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Originally Posted by Esprit
I look forward to seeing local chat being spammed with 50 Assassins looking for a group.
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I'll probably just assume it's a wa/mo.
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Originally Posted by Mistress Develion
for seeing how a ninja and a samurai work in an online game check out the descriptions of samurai and ninja on allakhazam.com in the FFXI forums.
Samurai were heavy handed... while ninja were graceful.. teh samurai swords were thick heavy and made to cleave.. ninja's used a far lighter thiner set of weapons. they were meant to hit quickly.. though they would not cleave of an arm... they could bleed soem one out in the matter of a minute or so |
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Originally Posted by Aracos79
Another melee type class was definately needed. Outside of IW mesmers, warriors had exclusive domain over it. Like I said before though, I really hope ANet does a good job of balancing their AL against the DPS and "sneak attack" potential that they'll probably have.
And I know that necros are the "summoners" right now, but I think a more dedicated summoner would be great for a new casting class. Preferably with summons that don't automatically die after a certain amount of time. |
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Originally Posted by Stellar StarElven
Duel-wield has also been hinted at in various circles and thus it's no real surprise they combined these two into a single new char class.
While nothing that I speak of here is anything more than my own theories/speculations...I suspect that the additional "off-hand weapon" will simply be something specialized in line with the existing off hand items. Likely similar to shields being mostly useful to warriors (for example "while in stance") these "off-hand weapons" will likely provide only a limited bonus to melee attacks in a range equivalent to the existing shield items... ie. +16 damage bonus, or possibly improved crit chance. |

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Originally Posted by Gaile Gray
Soo, I guess the general reaction is "thumbs up" to the Assassin?
![]() If you have a chance to see the actual magazine, it's really a lovely layout, and I think the concept art is terrific. Play Magazine produces really nice publications -- heck, even the print quality and paper is nice! We'll have more to say about Nika in the near future. And of course, your ideas and suggestions are welcome on this new profession! |
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Originally Posted by Mordakai
I think the chances that Assassins will be able to open chests w/o keys is very slim.
The whole point of Locked Chests is to cut down on bots, why would they create that makes locked chests obsolete? |
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Originally Posted by Mimi Miyagi
Not neccessarily true. The attribute to open chests w/o a key is conditional and could always have a % chance to fail - and if it fails you'll never be able to open that chest. Perhaps the % would be better if a "lock pick" is equipped - a rare item to find, not buy. % chances to open the chest may also decrease depending on where the chest is located - around ascalon it would be easy, around the UW (for example) it could be much much harder.
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