Chests
quanzong
Q: How come chests require keys now? Is it because in DIABLO2 you need keys to open chests? How come they didnt give the RANGER class the ability to open chests W/O keys? Is this not a type of RPG?
Eldrig
everyone knows that in all rpgs, rangers dont need keys to open chests.
i think if you do any reading about the chests at all, you will find the answers.
i think if you do any reading about the chests at all, you will find the answers.
quanzong
Quote:
Originally Posted by Eldrig
everyone knows that in all rpgs, rangers dont need keys to open chest.
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Eldrig
Planescape torment, final fantasy1-12, Fallout, Diablo 2, Grandia 2, Wildarms,
do i have to list every rpg where rangers cannot open chests without keys?
if everquest sets the standard for rpgs, we are royaly screwed.
do i have to list every rpg where rangers cannot open chests without keys?
if everquest sets the standard for rpgs, we are royaly screwed.
Shimus DarkRaven
Quote:
Originally Posted by Eldrig
Planescape torment, final fantasy1-12, Fallout, Diablo 2, Grandia 2, Wildarms,
do i have to list every rpg where rangers cannot open chests without keys? if everquest sets the standard for rpgs, we are royaly screwed. |
But yes, you're right. Keys people. And We now require keys <since obviously you've been away> to open almost every chest. With the exception of pre-searing, almost all post-searing chests/containers requires a key to unlock now, sorry to burst your bubble. But now, the items that can be either very sick, or newbish. It's like opposite ends of the spectrum
dargon
The requirement for keys and the near complete randomization of chest locations = bots got screwed
Bastard Son
Ahhh... I was going to ask why they made it so that you needed keys. Didn't even think about farmer-bots. I'm still new at this whole thing... where do you get said keys?
Yichi
Merchants sell them
Volarian
Merchants will sell keys specifically named to the area you'll be in:
i.e. Ascalon Keys, Krytan Keys, Shiverspeak Keys etc.
i.e. Ascalon Keys, Krytan Keys, Shiverspeak Keys etc.
projectnavi
Quote:
Originally Posted by Shimus DarkRaven
I beg to differ, everquest is a very good game <except for their levelling system, they've nailed a perfect 10.0, imho>
But yes, you're right. Keys people. And We now require keys <since obviously you've been away> to open almost every chest. With the exception of pre-searing, almost all post-searing chests/containers requires a key to unlock now, sorry to burst your bubble. But now, the items that can be either very sick, or newbish. It's like opposite ends of the spectrum |
Shimus DarkRaven
Quote:
Originally Posted by projectnavi
everquest is amoung the worst mmorpg i've played, coming close 2nd after the first two months Anarchy online was launched.
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But still, it's not for this thread. And NO, I'm NOT comparing GW to EQ, or anything, I still feel it is a good game.
--The shim
quanzong
I think EQ is one of the best games, I like its leveling system, because it shows that it takes hard work to get to lvl 45+. Also it has good economy I think, because its hard to get platnium, so you can tell who is a newbie and who is not, by the amount of money they have. The best things I like about everquest is that EVERYONE is in that zone, its not seprate zones like guild wars, when you go into the battlefield everyone is in that area is there. And that you can TRAIN mobs to other groups, I enjoy doing that!
Well back to the chests. So they made the key requirement just for the sake of farming bots? That sucks, they should have just had the random chest in each zone. However, I allways got a purple item or better in a chest, so in your opinion is it worth buying a key?
Well back to the chests. So they made the key requirement just for the sake of farming bots? That sucks, they should have just had the random chest in each zone. However, I allways got a purple item or better in a chest, so in your opinion is it worth buying a key?
Hell Marauder
Quote:
Originally Posted by Eldrig
everyone knows that in all rpgs, rangers dont need keys to open chests.
i think if you do any reading about the chests at all, you will find the answers. |
No, it's not worth to buy keys to open those chests. I still get gold drops from monsters every now and then. The key to chest is like gambling in diablo 2. Most often you get an item worths far less than your key.
RobotMULE
If you're worried about losing a little bit of gold taking a chance on opening a chest, what you can do is wait until someone else opens it first.. If its a purple item, dont bother; if they get a gold, use a key, and you will get a gold item too. IMO the purple items are almost certainly less than the worth of the key, but a random gold item is well worth the price.
Glap
I think that there should be a ranger specific item; such as a lockpick, that allows rangers to open chests without using a key. In a number of games i have played, rangers were a cross between the rogue/thief type class and a wilderness survival type class. The lockpicks should have a limited use (such as identification and salvage kits) and should be adjusted in price accordingly; probably in comparison to the identification and salvage kits. Thanks -
Glap.
Glap.
