Chests

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Q: How come chests require keys now? Is it because in DIABLO2 you need keys to open chests? How come they didnt give the RANGER class the ability to open chests W/O keys? Is this not a type of RPG?

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

everyone knows that in all rpgs, rangers dont need keys to open chests.

i think if you do any reading about the chests at all, you will find the answers.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by Eldrig
everyone knows that in all rpgs, rangers dont need keys to open chest.
Everquest?

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

Planescape torment, final fantasy1-12, Fallout, Diablo 2, Grandia 2, Wildarms,

do i have to list every rpg where rangers cannot open chests without keys?

if everquest sets the standard for rpgs, we are royaly screwed.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Eldrig
Planescape torment, final fantasy1-12, Fallout, Diablo 2, Grandia 2, Wildarms,

do i have to list every rpg where rangers cannot open chests without keys?

if everquest sets the standard for rpgs, we are royaly screwed.
I beg to differ, everquest is a very good game <except for their levelling system, they've nailed a perfect 10.0, imho>

But yes, you're right. Keys people. And We now require keys <since obviously you've been away> to open almost every chest. With the exception of pre-searing, almost all post-searing chests/containers requires a key to unlock now, sorry to burst your bubble. But now, the items that can be either very sick, or newbish. It's like opposite ends of the spectrum

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

The requirement for keys and the near complete randomization of chest locations = bots got screwed

Bastard Son

Bastard Son

Frost Gate Guardian

Join Date: Nov 2005

Upstate NY

Bastahd Sons of Zeus

Ahhh... I was going to ask why they made it so that you needed keys. Didn't even think about farmer-bots. I'm still new at this whole thing... where do you get said keys?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Merchants sell them

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Merchants will sell keys specifically named to the area you'll be in:

i.e. Ascalon Keys, Krytan Keys, Shiverspeak Keys etc.

projectnavi

Academy Page

Join Date: Oct 2005

N.A.P.

Me/

Quote:
Originally Posted by Shimus DarkRaven
I beg to differ, everquest is a very good game <except for their levelling system, they've nailed a perfect 10.0, imho>

But yes, you're right. Keys people. And We now require keys <since obviously you've been away> to open almost every chest. With the exception of pre-searing, almost all post-searing chests/containers requires a key to unlock now, sorry to burst your bubble. But now, the items that can be either very sick, or newbish. It's like opposite ends of the spectrum
everquest is amoung the worst mmorpg i've played, coming close 2nd after the first two months Anarchy online was launched.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by projectnavi
everquest is amoung the worst mmorpg i've played, coming close 2nd after the first two months Anarchy online was launched.
We obviously have two very different viewpoints, no sense arguing till kingdom come. But, I still think the storyline was enticing, the quests were cool, zones, everything, was unique. But as I said; The levelling core sucked hardcore, sitting there for 6+months to earn a single level post 55. <I didn't play hardcore, like most, I was a casual gamer like I am on GW>

But still, it's not for this thread. And NO, I'm NOT comparing GW to EQ, or anything, I still feel it is a good game.

--The shim

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

I think EQ is one of the best games, I like its leveling system, because it shows that it takes hard work to get to lvl 45+. Also it has good economy I think, because its hard to get platnium, so you can tell who is a newbie and who is not, by the amount of money they have. The best things I like about everquest is that EVERYONE is in that zone, its not seprate zones like guild wars, when you go into the battlefield everyone is in that area is there. And that you can TRAIN mobs to other groups, I enjoy doing that!

Well back to the chests. So they made the key requirement just for the sake of farming bots? That sucks, they should have just had the random chest in each zone. However, I allways got a purple item or better in a chest, so in your opinion is it worth buying a key?

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Eldrig
everyone knows that in all rpgs, rangers dont need keys to open chests.

i think if you do any reading about the chests at all, you will find the answers.
Lol, are you implying all rangers are thieves? I think in GW it's mesmers who should open the chest without keys. They are illusionists, or in a another word, magicians. They can make the lock disappear in a puff of smoke.

No, it's not worth to buy keys to open those chests. I still get gold drops from monsters every now and then. The key to chest is like gambling in diablo 2. Most often you get an item worths far less than your key.

RobotMULE

RobotMULE

Frost Gate Guardian

Join Date: Sep 2005

Mo/W

If you're worried about losing a little bit of gold taking a chance on opening a chest, what you can do is wait until someone else opens it first.. If its a purple item, dont bother; if they get a gold, use a key, and you will get a gold item too. IMO the purple items are almost certainly less than the worth of the key, but a random gold item is well worth the price.

Glap

Glap

Pre-Searing Cadet

Join Date: Nov 2005

Legion of Souls

R/N

I think that there should be a ranger specific item; such as a lockpick, that allows rangers to open chests without using a key. In a number of games i have played, rangers were a cross between the rogue/thief type class and a wilderness survival type class. The lockpicks should have a limited use (such as identification and salvage kits) and should be adjusted in price accordingly; probably in comparison to the identification and salvage kits. Thanks -

Glap.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

maaybe the new assasin prof in chap 2 can do this *yes that prof is confirmed by gaile

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

i know i came of as anti EQ, i dont really have anything against EQ, however, it's an mmorpg, NO mmorpg, including guild wars, should set the standerd for rpgs. in my opinion. normal computer rpgs are a far enough cry from true rps...

that's what i meant.
also, i have never player everquest, and it's the first i have ever heard of rangers not needing keys...

