Eater of the Dead W/N *updated for patch*

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Seems I won't have much choice now then to go Death Knight route. [gah, don't want to use a sword ;_;]

PvE theme. PvP will be a Death Executioner, somehow I'll make it work.

16 Swordsmanship
9 tactics
10 death magic

Sever Artery
Gash
Riposte
Deadly Riposte
Bonetti's Defense
Virulence {E}
Soul Feast
Plague Touch / Res Sig

The armor piercing damage this build is capable of doing will allow you to drop single foes quickly, in a mob, you want to use bonetti's to feed your corpse eating power. Why eat the corpses? To keep you alive of course. In a party, you can use it to spike heal yourself for quite a lot, if you have a monk, then save the corpse for a teammate who summons. If the enemy is well happy, you can anti-well them with Soul Feast. Virulence has an AoE massive degen which is multiplied by your sever artery for 10pips ON TOP of riposte/deadly spiking in other directions. It doesn't pack the sheer efficiency my old ViM! farm build does but it does quite well to stay alive. Key is timing the ripostes just as bonetti's ends. Since I'm not AoE weakness anymore, coming up with more efficient forms of dmg output/defense tanks is harder.

I like a challenge.

Your thoughts? (and hopefully, suggestions to improve)

edit*

I'll try and formulate an axe spike dmg pvp version of this. It's an armor ignoring style build so it's crazy like that.

pagansaint

Krytan Explorer

Join Date: Jun 2005

If for PvE there is no need for 16 Sword, you can get by VERY well with 14/13 Sword and Drop more points into Tactics/Death.

I would also Personally, swap out Gash for either Shield Stance or maybe even Watch Yourself! if you feel the need for a bit of extra armor without really losing any damage. Since the deep wound isn't really doing your main damage, conditions are, you would want to up the survivability and retain your main damage sources, bleed/poison/disease.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

hmm, good suggestion.

8+1+3 Swordsmanship
9+1 Strength
9+1 Tactics
10 Death Magic. yowza

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

I wouldn't exactly call virulence massive aoe degen...

pagansaint

Krytan Explorer

Join Date: Jun 2005

It would if Epidemic was a Necro skill... Which would make more sense.

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

Achem, it makes the diseased too. so you're surrounded by diseased griffons, i just hope you can plague touch it off fast enough.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

i like it, now since they ruined the whole idea of a smiter monk, i think ill make my warrior a death knight

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Manfred
Achem, it makes the diseased too. so you're surrounded by diseased griffons, i just hope you can plague touch it off fast enough. Disease spreads between same species, I've used this and you WON'T get diseased using virulence on anything except 'human' pve monsters. If you use disease on say, White Mantle, then you'd need plague touch, but for this scenario [and most scenarios really], Disease isn't something to care for...

The real stretch is that the Ripostes can really save your behind in a pinch. The faster you can drop an enemy [which is quite swift thanks to bleed/poison/disease/deep wound], the faster you can eat their carcass and continue the rampage...

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Yukito, did the update do something to your old ViM, Enfeebling Blood, Cyclone, Bonnetti's, Mark of Pain build?

I used to love that build...

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

As far as I know Mark of Pain is an AoE spell and thus monsters will spread out after 2 hits or so making it useless.
I myself have made a (mainly for RP fun) hammer W/N but cant seem to find any good hammer combinations. Any ideas?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Vincent Ritz
Yukito, did the update do something to your old ViM, Enfeebling Blood, Cyclone, Bonnetti's, Mark of Pain build?

I used to love that build... http://www.guildwarsguru.com/forum/s...ad.php?t=80817

Yes, it butchered my old farm build but I'm not going to whine about it. Instead, I've adapted. It's now farming at half it's normal speed but I don't farm much anymore. It's there for both my own purposes as well as for others who want something less w/monkey...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by M3lk0r
As far as I know Mark of Pain is an AoE spell and thus monsters will spread out after 2 hits or so making it useless.
I myself have made a (mainly for RP fun) hammer W/N but cant seem to find any good hammer combinations. Any ideas? AoE hammer attacks. Use damage reduction from Shadow of Fear + Enfeebling Blood. Combine with Earth Shaker + Crude Swing + Mark of Pain.

