with the story too (humans take everything, why not enslave animals to carry them?). In order to make mounts worthwhile, town warp has to be removed. If you want to go somewhere, YOU have to travel there. YOU. Not somebody else (no more running), but you yourself. But if the game was meant to be run through, it'd be called Runner Wars or Guild Runners. Mounts would increase traveling speed, but would slightly change combat. Depending on the creature (a big bear for example), there could be some attack skills, but for those with stronger attacks (again the bear), it would override the character's ability to simultaneously attack. What I mean is, that while riding a horse, the horse could charge an enemy and the warrior atop it could simultaneously slash with his sword, but the ranger on the back of a bear could not attack while the bear is tearing the enemy apart with its claws (would be physically difficult to do anyway IRL). A facet of mounts, I suggest flying mounts. There could be 4 choices (feel free to add if you have some good ones). Griffons, Phoenix, Dragon and Gargoyle (2 feathers and 2 leathers). Each could have their own strengths and weaknesses (dragon for example would have better fire resistance). Mounts could be purchasable in towns, or findable (though rare) in the wilderness. A flying mount would be the most rare, and would not be purchasable to maintain their rarity and prestige. The griffon and gargoyle could also function as land mounts (dragon is too big and phoenix is unpractical - it's a bird). The skies would be best made collective in certain areas (close to and over towns). But so there would be no kill stealing, the first to begin attacking an enemy would be assigned that enemy and kill. That's all I've got, so bring on the responses. |
You are probably thinking about WoW.
As for character customisation.. seriously it is quite freaky, every ele in town looks EXACTLY the same except for size and whatever above the shoulders. 1981 anyone?
Banin Galori
Quote:
Originally Posted by Crystaldragonboy
Now for the hard one: Mounts. No mounts in GW yet, but I'm hoping. Having mounts in GW would be a major paradigm shift, but it's essential for realism. It goes with the story too (humans take everything, why not enslave animals to carry them?). In order to make mounts worthwhile, town warp has to be removed. If you want to go somewhere, YOU have to travel there. YOU. Not somebody else (no more running), but you yourself. But if the game was meant to be run through, it'd be called Runner Wars or Guild Runners. Mounts would increase traveling speed, but would slightly change combat. Depending on the creature (a big bear for example), there could be some attack skills, but for those with stronger attacks (again the bear), it would override the character's ability to simultaneously attack. What I mean is, that while riding a horse, the horse could charge an enemy and the warrior atop it could simultaneously slash with his sword, but the ranger on the back of a bear could not attack while the bear is tearing the enemy apart with its claws (would be physically difficult to do anyway IRL).
|
Mounts do provide nice customizability, however, and might be nice, should Anet decide to implement some system of mounted combat. Who knows.
...And back to the subject of fat/slim... I think it's a great idea, provided you don't extend the models to the extremes. Don't want people sueing Anet when their kids are inspired by the anorexic characters they play. Still though, it'll be nice to customize characters a bit, though I agree, it's hardly necessary. More customization adds to the sense of ownership someone has, as well as making the world more interesting.
Perhaps Belly Smash will do more damage the more you weigh? =D
widowdaballa
/signed
Yeah, those necros could use a little more body mass lmao! they look like
this O>-<
Big head, and a little body!
Yeah, those necros could use a little more body mass lmao! they look like
this O>-<
Big head, and a little body!