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

most of the higher level chests(desert and up), are worth it imo. FoW and UW most definatley. i got a gold bow the other day in FoW...it is quite nice. if rangers didnt need keys, i can only imagine the sudden uprising of rangers in pre-sear...eeek...the world would be overun with rangers trying to get ascended and out farming chests...

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by The Son Of Morgoth
maaybe the new assasin prof in chap 2 can do this *yes that prof is confirmed by gaile
assassins are more inclined to kill stuff, while rangers, are more closer to rouges which open chests, and thief material.

I dont think a lot of people will switch to ranger, because your limited to 4 characters, I am sure people have maxed it out already.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

i dont think rangers, denizens of nature and the wild, are all about stealing things and the technology involved in locks and lockpicking.

Yellow_lid

Yellow_lid

Frost Gate Guardian

Join Date: Jul 2005

Portland Or, USA

Swint Clan

N/R

I don't mind the chest/key thing. It DID nerf farming, and it alsomade it so that when you do find a chest and have a key that you at least get SOMETHING out of it.

As far as proffesions being able to open chests w/o a key. Would that really be a driving force to take that character as a primary proffesion? I highly doubt it, (Soul Reaping? or open a chest w/o a key for a purple item?). It might be a good idea to do Something like that but without the guaranteed purple/gold. For example: you could use a key on a chest, OR, you could uses the skill occupying your skill toolbar to open a chest and get a lesser item out of it...

aismailuk

aismailuk

Frost Gate Guardian

Join Date: Jul 2005

R/W

you're giving us rangers a bad name.....

(/steals gold storm bow from chest you are about to open!)

Sean

Ascalonian Squire

Join Date: Nov 2005

TABU

R/Me

Quote:
Originally Posted by quanzong
assassins are more inclined to kill stuff, while rangers, are more closer to rouges which open chests, and thief material.

I dont think a lot of people will switch to ranger, because your limited to 4 characters, I am sure people have maxed it out already.
Assassins are not just killers, they're silent killers, the ones supposed to pick locks to overcome doors and get to their targets, without a sound.

IMHO the lock-picking tools are a great idea and should be bought only by the new class.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Well technology is GW times, not this time, if GW was in this time zone, you'd see cars. I think rangers should have lockpick tatic, its not like you get it for free, it wastes 1 tatic slot, and you cant guarenteed a chest to be in that area, so it would be worth it. I still do not think assassins should do this, assassin to me is like necromancer, warrior. Yes they are swift and deadly, but I have never heard an assassin able to lockpicks. However with ranger, on EQ they can lockpicks. I think EQ gives skills to each class how they should have them. On GW I think they mod it a bit, do you really think a monk should be able to make someone not able to do damage? Or do you think a mage, or mesmer should do that? Monks dont specialize in making your opponent not able to attack.

jules

Lion's Arch Merchant

Join Date: Jul 2005

Xen of Sigils [XoO]

If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by jules
If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.
Not necessarly, chests do not ALWAYS appear in a certain zone. I hope assassins DO NOT get this ability, I think there getting overrated and getting a jack of trade class instead of 1 pure class

I think Rouges should be the jack of trades class, they seem to fit into everything BUT spell casting.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by jules
If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.
How will it allow chest farming? You dont allways have good percentage that a chest will appear in that zone.

_necroangel_

_necroangel_

Frost Gate Guardian

Join Date: Apr 2005

Sin City

Ecks Di (XD)

W/N

I spend about 10-20k give or take everytime I sign on to gw for keys...And I'm not on for very long...Maybe an hour/two or so and I still make my gold back...It's not very hard....As for rangers opening chests...My personal opinion is that they are more like a druid class than anything else...And if there was some type of rogue class then maybe they should be able to open chests...But not the chests that require keys...I think that maybe they should make special chests for that...Like as in, rogues get a special tool or weapon, and maybe the players get the special chest key drops from monsters...If rogues could pick any lock, that would kind of throw things off a bit I think...I know, it makes no sense, but in a way it does if you were on the same thinking level...It's hard to explain...I tried though...

HOXMAN

HOXMAN

Frost Gate Guardian

Join Date: May 2005

TN, USA

Amber Order [AMBR]

E/Me

I see what you're saying... make it fair and balanced for everyone... it would just be a perk of the new class..

Wolvine

Wolvine

Frost Gate Guardian

Join Date: Sep 2005

USA/European Server

HELL

W/

I also agree that it might be possible to get this skill for the new class but you could limit its use to 1 use only liike the rez signet to stop over use and depending on the skill level will limit the chance of opening the chests in the first place so there is still a random chance of failing to open the chest.

As you could scale the chests from ascalon to obsidian in difficulty level so a low level lock pick would have little or no chance to open an obsidian chest when a high level has a very high chance to open an ascalon chest.

What do you think?