Monsters can't scatter if they're flat on their arses...

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

^^
Good idea

rii

Desert Nomad

Join Date: Mar 2005

UK

Hmmmmm....

Ive just been outside of augury rock looking at this aoe...i havent pve'd since the update.

Of course, once balth aura went up they moved fast, but i managed to gather a group of about 10/15 griffons and i spammed cyclone axe hard and noone moved.
I also gave signet of judgement a go.... basically single hit aoe doesnt seem to make a difference either... so that leads to the conclusion that single hit spells like rodgorts invocation, fireball, etc, and so on are also viable (not tested with spam… sig was only once every 30s so I might be wrong)
Surely a possible team tactic is simply....

2 w/me - echo cyclone axe... the rest is tanking stuff like physical resistance, endure pain, watch yourself, doylak signet...distracting blow because.

1 ne/mo - orders spammer (ootv and oop)... high soul reaping

1 el/mo ether prodigy single target nuker - fireball, rodgorts, incendiary, phoenix, immolate, burst. res sig

2 mo prot buffers (one per warrior) - life bond, life barrier, vital blessing, blessed signet, balthazars spirit, holy veil, rebirth

2 mo/n - offering of blood, sig of devotion, heal other, orison, dwaynas kiss, healing touch, vig spirit, healing seed

simply buff the warriors with stuff, then start spamming orders. Gather the creeps around the warriors as per normal... then echo cyclone axe and start spamming. Balth spirit on them also. With 16 blood, each cyclone not only heals them to full health (or should do) but deals 34 damage to each foe adjacent... two of them is 64 damage aoe (but no scatter) every 2 seconds.... the ele spamming rodgorts, incendiary, fireball as staple should generate high damage with little to no scattering. (there isnt any dps aoe there....)

This isn’t tested..... So what’s wrong with that?

As for the solo hammer… I don’t think that the kd time is going to be sufficient to kill them with mark of pain….. But it’s a nice idea; Might take a few rinse and repeats before they die.

As for the virulence build… how do you self heal before someone snuffs it?

Quick question… do foes now scatter on wells? Otherwise just grab a friend and start spamming well of suffering… with him being a basic wa/mo who can drop a single foe and then tank for ages… with a necro in support who also hangs back… that might also work.

Syngen

Pre-Searing Cadet

Join Date: Nov 2005

R/N

Hammer warrior....

I use my hammer war for pvp mainly...

1. Devastating Hammer
2. Mighty Blow
3. Heavy Blow
4. Crushing Blow
5. Aftershock
6. Armor of Earth
7. Magnetic Aura
8. Sprint

Does fairly large amounts of spike damage. I usually switch out Magnetic Aura with say Flurry depending on if I am sparring with people that i know their builds. Stats offhand I forget. I am at work atm. Will post em later =p

Use -> 6,1,2,4 then when enough adren nrg -> 1,2,3,5

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Yukito Kunisaki
AoE hammer attacks. Use damage reduction from Shadow of Fear + Enfeebling Blood. Combine with Earth Shaker + Crude Swing + Mark of Pain.

Monsters can't scatter if they're flat on their arses...
Ooh nice one! Off to cap Earth Shaker now, will report back with results.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Syngen
Hammer warrior....

I use my hammer war for pvp mainly...

1. Devastating Hammer
2. Mighty Blow
3. Heavy Blow
4. Crushing Blow
5. Aftershock
6. Armor of Earth
7. Magnetic Aura
8. Sprint

Does fairly large amounts of spike damage. I usually switch out Magnetic Aura with say Flurry depending on if I am sparring with people that i know their builds. Stats offhand I forget. I am at work atm. Will post em later =p

Use -> 6,1,2,4 then when enough adren nrg -> 1,2,3,5 I don't get why you posted this. This is a W/N semi-farming [ok weak farming] PvE build thread...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by M3lk0r
Ooh nice one! Off to cap Earth Shaker now, will report back with results. I think you'll need To the Limit to spike your adrenaline high enough to recycle your Earth Shaker...