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Originally Posted by Effendi Westland
But how to keep the trade spam out? |
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Originally Posted by Aeon_Xin
I'll sign for a few reasons explained below.
The game is really not quite an RPG, it's still just a hack and slash like diablo or even gauntlet. With this leaning on making the AI more like PvP(not a good idea in my opinion) you're going to be getting rid of peole that never wanted to PvP which was supposed to be completely and utterly OPTIONAL. It will keep a wider user base, period. It's not a change that will nerf some players. Adding choices instead of taking choices away will be a good thing, and any business should know that and attempt it from the start. In most RPG's, eventaully you step foot inside a building, the closest I've come is in catacombs. I highly doubt any comunity such as Yaks, would have solely be outside, with one campfire....Realism right? An entire race of people that don't ever step foot inside buildings, they can build them and even master magic.... An obvious shift between night and day would be a nice addon, in the field and in towns. It's a beautiful game already, but to have one's shadow never move, well it kinda creeps me out. There are alot of RPG improvements that could be made, but this is a good a start as any I've read. |
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I think a Pub/Tavern type mini-game should be introduced. Might and Magic VII: For Blood and Honor and Might and Magic VIII: Day of the Destroyer had a really cool mini-card game that played very much like Magic the Gathering...was highly addictive. In the mini-game, called Arcomage, you played against the "house" (the AI) with random card stacks...it would be really neat to adapt that type of game for 2 or more players. Yeah, one or 2 repetitively fun mini-games would be great. |
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Originally Posted by Effendi Westland
But how to keep the trade spam out? |

