Advanced 3 man farming (pics inside)

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Greetings, we know already that we the "nuker society" are having a bit of trouble when it comes to AOE spells. People keep saying that we are screwed up, that we must look for a new way to defeat enemies, etc etc etc. Last night i just went farming with my new beta team, which consists of 2 Elementalist and a profesional monk. Wait? Where is the Shout Warrior...? Right no Stance/Shout W/Monk needed. Just 2 elementalist and a monk. I have proven that AOE spells are still the most deadly skills when it comes to farming. With the right combo and casting time, enemies don't even have time to flee... and if they are fleeing from spells, heh they have a bare chance to survive. I have uploaded some covered pics, I want to keep it secret until this thing works 100%. I might release the needed skills for both Elementalists, but oh well you might see at least my Glymph of Energy and Fire Attunement on the status bar. The only drawback here is that we didn't had success with Monk bosses, we are working on this. This post might be irrelevant to some members of this community, so feel free to share your opinions on this thread. We tested this with "gear" run and as you can see, when holding an item you can cast spells, offensive spells, which it's really useful for me because my tanker is doing 2 jobs, tanking (taking -1 dmg only and healing back for +18) and attacking with some close range AOE spells. Have a look.

black_betty

Academy Page

Join Date: Oct 2005

Annuit Coeptis

N/Mo

well looks like a good idea. I run 3 man trips in SF in my guild. Consists of a warrior/mo, spiteful necro/me, healing/prot monk. Works just fine, and very fast skills (echo spiteful), also necro has backfire etc for those annoying monk bosses. IMO I have never liked the fact that so many are dependant on a nuker, and a necro is a far more versatile character, and can do far more damage than a nuker, plus they dont run since they arent AoE spells. Why complicate things by mentioning timing etc, become a necro and you just wipe out anything. seems a good trade off

Pagan

Pagan

Academy Page

Join Date: Nov 2005

Hm and whats about Earth Ele-Tank ( Armor of Earth, Kinetic Armor etc. ) + standard Echo-Nuker + Healer-protector ? It seems to be still very easy going, just good team on TS is essential.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Quote:
Originally Posted by black_betty
well looks like a good idea. I run 3 man trips in SF in my guild. Consists of a warrior/mo, spiteful necro/me, healing/prot monk. Works just fine, and very fast skills (echo spiteful), also necro has backfire etc for those annoying monk bosses. IMO I have never liked the fact that so many are dependant on a nuker, and a necro is a far more versatile character, and can do far more damage than a nuker, plus they dont run since they arent AoE spells. Why complicate things by mentioning timing etc, become a necro and you just wipe out anything. seems a good trade off i completly agree, almost any kind of necro can be more useful than any kind of ele. I play minion master, works very well with mark of pain.

black_betty

Academy Page

Join Date: Oct 2005

Annuit Coeptis

N/Mo

I either play prot/heal monk or spiteful necro while doing 3 man runs. also like to put out some sympathetic, just to drain energy, and then just unleash the spiteful casts. quick kills, especially run with keg or gear runs. agro around 20-30, all dead within a minute lol.nuker vs necro, not even close competition unfortunatly.

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

hehe on the second pic it looks like u tried to have a good 4 man farm going but someone left, but I guess it turned out ok, u figured out how to to do a 3man farm, congrats

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by black_betty
....also necro has backfire etc for those annoying monk bosses. Bah, Backfire won't interrupt MoP, or remove it.

Rend. FTW. It's the only way to be sure.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
hehe on the second pic it looks like u tried to have a good 4 man farm going but someone left, but I guess it turned out ok, u figured out how to to do a 3man farm, congrats
Yup, we were a 4 man farming group before, but the other Elemetalist got d/c or else...he quit, so we decided to give it a try since the tanker ele can really tank and do some damage. I can understand that Necros are more versatile than Elementals, but i wanted to share my testing experience with everyone here.

Quote:
Hm and whats about Earth Ele-Tank ( Armor of Earth, Kinetic Armor etc. ) + standard Echo-Nuker + Healer-protector ? It seems to be still very easy going, just good team on TS is essential. Yes you are right but we don't have TS, so we rely on patrols patterns and i am not an Echo user.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

I very much agree with the necro statements, curses can do much more damage over time than nukes, and a necro has many different abilities. But sadly noobs never add necros in mission parties, so thats why i dont have one, it would be too difficult to raise him

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

My Nec was easy to party - of course, I solo-powerleveled at Lornar's and was lvl 20 from there on out. :P 12 At least in Blood makes you very powerful - forget Death unless you are doing farming or specific missions that require hordes.