The Son Of Morgoth
maaybe the new assasin prof in chap 2 can do this *yes that prof is confirmed by gaile
Eldrig
i know i came of as anti EQ, i dont really have anything against EQ, however, it's an mmorpg, NO mmorpg, including guild wars, should set the standerd for rpgs. in my opinion. normal computer rpgs are a far enough cry from true rps...
that's what i meant.
also, i have never player everquest, and it's the first i have ever heard of rangers not needing keys...
that's what i meant.
also, i have never player everquest, and it's the first i have ever heard of rangers not needing keys...
Cartoonhero
most of the higher level chests(desert and up), are worth it imo. FoW and UW most definatley. i got a gold bow the other day in FoW...it is quite nice. if rangers didnt need keys, i can only imagine the sudden uprising of rangers in pre-sear...eeek...the world would be overun with rangers trying to get ascended and out farming chests...
quanzong
Quote:
Originally Posted by The Son Of Morgoth
maaybe the new assasin prof in chap 2 can do this *yes that prof is confirmed by gaile
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I dont think a lot of people will switch to ranger, because your limited to 4 characters, I am sure people have maxed it out already.
Eldrig
i dont think rangers, denizens of nature and the wild, are all about stealing things and the technology involved in locks and lockpicking.
Yellow_lid
I don't mind the chest/key thing. It DID nerf farming, and it alsomade it so that when you do find a chest and have a key that you at least get SOMETHING out of it.
As far as proffesions being able to open chests w/o a key. Would that really be a driving force to take that character as a primary proffesion? I highly doubt it, (Soul Reaping? or open a chest w/o a key for a purple item?). It might be a good idea to do Something like that but without the guaranteed purple/gold. For example: you could use a key on a chest, OR, you could uses the skill occupying your skill toolbar to open a chest and get a lesser item out of it...
As far as proffesions being able to open chests w/o a key. Would that really be a driving force to take that character as a primary proffesion? I highly doubt it, (Soul Reaping? or open a chest w/o a key for a purple item?). It might be a good idea to do Something like that but without the guaranteed purple/gold. For example: you could use a key on a chest, OR, you could uses the skill occupying your skill toolbar to open a chest and get a lesser item out of it...
aismailuk
you're giving us rangers a bad name.....
(/steals gold storm bow from chest you are about to open!)
(/steals gold storm bow from chest you are about to open!)
Sean
Quote:
Originally Posted by quanzong
assassins are more inclined to kill stuff, while rangers, are more closer to rouges which open chests, and thief material.
I dont think a lot of people will switch to ranger, because your limited to 4 characters, I am sure people have maxed it out already. |
IMHO the lock-picking tools are a great idea and should be bought only by the new class.
quanzong
Well technology is GW times, not this time, if GW was in this time zone, you'd see cars. I think rangers should have lockpick tatic, its not like you get it for free, it wastes 1 tatic slot, and you cant guarenteed a chest to be in that area, so it would be worth it. I still do not think assassins should do this, assassin to me is like necromancer, warrior. Yes they are swift and deadly, but I have never heard an assassin able to lockpicks. However with ranger, on EQ they can lockpicks. I think EQ gives skills to each class how they should have them. On GW I think they mod it a bit, do you really think a monk should be able to make someone not able to do damage? Or do you think a mage, or mesmer should do that? Monks dont specialize in making your opponent not able to attack.
jules
If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.
quanzong
Quote:
Originally Posted by jules
If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.
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I think Rouges should be the jack of trades class, they seem to fit into everything BUT spell casting.
quanzong
Quote:
Originally Posted by jules
If assasins can pick locks it's going to allow chest farming to work again and so I doubt they'll be able to.
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_necroangel_
I spend about 10-20k give or take everytime I sign on to gw for keys...And I'm not on for very long...Maybe an hour/two or so and I still make my gold back...It's not very hard....As for rangers opening chests...My personal opinion is that they are more like a druid class than anything else...And if there was some type of rogue class then maybe they should be able to open chests...But not the chests that require keys...I think that maybe they should make special chests for that...Like as in, rogues get a special tool or weapon, and maybe the players get the special chest key drops from monsters...If rogues could pick any lock, that would kind of throw things off a bit I think...I know, it makes no sense, but in a way it does if you were on the same thinking level...It's hard to explain...I tried though...
HOXMAN
I see what you're saying... make it fair and balanced for everyone... it would just be a perk of the new class..
Wolvine
I also agree that it might be possible to get this skill for the new class but you could limit its use to 1 use only liike the rez signet to stop over use and depending on the skill level will limit the chance of opening the chests in the first place so there is still a random chance of failing to open the chest.
As you could scale the chests from ascalon to obsidian in difficulty level so a low level lock pick would have little or no chance to open an obsidian chest when a high level has a very high chance to open an ascalon chest.
What do you think?
As you could scale the chests from ascalon to obsidian in difficulty level so a low level lock pick would have little or no chance to open an obsidian chest when a high level has a very high chance to open an ascalon chest.
What do you think?