What should I make my secondary?
I was thinking possibly Mo/Me or Mo/E.
Making a healer monk
The_Janitor
Dralspire
Anything you like ...
Farin
Mesmer is usually the best option for energy management. Drain enchantment, Channeling, Inspired Hex, power drain and so on.
DeanBB
Necro offers Well of Blood and Offering of Blood, but that will come later in the game. You could start out mo/me and change to mo/ne after ascending.
projectnavi
Quote:
Originally Posted by The_Janitor
What should I make my secondary?
I was thinking possibly Mo/Me or Mo/E. |
think of a 8 skill build, make it like 7 for the forsaken rez spell or sig, and you get fewer options to mess with from another class.
important things on a healer (other than healing...) is condition and hex removal; tho you can live without them, they should be around quite often in your builds (more so if you pvp) since they are a monk's task to remove, imho, and also cause you will save alot of energy by taking care of a bad hex rather than just healing while it does its damage.
so that leaves you with 5 skill slots, which doesn't leave much room for a 3rd attrib line spell.
focus on healing, divine favor and maybe a bit of protection. if you dont use protection, maybe you could get an extra line for the mesmer line, lets say inspiration and get an interupt spell for energy or something, but i doubt its the best thing to do, mainly in pvp.
well, good luck!
ps : dont forget divine favor !
Alex The Fat
yeah if you'd like to be a true healing monk i wouldn't worry about a secondary class to much i have been mo/ every single secondary i have them all unlocked and with each class unless im smiting i don't use a secondary i use healing touch healing seed word of healing {E} dwayna's kiss orison of healing heal partyhealing breeze and restore life, thats just my opinion though
GWGuru
Quote:
Originally Posted by projectnavi
i would go monk-mesmer cause my main is a mesmer, but as a dedicated healer, you won't have any attribute points spare for 2ndary, and even less for a 2ndary class skill. so my suggestion is being pure monk.
think of a 8 skill build, make it like 7 for the forsaken rez spell or sig, and you get fewer options to mess with from another class. |
Quote:
important things on a healer (other than healing...) is condition and hex removal; tho you can live without them, they should be around quite often in your builds (more so if you pvp) since they are a monk's task to remove, imho, and also cause you will save alot of energy by taking care of a bad hex rather than just healing while it does its damage. |
Quote:
so that leaves you with 5 skill slots, which doesn't leave much room for a 3rd attrib line spell. |
Quote:
focus on healing, divine favor and maybe a bit of protection. if you dont use protection, maybe you could get an extra line for the mesmer line, lets say inspiration and get an interupt spell for energy or something, but i doubt its the best thing to do, mainly in pvp. |
Farin
Quote:
Originally Posted by projectnavi
i would go monk-mesmer cause my main is a mesmer, but as a dedicated healer, you won't have any attribute points spare for 2ndary, and even less for a 2ndary class skill. so my suggestion is being pure monk.
think of a 8 skill build, make it like 7 for the forsaken rez spell or sig, and you get fewer options to mess with from another class. important things on a healer (other than healing...) is condition and hex removal; tho you can live without them, they should be around quite often in your builds (more so if you pvp) since they are a monk's task to remove, imho, and also cause you will save alot of energy by taking care of a bad hex rather than just healing while it does its damage. so that leaves you with 5 skill slots, which doesn't leave much room for a 3rd attrib line spell. focus on healing, divine favor and maybe a bit of protection. if you dont use protection, maybe you could get an extra line for the mesmer line, lets say inspiration and get an interupt spell for energy or something, but i doubt its the best thing to do, mainly in pvp. well, good luck! ps : dont forget divine favor ! |
Arngrim120
I have a Mo/E, and I think it's a great combination for PvE (possibly for PvP play too, but I wouldn't know). If setting out by yourself with a group of henchmen, you can bring an offensive spell or two with you just for fun. When playing with others though, I primarily use healing, divine favor, and earth magic. Kinetic Armor and Ward Against Melee are great.