Wheez

Wheez

Banned

Join Date: Jul 2005

The Netherlands

Leave Or Cry Opponents [Loco]

Ur enchantments are showing

~ Wheez.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Ask yourself whats a small farming group worth that can not kill any monk boss?

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Glyph of Energy
Balthazar's Spirit
Life Attunment

Not sure what the enchant is with a few men on it...but I guess the Balth Spirit and Life Attun is from the Monk.

The Acolyte

The Acolyte

Lion's Arch Merchant

Join Date: Nov 2005

Seekers of Justice ~ SoJ

hmmm...I have a very succesful air combo using chain, that with one necro as minion/battery is extremely quick. I won't post yet, because I've been able to do farming runs in less than 30 minutes with this setup (and am enjoying the benefits of this right now but want to say that using AoE's is both outdated and unnecessary if done correctly in SF/FA. Only caveat is that this is with 4 man team's min, though we can kill anything, monk bosses included...

I've never tried farming with three, though would love to. Unfortunately, linking up ad hoc with people from warcamp usually doesn't work, and I'm not in a guild (though it sounds like I need to get in one

Peace,
Acolyte Devathi

patnl

Ascalonian Squire

Join Date: Jul 2005

the key to this is that the prot spirite needs to be in fist row thats it basicly.

gl and hf with your group

Teh Guy in Teh Shirt

Teh Guy in Teh Shirt

Pre-Searing Cadet

Join Date: Nov 2005

Irving, TX

Ascalons Greatest

W/Mo

ur tryin 2 put ppl like my stance man outta business? geeze

Gwenhywar

Gwenhywar

Lion's Arch Merchant

Join Date: Jul 2005

Shameful Spirits [SsP]

Mo/

Quote:
Originally Posted by IllusiveMind
The only drawback here is that we didn't had success with Monk bosses, You have 2 /mes secondaries there, pack a cry of frustration or leech signet on one or even both of them.

I used to carry that on my minion master in SF - to make sure all corpses stay mine, my precioussssss .

Rotgut The Unholy

Academy Page

Join Date: May 2005

Quote:
Originally Posted by IllusiveMind
Greetings, we know already that we the "nuker society" are having a bit of trouble when it comes to AOE spells. People keep saying that we are screwed up, that we must look for a new way to defeat enemies, etc etc etc. Last night i just went farming with my new beta team, which consists of 2 Elementalist and a profesional monk. Wait? Where is the Shout Warrior...? Right no Stance/Shout W/Monk needed. Just 2 elementalist and a monk. I have proven that AOE spells are still the most deadly skills when it comes to farming. With the right combo and casting time, enemies don't even have time to flee... and if they are fleeing from spells, heh they have a bare chance to survive. I have uploaded some covered pics, I want to keep it secret until this thing works 100%. I might release the needed skills for both Elementalists, but oh well you might see at least my Glymph of Energy and Fire Attunement on the status bar. The only drawback here is that we didn't had success with Monk bosses, we are working on this. This post might be irrelevant to some members of this community, so feel free to share your opinions on this thread. We tested this with "gear" run and as you can see, when holding an item you can cast spells, offensive spells, which it's really useful for me because my tanker is doing 2 jobs, tanking (taking -1 dmg only and healing back for +18) and attacking with some close range AOE spells. Have a look. Whats the point of pictures if you hide everything? Yawn.

Thailii Monkey

Thailii Monkey

Lion's Arch Merchant

Join Date: Jun 2005

Manchester, UK

Mo/

guessing the monks putting up
life barrier x2
life bond x2
balths spirit x3

proberly using blessed sig too
also can see a dwanays kiss in one screen

theres 5/8 skills in his bar

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
Whats the point of pictures if you hide everything? Yawn. Perhaps a bit of privacy, but it doesn't matter anyways. I stopped SF farming so yeah.... not big deal now.

Tanker Skills
Stone Daggers
Whirlwind
AfterShock (makes enemies run away, so beware)
Earth Attunement
Armor of Earth
Kinetic Armor
Aura of Restore (gives you 18 HP per Stone Daggers)
Ether Renewal (gives 90 HP and 12 EP per Stone Dagger when active)

This is my Ele/Me solo farming skillbar. I farm Tundra Giants, Trolls, Melee Avicaras, Gryphons, etc, anything melee.

Damage Ele
Fireball
Phoenix
Meteor Shower
Rodgort's Invocation
Mark Of Rodgort
Fire Attunement
Aura of Restore (useful for Grenth's Footsprint)
Glymph of Energy (no exhaustion yay)

^You can exchange everything you want. No big deal on this build. As for the monk I don't quite remeber her skillbar setting, but you need to be a good bonding/healer monk and have lots of patience. I stopped testing so if anyone comes up with a better strategy/build feel free to post it here.